Lines Matching defs:offset
347 …Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset) in s_glDrawElementsOffset()
360 …:s_glDrawElementsOffsetNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset) in s_glDrawElementsOffsetNullAEMU()
366 void GLESv2Decoder::s_glMapBufferRangeAEMU(void* self, GLenum target, GLintptr offset, GLsizeiptr l… in s_glMapBufferRangeAEMU()
389 void GLESv2Decoder::s_glUnmapBufferAEMU(void* self, GLenum target, GLintptr offset, GLsizeiptr leng… in s_glUnmapBufferAEMU()
409 void GLESv2Decoder::s_glMapBufferRangeDMA(void* self, GLenum target, GLintptr offset, GLsizeiptr le… in s_glMapBufferRangeDMA()
432 void GLESv2Decoder::s_glUnmapBufferDMA(void* self, GLenum target, GLintptr offset, GLsizeiptr lengt… in s_glUnmapBufferDMA()
467 uint64_t GLESv2Decoder::s_glMapBufferRangeDirect(void* self, GLenum target, GLintptr offset, GLsize… in s_glMapBufferRangeDirect()
489 void GLESv2Decoder::s_glUnmapBufferDirect(void* self, GLenum target, GLintptr offset, GLsizeiptr le… in s_glUnmapBufferDirect()
502 void GLESv2Decoder::s_glFlushMappedBufferRangeAEMU(void* self, GLenum target, GLintptr offset, GLsi… in s_glFlushMappedBufferRangeAEMU()
522 void GLESv2Decoder::s_glFlushMappedBufferRangeDirect(void* self, GLenum target, GLintptr offset, GL… in s_glFlushMappedBufferRangeDirect()
527 …um internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset) { in s_glCompressedTexImage2DOffsetAEMU()
531 …t, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset) { in s_glCompressedTexSubImage2DOffsetAEMU()
535 …alformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset) { in s_glTexImage2DOffsetAEMU()
539 …xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset) { in s_glTexSubImage2DOffsetAEMU()
622 …ei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset) { in s_glTexImage3DOffsetAEMU()
626 …zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset) { in s_glTexSubImage3DOffsetAEMU()
630 …at, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset) { in s_glCompressedTexImage3DOffsetAEMU()
634 …t, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint offset) { in s_glCompressedTexSubImage3DOffsetAEMU()
639 …tancedOffsetAEMU(void* self, GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primc… in s_glDrawElementsInstancedOffsetAEMU()
649 …self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset) { in s_glReadPixelsOffsetAEMU()
665 void GLESv2Decoder::s_glDrawArraysIndirectOffsetAEMU(void* self, GLenum mode, GLuint offset) { in s_glDrawArraysIndirectOffsetAEMU()
675 …2Decoder::s_glDrawElementsIndirectOffsetAEMU(void* self, GLenum mode, GLenum type, GLuint offset) { in s_glDrawElementsIndirectOffsetAEMU()
931 GLintptr offset, GLsizeiptr size) { in s_glTexBufferRangeOES()
937 GLuint buffer, GLintptr offset, GLsizeiptr size) { in s_glTexBufferRangeEXT()