#include #include using namespace metal; struct S { float f; array af; half4 h4; array ah4; }; struct Uniforms { half4 colorGreen; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; struct Globals { half4 globalVar; S globalStruct; }; void keepAlive_vf(thread float& f); void _skOutParamHelper0_keepAlive_vf(thread array& af4) { float _var0 = af4[0].x; keepAlive_vf(_var0); af4[0].x = _var0; } void keepAlive_vh(thread half& h); void _skOutParamHelper1_keepAlive_vh(thread array& ah3x3) { half _var0 = ah3x3[0][0].x; keepAlive_vh(_var0); ah3x3[0][0].x = _var0; } void keepAlive_vi(thread int& i); void _skOutParamHelper2_keepAlive_vi(thread int& i) { int _var0 = i; keepAlive_vi(_var0); i = _var0; } void keepAlive_vi(thread int& i); void _skOutParamHelper3_keepAlive_vi(thread int4& i4) { int _var0 = i4.y; keepAlive_vi(_var0); i4.y = _var0; } void keepAlive_vi(thread int& i); void _skOutParamHelper4_keepAlive_vi(thread array& ai) { int _var0 = ai[0]; keepAlive_vi(_var0); ai[0] = _var0; } void keepAlive_vi(thread int& i); void _skOutParamHelper5_keepAlive_vi(thread array& ai4) { int _var0 = ai4[0].x; keepAlive_vi(_var0); ai4[0].x = _var0; } void keepAlive_vh(thread half& h); void _skOutParamHelper6_keepAlive_vh(thread half4& x) { half _var0 = x.y; keepAlive_vh(_var0); x.y = _var0; } void keepAlive_vf(thread float& f); void _skOutParamHelper7_keepAlive_vf(thread S& s) { float _var0 = s.f; keepAlive_vf(_var0); s.f = _var0; } void keepAlive_vh(thread half& h); void _skOutParamHelper8_keepAlive_vh(thread half& l) { half _var0 = l; keepAlive_vh(_var0); l = _var0; } void keepAlive_vf(thread float& f); void _skOutParamHelper9_keepAlive_vf(thread float3x3& f3x3) { float _var0 = f3x3[0].x; keepAlive_vf(_var0); f3x3[0].x = _var0; } void keepAlive_vh(thread half& h) { } void keepAlive_vf(thread float& f) { } void keepAlive_vi(thread int& i) { } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals _globals{{}, {}}; (void)_globals; Outputs _out; (void)_out; int i; i = 0; int4 i4; i4 = int4(1, 2, 3, 4); float3x3 f3x3; f3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); half4 x; x.w = 0.0h; x.yx = half2(0.0h); array ai; ai[0] = 0; array ai4; ai4[0] = int4(1, 2, 3, 4); array ah3x3; ah3x3[0] = half3x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h)); array af4; af4[0].x = 0.0; af4[0].ywxz = float4(1.0); S s; s.f = 0.0; s.af[1] = 0.0; s.h4.zxy = half3(9.0h); s.ah4[2].yw = half2(5.0h); _globals.globalVar = half4(0.0h); _globals.globalStruct.f = 0.0; half l; l = 0.0h; ai[0] += ai4[0].x; s.f = 1.0; s.af[0] = 2.0; s.h4 = half4(1.0h); s.ah4[0] = half4(2.0h); _skOutParamHelper0_keepAlive_vf(af4); _skOutParamHelper1_keepAlive_vh(ah3x3); _skOutParamHelper2_keepAlive_vi(i); _skOutParamHelper3_keepAlive_vi(i4); _skOutParamHelper4_keepAlive_vi(ai); _skOutParamHelper5_keepAlive_vi(ai4); _skOutParamHelper6_keepAlive_vh(x); _skOutParamHelper7_keepAlive_vf(s); _skOutParamHelper8_keepAlive_vh(l); _skOutParamHelper9_keepAlive_vf(f3x3); _out.sk_FragColor = _uniforms.colorGreen; return _out; }