// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example import java.nio.* import kotlin.math.sign import com.google.flatbuffers.* @Suppress("unused") class StructOfStructsOfStructs : Struct() { fun __init(_i: Int, _bb: ByteBuffer) { __reset(_i, _bb) } fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructsOfStructs { __init(_i, _bb) return this } val a : MyGame.Example.StructOfStructs? get() = a(MyGame.Example.StructOfStructs()) fun a(obj: MyGame.Example.StructOfStructs) : MyGame.Example.StructOfStructs? = obj.__assign(bb_pos + 0, bb) companion object { fun createStructOfStructsOfStructs(builder: FlatBufferBuilder, a_a_id: UInt, a_a_distance: UInt, a_b_a: Short, a_b_b: Byte, a_c_id: UInt, a_c_distance: UInt) : Int { builder.prep(4, 20) builder.prep(4, 20) builder.prep(4, 8) builder.putInt(a_c_distance.toInt()) builder.putInt(a_c_id.toInt()) builder.prep(2, 4) builder.pad(1) builder.putByte(a_b_b) builder.putShort(a_b_a) builder.prep(4, 8) builder.putInt(a_a_distance.toInt()) builder.putInt(a_a_id.toInt()) return builder.offset() } } }