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Lines Matching defs:useChecksum

34 	bool useChecksum = checksumCalculator->getVersion() > 0;  in glActiveTexture_enc()  local
61 bool useChecksum = checksumCalculator->getVersion() > 0; in glAttachShader_enc() local
89 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindAttribLocation_enc() local
120 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindBuffer_enc() local
148 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindFramebuffer_enc() local
176 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindRenderbuffer_enc() local
204 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindTexture_enc() local
232 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendColor_enc() local
262 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquation_enc() local
289 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquationSeparate_enc() local
317 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFunc_enc() local
345 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFuncSeparate_enc() local
375 bool useChecksum = checksumCalculator->getVersion() > 0; in glBufferData_enc() local
417 bool useChecksum = checksumCalculator->getVersion() > 0; in glBufferSubData_enc() local
455 bool useChecksum = checksumCalculator->getVersion() > 0; in glCheckFramebufferStatus_enc() local
497 bool useChecksum = checksumCalculator->getVersion() > 0; in glClear_enc() local
524 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearColor_enc() local
554 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearDepthf_enc() local
581 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearStencil_enc() local
608 bool useChecksum = checksumCalculator->getVersion() > 0; in glColorMask_enc() local
638 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompileShader_enc() local
665 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage2D_enc() local
707 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage2D_enc() local
750 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexImage2D_enc() local
784 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexSubImage2D_enc() local
818 bool useChecksum = checksumCalculator->getVersion() > 0; in glCreateProgram_enc() local
859 bool useChecksum = checksumCalculator->getVersion() > 0; in glCreateShader_enc() local
901 bool useChecksum = checksumCalculator->getVersion() > 0; in glCullFace_enc() local
928 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteBuffers_enc() local
958 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteFramebuffers_enc() local
988 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteProgram_enc() local
1015 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteRenderbuffers_enc() local
1045 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteShader_enc() local
1072 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteTextures_enc() local
1102 bool useChecksum = checksumCalculator->getVersion() > 0; in glDepthFunc_enc() local
1129 bool useChecksum = checksumCalculator->getVersion() > 0; in glDepthMask_enc() local
1156 bool useChecksum = checksumCalculator->getVersion() > 0; in glDepthRangef_enc() local
1184 bool useChecksum = checksumCalculator->getVersion() > 0; in glDetachShader_enc() local
1212 bool useChecksum = checksumCalculator->getVersion() > 0; in glDisable_enc() local
1239 bool useChecksum = checksumCalculator->getVersion() > 0; in glDisableVertexAttribArray_enc() local
1266 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArrays_enc() local
1295 bool useChecksum = checksumCalculator->getVersion() > 0; in glEnable_enc() local
1322 bool useChecksum = checksumCalculator->getVersion() > 0; in glEnableVertexAttribArray_enc() local
1349 bool useChecksum = checksumCalculator->getVersion() > 0; in glFinish_enc() local
1375 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlush_enc() local
1401 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferRenderbuffer_enc() local
1431 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferTexture2D_enc() local
1462 bool useChecksum = checksumCalculator->getVersion() > 0; in glFrontFace_enc() local
1489 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenBuffers_enc() local
1530 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenerateMipmap_enc() local
1557 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenFramebuffers_enc() local
1598 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenRenderbuffers_enc() local
1639 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenTextures_enc() local
1680 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveAttrib_enc() local
1743 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniform_enc() local
1806 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetAttachedShaders_enc() local
1854 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetAttribLocation_enc() local
1899 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetBooleanv_enc() local
1940 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetBufferParameteriv_enc() local
1982 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetError_enc() local
2023 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFloatv_enc() local
2064 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFramebufferAttachmentParameteriv_enc() local
2107 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetIntegerv_enc() local
2148 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramiv_enc() local
2190 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramInfoLog_enc() local
2238 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetRenderbufferParameteriv_enc() local
2280 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderiv_enc() local
2322 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderInfoLog_enc() local
2370 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderPrecisionFormat_enc() local
2416 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetShaderSource_enc() local
2464 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexParameterfv_enc() local
2506 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexParameteriv_enc() local
2548 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformfv_enc() local
2590 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformiv_enc() local
2632 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformLocation_enc() local
2677 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribfv_enc() local
2719 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribiv_enc() local
2761 bool useChecksum = checksumCalculator->getVersion() > 0; in glHint_enc() local
2789 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsBuffer_enc() local
2831 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsEnabled_enc() local
2873 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsFramebuffer_enc() local
2915 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsProgram_enc() local
2957 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsRenderbuffer_enc() local
2999 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsShader_enc() local
3041 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsTexture_enc() local
3083 bool useChecksum = checksumCalculator->getVersion() > 0; in glLineWidth_enc() local
3110 bool useChecksum = checksumCalculator->getVersion() > 0; in glLinkProgram_enc() local
3137 bool useChecksum = checksumCalculator->getVersion() > 0; in glPixelStorei_enc() local
3165 bool useChecksum = checksumCalculator->getVersion() > 0; in glPolygonOffset_enc() local
3193 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadPixels_enc() local
3239 bool useChecksum = checksumCalculator->getVersion() > 0; in glReleaseShaderCompiler_enc() local
3265 bool useChecksum = checksumCalculator->getVersion() > 0; in glRenderbufferStorage_enc() local
3295 bool useChecksum = checksumCalculator->getVersion() > 0; in glSampleCoverage_enc() local
3323 bool useChecksum = checksumCalculator->getVersion() > 0; in glScissor_enc() local
3353 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilFunc_enc() local
3382 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilFuncSeparate_enc() local
3412 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilMask_enc() local
3439 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilMaskSeparate_enc() local
3467 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilOp_enc() local
3496 bool useChecksum = checksumCalculator->getVersion() > 0; in glStencilOpSeparate_enc() local
3526 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage2D_enc() local
3569 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameterf_enc() local
3598 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameterfv_enc() local
3629 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameteri_enc() local
3658 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexParameteriv_enc() local
3689 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage2D_enc() local
3732 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1f_enc() local
3760 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1fv_enc() local
3791 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1i_enc() local
3819 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1iv_enc() local
3850 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2f_enc() local
3879 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2fv_enc() local
3910 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2i_enc() local
3939 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2iv_enc() local
3970 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3f_enc() local
4000 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3fv_enc() local
4031 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3i_enc() local
4061 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3iv_enc() local
4092 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4f_enc() local
4123 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4fv_enc() local
4154 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4i_enc() local
4185 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4iv_enc() local
4216 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix2fv_enc() local
4248 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix3fv_enc() local
4280 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix4fv_enc() local
4312 bool useChecksum = checksumCalculator->getVersion() > 0; in glUseProgram_enc() local
4339 bool useChecksum = checksumCalculator->getVersion() > 0; in glValidateProgram_enc() local
4366 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib1f_enc() local
4394 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib1fv_enc() local
4424 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib2f_enc() local
4453 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib2fv_enc() local
4483 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib3f_enc() local
4513 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib3fv_enc() local
4543 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib4f_enc() local
4574 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttrib4fv_enc() local
4604 bool useChecksum = checksumCalculator->getVersion() > 0; in glViewport_enc() local
4634 bool useChecksum = checksumCalculator->getVersion() > 0; in glEGLImageTargetTexture2DOES_enc() local
4662 bool useChecksum = checksumCalculator->getVersion() > 0; in glEGLImageTargetRenderbufferStorageOES_enc() local
4690 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferOES_enc() local
4732 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage3DOES_enc() local
4776 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage3DOES_enc() local
4821 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexSubImage3DOES_enc() local
4856 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage3DOES_enc() local
4899 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage3DOES_enc() local
4944 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferTexture3DOES_enc() local
4976 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindVertexArrayOES_enc() local
5003 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteVertexArraysOES_enc() local
5033 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenVertexArraysOES_enc() local
5074 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsVertexArrayOES_enc() local
5116 bool useChecksum = checksumCalculator->getVersion() > 0; in glDiscardFramebufferEXT_enc() local
5147 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribPointerData_enc() local
5182 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribPointerOffset_enc() local
5214 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsOffset_enc() local
5244 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsData_enc() local
5277 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetCompressedTextureFormats_enc() local
5318 bool useChecksum = checksumCalculator->getVersion() > 0; in glShaderString_enc() local
5349 bool useChecksum = checksumCalculator->getVersion() > 0; in glFinishRoundTrip_enc() local
5390 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenVertexArrays_enc() local
5431 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindVertexArray_enc() local
5458 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteVertexArrays_enc() local
5488 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsVertexArray_enc() local
5530 bool useChecksum = checksumCalculator->getVersion() > 0; in glMapBufferRangeAEMU_enc() local
5576 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferAEMU_enc() local
5623 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlushMappedBufferRangeAEMU_enc() local
5656 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadPixelsOffsetAEMU_enc() local
5689 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage2DOffsetAEMU_enc() local
5723 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage2DOffsetAEMU_enc() local
5758 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage2DOffsetAEMU_enc() local
5793 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage2DOffsetAEMU_enc() local
5828 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindBufferRange_enc() local
5859 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindBufferBase_enc() local
5888 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyBufferSubData_enc() local
5920 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferiv_enc() local
5951 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferuiv_enc() local
5982 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferfv_enc() local
6013 bool useChecksum = checksumCalculator->getVersion() > 0; in glClearBufferfi_enc() local
6043 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformBlockBinding_enc() local
6072 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformBlockIndex_enc() local
6117 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformIndicesAEMU_enc() local
6163 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniformBlockiv_enc() local
6206 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniformBlockName_enc() local
6257 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1ui_enc() local
6285 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2ui_enc() local
6314 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3ui_enc() local
6344 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4ui_enc() local
6375 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform1uiv_enc() local
6406 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform2uiv_enc() local
6437 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform3uiv_enc() local
6468 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniform4uiv_enc() local
6499 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix2x3fv_enc() local
6531 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix3x2fv_enc() local
6563 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix2x4fv_enc() local
6595 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix4x2fv_enc() local
6627 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix3x4fv_enc() local
6659 bool useChecksum = checksumCalculator->getVersion() > 0; in glUniformMatrix4x3fv_enc() local
6691 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetUniformuiv_enc() local
6733 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetActiveUniformsiv_enc() local
6779 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4i_enc() local
6810 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4ui_enc() local
6841 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4iv_enc() local
6871 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribI4uiv_enc() local
6901 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribIPointerOffsetAEMU_enc() local
6932 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribIPointerDataAEMU_enc() local
6966 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribIiv_enc() local
7008 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetVertexAttribIuiv_enc() local
7050 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribDivisor_enc() local
7078 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysInstanced_enc() local
7108 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsInstancedDataAEMU_enc() local
7142 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsInstancedOffsetAEMU_enc() local
7173 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawRangeElementsDataAEMU_enc() local
7208 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawRangeElementsOffsetAEMU_enc() local
7240 bool useChecksum = checksumCalculator->getVersion() > 0; in glFenceSyncAEMU_enc() local
7283 bool useChecksum = checksumCalculator->getVersion() > 0; in glClientWaitSyncAEMU_enc() local
7327 bool useChecksum = checksumCalculator->getVersion() > 0; in glWaitSyncAEMU_enc() local
7356 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteSyncAEMU_enc() local
7383 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsSyncAEMU_enc() local
7425 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetSyncivAEMU_enc() local
7474 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawBuffers_enc() local
7504 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadBuffer_enc() local
7531 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlitFramebuffer_enc() local
7567 bool useChecksum = checksumCalculator->getVersion() > 0; in glInvalidateFramebuffer_enc() local
7598 bool useChecksum = checksumCalculator->getVersion() > 0; in glInvalidateSubFramebuffer_enc() local
7633 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferTextureLayer_enc() local
7664 bool useChecksum = checksumCalculator->getVersion() > 0; in glRenderbufferStorageMultisample_enc() local
7695 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexStorage2D_enc() local
7726 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetInternalformativ_enc() local
7770 bool useChecksum = checksumCalculator->getVersion() > 0; in glBeginTransformFeedback_enc() local
7797 bool useChecksum = checksumCalculator->getVersion() > 0; in glEndTransformFeedback_enc() local
7823 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenTransformFeedbacks_enc() local
7864 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteTransformFeedbacks_enc() local
7894 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindTransformFeedback_enc() local
7922 bool useChecksum = checksumCalculator->getVersion() > 0; in glPauseTransformFeedback_enc() local
7948 bool useChecksum = checksumCalculator->getVersion() > 0; in glResumeTransformFeedback_enc() local
7974 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsTransformFeedback_enc() local
8016 bool useChecksum = checksumCalculator->getVersion() > 0; in glTransformFeedbackVaryingsAEMU_enc() local
8049 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTransformFeedbackVarying_enc() local
8110 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenSamplers_enc() local
8151 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteSamplers_enc() local
8181 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindSampler_enc() local
8209 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameterf_enc() local
8238 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameteri_enc() local
8267 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameterfv_enc() local
8298 bool useChecksum = checksumCalculator->getVersion() > 0; in glSamplerParameteriv_enc() local
8329 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetSamplerParameterfv_enc() local
8371 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetSamplerParameteriv_enc() local
8413 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsSampler_enc() local
8455 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenQueries_enc() local
8496 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteQueries_enc() local
8526 bool useChecksum = checksumCalculator->getVersion() > 0; in glBeginQuery_enc() local
8554 bool useChecksum = checksumCalculator->getVersion() > 0; in glEndQuery_enc() local
8581 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetQueryiv_enc() local
8623 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetQueryObjectuiv_enc() local
8665 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsQuery_enc() local
8707 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramParameteri_enc() local
8736 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramBinary_enc() local
8768 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramBinary_enc() local
8820 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFragDataLocation_enc() local
8865 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetInteger64v_enc() local
8906 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetIntegeri_v_enc() local
8948 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetInteger64i_v_enc() local
8990 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage3D_enc() local
9034 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexImage3DOffsetAEMU_enc() local
9070 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexStorage3D_enc() local
9102 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage3D_enc() local
9147 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexSubImage3DOffsetAEMU_enc() local
9184 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage3D_enc() local
9227 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexImage3DOffsetAEMU_enc() local
9262 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage3D_enc() local
9307 bool useChecksum = checksumCalculator->getVersion() > 0; in glCompressedTexSubImage3DOffsetAEMU_enc() local
9344 bool useChecksum = checksumCalculator->getVersion() > 0; in glCopyTexSubImage3D_enc() local
9379 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetBooleani_v_enc() local
9421 bool useChecksum = checksumCalculator->getVersion() > 0; in glMemoryBarrier_enc() local
9448 bool useChecksum = checksumCalculator->getVersion() > 0; in glMemoryBarrierByRegion_enc() local
9475 bool useChecksum = checksumCalculator->getVersion() > 0; in glGenProgramPipelines_enc() local
9516 bool useChecksum = checksumCalculator->getVersion() > 0; in glDeleteProgramPipelines_enc() local
9546 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindProgramPipeline_enc() local
9573 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramPipelineiv_enc() local
9615 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramPipelineInfoLog_enc() local
9663 bool useChecksum = checksumCalculator->getVersion() > 0; in glValidateProgramPipeline_enc() local
9690 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsProgramPipeline_enc() local
9732 bool useChecksum = checksumCalculator->getVersion() > 0; in glUseProgramStages_enc() local
9761 bool useChecksum = checksumCalculator->getVersion() > 0; in glActiveShaderProgram_enc() local
9789 bool useChecksum = checksumCalculator->getVersion() > 0; in glCreateShaderProgramvAEMU_enc() local
9836 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1f_enc() local
9865 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2f_enc() local
9895 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3f_enc() local
9926 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4f_enc() local
9958 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1i_enc() local
9987 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2i_enc() local
10017 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3i_enc() local
10048 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4i_enc() local
10080 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1ui_enc() local
10109 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2ui_enc() local
10139 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3ui_enc() local
10170 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4ui_enc() local
10202 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1fv_enc() local
10234 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2fv_enc() local
10266 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3fv_enc() local
10298 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4fv_enc() local
10330 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1iv_enc() local
10362 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2iv_enc() local
10394 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3iv_enc() local
10426 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4iv_enc() local
10458 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform1uiv_enc() local
10490 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform2uiv_enc() local
10522 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform3uiv_enc() local
10554 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniform4uiv_enc() local
10586 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix2fv_enc() local
10619 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix3fv_enc() local
10652 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix4fv_enc() local
10685 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix2x3fv_enc() local
10718 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix3x2fv_enc() local
10751 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix2x4fv_enc() local
10784 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix4x2fv_enc() local
10817 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix3x4fv_enc() local
10850 bool useChecksum = checksumCalculator->getVersion() > 0; in glProgramUniformMatrix4x3fv_enc() local
10883 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramInterfaceiv_enc() local
10926 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceiv_enc() local
10980 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceIndex_enc() local
11026 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceLocation_enc() local
11072 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetProgramResourceName_enc() local
11122 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindImageTexture_enc() local
11155 bool useChecksum = checksumCalculator->getVersion() > 0; in glDispatchCompute_enc() local
11184 bool useChecksum = checksumCalculator->getVersion() > 0; in glDispatchComputeIndirect_enc() local
11211 bool useChecksum = checksumCalculator->getVersion() > 0; in glBindVertexBuffer_enc() local
11241 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribBinding_enc() local
11269 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribFormat_enc() local
11300 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexAttribIFormat_enc() local
11330 bool useChecksum = checksumCalculator->getVersion() > 0; in glVertexBindingDivisor_enc() local
11358 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysIndirectDataAEMU_enc() local
11389 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysIndirectOffsetAEMU_enc() local
11417 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsIndirectDataAEMU_enc() local
11449 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsIndirectOffsetAEMU_enc() local
11478 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexStorage2DMultisample_enc() local
11510 bool useChecksum = checksumCalculator->getVersion() > 0; in glSampleMaski_enc() local
11538 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetMultisamplefv_enc() local
11580 bool useChecksum = checksumCalculator->getVersion() > 0; in glFramebufferParameteri_enc() local
11609 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetFramebufferParameteriv_enc() local
11651 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexLevelParameterfv_enc() local
11694 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetTexLevelParameteriv_enc() local
11737 bool useChecksum = checksumCalculator->getVersion() > 0; in glMapBufferRangeDMA_enc() local
11768 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferDMA_enc() local
11813 bool useChecksum = checksumCalculator->getVersion() > 0; in glMapBufferRangeDirect_enc() local
11859 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferDirect_enc() local
11905 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlushMappedBufferRangeDirect_enc() local
11935 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetGraphicsResetStatusEXT_enc() local
11976 bool useChecksum = checksumCalculator->getVersion() > 0; in glReadnPixelsEXT_enc() local
12023 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetnUniformfvEXT_enc() local
12066 bool useChecksum = checksumCalculator->getVersion() > 0; in glGetnUniformivEXT_enc() local
12109 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawArraysNullAEMU_enc() local
12138 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsOffsetNullAEMU_enc() local
12168 bool useChecksum = checksumCalculator->getVersion() > 0; in glDrawElementsDataNullAEMU_enc() local
12201 bool useChecksum = checksumCalculator->getVersion() > 0; in glUnmapBufferAsyncAEMU_enc() local
12247 bool useChecksum = checksumCalculator->getVersion() > 0; in glFlushMappedBufferRangeAEMU2_enc() local
12286 bool useChecksum = checksumCalculator->getVersion() > 0; in glBufferDataSyncAEMU_enc() local
12333 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexBufferOES_enc() local
12362 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexBufferRangeOES_enc() local
12393 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexBufferEXT_enc() local
12422 bool useChecksum = checksumCalculator->getVersion() > 0; in glTexBufferRangeEXT_enc() local
12453 bool useChecksum = checksumCalculator->getVersion() > 0; in glEnableiEXT_enc() local
12481 bool useChecksum = checksumCalculator->getVersion() > 0; in glDisableiEXT_enc() local
12509 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquationiEXT_enc() local
12537 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendEquationSeparateiEXT_enc() local
12566 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFunciEXT_enc() local
12595 bool useChecksum = checksumCalculator->getVersion() > 0; in glBlendFuncSeparateiEXT_enc() local
12626 bool useChecksum = checksumCalculator->getVersion() > 0; in glColorMaskiEXT_enc() local
12657 bool useChecksum = checksumCalculator->getVersion() > 0; in glIsEnablediEXT_enc() local