// Not exposed in shared module $pure $genIType mix($genIType x, $genIType y, $genBType a); $pure $genBType mix($genBType x, $genBType y, $genBType a); $pure $genType fma($genType a, $genType b, $genType c); $pure $genHType fma($genHType a, $genHType b, $genHType c); $genType frexp($genType x, out $genIType exp); $genHType frexp($genHType x, out $genIType exp); $pure $genType ldexp($genType x, in $genIType exp); $pure $genHType ldexp($genHType x, in $genIType exp); $pure uint packSnorm2x16(float2 v); $pure uint packUnorm4x8(float4 v); $pure uint packSnorm4x8(float4 v); $pure float2 unpackSnorm2x16(uint p); $pure float4 unpackUnorm4x8(uint p); $pure float4 unpackSnorm4x8(uint p); $pure uint packHalf2x16(float2 v); $pure float2 unpackHalf2x16(uint v); $pure $genIType bitCount($genIType value); $pure $genIType bitCount($genUType value); $pure $genIType findLSB($genIType value); $pure $genIType findLSB($genUType value); $pure $genIType findMSB($genIType value); $pure $genIType findMSB($genUType value); $pure sampler2D makeSampler2D(texture2D texture, sampler s); $pure half4 sample(sampler2D s, float2 P); $pure half4 sample(sampler2D s, float3 P); $pure half4 sample(sampler2D s, float3 P, float bias); $pure half4 sample(samplerExternalOES s, float2 P); $pure half4 sample(samplerExternalOES s, float2 P, float bias); $pure half4 sample(sampler2DRect s, float2 P); $pure half4 sample(sampler2DRect s, float3 P); $pure half4 sampleLod(sampler2D s, float2 P, float lod); $pure half4 sampleLod(sampler2D s, float3 P, float lod); $pure half4 sampleGrad(sampler2D s, float2, float2 dPdx, float2 dPdy); // Currently we do not support the generic types of loading subpassInput so we have some explicit // versions that we currently use $pure half4 subpassLoad(subpassInput subpass); $pure half4 subpassLoad(subpassInputMS subpass, int sample); /** Atomically loads the value from `a` and returns it. */ $pure uint atomicLoad(atomicUint a); /** Atomically stores the value of `value` to `a` */ void atomicStore(atomicUint a, uint value); /** * Performs an atomic addition of `value` to the contents of `a` and returns the original contents * of `a` from before the addition occurred. */ uint atomicAdd(atomicUint a, uint value); // Definitions of functions implementing all of the SkBlendMode blends. $pure half4 blend_clear(half4 src, half4 dst) { return half4(0); } $pure half4 blend_src(half4 src, half4 dst) { return src; } $pure half4 blend_dst(half4 src, half4 dst) { return dst; } $pure half4 blend_src_over(half4 src, half4 dst) { return src + (1 - src.a)*dst; } $pure half4 blend_dst_over(half4 src, half4 dst) { return (1 - dst.a)*src + dst; } $pure half4 blend_src_in(half4 src, half4 dst) { return src*dst.a; } $pure half4 blend_dst_in(half4 src, half4 dst) { return dst*src.a; } $pure half4 blend_src_out(half4 src, half4 dst) { return (1 - dst.a)*src; } $pure half4 blend_dst_out(half4 src, half4 dst) { return (1 - src.a)*dst; } $pure half4 blend_src_atop(half4 src, half4 dst) { return dst.a*src + (1 - src.a)*dst; } $pure half4 blend_dst_atop(half4 src, half4 dst) { return (1 - dst.a) * src + src.a*dst; } $pure half4 blend_xor(half4 src, half4 dst) { return (1 - dst.a)*src + (1 - src.a)*dst; } $pure half4 blend_plus(half4 src, half4 dst) { return min(src + dst, 1); } // This multi-purpose Porter-Duff blend function can perform any of the thirteen blends above, // when passed one of the following values for BlendOp: // - Clear: half4(0, 0, 0, 0) // - Src: half4(1, 0, 0, 0) // - Dst: half4(0, 1, 0, 0) // - SrcOver: half4(1, 0, 0, -1) // - DstOver: half4(0, 1, -1, 0) // - SrcIn: half4(0, 0, 1, 0) // - DstIn: half4(0, 0, 0, 1) // - SrcOut: half4(0, 0, -1, 0) // - DstOut: half4(0, 0, 0, -1) // - SrcATop: half4(0, 0, 1, -1) // - DstATop: half4(0, 0, -1, 1) // - Xor: half4(0, 0, -1, -1) // - Plus: half4(1, 1, 0, 0) $pure half4 blend_porter_duff(half4 blendOp, half4 src, half4 dst) { half2 coeff = blendOp.xy + (blendOp.zw * (half2(dst.a, src.a) + min(blendOp.zw, 0))); return min(half4(1), src * coeff.x + dst * coeff.y); } $pure half4 blend_modulate(half4 src, half4 dst) { return src*dst; } $pure half4 blend_screen(half4 src, half4 dst) { return src + (1 - src)*dst; } $pure half $blend_overlay_component(half2 s, half2 d) { return (2*d.x <= d.y) ? 2*s.x*d.x : s.y*d.y - 2*(d.y - d.x)*(s.y - s.x); } $pure half4 blend_overlay(half4 src, half4 dst) { half4 result = half4($blend_overlay_component(src.ra, dst.ra), $blend_overlay_component(src.ga, dst.ga), $blend_overlay_component(src.ba, dst.ba), src.a + (1 - src.a)*dst.a); result.rgb += dst.rgb*(1 - src.a) + src.rgb*(1 - dst.a); return result; } $pure half4 blend_overlay(half flip, half4 a, half4 b) { return blend_overlay(bool(flip) ? b : a, bool(flip) ? a : b); } $pure half4 blend_lighten(half4 src, half4 dst) { half4 result = blend_src_over(src, dst); result.rgb = max(result.rgb, (1 - dst.a)*src.rgb + dst.rgb); return result; } $pure half4 blend_darken(half mode /* darken: 1, lighten: -1 */, half4 src, half4 dst) { half4 a = blend_src_over(src, dst); half3 b = (1 - dst.a) * src.rgb + dst.rgb; // DstOver.rgb a.rgb = mode * min(a.rgb * mode, b.rgb * mode); return a; } $pure half4 blend_darken(half4 src, half4 dst) { return blend_darken(1, src, dst); } const half $kGuardedDivideEpsilon = sk_Caps.mustGuardDivisionEvenAfterExplicitZeroCheck ? 0.00000001 : 0.0; $pure inline half $guarded_divide(half n, half d) { return n / (d + $kGuardedDivideEpsilon); } $pure inline half3 $guarded_divide(half3 n, half d) { return n / (d + $kGuardedDivideEpsilon); } $pure half $color_dodge_component(half2 s, half2 d) { if (d.x == 0) { return s.x*(1 - d.y); } else { half delta = s.y - s.x; if (delta == 0) { return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y); } else { delta = min(d.y, $guarded_divide(d.x*s.y, delta)); return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y); } } } $pure half4 blend_color_dodge(half4 src, half4 dst) { return half4($color_dodge_component(src.ra, dst.ra), $color_dodge_component(src.ga, dst.ga), $color_dodge_component(src.ba, dst.ba), src.a + (1 - src.a)*dst.a); } $pure half $color_burn_component(half2 s, half2 d) { if (d.y == d.x) { return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y); } else if (s.x == 0) { return d.x*(1 - s.y); } else { half delta = max(0, d.y - $guarded_divide((d.y - d.x)*s.y, s.x)); return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y); } } $pure half4 blend_color_burn(half4 src, half4 dst) { return half4($color_burn_component(src.ra, dst.ra), $color_burn_component(src.ga, dst.ga), $color_burn_component(src.ba, dst.ba), src.a + (1 - src.a)*dst.a); } $pure half4 blend_hard_light(half4 src, half4 dst) { return blend_overlay(dst, src); } $pure half $soft_light_component(half2 s, half2 d) { if (2*s.x <= s.y) { return $guarded_divide(d.x*d.x*(s.y - 2*s.x), d.y) + (1 - d.y)*s.x + d.x*(-s.y + 2*s.x + 1); } else if (4.0 * d.x <= d.y) { half DSqd = d.x*d.x; half DCub = DSqd*d.x; half DaSqd = d.y*d.y; half DaCub = DaSqd*d.y; return $guarded_divide(DaSqd*(s.x - d.x*(3*s.y - 6*s.x - 1)) + 12*d.y*DSqd*(s.y - 2*s.x) - 16*DCub * (s.y - 2*s.x) - DaCub*s.x, DaSqd); } else { return d.x*(s.y - 2*s.x + 1) + s.x - sqrt(d.y*d.x)*(s.y - 2*s.x) - d.y*s.x; } } $pure half4 blend_soft_light(half4 src, half4 dst) { return (dst.a == 0) ? src : half4($soft_light_component(src.ra, dst.ra), $soft_light_component(src.ga, dst.ga), $soft_light_component(src.ba, dst.ba), src.a + (1 - src.a)*dst.a); } $pure half4 blend_difference(half4 src, half4 dst) { return half4(src.rgb + dst.rgb - 2*min(src.rgb*dst.a, dst.rgb*src.a), src.a + (1 - src.a)*dst.a); } $pure half4 blend_exclusion(half4 src, half4 dst) { return half4(dst.rgb + src.rgb - 2*dst.rgb*src.rgb, src.a + (1 - src.a)*dst.a); } $pure half4 blend_multiply(half4 src, half4 dst) { return half4((1 - src.a)*dst.rgb + (1 - dst.a)*src.rgb + src.rgb*dst.rgb, src.a + (1 - src.a)*dst.a); } $pure half $blend_color_luminance(half3 color) { return dot(half3(0.3, 0.59, 0.11), color); } $pure half3 $blend_set_color_luminance(half3 hueSatColor, half alpha, half3 lumColor) { half lum = $blend_color_luminance(lumColor); half3 result = lum - $blend_color_luminance(hueSatColor) + hueSatColor; half minComp = min(min(result.r, result.g), result.b); half maxComp = max(max(result.r, result.g), result.b); if (minComp < 0 && lum != minComp) { result = lum + (result - lum) * $guarded_divide(lum, (lum - minComp)); } if (maxComp > alpha && maxComp != lum) { result = lum + $guarded_divide((result - lum) * (alpha - lum), (maxComp - lum)); } return result; } $pure half $blend_color_saturation(half3 color) { return max(max(color.r, color.g), color.b) - min(min(color.r, color.g), color.b); } $pure half3 $blend_set_color_saturation(half3 color, half3 satColor) { half mn = min(min(color.r, color.g), color.b); half mx = max(max(color.r, color.g), color.b); return (mx > mn) ? ((color - mn) * $blend_color_saturation(satColor)) / (mx - mn) : half3(0); } $pure half4 blend_hslc(half2 flipSat, half4 src, half4 dst) { half alpha = dst.a * src.a; half3 sda = src.rgb * dst.a; half3 dsa = dst.rgb * src.a; half3 l = bool(flipSat.x) ? dsa : sda; half3 r = bool(flipSat.x) ? sda : dsa; if (bool(flipSat.y)) { l = $blend_set_color_saturation(l, r); r = dsa; } return half4($blend_set_color_luminance(l, alpha, r) + dst.rgb - dsa + src.rgb - sda, src.a + dst.a - alpha); } $pure half4 blend_hue(half4 src, half4 dst) { return blend_hslc(half2(0, 1), src, dst); } $pure half4 blend_saturation(half4 src, half4 dst) { return blend_hslc(half2(1), src, dst); } $pure half4 blend_color(half4 src, half4 dst) { return blend_hslc(half2(0), src, dst); } $pure half4 blend_luminosity(half4 src, half4 dst) { return blend_hslc(half2(1, 0), src, dst); } $pure float2 proj(float3 p) { return p.xy / p.z; } // Implement cross() as a determinant to communicate our intent more clearly to the compiler. // NOTE: Due to precision issues, it might be the case that cross(a, a) != 0. $pure float cross_length_2d(float2 a, float2 b) { return determinant(float2x2(a, b)); } $pure half cross_length_2d(half2 a, half2 b) { return determinant(half2x2(a, b)); } $pure float2 perp(float2 v) { return float2(-v.y, v.x); } $pure half2 perp(half2 v) { return half2(-v.y, v.x); }