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Lines Matching defs:target

118 #define OVERRIDEWITH(name, target)  do { \  in GL2Encoder()  argument
547 ScopedQueryUpdate(GL2Encoder* ctx, uint32_t bytes, T* target) : in ScopedQueryUpdate()
650 void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) in s_glBindBuffer()
666 void GL2Encoder::doBindBufferEncodeCached(GLenum target, GLuint id) { in doBindBufferEncodeCached()
676 void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, G… in s_glBufferData()
694 void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, co… in s_glBufferSubData()
2309 GLenum target; in s_glUniform1i() local
2446 void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) in s_glBindTexture()
2493 GLenum target, GLenum pname, GLfloat* params) in s_glGetTexParameterfv()
2511 GLenum target, GLenum pname, GLint* params) in s_glGetTexParameteriv()
2554 GLenum target, GLenum pname, GLfloat param) in s_glTexParameterf()
2575 GLenum target, GLenum pname, const GLfloat* params) in s_glTexParameterfv()
2598 GLenum target, GLenum pname, GLint param) in s_glTexParameteri()
2618 bool GL2Encoder::validateTexBuffer(void* self, GLenum target, GLenum internalFormat, GLuint buffer)… in validateTexBuffer()
2626 bool GL2Encoder::validateTexBufferRange(void* self, GLenum target, GLenum internalFormat, GLuint bu… in validateTexBufferRange()
2642 GLenum target, GLenum internalFormat, GLuint buffer) in s_glTexBufferOES()
2654 GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size) { in s_glTexBufferRangeOES()
2664 GLenum target, GLenum internalFormat, GLuint buffer) in s_glTexBufferEXT()
2676 GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size) { in s_glTexBufferRangeEXT()
2786 void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level, in s_glTexImage2D()
2870 void GL2Encoder::s_glTexSubImage2D(void* self, GLenum target, GLint level, in s_glTexSubImage2D()
2939 void GL2Encoder::s_glCopyTexImage2D(void* self, GLenum target, GLint level, in s_glCopyTexImage2D()
2999 GLenum target, GLenum pname, const GLint* params) in s_glTexParameteriv()
3026 void GL2Encoder::override2DTextureTarget(GLenum target) in override2DTextureTarget()
3034 void GL2Encoder::restore2DTextureTarget(GLenum target) in restore2DTextureTarget()
3050 void GL2Encoder::associateEGLImage(GLenum target, GLeglImageOES eglImage, int width, int height) { in associateEGLImage()
3115 GLenum target, GLuint renderbuffer) { in s_glBindRenderbuffer()
3127 GLenum target, GLenum internalformat, in s_glRenderbufferStorage()
3152 GLenum target, GLenum attachment, in s_glFramebufferRenderbuffer()
3191 GLenum target, GLuint framebuffer) { in s_glBindFramebuffer()
3203 GLenum target, GLenum pname, GLint param) { in s_glFramebufferParameteri()
3211 GLenum target, GLenum attachment, in s_glFramebufferTexture2D()
3237 GLenum target, GLenum attachment, in s_glFramebufferTexture3DOES()
3248 GLenum target, GLenum attachment, GLenum pname, GLint* params) { in s_glGetFramebufferAttachmentParameteriv()
3288 GLenum GL2Encoder::s_glCheckFramebufferStatus(void* self, GLenum target) { in s_glCheckFramebufferStatus()
3333 void* GL2Encoder::s_glMapBufferOES(void* self, GLenum target, GLenum access) { in s_glMapBufferOES()
3348 GLboolean GL2Encoder::s_glUnmapBufferOES(void* self, GLenum target) { in s_glUnmapBufferOES()
3354 void* GL2Encoder::s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target, in s_glMapBufferRangeAEMUImpl()
3379 void* GL2Encoder::s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length,… in s_glMapBufferRange()
3449 GLboolean GL2Encoder::s_glUnmapBuffer(void* self, GLenum target) { in s_glUnmapBuffer()
3515 void GL2Encoder::s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr … in s_glFlushMappedBufferRange()
3553 void GL2Encoder::s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalfo… in s_glCompressedTexImage2D()
3616 void GL2Encoder::s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,… in s_glCompressedTexSubImage2D()
3689 void GL2Encoder::s_glBindBufferRange(void* self, GLenum target, GLuint index, GLuint buffer, GLintp… in s_glBindBufferRange()
3737 void GL2Encoder::s_glBindBufferBase(void* self, GLenum target, GLuint index, GLuint buffer) { in s_glBindBufferBase()
3769 void GL2Encoder::doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint inde… in doIndexedBufferBindEncodeCached()
3832 void GL2Encoder::s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params) { in s_glGetBufferParameteriv()
3884 void GL2Encoder::s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* param… in s_glGetBufferParameteri64v()
3936 void GL2Encoder::s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params) { in s_glGetBufferPointerv()
4015 GLenum target; in s_glUniform1ui() local
4199 GLenum target, GLsizei samples, GLenum internalformat, in s_glRenderbufferStorageMultisample()
4284 void GL2Encoder::s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint t… in s_glFramebufferTextureLayer()
4310 void GL2Encoder::s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage2D()
4421 void GL2Encoder::s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat, in s_glTexImage3D()
4494 void GL2Encoder::s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yof… in s_glTexSubImage3D()
4552 void GL2Encoder::s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalfo… in s_glCompressedTexImage3D()
4612 void GL2Encoder::s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset,… in s_glCompressedTexSubImage3D()
4689 void GL2Encoder::s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat,… in s_glTexStorage3D()
5273 void GL2Encoder::s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum p… in s_glGetInternalformativ()
5305 void GL2Encoder::s_glGenerateMipmap(void* self, GLenum target) { in s_glGenerateMipmap()
5417 #define LIMIT_CASE(target, lim) \ argument
5423 void GL2Encoder::s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params) { in s_glGetIntegeri_v()
5472 void GL2Encoder::s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params) { in s_glGetInteger64i_v()
5660 GLenum target; in s_glProgramUniform1i() local
5684 GLenum target; in s_glProgramUniform1ui() local
6111 void GL2Encoder::s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum int… in s_glTexStorage2DMultisample()
6163 void GL2Encoder::s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const… in s_glInvalidateFramebuffer()
6181 void GL2Encoder::s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, co… in s_glInvalidateSubFramebuffer()
6241 void GL2Encoder::s_glBindTransformFeedback(void* self, GLenum target, GLuint id) { in s_glBindTransformFeedback()
6249 void GL2Encoder::s_glBeginQuery(void* self, GLenum target, GLuint query) { in s_glBeginQuery()
6273 void GL2Encoder::s_glEndQuery(void* self, GLenum target) { in s_glEndQuery()
6291 void GL2Encoder::s_glCopyTexSubImage2D(void *self , GLenum target, GLint level, GLint xoffset, GLin… in s_glCopyTexSubImage2D()
6333 void GL2Encoder::s_glCopyTexSubImage3D(void *self , GLenum target, GLint level, GLint xoffset, GLin… in s_glCopyTexSubImage3D()
6767 void GL2Encoder::s_glGetRenderbufferParameteriv(void *self , GLenum target, GLenum pname, GLint* pa… in s_glGetRenderbufferParameteriv()
6775 void GL2Encoder::s_glGetQueryiv(void *self , GLenum target, GLenum pname, GLint* params) { in s_glGetQueryiv()
6799 void GL2Encoder::s_glHint(void *self , GLenum target, GLenum mode) { in s_glHint()