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Lines Matching defs:params

1167 void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params)  in s_glGetVertexAttribiv()
1178 void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params) in s_glGetVertexAttribfv()
2033 void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) in s_glGetUniformiv()
2043 void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) in s_glGetUniformfv()
2493 GLenum target, GLenum pname, GLfloat* params) in s_glGetTexParameterfv()
2511 GLenum target, GLenum pname, GLint* params) in s_glGetTexParameteriv()
2575 GLenum target, GLenum pname, const GLfloat* params) in s_glTexParameterfv()
2999 GLenum target, GLenum pname, const GLint* params) in s_glTexParameteriv()
3248 GLenum target, GLenum attachment, GLenum pname, GLint* params) { in s_glGetFramebufferAttachmentParameteriv()
3832 void GL2Encoder::s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params) { in s_glGetBufferParameteriv()
3884 … GL2Encoder::s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params) { in s_glGetBufferParameteri64v()
3936 void GL2Encoder::s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params) { in s_glGetBufferPointerv()
4103 void GL2Encoder::s_glGetUniformuiv(void* self, GLuint program, GLint location, GLuint* params) { in s_glGetUniformuiv()
4113 …UniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) { in s_glGetActiveUniformBlockiv()
4138 void GL2Encoder::s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params) { in s_glGetVertexAttribIiv()
4148 void GL2Encoder::s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params) { in s_glGetVertexAttribIuiv()
5273 …v(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) { in s_glGetInternalformativ()
5423 void GL2Encoder::s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params) { in s_glGetIntegeri_v()
5472 void GL2Encoder::s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params) { in s_glGetInteger64i_v()
5531 void GL2Encoder::s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params) { in s_glGetShaderiv()
5918 …ndex, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) { in s_glGetProgramResourceiv()
6148 GLsizei bufSize, GLfloat* params) { in s_glGetnUniformfvEXT()
6156 GLsizei bufSize, GLint* params) { in s_glGetnUniformivEXT()
6393 … GL2Encoder::s_glGetSamplerParameterfv(void *self, GLuint sampler, GLenum pname, GLfloat* params) { in s_glGetSamplerParameterfv()
6404 void GL2Encoder::s_glGetSamplerParameteriv(void *self, GLuint sampler, GLenum pname, GLint* params)… in s_glGetSamplerParameteriv()
6432 …Encoder::s_glSamplerParameterfv(void *self , GLuint sampler, GLenum pname, const GLfloat* params) { in s_glSamplerParameterfv()
6443 …L2Encoder::s_glSamplerParameteriv(void *self , GLuint sampler, GLenum pname, const GLint* params) { in s_glSamplerParameteriv()
6724 void GL2Encoder::s_glGetProgramiv(void *self , GLuint program, GLenum pname, GLint* params) { in s_glGetProgramiv()
6738 … GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) { in s_glGetActiveUniformsiv()
6767 …2Encoder::s_glGetRenderbufferParameteriv(void *self , GLenum target, GLenum pname, GLint* params) { in s_glGetRenderbufferParameteriv()
6775 void GL2Encoder::s_glGetQueryiv(void *self , GLenum target, GLenum pname, GLint* params) { in s_glGetQueryiv()
6782 void GL2Encoder::s_glGetQueryObjectuiv(void *self , GLuint query, GLenum pname, GLuint* params) { in s_glGetQueryObjectuiv()