# Sometimes crashes, e.g. https://gitlab.freedesktop.org/kusma/mesa/-/jobs/4109419 dEQP-GLES31.functional.compute.basic.empty glx@.* # Skip because we don't care for fp64 for now spec@arb_gpu_shader_fp64@.* # Skip TS tests for now spec@arb_tessellation_shader@.* # Skip, this is expected # Refer to src/mesa/main/drawpix.c:100 spec@ext_texture_integer@fbo-integer # Fails on iris too spec@arb_direct_state_access@gettextureimage-formats # Skip these as they get skipped with the Intel driver + vtest spec@arb_shader_texture_image_samples@builtin-image* # Skip for now spec@arb_vertex_attrib_64bit.* # Reported as crash, but no obvious crash spec@intel_shader_integer_functions2@execution@built-in-functions* spec@arb_vertex_program.* # Crashes when lowering GLSL to TGSI, but this is going away with the GLSL-NIR-TGSI lowering coming soon spec@glsl-4.00@execution@inout.* # Skip because they pass with the Intel driver spec@arb_shader_texture_image_samples@texturesamples@.* spec@nv_primitive_restart@primitive-restart-draw-mode-polygon spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip spec@nv_primitive_restart@primitive-restart-draw-mode-quads spec@glsl-4.00@execution@conversion.* spec@ext_framebuffer_multisample@clip-and-scissor-blit.* # Skip because they crash crosvm/virglrenderer spec@arb_pixel_buffer_object@texsubimage array pbo spec@arb_shader_image_load_store@invalid spec@arb_shader_image_load_store@layer spec@arb_shader_image_load_store@level spec@arb_shader_image_load_store@max-size spec@arb_shader_image_load_store@semantics spec@arb_shader_image_size@builtin spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray spec@ext_texture_array@texsubimage array spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-sampler1darray spec@glsl-1.30@execution@texelfetch@vs-texelfetch-sampler1darray spec@glsl-1.50@execution@interface-blocks-api-access-members spec@glsl-1.50@execution@texelfetch@gs-texelfetch-isampler1darray spec@glsl-1.50@execution@texelfetch@gs-texelfetch-sampler1darray spec@glsl-1.50@execution@texelfetch@gs-texelfetch-usampler1darray spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-isampler1darray spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-sampler1darray spec@glsl-1.50@execution@texelfetchoffset@gs-texelfetch-usampler1darray # Skip any fp64 tests, it's not working properly, and there is # no priority in fixing this spec@glsl-4.*@*dmat* spec@glsl-4.*@*dvec* spec@glsl-4.*@*double*