Lines Matching defs:self
483 GLenum GL2Encoder::s_glGetError(void * self) in s_glGetError()
605 void GL2Encoder::s_glFlush(void *self) in s_glFlush()
612 const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name) in s_glGetString()
641 void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value) in s_glPixelStorei()
650 void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) in s_glBindBuffer()
676 void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, G… in s_glBufferData()
694 void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, co… in s_glBufferSubData()
708 void GL2Encoder::s_glGenBuffers(void* self, GLsizei n, GLuint* buffers) { in s_glGenBuffers()
717 void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) in s_glDeleteBuffers()
734 void GL2Encoder::s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolea… in s_glVertexAttribPointer()
772 void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) in s_glGetIntegerv()
1015 void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) in s_glGetFloatv()
1079 void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) in s_glGetBooleanv()
1148 void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index) in s_glEnableVertexAttribArray()
1157 void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index) in s_glDisableVertexAttribArray()
1167 void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params) in s_glGetVertexAttribiv()
1178 void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params) in s_glGetVertexAttribfv()
1189 void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **point… in s_glGetVertexAttribPointerv()
1444 void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) in s_glDrawArrays()
1470 void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *… in s_glDrawElements()
1562 void GL2Encoder::s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count) in s_glDrawArraysNullAEMU()
1587 void GL2Encoder::s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, cons… in s_glDrawElementsNullAEMU()
1873 void GL2Encoder::s_glShaderBinary(void *self, GLsizei, const GLuint *, GLenum, const void*, GLsizei) in s_glShaderBinary() argument
1880 void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *s… in s_glShaderSource()
1925 void GL2Encoder::s_glFinish(void *self) in s_glFinish()
1931 void GL2Encoder::s_glLinkProgram(void * self, GLuint program) in s_glLinkProgram()
2022 void GL2Encoder::s_glDeleteProgram(void *self, GLuint program) in s_glDeleteProgram()
2033 void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) in s_glGetUniformiv()
2043 void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) in s_glGetUniformfv()
2054 GLuint GL2Encoder::s_glCreateProgram(void * self) in s_glCreateProgram()
2063 GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) in s_glCreateShader()
2077 void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, in s_glGetAttachedShaders()
2086 void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderSource()
2112 void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderInfoLog()
2121 void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize, in s_glGetProgramInfoLog()
2130 void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) in s_glDeleteShader()
2146 void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) in s_glAttachShader()
2163 void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) in s_glDetachShader()
2194 int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name) in s_glGetUniformLocation()
2261 void GL2Encoder::s_glUseProgram(void *self, GLuint program) in s_glUseProgram()
2285 void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x) in s_glUniform1f()
2292 void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform1fv()
2299 void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x) in s_glUniform1i()
2319 void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform1iv()
2326 void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y) in s_glUniform2f()
2333 void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform2fv()
2340 void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y) in s_glUniform2i()
2347 void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform2iv()
2354 void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) in s_glUniform3f()
2361 void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform3fv()
2368 void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z) in s_glUniform3i()
2375 void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform3iv()
2382 void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloa… in s_glUniform4f()
2389 void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform4fv()
2396 void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) in s_glUniform4i()
2403 void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform4iv()
2410 void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix2fv()
2417 void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix3fv()
2424 void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix4fv()
2431 void GL2Encoder::s_glActiveTexture(void* self, GLenum texture) in s_glActiveTexture()
2446 void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) in s_glBindTexture()
2483 void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) in s_glDeleteTextures()
2492 void GL2Encoder::s_glGetTexParameterfv(void* self, in s_glGetTexParameterfv()
2510 void GL2Encoder::s_glGetTexParameteriv(void* self, in s_glGetTexParameteriv()
2553 void GL2Encoder::s_glTexParameterf(void* self, in s_glTexParameterf()
2574 void GL2Encoder::s_glTexParameterfv(void* self, in s_glTexParameterfv()
2597 void GL2Encoder::s_glTexParameteri(void* self, in s_glTexParameteri()
2618 bool GL2Encoder::validateTexBuffer(void* self, GLenum target, GLenum internalFormat, GLuint buffer)… in validateTexBuffer()
2626 bool GL2Encoder::validateTexBufferRange(void* self, GLenum target, GLenum internalFormat, GLuint bu… in validateTexBufferRange()
2641 void GL2Encoder::s_glTexBufferOES(void* self, in s_glTexBufferOES()
2653 void GL2Encoder::s_glTexBufferRangeOES(void* self, in s_glTexBufferRangeOES()
2663 void GL2Encoder::s_glTexBufferEXT(void* self, in s_glTexBufferEXT()
2675 void GL2Encoder::s_glTexBufferRangeEXT(void* self, in s_glTexBufferRangeEXT()
2685 bool GL2Encoder::validateAllowedEnablei(void* self, GLenum cap, GLuint index) { in validateAllowedEnablei()
2698 void GL2Encoder::s_glEnableiEXT(void * self, GLenum cap, GLuint index) in s_glEnableiEXT()
2706 void GL2Encoder::s_glDisableiEXT(void* self, GLenum cap, GLuint index) in s_glDisableiEXT()
2714 void GL2Encoder::s_glBlendEquationiEXT(void* self, GLuint buf, GLenum mode) in s_glBlendEquationiEXT()
2725 void GL2Encoder::s_glBlendEquationSeparateiEXT(void* self, GLuint buf, GLenum modeRGB, GLenum modeA… in s_glBlendEquationSeparateiEXT()
2737 void GL2Encoder::s_glBlendFunciEXT(void* self, GLuint buf, GLenum sfactor, GLenum dfactor) in s_glBlendFunciEXT()
2749 void GL2Encoder::s_glBlendFuncSeparateiEXT(void* self, GLuint buf, GLenum srcRGB, GLenum dstRGB, GL… in s_glBlendFuncSeparateiEXT()
2763 void GL2Encoder::s_glColorMaskiEXT(void* self, GLuint buf, GLboolean red, GLboolean green, GLboolea… in s_glColorMaskiEXT()
2771 GLboolean GL2Encoder::s_glIsEnablediEXT(void* self, GLenum cap, GLuint index) in s_glIsEnablediEXT()
2786 void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level, in s_glTexImage2D()
2870 void GL2Encoder::s_glTexSubImage2D(void* self, GLenum target, GLint level, in s_glTexSubImage2D()
2939 void GL2Encoder::s_glCopyTexImage2D(void* self, GLenum target, GLint level, in s_glCopyTexImage2D()
2998 void GL2Encoder::s_glTexParameteriv(void* self, in s_glTexParameteriv()
3080 void GL2Encoder::s_glGenRenderbuffers(void* self, in s_glGenRenderbuffers()
3091 void GL2Encoder::s_glDeleteRenderbuffers(void* self, in s_glDeleteRenderbuffers()
3114 void GL2Encoder::s_glBindRenderbuffer(void* self, in s_glBindRenderbuffer()
3126 void GL2Encoder::s_glRenderbufferStorage(void* self, in s_glRenderbufferStorage()
3151 void GL2Encoder::s_glFramebufferRenderbuffer(void* self, in s_glFramebufferRenderbuffer()
3168 void GL2Encoder::s_glGenFramebuffers(void* self, in s_glGenFramebuffers()
3179 void GL2Encoder::s_glDeleteFramebuffers(void* self, in s_glDeleteFramebuffers()
3190 void GL2Encoder::s_glBindFramebuffer(void* self, in s_glBindFramebuffer()
3202 void GL2Encoder::s_glFramebufferParameteri(void *self, in s_glFramebufferParameteri()
3210 void GL2Encoder::s_glFramebufferTexture2D(void* self, in s_glFramebufferTexture2D()
3236 void GL2Encoder::s_glFramebufferTexture3DOES(void* self, in s_glFramebufferTexture3DOES()
3247 void GL2Encoder::s_glGetFramebufferAttachmentParameteriv(void* self, in s_glGetFramebufferAttachmentParameteriv()
3288 GLenum GL2Encoder::s_glCheckFramebufferStatus(void* self, GLenum target) { in s_glCheckFramebufferStatus()
3300 void GL2Encoder::s_glGenVertexArrays(void* self, GLsizei n, GLuint* arrays) { in s_glGenVertexArrays()
3312 void GL2Encoder::s_glDeleteVertexArrays(void* self, GLsizei n, const GLuint* arrays) { in s_glDeleteVertexArrays()
3324 void GL2Encoder::s_glBindVertexArray(void* self, GLuint array) { in s_glBindVertexArray()
3333 void* GL2Encoder::s_glMapBufferOES(void* self, GLenum target, GLenum access) { in s_glMapBufferOES()
3348 GLboolean GL2Encoder::s_glUnmapBufferOES(void* self, GLenum target) { in s_glUnmapBufferOES()
3379 void* GL2Encoder::s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length,… in s_glMapBufferRange()
3449 GLboolean GL2Encoder::s_glUnmapBuffer(void* self, GLenum target) { in s_glUnmapBuffer()
3515 void GL2Encoder::s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr … in s_glFlushMappedBufferRange()
3553 void GL2Encoder::s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalfo… in s_glCompressedTexImage2D()
3616 void GL2Encoder::s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,… in s_glCompressedTexSubImage2D()
3689 void GL2Encoder::s_glBindBufferRange(void* self, GLenum target, GLuint index, GLuint buffer, GLintp… in s_glBindBufferRange()
3737 void GL2Encoder::s_glBindBufferBase(void* self, GLenum target, GLuint index, GLuint buffer) { in s_glBindBufferBase()
3785 void GL2Encoder::s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr… in s_glCopyBufferSubData()
3832 void GL2Encoder::s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params) { in s_glGetBufferParameteriv()
3884 void GL2Encoder::s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* param… in s_glGetBufferParameteri64v()
3936 void GL2Encoder::s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params) { in s_glGetBufferPointerv()
3983 void GL2Encoder::s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLch… in s_glGetUniformIndices()
4007 void GL2Encoder::s_glUniform1ui(void* self, GLint location, GLuint v0) { in s_glUniform1ui()
4025 void GL2Encoder::s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1) { in s_glUniform2ui()
4031 void GL2Encoder::s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2) { in s_glUniform3ui()
4037 void GL2Encoder::s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint … in s_glUniform4ui()
4043 void GL2Encoder::s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value) { in s_glUniform1uiv()
4049 void GL2Encoder::s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value) { in s_glUniform2uiv()
4055 void GL2Encoder::s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value) { in s_glUniform3uiv()
4061 void GL2Encoder::s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value) { in s_glUniform4uiv()
4067 void GL2Encoder::s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix2x3fv()
4073 void GL2Encoder::s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix3x2fv()
4079 void GL2Encoder::s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix2x4fv()
4085 void GL2Encoder::s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix4x2fv()
4091 void GL2Encoder::s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix3x4fv()
4097 void GL2Encoder::s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transp… in s_glUniformMatrix4x3fv()
4103 void GL2Encoder::s_glGetUniformuiv(void* self, GLuint program, GLint location, GLuint* params) { in s_glGetUniformuiv()
4113 void GL2Encoder::s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, … in s_glGetActiveUniformBlockiv()
4138 void GL2Encoder::s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params) { in s_glGetVertexAttribIiv()
4148 void GL2Encoder::s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params) { in s_glGetVertexAttribIuiv()
4158 void GL2Encoder::s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsize… in s_glVertexAttribIPointer()
4189 void GL2Encoder::s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor) { in s_glVertexAttribDivisor()
4198 void GL2Encoder::s_glRenderbufferStorageMultisample(void* self, in s_glRenderbufferStorageMultisample()
4223 void GL2Encoder::s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs) { in s_glDrawBuffers()
4249 void GL2Encoder::s_glReadBuffer(void* self, GLenum src) { in s_glReadBuffer()
4284 void GL2Encoder::s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint t… in s_glFramebufferTextureLayer()
4310 void GL2Encoder::s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage2D()
4340 void GL2Encoder::s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const cha… in s_glTransformFeedbackVaryings()
4371 void GL2Encoder::s_glBeginTransformFeedback(void* self, GLenum primitiveMode) { in s_glBeginTransformFeedback()
4394 void GL2Encoder::s_glEndTransformFeedback(void* self) { in s_glEndTransformFeedback()
4403 void GL2Encoder::s_glPauseTransformFeedback(void* self) { in s_glPauseTransformFeedback()
4412 void GL2Encoder::s_glResumeTransformFeedback(void* self) { in s_glResumeTransformFeedback()
4421 void GL2Encoder::s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat, in s_glTexImage3D()
4494 void GL2Encoder::s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yof… in s_glTexSubImage3D()
4552 void GL2Encoder::s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalfo… in s_glCompressedTexImage3D()
4612 void GL2Encoder::s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset,… in s_glCompressedTexSubImage3D()
4689 void GL2Encoder::s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage3D()
4731 void GL2Encoder::s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsiz… in s_glDrawArraysInstanced()
4757 void GL2Encoder::s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, con… in s_glDrawElementsInstanced()
4850 void GL2Encoder::s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei c… in s_glDrawRangeElements()
4949 const GLubyte* GL2Encoder::s_glGetStringi(void* self, GLenum name, GLuint index) { in s_glGetStringi()
4993 void GL2Encoder::s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length,… in s_glGetProgramBinary()
5009 void GL2Encoder::s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum… in s_glReadPixels()
5073 void GL2Encoder::s_glEnable(void* self, GLenum what) { in s_glEnable()
5091 void GL2Encoder::s_glDisable(void* self, GLenum what) { in s_glDisable()
5109 void GL2Encoder::s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint * value… in s_glClearBufferiv()
5128 void GL2Encoder::s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint * val… in s_glClearBufferuiv()
5141 void GL2Encoder::s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat * val… in s_glClearBufferfv()
5160 void GL2Encoder::s_glClearBufferfi(void* self, GLenum buffer, GLint drawBuffer, float depth, int st… in s_glClearBufferfi()
5169 void GL2Encoder::s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1… in s_glBlitFramebuffer()
5273 void GL2Encoder::s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum p… in s_glGetInternalformativ()
5305 void GL2Encoder::s_glGenerateMipmap(void* self, GLenum target) { in s_glGenerateMipmap()
5348 void GL2Encoder::s_glBindSampler(void* self, GLuint unit, GLuint sampler) { in s_glBindSampler()
5359 void GL2Encoder::s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers) { in s_glDeleteSamplers()
5366 GLsync GL2Encoder::s_glFenceSync(void* self, GLenum condition, GLbitfield flags) { in s_glFenceSync()
5377 GLenum GL2Encoder::s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeou… in s_glClientWaitSync()
5384 void GL2Encoder::s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout) { in s_glWaitSync()
5392 void GL2Encoder::s_glDeleteSync(void* self, GLsync sync) { in s_glDeleteSync()
5402 GLboolean GL2Encoder::s_glIsSync(void* self, GLsync sync) { in s_glIsSync()
5407 void GL2Encoder::s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *len… in s_glGetSynciv()
5423 void GL2Encoder::s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params) { in s_glGetIntegeri_v()
5472 void GL2Encoder::s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params) { in s_glGetInteger64i_v()
5521 void GL2Encoder::s_glGetInteger64v(void* self, GLenum param, GLint64* val) { in s_glGetInteger64v()
5526 void GL2Encoder::s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val) { in s_glGetBooleani_v()
5531 void GL2Encoder::s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params) { in s_glGetShaderiv()
5552 void GL2Encoder::s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program) { in s_glActiveShaderProgram()
5567 GLuint GL2Encoder::s_glCreateShaderProgramv(void* self, GLenum shaderType, GLsizei count, const cha… in s_glCreateShaderProgramv()
5641 void GL2Encoder::s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0) in s_glProgramUniform1f()
5647 void GL2Encoder::s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform1fv()
5653 void GL2Encoder::s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0) in s_glProgramUniform1i()
5671 void GL2Encoder::s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform1iv()
5677 void GL2Encoder::s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0) in s_glProgramUniform1ui()
5695 void GL2Encoder::s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform1uiv()
5701 void GL2Encoder::s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform2f()
5707 void GL2Encoder::s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform2fv()
5713 void GL2Encoder::s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform2i()
5719 void GL2Encoder::s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform2iv()
5725 void GL2Encoder::s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint… in s_glProgramUniform2ui()
5731 void GL2Encoder::s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform2uiv()
5737 void GL2Encoder::s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform3f()
5743 void GL2Encoder::s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform3fv()
5749 void GL2Encoder::s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform3i()
5755 void GL2Encoder::s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform3iv()
5761 void GL2Encoder::s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint … in s_glProgramUniform3ui()
5767 void GL2Encoder::s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform3uiv()
5773 void GL2Encoder::s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLflo… in s_glProgramUniform4f()
5779 void GL2Encoder::s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform4fv()
5785 void GL2Encoder::s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v… in s_glProgramUniform4i()
5791 void GL2Encoder::s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, c… in s_glProgramUniform4iv()
5797 void GL2Encoder::s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint … in s_glProgramUniform4ui()
5803 void GL2Encoder::s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, … in s_glProgramUniform4uiv()
5809 void GL2Encoder::s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix2fv()
5815 void GL2Encoder::s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix2x3fv()
5821 void GL2Encoder::s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix2x4fv()
5827 void GL2Encoder::s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix3fv()
5833 void GL2Encoder::s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix3x2fv()
5839 void GL2Encoder::s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix3x4fv()
5845 void GL2Encoder::s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei co… in s_glProgramUniformMatrix4fv()
5851 void GL2Encoder::s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix4x2fv()
5857 void GL2Encoder::s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei … in s_glProgramUniformMatrix4x3fv()
5863 void GL2Encoder::s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value) { in s_glProgramParameteri()
5871 void GL2Encoder::s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint progra… in s_glUseProgramStages()
5898 void GL2Encoder::s_glBindProgramPipeline(void* self, GLuint pipeline) in s_glBindProgramPipeline()
5918 void GL2Encoder::s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLui… in s_glGetProgramResourceiv()
5940 GLuint GL2Encoder::s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface,… in s_glGetProgramResourceIndex()
5945 GLint GL2Encoder::s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterfac… in s_glGetProgramResourceLocation()
5950 void GL2Encoder::s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GL… in s_glGetProgramResourceName()
5972 void GL2Encoder::s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsize… in s_glGetProgramPipelineInfoLog()
5994 void GL2Encoder::s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GL… in s_glVertexAttribFormat()
6005 void GL2Encoder::s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, G… in s_glVertexAttribIFormat()
6016 void GL2Encoder::s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor) { in s_glVertexBindingDivisor()
6026 void GL2Encoder::s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex) { in s_glVertexAttribBinding()
6036 void GL2Encoder::s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offs… in s_glBindVertexBuffer()
6052 void GL2Encoder::s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect) { in s_glDrawArraysIndirect()
6080 void GL2Encoder::s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirec… in s_glDrawElementsIndirect()
6111 void GL2Encoder::s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum int… in s_glTexStorage2DMultisample()
6132 GLenum GL2Encoder::s_glGetGraphicsResetStatusEXT(void* self) { in s_glGetGraphicsResetStatusEXT()
6137 void GL2Encoder::s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width, in s_glReadnPixelsEXT()
6147 void GL2Encoder::s_glGetnUniformfvEXT(void *self, GLuint program, GLint location, in s_glGetnUniformfvEXT()
6155 void GL2Encoder::s_glGetnUniformivEXT(void *self, GLuint program, GLint location, in s_glGetnUniformivEXT()
6163 void GL2Encoder::s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const… in s_glInvalidateFramebuffer()
6181 void GL2Encoder::s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, co… in s_glInvalidateSubFramebuffer()
6197 void GL2Encoder::s_glDispatchCompute(void* self, GLuint num_groups_x, GLuint num_groups_y, GLuint n… in s_glDispatchCompute()
6203 void GL2Encoder::s_glDispatchComputeIndirect(void* self, GLintptr indirect) { in s_glDispatchComputeIndirect()
6209 void GL2Encoder::s_glGenTransformFeedbacks(void* self, GLsizei n, GLuint* ids) { in s_glGenTransformFeedbacks()
6215 void GL2Encoder::s_glDeleteTransformFeedbacks(void* self, GLsizei n, const GLuint* ids) { in s_glDeleteTransformFeedbacks()
6223 void GL2Encoder::s_glGenSamplers(void* self, GLsizei n, GLuint* ids) { in s_glGenSamplers()
6229 void GL2Encoder::s_glGenQueries(void* self, GLsizei n, GLuint* ids) { in s_glGenQueries()
6235 void GL2Encoder::s_glDeleteQueries(void* self, GLsizei n, const GLuint* ids) { in s_glDeleteQueries()
6241 void GL2Encoder::s_glBindTransformFeedback(void* self, GLenum target, GLuint id) { in s_glBindTransformFeedback()
6249 void GL2Encoder::s_glBeginQuery(void* self, GLenum target, GLuint query) { in s_glBeginQuery()
6273 void GL2Encoder::s_glEndQuery(void* self, GLenum target) { in s_glEndQuery()
6281 void GL2Encoder::s_glClear(void* self, GLbitfield mask) { in s_glClear()
6291 void GL2Encoder::s_glCopyTexSubImage2D(void *self , GLenum target, GLint level, GLint xoffset, GLin… in s_glCopyTexSubImage2D()
6333 void GL2Encoder::s_glCopyTexSubImage3D(void *self , GLenum target, GLint level, GLint xoffset, GLin… in s_glCopyTexSubImage3D()
6362 void GL2Encoder::s_glCompileShader(void* self, GLuint shader) { in s_glCompileShader()
6375 void GL2Encoder::s_glValidateProgram(void* self, GLuint program ) { in s_glValidateProgram()
6383 void GL2Encoder::s_glProgramBinary(void *self , GLuint program, GLenum binaryFormat, const void* bi… in s_glProgramBinary()
6393 void GL2Encoder::s_glGetSamplerParameterfv(void *self, GLuint sampler, GLenum pname, GLfloat* param… in s_glGetSamplerParameterfv()
6404 void GL2Encoder::s_glGetSamplerParameteriv(void *self, GLuint sampler, GLenum pname, GLint* params)… in s_glGetSamplerParameteriv()
6414 void GL2Encoder::s_glSamplerParameterf(void *self , GLuint sampler, GLenum pname, GLfloat param) { in s_glSamplerParameterf()
6423 void GL2Encoder::s_glSamplerParameteri(void *self , GLuint sampler, GLenum pname, GLint param) { in s_glSamplerParameteri()
6432 void GL2Encoder::s_glSamplerParameterfv(void *self , GLuint sampler, GLenum pname, const GLfloat* p… in s_glSamplerParameterfv()
6443 void GL2Encoder::s_glSamplerParameteriv(void *self , GLuint sampler, GLenum pname, const GLint* par… in s_glSamplerParameteriv()
6454 int GL2Encoder::s_glGetAttribLocation(void *self , GLuint program, const GLchar* name) { in s_glGetAttribLocation()
6469 void GL2Encoder::s_glBindAttribLocation(void *self , GLuint program, GLuint index, const GLchar* na… in s_glBindAttribLocation()
6485 void GL2Encoder::s_glUniformBlockBinding(void *self , GLuint program, GLuint uniformBlockIndex, GLu… in s_glUniformBlockBinding()
6498 void GL2Encoder::s_glGetTransformFeedbackVarying(void *self , GLuint program, GLuint index, GLsizei… in s_glGetTransformFeedbackVarying()
6508 void GL2Encoder::s_glScissor(void *self , GLint x, GLint y, GLsizei width, GLsizei height) { in s_glScissor()
6514 void GL2Encoder::s_glDepthFunc(void *self , GLenum func) { in s_glDepthFunc()
6529 void GL2Encoder::s_glViewport(void *self , GLint x, GLint y, GLsizei width, GLsizei height) { in s_glViewport()
6535 void GL2Encoder::s_glStencilFunc(void *self , GLenum func, GLint ref, GLuint mask) { in s_glStencilFunc()
6543 void GL2Encoder::s_glStencilFuncSeparate(void *self , GLenum face, GLenum func, GLint ref, GLuint m… in s_glStencilFuncSeparate()
6551 void GL2Encoder::s_glStencilOp(void *self , GLenum fail, GLenum zfail, GLenum zpass) { in s_glStencilOp()
6563 void GL2Encoder::s_glStencilOpSeparate(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum … in s_glStencilOpSeparate()
6576 void GL2Encoder::s_glStencilMaskSeparate(void *self , GLenum face, GLuint mask) { in s_glStencilMaskSeparate()
6586 void GL2Encoder::s_glBlendEquation(void *self , GLenum mode) { in s_glBlendEquation()
6594 void GL2Encoder::s_glBlendEquationSeparate(void *self , GLenum modeRGB, GLenum modeAlpha) { in s_glBlendEquationSeparate()
6603 void GL2Encoder::s_glBlendFunc(void *self , GLenum sfactor, GLenum dfactor) { in s_glBlendFunc()
6612 void GL2Encoder::s_glBlendFuncSeparate(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, … in s_glBlendFuncSeparate()
6623 void GL2Encoder::s_glCullFace(void *self , GLenum mode) { in s_glCullFace()
6631 void GL2Encoder::s_glFrontFace(void *self , GLenum mode) { in s_glFrontFace()
6639 void GL2Encoder::s_glLineWidth(void *self , GLfloat width) { in s_glLineWidth()
6645 void GL2Encoder::s_glVertexAttrib1f(void *self , GLuint indx, GLfloat x) { in s_glVertexAttrib1f()
6651 void GL2Encoder::s_glVertexAttrib2f(void *self , GLuint indx, GLfloat x, GLfloat y) { in s_glVertexAttrib2f()
6657 void GL2Encoder::s_glVertexAttrib3f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z) { in s_glVertexAttrib3f()
6663 void GL2Encoder::s_glVertexAttrib4f(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfl… in s_glVertexAttrib4f()
6669 void GL2Encoder::s_glVertexAttrib1fv(void *self , GLuint indx, const GLfloat* values) { in s_glVertexAttrib1fv()
6675 void GL2Encoder::s_glVertexAttrib2fv(void *self , GLuint indx, const GLfloat* values) { in s_glVertexAttrib2fv()
6681 void GL2Encoder::s_glVertexAttrib3fv(void *self , GLuint indx, const GLfloat* values) { in s_glVertexAttrib3fv()
6687 void GL2Encoder::s_glVertexAttrib4fv(void *self , GLuint indx, const GLfloat* values) { in s_glVertexAttrib4fv()
6693 void GL2Encoder::s_glVertexAttribI4i(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint… in s_glVertexAttribI4i()
6699 void GL2Encoder::s_glVertexAttribI4ui(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, G… in s_glVertexAttribI4ui()
6705 void GL2Encoder::s_glVertexAttribI4iv(void *self , GLuint index, const GLint* v) { in s_glVertexAttribI4iv()
6711 void GL2Encoder::s_glVertexAttribI4uiv(void *self , GLuint index, const GLuint* v) { in s_glVertexAttribI4uiv()
6717 void GL2Encoder::s_glGetShaderPrecisionFormat(void *self , GLenum shadertype, GLenum precisiontype,… in s_glGetShaderPrecisionFormat()
6724 void GL2Encoder::s_glGetProgramiv(void *self , GLuint program, GLenum pname, GLint* params) { in s_glGetProgramiv()
6731 void GL2Encoder::s_glGetActiveUniform(void *self , GLuint program, GLuint index, GLsizei bufsize, G… in s_glGetActiveUniform()
6738 void GL2Encoder::s_glGetActiveUniformsiv(void *self , GLuint program, GLsizei uniformCount, const G… in s_glGetActiveUniformsiv()
6750 void GL2Encoder::s_glGetActiveUniformBlockName(void *self , GLuint program, GLuint uniformBlockInde… in s_glGetActiveUniformBlockName()
6758 void GL2Encoder::s_glGetActiveAttrib(void *self , GLuint program, GLuint index, GLsizei bufsize, GL… in s_glGetActiveAttrib()
6767 void GL2Encoder::s_glGetRenderbufferParameteriv(void *self , GLenum target, GLenum pname, GLint* pa… in s_glGetRenderbufferParameteriv()
6775 void GL2Encoder::s_glGetQueryiv(void *self , GLenum target, GLenum pname, GLint* params) { in s_glGetQueryiv()
6782 void GL2Encoder::s_glGetQueryObjectuiv(void *self , GLuint query, GLenum pname, GLuint* params) { in s_glGetQueryObjectuiv()
6793 GLboolean GL2Encoder::s_glIsEnabled(void *self , GLenum cap) { in s_glIsEnabled()
6799 void GL2Encoder::s_glHint(void *self , GLenum target, GLenum mode) { in s_glHint()
6806 GLint GL2Encoder::s_glGetFragDataLocation (void *self , GLuint program, const char* name) { in s_glGetFragDataLocation()
6813 void GL2Encoder::s_glStencilMask(void* self, GLuint mask) { in s_glStencilMask()
6820 void GL2Encoder::s_glClearStencil(void* self, int v) { in s_glClearStencil()