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Lines Matching defs:state

775     GLClientState* state = ctx->m_state;  in s_glGetIntegerv()  local
1018 GLClientState* state = ctx->m_state; in s_glGetFloatv() local
1082 GLClientState* state = ctx->m_state; in s_glGetBooleanv() local
1323 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes() local
2238 GLClientState* state = ctx->m_state; in updateHostTexture2DBindingsFromProgramData() local
2302 GLClientState* state = ctx->m_state; in s_glUniform1i() local
2434 GLClientState* state = ctx->m_state; in s_glActiveTexture() local
2449 GLClientState* state = ctx->m_state; in s_glBindTexture() local
2486 GLClientState* state = ctx->m_state; in s_glDeleteTextures() local
2647 GLClientState* state = ctx->m_state; in s_glTexBufferOES() local
2658 GLClientState* state = ctx->m_state; in s_glTexBufferRangeOES() local
2669 GLClientState* state = ctx->m_state; in s_glTexBufferEXT() local
2680 GLClientState* state = ctx->m_state; in s_glTexBufferRangeEXT() local
2791 GLClientState* state = ctx->m_state; in s_glTexImage2D() local
2875 GLClientState* state = ctx->m_state; in s_glTexSubImage2D() local
2944 GLClientState* state = ctx->m_state; in s_glCopyTexImage2D() local
3083 GLClientState* state = ctx->m_state; in s_glGenRenderbuffers() local
3094 GLClientState* state = ctx->m_state; in s_glDeleteRenderbuffers() local
3117 GLClientState* state = ctx->m_state; in s_glBindRenderbuffer() local
3130 GLClientState* state = ctx->m_state; in s_glRenderbufferStorage() local
3155 GLClientState* state = ctx->m_state; in s_glFramebufferRenderbuffer() local
3171 GLClientState* state = ctx->m_state; in s_glGenFramebuffers() local
3182 GLClientState* state = ctx->m_state; in s_glDeleteFramebuffers() local
3193 GLClientState* state = ctx->m_state; in s_glBindFramebuffer() local
3205 GLClientState* state = ctx->m_state; in s_glFramebufferParameteri() local
3214 GLClientState* state = ctx->m_state; in s_glFramebufferTexture2D() local
3240 GLClientState* state = ctx->m_state; in s_glFramebufferTexture3DOES() local
3250 const GLClientState* state = ctx->m_state; in s_glGetFramebufferAttachmentParameteriv() local
3295 GLClientState* state = ctx->m_state; in s_glCheckFramebufferStatus() local
3302 GLClientState* state = ctx->m_state; in s_glGenVertexArrays() local
3314 GLClientState* state = ctx->m_state; in s_glDeleteVertexArrays() local
3327 GLClientState* state = ctx->m_state; in s_glBindVertexArray() local
3555 GLClientState* state = ctx->m_state; in s_glCompressedTexImage2D() local
3691 GLClientState* state = ctx->m_state; in s_glBindBufferRange() local
3739 GLClientState* state = ctx->m_state; in s_glBindBufferBase() local
4009 GLClientState* state = ctx->m_state; in s_glUniform1ui() local
4202 GLClientState* state = ctx->m_state; in s_glRenderbufferStorageMultisample() local
4286 GLClientState* state = ctx->m_state; in s_glFramebufferTextureLayer() local
4312 GLClientState* state = ctx->m_state; in s_glTexStorage2D() local
4373 GLClientState* state = ctx->m_state; in s_glBeginTransformFeedback() local
4396 GLClientState* state = ctx->m_state; in s_glEndTransformFeedback() local
4405 GLClientState* state = ctx->m_state; in s_glPauseTransformFeedback() local
4414 GLClientState* state = ctx->m_state; in s_glResumeTransformFeedback() local
4425 GLClientState* state = ctx->m_state; in s_glTexImage3D() local
4496 GLClientState* state = ctx->m_state; in s_glTexSubImage3D() local
4554 GLClientState* state = ctx->m_state; in s_glCompressedTexImage3D() local
4691 GLClientState* state = ctx->m_state; in s_glTexStorage3D() local
5171 GLClientState* state = ctx->m_state; in s_glBlitFramebuffer() local
5307 GLClientState* state = ctx->m_state; in s_glGenerateMipmap() local
5425 GLClientState* state = ctx->m_state; in s_glGetIntegeri_v() local
5474 GLClientState* state = ctx->m_state; in s_glGetInteger64i_v() local
5554 GLClientState* state = ctx->m_state; in s_glActiveShaderProgram() local
5658 GLClientState* state = ctx->m_state; in s_glProgramUniform1i() local
5682 GLClientState* state = ctx->m_state; in s_glProgramUniform1ui() local
5874 GLClientState* state = ctx->m_state; in s_glUseProgramStages() local
5901 GLClientState* state = ctx->m_state; in s_glBindProgramPipeline() local
5996 GLClientState* state = ctx->m_state; in s_glVertexAttribFormat() local
6007 GLClientState* state = ctx->m_state; in s_glVertexAttribIFormat() local
6018 GLClientState* state = ctx->m_state; in s_glVertexBindingDivisor() local
6028 GLClientState* state = ctx->m_state; in s_glVertexAttribBinding() local
6038 GLClientState* state = ctx->m_state; in s_glBindVertexBuffer() local
6054 GLClientState* state = ctx->m_state; in s_glDrawArraysIndirect() local
6083 GLClientState* state = ctx->m_state; in s_glDrawElementsIndirect() local
6113 GLClientState* state = ctx->m_state; in s_glTexStorage2DMultisample() local
6784 GLClientState* state = ctx->m_state; in s_glGetQueryObjectuiv() local