/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License
 */
package com.android.systemui.statusbar;

import com.android.systemui.statusbar.notification.row.ExpandableNotificationRow;

/**
 * An abstraction of something that presents notifications, e.g. CentralSurfaces. Contains methods
 * for both querying the state of the system (some modularised piece of functionality may
 * want to act differently based on e.g. whether the presenter is visible to the user or not) and
 * for affecting the state of the system (e.g. starting an intent, given that the presenter may
 * want to perform some action before doing so).
 */
public interface NotificationPresenter extends ExpandableNotificationRow.OnExpandClickListener {
    /**
     * Returns true if the presenter is not visible. For example, it may not be necessary to do
     * animations if this returns true.
     */
    boolean isPresenterFullyCollapsed();

    /**
     * Refresh or remove lockscreen artwork from media metadata or the lockscreen wallpaper.
     */
    void updateMediaMetaData(boolean metaDataChanged, boolean allowEnterAnimation);

    /**
     * Called when the current user changes.
     * @param newUserId new user id
     */
    void onUserSwitched(int newUserId);

    /**
     * Called when a new row is created and bound to a notification.
     */
    void onBindRow(ExpandableNotificationRow row);

    /**
     * @return true iff the device is in vr mode
     */
    boolean isDeviceInVrMode();

    /**
     * @return true if the shade is collapsing.
     */
    boolean isCollapsing();
}
