Lines Matching defs:ctx
485 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetError() local
504 ErrorUpdater(GL2Encoder* ctx) : in ErrorUpdater()
547 ScopedQueryUpdate(GL2Encoder* ctx, uint32_t bytes, T* target) : in ScopedQueryUpdate()
607 GL2Encoder *ctx = (GL2Encoder *) self; in s_glFlush() local
614 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetString() local
643 GL2Encoder *ctx = (GL2Encoder *)self; in s_glPixelStorei() local
652 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBindBuffer() local
678 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBufferData() local
696 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBufferSubData() local
709 GL2Encoder *ctx = (GL2Encoder *) self; in s_glGenBuffers() local
719 GL2Encoder *ctx = (GL2Encoder *) self; in s_glDeleteBuffers() local
736 GL2Encoder *ctx = (GL2Encoder *)self; in s_glVertexAttribPointer() local
774 GL2Encoder *ctx = (GL2Encoder *) self; in s_glGetIntegerv() local
1017 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetFloatv() local
1081 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetBooleanv() local
1150 GL2Encoder *ctx = (GL2Encoder *)self; in s_glEnableVertexAttribArray() local
1159 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDisableVertexAttribArray() local
1169 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribiv() local
1180 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribfv() local
1191 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribPointerv() local
1446 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawArrays() local
1473 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawElements() local
1564 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawArraysNullAEMU() local
1590 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawElementsNullAEMU() local
1876 GL2Encoder* ctx = (GL2Encoder*)self; in s_glShaderBinary() local
1882 GL2Encoder* ctx = (GL2Encoder*)self; in s_glShaderSource() local
1927 GL2Encoder *ctx = (GL2Encoder *)self; in s_glFinish() local
1933 GL2Encoder *ctx = (GL2Encoder *)self; in s_glLinkProgram() local
2024 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDeleteProgram() local
2035 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformiv() local
2045 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformfv() local
2056 GL2Encoder *ctx = (GL2Encoder*)self; in s_glCreateProgram() local
2065 GL2Encoder *ctx = (GL2Encoder*)self; in s_glCreateShader() local
2080 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetAttachedShaders() local
2089 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetShaderSource() local
2115 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetShaderInfoLog() local
2124 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramInfoLog() local
2132 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDeleteShader() local
2148 GL2Encoder *ctx = (GL2Encoder*)self; in s_glAttachShader() local
2165 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDetachShader() local
2197 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformLocation() local
2237 GL2Encoder *ctx = this; in updateHostTexture2DBindingsFromProgramData() local
2263 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUseProgram() local
2287 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1f() local
2294 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1fv() local
2301 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1i() local
2321 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1iv() local
2328 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2f() local
2335 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2fv() local
2342 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2i() local
2349 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2iv() local
2356 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3f() local
2363 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3fv() local
2370 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3i() local
2377 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3iv() local
2384 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4f() local
2391 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4fv() local
2398 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4i() local
2405 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4iv() local
2412 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix2fv() local
2419 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix3fv() local
2426 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix4fv() local
2433 GL2Encoder* ctx = (GL2Encoder*)self; in s_glActiveTexture() local
2448 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindTexture() local
2485 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteTextures() local
2495 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetTexParameterfv() local
2513 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetTexParameteriv() local
2556 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameterf() local
2577 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameterfv() local
2600 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameteri() local
2619 GL2Encoder* ctx = (GL2Encoder*)self; in validateTexBuffer() local
2628 GL2Encoder* ctx = (GL2Encoder*)self; in validateTexBufferRange() local
2644 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexBufferOES() local
2655 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexBufferRangeOES() local
2666 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexBufferEXT() local
2677 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexBufferRangeEXT() local
2686 GL2Encoder* ctx = (GL2Encoder*)self; in validateAllowedEnablei() local
2700 GL2Encoder* ctx = (GL2Encoder*)self; in s_glEnableiEXT() local
2708 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDisableiEXT() local
2716 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBlendEquationiEXT() local
2727 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBlendEquationSeparateiEXT() local
2739 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBlendFunciEXT() local
2751 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBlendFuncSeparateiEXT() local
2765 GL2Encoder* ctx = (GL2Encoder*)self; in s_glColorMaskiEXT() local
2773 GL2Encoder* ctx = (GL2Encoder*)self; in s_glIsEnablediEXT() local
2790 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexImage2D() local
2874 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexSubImage2D() local
2943 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCopyTexImage2D() local
3001 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameteriv() local
3082 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGenRenderbuffers() local
3093 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteRenderbuffers() local
3116 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindRenderbuffer() local
3129 GL2Encoder* ctx = (GL2Encoder*) self; in s_glRenderbufferStorage() local
3154 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFramebufferRenderbuffer() local
3170 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGenFramebuffers() local
3181 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteFramebuffers() local
3192 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindFramebuffer() local
3204 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFramebufferParameteri() local
3213 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFramebufferTexture2D() local
3239 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFramebufferTexture3DOES() local
3249 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetFramebufferAttachmentParameteriv() local
3289 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCheckFramebufferStatus() local
3301 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGenVertexArrays() local
3313 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteVertexArrays() local
3326 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindVertexArray() local
3334 GL2Encoder* ctx = (GL2Encoder*)self; in s_glMapBufferOES() local
3349 GL2Encoder* ctx = (GL2Encoder*)self; in s_glUnmapBufferOES() local
3354 void* GL2Encoder::s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target, in s_glMapBufferRangeAEMUImpl()
3380 GL2Encoder* ctx = (GL2Encoder*)self; in s_glMapBufferRange() local
3450 GL2Encoder* ctx = (GL2Encoder*)self; in s_glUnmapBuffer() local
3516 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFlushMappedBufferRange() local
3554 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCompressedTexImage2D() local
3617 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCompressedTexSubImage2D() local
3690 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindBufferRange() local
3738 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindBufferBase() local
3786 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCopyBufferSubData() local
3833 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetBufferParameteriv() local
3885 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetBufferParameteri64v() local
3937 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetBufferPointerv() local
3984 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetUniformIndices() local
4008 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1ui() local
4026 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2ui() local
4032 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3ui() local
4038 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4ui() local
4044 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1uiv() local
4050 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2uiv() local
4056 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3uiv() local
4062 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4uiv() local
4068 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix2x3fv() local
4074 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix3x2fv() local
4080 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix2x4fv() local
4086 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix4x2fv() local
4092 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix3x4fv() local
4098 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix4x3fv() local
4104 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformuiv() local
4114 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetActiveUniformBlockiv() local
4139 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribIiv() local
4149 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribIuiv() local
4159 GL2Encoder *ctx = (GL2Encoder *)self; in s_glVertexAttribIPointer() local
4190 GL2Encoder *ctx = (GL2Encoder *)self; in s_glVertexAttribDivisor() local
4201 GL2Encoder *ctx = (GL2Encoder *)self; in s_glRenderbufferStorageMultisample() local
4224 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDrawBuffers() local
4250 GL2Encoder* ctx = (GL2Encoder*)self; in s_glReadBuffer() local
4285 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFramebufferTextureLayer() local
4311 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexStorage2D() local
4341 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTransformFeedbackVaryings() local
4372 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBeginTransformFeedback() local
4395 GL2Encoder* ctx = (GL2Encoder*)self; in s_glEndTransformFeedback() local
4404 GL2Encoder* ctx = (GL2Encoder*)self; in s_glPauseTransformFeedback() local
4413 GL2Encoder* ctx = (GL2Encoder*)self; in s_glResumeTransformFeedback() local
4424 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexImage3D() local
4495 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexSubImage3D() local
4553 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCompressedTexImage3D() local
4613 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCompressedTexSubImage3D() local
4690 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexStorage3D() local
4732 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawArraysInstanced() local
4760 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawElementsInstanced() local
4853 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawRangeElements() local
4950 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetStringi() local
4994 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetProgramBinary() local
5010 GL2Encoder *ctx = (GL2Encoder *)self; in s_glReadPixels() local
5074 GL2Encoder *ctx = (GL2Encoder *)self; in s_glEnable() local
5092 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDisable() local
5110 GL2Encoder *ctx = (GL2Encoder *)self; in s_glClearBufferiv() local
5129 GL2Encoder *ctx = (GL2Encoder *)self; in s_glClearBufferuiv() local
5142 GL2Encoder *ctx = (GL2Encoder *)self; in s_glClearBufferfv() local
5161 GL2Encoder *ctx = (GL2Encoder *)self; in s_glClearBufferfi() local
5170 GL2Encoder *ctx = (GL2Encoder *)self; in s_glBlitFramebuffer() local
5274 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetInternalformativ() local
5306 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGenerateMipmap() local
5349 GL2Encoder *ctx = (GL2Encoder *)self; in s_glBindSampler() local
5360 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDeleteSamplers() local
5367 GL2Encoder *ctx = (GL2Encoder *)self; in s_glFenceSync() local
5378 GL2Encoder *ctx = (GL2Encoder *)self; in s_glClientWaitSync() local
5385 GL2Encoder *ctx = (GL2Encoder *)self; in s_glWaitSync() local
5393 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDeleteSync() local
5403 GL2Encoder *ctx = (GL2Encoder *)self; in s_glIsSync() local
5408 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetSynciv() local
5424 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetIntegeri_v() local
5473 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetInteger64i_v() local
5522 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetInteger64v() local
5527 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetBooleani_v() local
5532 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetShaderiv() local
5553 GL2Encoder *ctx = (GL2Encoder*)self; in s_glActiveShaderProgram() local
5570 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCreateShaderProgramv() local
5643 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1f() local
5649 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1fv() local
5655 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1i() local
5673 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1iv() local
5679 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1ui() local
5697 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform1uiv() local
5703 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2f() local
5709 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2fv() local
5715 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2i() local
5721 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2iv() local
5727 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2ui() local
5733 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform2uiv() local
5739 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3f() local
5745 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3fv() local
5751 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3i() local
5757 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3iv() local
5763 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3ui() local
5769 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform3uiv() local
5775 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4f() local
5781 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4fv() local
5787 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4i() local
5793 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4iv() local
5799 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4ui() local
5805 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniform4uiv() local
5811 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix2fv() local
5817 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix2x3fv() local
5823 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix2x4fv() local
5829 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix3fv() local
5835 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix3x2fv() local
5841 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix3x4fv() local
5847 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix4fv() local
5853 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix4x2fv() local
5859 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramUniformMatrix4x3fv() local
5864 GL2Encoder* ctx = (GL2Encoder*)self; in s_glProgramParameteri() local
5873 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUseProgramStages() local
5900 GL2Encoder *ctx = (GL2Encoder*)self; in s_glBindProgramPipeline() local
5919 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramResourceiv() local
5941 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramResourceIndex() local
5946 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramResourceLocation() local
5951 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramResourceName() local
5973 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramPipelineInfoLog() local
5995 GL2Encoder *ctx = (GL2Encoder*)self; in s_glVertexAttribFormat() local
6006 GL2Encoder *ctx = (GL2Encoder*)self; in s_glVertexAttribIFormat() local
6017 GL2Encoder *ctx = (GL2Encoder*)self; in s_glVertexBindingDivisor() local
6027 GL2Encoder *ctx = (GL2Encoder*)self; in s_glVertexAttribBinding() local
6037 GL2Encoder *ctx = (GL2Encoder*)self; in s_glBindVertexBuffer() local
6053 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDrawArraysIndirect() local
6081 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDrawElementsIndirect() local
6112 GL2Encoder *ctx = (GL2Encoder*)self; in s_glTexStorage2DMultisample() local
6140 GL2Encoder *ctx = (GL2Encoder*)self; in s_glReadnPixelsEXT() local
6149 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetnUniformfvEXT() local
6157 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetnUniformivEXT() local
6164 GL2Encoder *ctx = (GL2Encoder*)self; in s_glInvalidateFramebuffer() local
6182 GL2Encoder *ctx = (GL2Encoder*)self; in s_glInvalidateSubFramebuffer() local
6198 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDispatchCompute() local
6204 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDispatchComputeIndirect() local
6210 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGenTransformFeedbacks() local
6216 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDeleteTransformFeedbacks() local
6224 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGenSamplers() local
6230 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGenQueries() local
6236 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDeleteQueries() local
6242 GL2Encoder *ctx = (GL2Encoder*)self; in s_glBindTransformFeedback() local
6250 GL2Encoder *ctx = (GL2Encoder*)self; in s_glBeginQuery() local
6274 GL2Encoder *ctx = (GL2Encoder*)self; in s_glEndQuery() local
6282 GL2Encoder *ctx = (GL2Encoder*)self; in s_glClear() local
6292 GL2Encoder *ctx = (GL2Encoder*)self; in s_glCopyTexSubImage2D() local
6334 GL2Encoder *ctx = (GL2Encoder*)self; in s_glCopyTexSubImage3D() local
6363 GL2Encoder *ctx = (GL2Encoder*)self; in s_glCompileShader() local
6376 GL2Encoder *ctx = (GL2Encoder*)self; in s_glValidateProgram() local
6384 GL2Encoder *ctx = (GL2Encoder*)self; in s_glProgramBinary() local
6394 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetSamplerParameterfv() local
6405 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetSamplerParameteriv() local
6415 GL2Encoder *ctx = (GL2Encoder*)self; in s_glSamplerParameterf() local
6424 GL2Encoder *ctx = (GL2Encoder*)self; in s_glSamplerParameteri() local
6433 GL2Encoder *ctx = (GL2Encoder*)self; in s_glSamplerParameterfv() local
6444 GL2Encoder *ctx = (GL2Encoder*)self; in s_glSamplerParameteriv() local
6455 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetAttribLocation() local
6470 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindAttribLocation() local
6486 GL2Encoder* ctx = (GL2Encoder*)self; in s_glUniformBlockBinding() local
6499 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetTransformFeedbackVarying() local
6509 GL2Encoder* ctx = (GL2Encoder*)self; in s_glScissor() local
6515 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDepthFunc() local
6530 GL2Encoder* ctx = (GL2Encoder*)self; in s_glViewport() local
6536 GL2Encoder* ctx = (GL2Encoder*)self; in s_glStencilFunc() local
6544 GL2Encoder* ctx = (GL2Encoder*)self; in s_glStencilFuncSeparate() local
6552 GL2Encoder* ctx = (GL2Encoder*)self; in s_glStencilOp() local
6564 GL2Encoder* ctx = (GL2Encoder*)self; in s_glStencilOpSeparate() local
6577 GL2Encoder* ctx = (GL2Encoder*)self; in s_glStencilMaskSeparate() local
6587 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBlendEquation() local
6595 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBlendEquationSeparate() local
6604 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBlendFunc() local
6613 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBlendFuncSeparate() local
6624 GL2Encoder* ctx = (GL2Encoder*)self; in s_glCullFace() local
6632 GL2Encoder* ctx = (GL2Encoder*)self; in s_glFrontFace() local
6640 GL2Encoder* ctx = (GL2Encoder*)self; in s_glLineWidth() local
6646 GL2Encoder* ctx = (GL2Encoder*)self; in s_glVertexAttrib1f() local
6652 GL2Encoder* ctx = (GL2Encoder*)self; in s_glVertexAttrib2f() local
6658 GL2Encoder* ctx = (GL2Encoder*)self; in s_glVertexAttrib3f() local
6664 GL2Encoder* ctx = (GL2Encoder*)self; in s_glVertexAttrib4f() local
6670 GL2Encoder* ctx = (GL2Encoder*)self; in s_glVertexAttrib1fv() local
6676 GL2Encoder* ctx = (GL2Encoder*)self; in s_glVertexAttrib2fv() local
6682 GL2Encoder* ctx = (GL2Encoder*)self; in s_glVertexAttrib3fv() local
6688 GL2Encoder* ctx = (GL2Encoder*)self; in s_glVertexAttrib4fv() local
6694 GL2Encoder* ctx = (GL2Encoder*)self; in s_glVertexAttribI4i() local
6700 GL2Encoder* ctx = (GL2Encoder*)self; in s_glVertexAttribI4ui() local
6706 GL2Encoder* ctx = (GL2Encoder*)self; in s_glVertexAttribI4iv() local
6712 GL2Encoder* ctx = (GL2Encoder*)self; in s_glVertexAttribI4uiv() local
6718 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetShaderPrecisionFormat() local
6725 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetProgramiv() local
6732 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetActiveUniform() local
6739 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetActiveUniformsiv() local
6751 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetActiveUniformBlockName() local
6759 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetActiveAttrib() local
6768 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetRenderbufferParameteriv() local
6776 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetQueryiv() local
6783 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetQueryObjectuiv() local
6794 GL2Encoder* ctx = (GL2Encoder*)self; in s_glIsEnabled() local
6800 GL2Encoder* ctx = (GL2Encoder*)self; in s_glHint() local
6807 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetFragDataLocation() local
6814 GL2Encoder* ctx = (GL2Encoder*)self; in s_glStencilMask() local
6821 GL2Encoder* ctx = (GL2Encoder*)self; in s_glClearStencil() local