// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example { using global::System; using global::System.Collections.Generic; using global::FlatBuffers; public struct ArrayStruct : IFlatbufferObject { private Struct __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); } public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); } public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); } public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } } public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); } public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 72 + j * 32, __p.bb); } public int E { get { return __p.bb.GetInt(__p.bb_pos + 136); } } public void MutateE(int e) { __p.bb.PutInt(__p.bb_pos + 136, e); } public long F(int j) { return __p.bb.GetLong(__p.bb_pos + 144 + j * 8); } public void MutateF(int j, long f) { __p.bb.PutLong(__p.bb_pos + 144 + j * 8, f); } public static Offset CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C, long[,] d_D, int E, long[] F) { builder.Prep(8, 160); for (int _idx0 = 2; _idx0 > 0; _idx0--) { builder.PutLong(F[_idx0-1]); } builder.Pad(4); builder.PutInt(E); for (int _idx0 = 2; _idx0 > 0; _idx0--) { builder.Prep(8, 32); for (int _idx1 = 2; _idx1 > 0; _idx1--) { builder.PutLong(d_D[_idx0-1,_idx1-1]); } builder.Pad(5); for (int _idx1 = 2; _idx1 > 0; _idx1--) { builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]); } builder.PutSbyte((sbyte)d_B[_idx0-1]); for (int _idx1 = 2; _idx1 > 0; _idx1--) { builder.PutInt(d_A[_idx0-1,_idx1-1]); } } builder.Pad(7); builder.PutSbyte(C); for (int _idx0 = 15; _idx0 > 0; _idx0--) { builder.PutInt(B[_idx0-1]); } builder.PutFloat(A); return new Offset(builder.Offset); } public ArrayStructT UnPack() { var _o = new ArrayStructT(); this.UnPackTo(_o); return _o; } public void UnPackTo(ArrayStructT _o) { _o.A = this.A; _o.B = new int[15]; for (var _j = 0; _j < 15; ++_j) { _o.B[_j] = this.B(_j); } _o.C = this.C; _o.D = new MyGame.Example.NestedStructT[2]; for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j).UnPack(); } _o.E = this.E; _o.F = new long[2]; for (var _j = 0; _j < 2; ++_j) { _o.F[_j] = this.F(_j); } } public static Offset Pack(FlatBufferBuilder builder, ArrayStructT _o) { if (_o == null) return default(Offset); var _b = _o.B; var _d_a = new int[2,2]; for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_a[idx0,idx1] = _o.D[idx0].A[idx1];}} var _d_b = new MyGame.Example.TestEnum[2]; for (var idx0 = 0; idx0 < 2; ++idx0) {_d_b[idx0] = _o.D[idx0].B;} var _d_c = new MyGame.Example.TestEnum[2,2]; for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_c[idx0,idx1] = _o.D[idx0].C[idx1];}} var _d_d = new long[2,2]; for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_d[idx0,idx1] = _o.D[idx0].D[idx1];}} var _f = _o.F; return CreateArrayStruct( builder, _o.A, _b, _o.C, _d_a, _d_b, _d_c, _d_d, _o.E, _f); } } public class ArrayStructT { [Newtonsoft.Json.JsonProperty("a")] public float A { get; set; } [Newtonsoft.Json.JsonProperty("b")] public int[] B { get; set; } [Newtonsoft.Json.JsonProperty("c")] public sbyte C { get; set; } [Newtonsoft.Json.JsonProperty("d")] public MyGame.Example.NestedStructT[] D { get; set; } [Newtonsoft.Json.JsonProperty("e")] public int E { get; set; } [Newtonsoft.Json.JsonProperty("f")] public long[] F { get; set; } public ArrayStructT() { this.A = 0.0f; this.B = new int[15]; this.C = 0; this.D = new MyGame.Example.NestedStructT[2]; this.E = 0; this.F = new long[2]; } } }