KHR-GL32.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass KHR-GL32.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass KHR-GL32.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass KHR-GL32.CommonBugs.CommonBug_InvalidVSInputs Pass KHR-GL32.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Fail KHR-GL32.CommonBugs.CommonBug_PerVertexValidation NotSupported KHR-GL32.CommonBugs.CommonBug_ReservedNames Pass KHR-GL32.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass KHR-GL32.clip_distance.coverage Pass KHR-GL32.clip_distance.functional Pass KHR-GL32.clip_distance.negative Pass KHR-GL32.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported KHR-GL32.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported KHR-GL32.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported KHR-GL32.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported KHR-GL32.glsl_noperspective.functionaltest Fail KHR-GL32.gpu_shader5_gl.float_encoding Pass KHR-GL32.gpu_shader5_gl.function_overloading Pass KHR-GL32.gpu_shader5_gl.implicit_conversions Pass KHR-GL32.info.extensions Pass KHR-GL32.info.renderer Pass KHR-GL32.info.render_target Pass KHR-GL32.info.shading_language_version Pass KHR-GL32.info.vendor Pass KHR-GL32.info.version Pass KHR-GL32.packed_depth_stencil.blit.depth24_stencil8 Fail KHR-GL32.packed_depth_stencil.blit.depth32f_stencil8 Fail KHR-GL32.packed_depth_stencil.clear_buffer.depth24_stencil8 Pass KHR-GL32.packed_depth_stencil.clear_buffer.depth32f_stencil8 Pass KHR-GL32.packed_depth_stencil.renderbuffers.depth24_stencil8 Pass KHR-GL32.packed_depth_stencil.renderbuffers.depth32f_stencil8 Pass KHR-GL32.packed_depth_stencil.stencil_size.depth24_stencil8 Pass KHR-GL32.packed_depth_stencil.stencil_size.depth32f_stencil8 Pass KHR-GL32.packed_depth_stencil.stencil_texturing.depth24_stencil8 NotSupported KHR-GL32.packed_depth_stencil.stencil_texturing.depth32f_stencil8 NotSupported KHR-GL32.packed_depth_stencil.validate_errors.depth24_stencil8 Pass KHR-GL32.packed_depth_stencil.validate_errors.depth32f_stencil8 Pass KHR-GL32.packed_depth_stencil.validate_errors.initial_state Pass KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8 Pass KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8 Pass KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth24_stencil8 Pass KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth32f_stencil8 Pass KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth24_stencil8 Pass KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth32f_stencil8 Pass KHR-GL32.packed_depth_stencil.verify_parameters.depth24_stencil8 Pass KHR-GL32.packed_depth_stencil.verify_parameters.depth32f_stencil8 Pass KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth24_stencil8 Pass KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth32f_stencil8 Pass KHR-GL32.packed_depth_stencil.verify_read_pixels.depth24_stencil8 Pass KHR-GL32.packed_depth_stencil.verify_read_pixels.depth32f_stencil8 Pass KHR-GL32.packed_pixels.pbo_rectangle.compressed_red Pass KHR-GL32.packed_pixels.pbo_rectangle.compressed_red_rgtc1 Pass KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgba Pass KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgb Pass KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg Pass KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg_rgtc2 Pass KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_red_rgtc1 Pass KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_rg_rgtc2 Pass KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb Pass KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb_alpha Pass KHR-GL32.packed_pixels.pbo_rectangle.depth24_stencil8 Pass KHR-GL32.packed_pixels.pbo_rectangle.depth32f_stencil8 Pass KHR-GL32.packed_pixels.pbo_rectangle.depth_component16 Pass KHR-GL32.packed_pixels.pbo_rectangle.depth_component24 Pass KHR-GL32.packed_pixels.pbo_rectangle.depth_component32f Pass KHR-GL32.packed_pixels.pbo_rectangle.depth_component32 Pass KHR-GL32.packed_pixels.pbo_rectangle.depth_component Pass KHR-GL32.packed_pixels.pbo_rectangle.depth_stencil Pass KHR-GL32.packed_pixels.pbo_rectangle.r3_g3_b2 Pass KHR-GL32.packed_pixels.pbo_rectangle.r8i Pass KHR-GL32.packed_pixels.pbo_rectangle.r8ui Pass KHR-GL32.packed_pixels.pbo_rectangle.r8 Pass KHR-GL32.packed_pixels.pbo_rectangle.r8_snorm Pass KHR-GL32.packed_pixels.pbo_rectangle.r11f_g11f_b10f Pass KHR-GL32.packed_pixels.pbo_rectangle.r16f Pass KHR-GL32.packed_pixels.pbo_rectangle.r16i Pass KHR-GL32.packed_pixels.pbo_rectangle.r16ui Pass KHR-GL32.packed_pixels.pbo_rectangle.r16 Pass KHR-GL32.packed_pixels.pbo_rectangle.r16_snorm Pass KHR-GL32.packed_pixels.pbo_rectangle.r32f Pass KHR-GL32.packed_pixels.pbo_rectangle.r32i Pass KHR-GL32.packed_pixels.pbo_rectangle.r32ui Pass KHR-GL32.packed_pixels.pbo_rectangle.red Pass KHR-GL32.packed_pixels.pbo_rectangle.rg8i Pass KHR-GL32.packed_pixels.pbo_rectangle.rg8ui Pass KHR-GL32.packed_pixels.pbo_rectangle.rg8 Pass KHR-GL32.packed_pixels.pbo_rectangle.rg8_snorm Pass KHR-GL32.packed_pixels.pbo_rectangle.rg16f Pass KHR-GL32.packed_pixels.pbo_rectangle.rg16i Pass KHR-GL32.packed_pixels.pbo_rectangle.rg16ui Pass KHR-GL32.packed_pixels.pbo_rectangle.rg16 Pass KHR-GL32.packed_pixels.pbo_rectangle.rg16_snorm Pass KHR-GL32.packed_pixels.pbo_rectangle.rg32f Pass KHR-GL32.packed_pixels.pbo_rectangle.rg32i Pass KHR-GL32.packed_pixels.pbo_rectangle.rg32ui Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb4 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb5 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb5_a1 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb8i Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb8ui Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb8 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb8_snorm Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb9_e5 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb10 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2ui Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb12 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb16f Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb16i Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb16ui Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb16 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb16_snorm Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb32f Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb32i Pass KHR-GL32.packed_pixels.pbo_rectangle.rgb32ui Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba2 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba4 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba8i Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba8ui Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba8 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba8_snorm Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba12 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba16f Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba16i Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba16ui Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba16 Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba16_snorm Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba32f Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba32i Pass KHR-GL32.packed_pixels.pbo_rectangle.rgba32ui Pass KHR-GL32.packed_pixels.pbo_rectangle.rg Pass KHR-GL32.packed_pixels.pbo_rectangle.srgb8 Pass KHR-GL32.packed_pixels.pbo_rectangle.srgb8_alpha8 Pass KHR-GL32.packed_pixels.rectangle.compressed_red Pass KHR-GL32.packed_pixels.rectangle.compressed_red_rgtc1 Pass KHR-GL32.packed_pixels.rectangle.compressed_rgba Pass KHR-GL32.packed_pixels.rectangle.compressed_rgb Pass KHR-GL32.packed_pixels.rectangle.compressed_rg Pass KHR-GL32.packed_pixels.rectangle.compressed_rg_rgtc2 Pass KHR-GL32.packed_pixels.rectangle.compressed_signed_red_rgtc1 Pass KHR-GL32.packed_pixels.rectangle.compressed_signed_rg_rgtc2 Pass KHR-GL32.packed_pixels.rectangle.compressed_srgb Pass KHR-GL32.packed_pixels.rectangle.compressed_srgb_alpha Pass KHR-GL32.packed_pixels.rectangle.depth24_stencil8 Pass KHR-GL32.packed_pixels.rectangle.depth32f_stencil8 Pass KHR-GL32.packed_pixels.rectangle.depth_component16 Pass KHR-GL32.packed_pixels.rectangle.depth_component24 Pass KHR-GL32.packed_pixels.rectangle.depth_component32f Pass KHR-GL32.packed_pixels.rectangle.depth_component32 Pass KHR-GL32.packed_pixels.rectangle.depth_component Pass KHR-GL32.packed_pixels.rectangle.depth_stencil Pass KHR-GL32.packed_pixels.rectangle.initial_values Pass KHR-GL32.packed_pixels.rectangle.r3_g3_b2 Pass KHR-GL32.packed_pixels.rectangle.r8i Pass KHR-GL32.packed_pixels.rectangle.r8ui Pass KHR-GL32.packed_pixels.rectangle.r8 Pass KHR-GL32.packed_pixels.rectangle.r8_snorm Pass KHR-GL32.packed_pixels.rectangle.r11f_g11f_b10f Pass KHR-GL32.packed_pixels.rectangle.r16f Pass KHR-GL32.packed_pixels.rectangle.r16i Pass KHR-GL32.packed_pixels.rectangle.r16ui Pass KHR-GL32.packed_pixels.rectangle.r16 Pass KHR-GL32.packed_pixels.rectangle.r16_snorm Pass KHR-GL32.packed_pixels.rectangle.r32f Pass KHR-GL32.packed_pixels.rectangle.r32i Pass KHR-GL32.packed_pixels.rectangle.r32ui Pass KHR-GL32.packed_pixels.rectangle.red Pass KHR-GL32.packed_pixels.rectangle.rg8i Pass KHR-GL32.packed_pixels.rectangle.rg8ui Pass KHR-GL32.packed_pixels.rectangle.rg8 Pass KHR-GL32.packed_pixels.rectangle.rg8_snorm Pass KHR-GL32.packed_pixels.rectangle.rg16f Pass KHR-GL32.packed_pixels.rectangle.rg16i Pass KHR-GL32.packed_pixels.rectangle.rg16ui Pass KHR-GL32.packed_pixels.rectangle.rg16 Pass KHR-GL32.packed_pixels.rectangle.rg16_snorm Pass KHR-GL32.packed_pixels.rectangle.rg32f Pass KHR-GL32.packed_pixels.rectangle.rg32i Pass KHR-GL32.packed_pixels.rectangle.rg32ui Pass KHR-GL32.packed_pixels.rectangle.rgb4 Pass KHR-GL32.packed_pixels.rectangle.rgb5 Pass KHR-GL32.packed_pixels.rectangle.rgb5_a1 Pass KHR-GL32.packed_pixels.rectangle.rgb8i Pass KHR-GL32.packed_pixels.rectangle.rgb8ui Pass KHR-GL32.packed_pixels.rectangle.rgb8 Pass KHR-GL32.packed_pixels.rectangle.rgb8_snorm Pass KHR-GL32.packed_pixels.rectangle.rgb9_e5 Pass KHR-GL32.packed_pixels.rectangle.rgb10 Pass KHR-GL32.packed_pixels.rectangle.rgb10_a2ui Pass KHR-GL32.packed_pixels.rectangle.rgb10_a2 Pass KHR-GL32.packed_pixels.rectangle.rgb12 Pass KHR-GL32.packed_pixels.rectangle.rgb16f Pass KHR-GL32.packed_pixels.rectangle.rgb16i Pass KHR-GL32.packed_pixels.rectangle.rgb16ui Pass KHR-GL32.packed_pixels.rectangle.rgb16 Pass KHR-GL32.packed_pixels.rectangle.rgb16_snorm Pass KHR-GL32.packed_pixels.rectangle.rgb32f Pass KHR-GL32.packed_pixels.rectangle.rgb32i Pass KHR-GL32.packed_pixels.rectangle.rgb32ui Pass KHR-GL32.packed_pixels.rectangle.rgba2 Pass KHR-GL32.packed_pixels.rectangle.rgba4 Pass KHR-GL32.packed_pixels.rectangle.rgba8i Pass KHR-GL32.packed_pixels.rectangle.rgba8ui Pass KHR-GL32.packed_pixels.rectangle.rgba8 Pass KHR-GL32.packed_pixels.rectangle.rgba8_snorm Pass KHR-GL32.packed_pixels.rectangle.rgba12 Pass KHR-GL32.packed_pixels.rectangle.rgba16f Pass KHR-GL32.packed_pixels.rectangle.rgba16i Pass KHR-GL32.packed_pixels.rectangle.rgba16ui Pass KHR-GL32.packed_pixels.rectangle.rgba16 Pass KHR-GL32.packed_pixels.rectangle.rgba16_snorm Pass KHR-GL32.packed_pixels.rectangle.rgba32f Pass KHR-GL32.packed_pixels.rectangle.rgba32i Pass KHR-GL32.packed_pixels.rectangle.rgba32ui Pass KHR-GL32.packed_pixels.rectangle.rg Pass KHR-GL32.packed_pixels.rectangle.srgb8 Pass KHR-GL32.packed_pixels.rectangle.srgb8_alpha8 Pass KHR-GL32.packed_pixels.varied_rectangle.compressed_red Pass KHR-GL32.packed_pixels.varied_rectangle.compressed_red_rgtc1 Pass KHR-GL32.packed_pixels.varied_rectangle.compressed_rgba Pass KHR-GL32.packed_pixels.varied_rectangle.compressed_rgb Pass KHR-GL32.packed_pixels.varied_rectangle.compressed_rg Pass KHR-GL32.packed_pixels.varied_rectangle.compressed_rg_rgtc2 Pass KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_red_rgtc1 Pass KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_rg_rgtc2 Pass KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb Pass KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb_alpha Pass KHR-GL32.packed_pixels.varied_rectangle.depth24_stencil8 Pass KHR-GL32.packed_pixels.varied_rectangle.depth32f_stencil8 Pass KHR-GL32.packed_pixels.varied_rectangle.depth_component16 Pass KHR-GL32.packed_pixels.varied_rectangle.depth_component24 Pass KHR-GL32.packed_pixels.varied_rectangle.depth_component32f Pass KHR-GL32.packed_pixels.varied_rectangle.depth_component32 Pass KHR-GL32.packed_pixels.varied_rectangle.depth_component Pass KHR-GL32.packed_pixels.varied_rectangle.depth_stencil Pass KHR-GL32.packed_pixels.varied_rectangle.r3_g3_b2 Pass KHR-GL32.packed_pixels.varied_rectangle.r8i Pass KHR-GL32.packed_pixels.varied_rectangle.r8ui Pass KHR-GL32.packed_pixels.varied_rectangle.r8 Pass KHR-GL32.packed_pixels.varied_rectangle.r8_snorm Pass KHR-GL32.packed_pixels.varied_rectangle.r11f_g11f_b10f Pass KHR-GL32.packed_pixels.varied_rectangle.r16f Pass KHR-GL32.packed_pixels.varied_rectangle.r16i Pass KHR-GL32.packed_pixels.varied_rectangle.r16ui Pass KHR-GL32.packed_pixels.varied_rectangle.r16 Pass KHR-GL32.packed_pixels.varied_rectangle.r16_snorm Pass KHR-GL32.packed_pixels.varied_rectangle.r32f Pass KHR-GL32.packed_pixels.varied_rectangle.r32i Pass KHR-GL32.packed_pixels.varied_rectangle.r32ui Pass KHR-GL32.packed_pixels.varied_rectangle.red Pass KHR-GL32.packed_pixels.varied_rectangle.rg8i Pass KHR-GL32.packed_pixels.varied_rectangle.rg8ui Pass KHR-GL32.packed_pixels.varied_rectangle.rg8 Pass KHR-GL32.packed_pixels.varied_rectangle.rg8_snorm Pass KHR-GL32.packed_pixels.varied_rectangle.rg16f Pass KHR-GL32.packed_pixels.varied_rectangle.rg16i Pass KHR-GL32.packed_pixels.varied_rectangle.rg16ui Pass KHR-GL32.packed_pixels.varied_rectangle.rg16 Pass KHR-GL32.packed_pixels.varied_rectangle.rg16_snorm Pass KHR-GL32.packed_pixels.varied_rectangle.rg32f Pass KHR-GL32.packed_pixels.varied_rectangle.rg32i Pass KHR-GL32.packed_pixels.varied_rectangle.rg32ui Pass KHR-GL32.packed_pixels.varied_rectangle.rgb4 Pass KHR-GL32.packed_pixels.varied_rectangle.rgb5 Pass KHR-GL32.packed_pixels.varied_rectangle.rgb5_a1 Pass KHR-GL32.packed_pixels.varied_rectangle.rgb8i Pass KHR-GL32.packed_pixels.varied_rectangle.rgb8ui Pass KHR-GL32.packed_pixels.varied_rectangle.rgb8 Pass KHR-GL32.packed_pixels.varied_rectangle.rgb8_snorm Pass KHR-GL32.packed_pixels.varied_rectangle.rgb9_e5 Pass KHR-GL32.packed_pixels.varied_rectangle.rgb10 Pass KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2ui Pass KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2 Pass KHR-GL32.packed_pixels.varied_rectangle.rgb12 Pass KHR-GL32.packed_pixels.varied_rectangle.rgb16f Pass KHR-GL32.packed_pixels.varied_rectangle.rgb16i Pass KHR-GL32.packed_pixels.varied_rectangle.rgb16ui Pass KHR-GL32.packed_pixels.varied_rectangle.rgb16 Pass KHR-GL32.packed_pixels.varied_rectangle.rgb16_snorm Pass KHR-GL32.packed_pixels.varied_rectangle.rgb32f Pass KHR-GL32.packed_pixels.varied_rectangle.rgb32i Pass KHR-GL32.packed_pixels.varied_rectangle.rgb32ui Pass KHR-GL32.packed_pixels.varied_rectangle.rgba2 Pass KHR-GL32.packed_pixels.varied_rectangle.rgba4 Pass KHR-GL32.packed_pixels.varied_rectangle.rgba8i Pass KHR-GL32.packed_pixels.varied_rectangle.rgba8ui Pass KHR-GL32.packed_pixels.varied_rectangle.rgba8 Pass KHR-GL32.packed_pixels.varied_rectangle.rgba8_snorm Pass KHR-GL32.packed_pixels.varied_rectangle.rgba12 Pass KHR-GL32.packed_pixels.varied_rectangle.rgba16f Pass KHR-GL32.packed_pixels.varied_rectangle.rgba16i Pass KHR-GL32.packed_pixels.varied_rectangle.rgba16ui Pass KHR-GL32.packed_pixels.varied_rectangle.rgba16 Pass KHR-GL32.packed_pixels.varied_rectangle.rgba16_snorm Pass KHR-GL32.packed_pixels.varied_rectangle.rgba32f Pass KHR-GL32.packed_pixels.varied_rectangle.rgba32i Pass KHR-GL32.packed_pixels.varied_rectangle.rgba32ui Pass KHR-GL32.packed_pixels.varied_rectangle.rg Pass KHR-GL32.packed_pixels.varied_rectangle.srgb8 Pass KHR-GL32.packed_pixels.varied_rectangle.srgb8_alpha8 Pass KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragColor Pass KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragData Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec2_from_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec3_from_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.bvec4_from_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_int_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec2_from_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_int_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec3_from_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_int_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.ivec4_from_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_float_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec2_from_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_float_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec3_from_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_float_mat4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2x4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3x4_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x2_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x2_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x3_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4x3_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs Pass KHR-GL32.shaders30.glsl_constructors.vec4_from_mat4_vs Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_repeat Pass KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_repeat Pass KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_repeat Pass KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_repeat Pass KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_repeat Pass KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_repeat Pass KHR-GL32.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.r8_11x131_0_repeat Pass KHR-GL32.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.r8_11x131_1_repeat Pass KHR-GL32.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.r8_11x131_2_repeat Pass KHR-GL32.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.r8_49x23_0_repeat Pass KHR-GL32.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.r8_49x23_1_repeat Pass KHR-GL32.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.r8_49x23_2_repeat Pass KHR-GL32.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.r32ui_11x131_0_repeat Pass KHR-GL32.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.r32ui_11x131_1_repeat Pass KHR-GL32.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.r32ui_11x131_2_repeat Pass KHR-GL32.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.r32ui_49x23_0_repeat Pass KHR-GL32.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.r32ui_49x23_1_repeat Pass KHR-GL32.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.r32ui_49x23_2_repeat Pass KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_repeat Pass KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_repeat Pass KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_repeat Pass KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_repeat Pass KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_repeat Pass KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_repeat Pass KHR-GL32.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb8_11x131_0_repeat Pass KHR-GL32.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb8_11x131_1_repeat Pass KHR-GL32.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb8_11x131_2_repeat Pass KHR-GL32.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb8_49x23_0_repeat Pass KHR-GL32.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb8_49x23_1_repeat Pass KHR-GL32.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb8_49x23_2_repeat Pass KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass KHR-GL32.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb565_11x131_0_repeat Pass KHR-GL32.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb565_11x131_1_repeat Pass KHR-GL32.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb565_11x131_2_repeat Pass KHR-GL32.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb565_49x23_0_repeat Pass KHR-GL32.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb565_49x23_1_repeat Pass KHR-GL32.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgb565_49x23_2_repeat Pass KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass KHR-GL32.texture_size_promotion.functional Pass KHR-GL32.transform_feedback.api_errors_test Pass KHR-GL32.transform_feedback.capture_geometry_interleaved_test Pass KHR-GL32.transform_feedback.capture_geometry_separate_test Pass KHR-GL32.transform_feedback.capture_special_interleaved_test Pass KHR-GL32.transform_feedback.capture_vertex_interleaved_test Pass KHR-GL32.transform_feedback.capture_vertex_separate_test Pass KHR-GL32.transform_feedback.discard_geometry_test Pass KHR-GL32.transform_feedback.discard_vertex_test Pass KHR-GL32.transform_feedback.draw_xfb_feedbackk_test Pass KHR-GL32.transform_feedback.draw_xfb_instanced_test BadTerminate KHR-GL32.transform_feedback.draw_xfb_stream_instanced_test InternalError KHR-GL32.transform_feedback.draw_xfb_stream_test Pass KHR-GL32.transform_feedback.draw_xfb_test Pass KHR-GL32.transform_feedback.get_xfb_varying Pass KHR-GL32.transform_feedback.limits_test Pass KHR-GL32.transform_feedback.linking_errors_test Pass KHR-GL32.transform_feedback.query_geometry_interleaved_test Pass KHR-GL32.transform_feedback.query_geometry_separate_test Pass KHR-GL32.transform_feedback.query_vertex_interleaved_test Pass KHR-GL32.transform_feedback.query_vertex_separate_test Pass KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs NotSupported KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs NotSupported KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs NotSupported KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs NotSupported KHR-GL32.transform_feedback_overflow_query_ARB.context-state-update NotSupported KHR-GL32.transform_feedback_overflow_query_ARB.default-context-state NotSupported KHR-GL32.transform_feedback_overflow_query_ARB.error-already-active NotSupported KHR-GL32.transform_feedback_overflow_query_ARB.error-incompatible-target NotSupported KHR-GL32.transform_feedback_overflow_query_ARB.error-invalid-index NotSupported KHR-GL32.transform_feedback_overflow_query_ARB.error-no-active-query NotSupported KHR-GL32.transform_feedback_overflow_query_ARB.implementation-dependent-state NotSupported KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream NotSupported KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream NotSupported