// SkSL intrinsics that are not part of GLSL // Color space transformation, between the working (destination) space and fixed (known) spaces: $pure half3 toLinearSrgb(half3 color); $pure half3 fromLinearSrgb(half3 color); // SkSL intrinsics that reflect Skia's C++ object model: half4 $eval(float2 coords, shader s); half4 $eval(half4 color, colorFilter f); half4 $eval(half4 src, half4 dst, blender b);