// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example import java.nio.* import kotlin.math.sign import com.google.flatbuffers.* @Suppress("unused") class StructOfStructs : Struct() { fun __init(_i: Int, _bb: ByteBuffer) { __reset(_i, _bb) } fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructs { __init(_i, _bb) return this } val a : MyGame.Example.Ability? get() = a(MyGame.Example.Ability()) fun a(obj: MyGame.Example.Ability) : MyGame.Example.Ability? = obj.__assign(bb_pos + 0, bb) val b : MyGame.Example.Test? get() = b(MyGame.Example.Test()) fun b(obj: MyGame.Example.Test) : MyGame.Example.Test? = obj.__assign(bb_pos + 8, bb) val c : MyGame.Example.Ability? get() = c(MyGame.Example.Ability()) fun c(obj: MyGame.Example.Ability) : MyGame.Example.Ability? = obj.__assign(bb_pos + 12, bb) companion object { fun createStructOfStructs(builder: FlatBufferBuilder, a_id: UInt, a_distance: UInt, b_a: Short, b_b: Byte, c_id: UInt, c_distance: UInt) : Int { builder.prep(4, 20) builder.prep(4, 8) builder.putInt(c_distance.toInt()) builder.putInt(c_id.toInt()) builder.prep(2, 4) builder.pad(1) builder.putByte(b_b) builder.putShort(b_a) builder.prep(4, 8) builder.putInt(a_distance.toInt()) builder.putInt(a_id.toInt()) return builder.offset() } } }