Lines Matching refs:m_shaderProgramIdMap
285 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj])); in isShaderOrProgramObject()
438 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) { in isProgramInitialized()
443 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized()
471 if (m_shaderProgramIdMap.find(program) == in deleteProgramDataLocked()
472 m_shaderProgramIdMap.end()) return; in deleteProgramDataLocked()
476 m_shaderPrograms, m_shaderProgramIdMap[program]); in deleteProgramDataLocked()
480 m_shaderPrograms.erase(m_shaderProgramIdMap[program]); in deleteProgramDataLocked()
481 m_shaderProgramIdMap.erase(program); in deleteProgramDataLocked()
583 if (m_shaderProgramIdMap.find(program) == in getProgramUniformType()
584 m_shaderProgramIdMap.end()) return type; in getProgramUniformType()
588 m_shaderPrograms, m_shaderProgramIdMap[program]); in getProgramUniformType()
605 if (m_shaderProgramIdMap.find(program) == in isProgram()
606 m_shaderProgramIdMap.end()) return false; in isProgram()
609 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgram()
625 if (m_shaderProgramIdMap.find(program) == in getNextSamplerUniform()
626 m_shaderProgramIdMap.end()) return -1; in getNextSamplerUniform()
631 findObjectOrDefault(m_shaderProgramIdMap, program)); in getNextSamplerUniform()
648 if (m_shaderProgramIdMap.find(program) == in setSamplerUniform()
649 m_shaderProgramIdMap.end()) return false; in setSamplerUniform()
652 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in setSamplerUniform()
733 m_shaderProgramIdMap.find(program); in getProgramDataLocked()
734 if (it == m_shaderProgramIdMap.end()) return NULL; in getProgramDataLocked()
758 m_shaderProgramIdMap[shaderProgramName] = shaderProgramId; in associateGLShaderProgram()
776 m_shaderProgramIdMap[shaderProgramName]); in getShaderProgramData()
796 uint32_t id = m_shaderProgramIdMap[shaderProgramName]; in deleteShaderProgramData()
802 m_shaderProgramIdMap.erase(shaderProgramName); in deleteShaderProgramData()