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Lines Matching defs:state

820 …          const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION);  in getClientStateParameter()  local
826 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
832 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
838 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
844 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
850 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
856 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
862 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
868 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
874 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
880 …const GLClientState::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
886 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
892 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
898 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
904 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
910 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
916 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
922 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
928 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
934 … const GLClientState::VertexAttribState& state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
940 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
946 const GLClientState::VertexAttribState& state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
952 …const GLClientState::VertexAttribState& state = getState(getActiveTexture()+GLClientState::TEXCOOR… in getClientStateParameter() local
958 … const GLClientState::VertexAttribState& state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
964 … const GLClientState::VertexAttribState& state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
970 … const GLClientState::VertexAttribState& state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local