Lines Matching full:created
25 // drawing with already-created textures whose dimensions have been altered
26 // versus drawing with newly created textures.
30 // created at texture object creation time, ANGLE maintains copies of the
33 // rules, the D3D texture is created and the contents of the texture are
34 // uploaded. Once the texture is created, redefinition of the dimensions or
35 // format of the texture is costly-- a new D3D texture needs to be created,
39 // created, but any overhead associated with tracking the already-present
196 // This timer indicates draw time for an already-created texture resident on the GPU, in draw()
229 // This timer indicates draw time for a texture newly created this frame. The underlying in draw()
230 // resource will need to be created, but because it has not previously been used, there in draw()
233 std::cout << "Newly created texture definition: " in draw()
235 std::cout << "Newly created texture draw: " in draw()
259 GLuint mTextureIds[2]; // 0: texture created, then resized
260 // 1: texture newly created with TexImage