Lines Matching full:os
70 std::ostream &operator<<(std::ostream &os, AlphaTestFunc value) in operator <<() argument
75 os << "GL_ALWAYS"; in operator <<()
78 os << "GL_EQUAL"; in operator <<()
81 os << "GL_GEQUAL"; in operator <<()
84 os << "GL_GREATER"; in operator <<()
87 os << "GL_LEQUAL"; in operator <<()
90 os << "GL_LESS"; in operator <<()
93 os << "GL_NEVER"; in operator <<()
96 os << "GL_NOTEQUAL"; in operator <<()
99 os << "GL_INVALID_ENUM"; in operator <<()
102 return os; in operator <<()
177 std::ostream &operator<<(std::ostream &os, BufferBinding value) in operator <<() argument
182 os << "GL_ARRAY_BUFFER"; in operator <<()
185 os << "GL_ATOMIC_COUNTER_BUFFER"; in operator <<()
188 os << "GL_COPY_READ_BUFFER"; in operator <<()
191 os << "GL_COPY_WRITE_BUFFER"; in operator <<()
194 os << "GL_DISPATCH_INDIRECT_BUFFER"; in operator <<()
197 os << "GL_DRAW_INDIRECT_BUFFER"; in operator <<()
200 os << "GL_ELEMENT_ARRAY_BUFFER"; in operator <<()
203 os << "GL_PIXEL_PACK_BUFFER"; in operator <<()
206 os << "GL_PIXEL_UNPACK_BUFFER"; in operator <<()
209 os << "GL_SHADER_STORAGE_BUFFER"; in operator <<()
212 os << "GL_TEXTURE_BUFFER"; in operator <<()
215 os << "GL_TRANSFORM_FEEDBACK_BUFFER"; in operator <<()
218 os << "GL_UNIFORM_BUFFER"; in operator <<()
221 os << "GL_INVALID_ENUM"; in operator <<()
224 return os; in operator <<()
283 std::ostream &operator<<(std::ostream &os, BufferUsage value) in operator <<() argument
288 os << "GL_DYNAMIC_COPY"; in operator <<()
291 os << "GL_DYNAMIC_DRAW"; in operator <<()
294 os << "GL_DYNAMIC_READ"; in operator <<()
297 os << "GL_STATIC_COPY"; in operator <<()
300 os << "GL_STATIC_DRAW"; in operator <<()
303 os << "GL_STATIC_READ"; in operator <<()
306 os << "GL_STREAM_COPY"; in operator <<()
309 os << "GL_STREAM_DRAW"; in operator <<()
312 os << "GL_STREAM_READ"; in operator <<()
315 os << "GL_INVALID_ENUM"; in operator <<()
318 return os; in operator <<()
361 std::ostream &operator<<(std::ostream &os, ClientVertexArrayType value) in operator <<() argument
366 os << "GL_COLOR_ARRAY"; in operator <<()
369 os << "GL_NORMAL_ARRAY"; in operator <<()
372 os << "GL_POINT_SIZE_ARRAY_OES"; in operator <<()
375 os << "GL_TEXTURE_COORD_ARRAY"; in operator <<()
378 os << "GL_VERTEX_ARRAY"; in operator <<()
381 os << "GL_INVALID_ENUM"; in operator <<()
384 return os; in operator <<()
415 std::ostream &operator<<(std::ostream &os, ClipDepthMode value) in operator <<() argument
420 os << "GL_NEGATIVE_ONE_TO_ONE_EXT"; in operator <<()
423 os << "GL_ZERO_TO_ONE_EXT"; in operator <<()
426 os << "GL_INVALID_ENUM"; in operator <<()
429 return os; in operator <<()
460 std::ostream &operator<<(std::ostream &os, ClipOrigin value) in operator <<() argument
465 os << "GL_LOWER_LEFT_EXT"; in operator <<()
468 os << "GL_UPPER_LEFT_EXT"; in operator <<()
471 os << "GL_INVALID_ENUM"; in operator <<()
474 return os; in operator <<()
509 std::ostream &operator<<(std::ostream &os, CullFaceMode value) in operator <<() argument
514 os << "GL_BACK"; in operator <<()
517 os << "GL_FRONT"; in operator <<()
520 os << "GL_FRONT_AND_BACK"; in operator <<()
523 os << "GL_INVALID_ENUM"; in operator <<()
526 return os; in operator <<()
569 std::ostream &operator<<(std::ostream &os, FilterMode value) in operator <<() argument
574 os << "GL_NEAREST"; in operator <<()
577 os << "GL_LINEAR"; in operator <<()
580 os << "GL_NEAREST_MIPMAP_NEAREST"; in operator <<()
583 os << "GL_NEAREST_MIPMAP_LINEAR"; in operator <<()
586 os << "GL_LINEAR_MIPMAP_LINEAR"; in operator <<()
589 os << "GL_INVALID_ENUM"; in operator <<()
592 return os; in operator <<()
627 std::ostream &operator<<(std::ostream &os, FogMode value) in operator <<() argument
632 os << "GL_EXP"; in operator <<()
635 os << "GL_EXP2"; in operator <<()
638 os << "GL_LINEAR"; in operator <<()
641 os << "GL_INVALID_ENUM"; in operator <<()
644 return os; in operator <<()
687 std::ostream &operator<<(std::ostream &os, GraphicsResetStatus value) in operator <<() argument
692 os << "GL_NO_ERROR"; in operator <<()
695 os << "GL_GUILTY_CONTEXT_RESET"; in operator <<()
698 os << "GL_INNOCENT_CONTEXT_RESET"; in operator <<()
701 os << "GL_UNKNOWN_CONTEXT_RESET"; in operator <<()
704 os << "GL_PURGED_CONTEXT_RESET_NV"; in operator <<()
707 os << "GL_INVALID_ENUM"; in operator <<()
710 return os; in operator <<()
745 std::ostream &operator<<(std::ostream &os, HandleType value) in operator <<() argument
750 os << "GL_HANDLE_TYPE_OPAQUE_FD_EXT"; in operator <<()
753 os << "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"; in operator <<()
756 os << "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"; in operator <<()
759 os << "GL_INVALID_ENUM"; in operator <<()
762 return os; in operator <<()
797 std::ostream &operator<<(std::ostream &os, HintSetting value) in operator <<() argument
802 os << "GL_DONT_CARE"; in operator <<()
805 os << "GL_FASTEST"; in operator <<()
808 os << "GL_NICEST"; in operator <<()
811 os << "GL_INVALID_ENUM"; in operator <<()
814 return os; in operator <<()
877 std::ostream &operator<<(std::ostream &os, ImageLayout value) in operator <<() argument
882 os << "GL_NONE"; in operator <<()
885 os << "GL_LAYOUT_GENERAL_EXT"; in operator <<()
888 os << "GL_LAYOUT_COLOR_ATTACHMENT_EXT"; in operator <<()
891 os << "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"; in operator <<()
894 os << "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"; in operator <<()
897 os << "GL_LAYOUT_SHADER_READ_ONLY_EXT"; in operator <<()
900 os << "GL_LAYOUT_TRANSFER_SRC_EXT"; in operator <<()
903 os << "GL_LAYOUT_TRANSFER_DST_EXT"; in operator <<()
906 os << "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"; in operator <<()
909 os << "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"; in operator <<()
912 os << "GL_INVALID_ENUM"; in operator <<()
915 return os; in operator <<()
982 std::ostream &operator<<(std::ostream &os, LightParameter value) in operator <<() argument
987 os << "GL_AMBIENT"; in operator <<()
990 os << "GL_AMBIENT_AND_DIFFUSE"; in operator <<()
993 os << "GL_CONSTANT_ATTENUATION"; in operator <<()
996 os << "GL_DIFFUSE"; in operator <<()
999 os << "GL_LINEAR_ATTENUATION"; in operator <<()
1002 os << "GL_POSITION"; in operator <<()
1005 os << "GL_QUADRATIC_ATTENUATION"; in operator <<()
1008 os << "GL_SPECULAR"; in operator <<()
1011 os << "GL_SPOT_CUTOFF"; in operator <<()
1014 os << "GL_SPOT_DIRECTION"; in operator <<()
1017 os << "GL_SPOT_EXPONENT"; in operator <<()
1020 os << "GL_INVALID_ENUM"; in operator <<()
1023 return os; in operator <<()
1110 std::ostream &operator<<(std::ostream &os, LogicalOperation value) in operator <<() argument
1115 os << "GL_AND"; in operator <<()
1118 os << "GL_AND_INVERTED"; in operator <<()
1121 os << "GL_AND_REVERSE"; in operator <<()
1124 os << "GL_CLEAR"; in operator <<()
1127 os << "GL_COPY"; in operator <<()
1130 os << "GL_COPY_INVERTED"; in operator <<()
1133 os << "GL_EQUIV"; in operator <<()
1136 os << "GL_INVERT"; in operator <<()
1139 os << "GL_NAND"; in operator <<()
1142 os << "GL_NOOP"; in operator <<()
1145 os << "GL_NOR"; in operator <<()
1148 os << "GL_OR"; in operator <<()
1151 os << "GL_OR_INVERTED"; in operator <<()
1154 os << "GL_OR_REVERSE"; in operator <<()
1157 os << "GL_SET"; in operator <<()
1160 os << "GL_XOR"; in operator <<()
1163 os << "GL_INVALID_ENUM"; in operator <<()
1166 return os; in operator <<()
1213 std::ostream &operator<<(std::ostream &os, MaterialParameter value) in operator <<() argument
1218 os << "GL_AMBIENT"; in operator <<()
1221 os << "GL_AMBIENT_AND_DIFFUSE"; in operator <<()
1224 os << "GL_DIFFUSE"; in operator <<()
1227 os << "GL_EMISSION"; in operator <<()
1230 os << "GL_SHININESS"; in operator <<()
1233 os << "GL_SPECULAR"; in operator <<()
1236 os << "GL_INVALID_ENUM"; in operator <<()
1239 return os; in operator <<()
1274 std::ostream &operator<<(std::ostream &os, MatrixType value) in operator <<() argument
1279 os << "GL_MODELVIEW"; in operator <<()
1282 os << "GL_PROJECTION"; in operator <<()
1285 os << "GL_TEXTURE"; in operator <<()
1288 os << "GL_INVALID_ENUM"; in operator <<()
1291 return os; in operator <<()
1330 std::ostream &operator<<(std::ostream &os, PointParameter value) in operator <<() argument
1335 os << "GL_POINT_SIZE_MIN"; in operator <<()
1338 os << "GL_POINT_SIZE_MAX"; in operator <<()
1341 os << "GL_POINT_FADE_THRESHOLD_SIZE"; in operator <<()
1344 os << "GL_POINT_DISTANCE_ATTENUATION"; in operator <<()
1347 os << "GL_INVALID_ENUM"; in operator <<()
1350 return os; in operator <<()
1385 std::ostream &operator<<(std::ostream &os, PolygonMode value) in operator <<() argument
1390 os << "GL_POINT_NV"; in operator <<()
1393 os << "GL_LINE_NV"; in operator <<()
1396 os << "GL_FILL_NV"; in operator <<()
1399 os << "GL_INVALID_ENUM"; in operator <<()
1402 return os; in operator <<()
1433 std::ostream &operator<<(std::ostream &os, ProvokingVertexConvention value) in operator <<() argument
1438 os << "GL_FIRST_VERTEX_CONVENTION_ANGLE"; in operator <<()
1441 os << "GL_LAST_VERTEX_CONVENTION_ANGLE"; in operator <<()
1444 os << "GL_INVALID_ENUM"; in operator <<()
1447 return os; in operator <<()
1498 std::ostream &operator<<(std::ostream &os, QueryType value) in operator <<() argument
1503 os << "GL_ANY_SAMPLES_PASSED"; in operator <<()
1506 os << "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"; in operator <<()
1509 os << "GL_COMMANDS_COMPLETED_CHROMIUM"; in operator <<()
1512 os << "GL_PRIMITIVES_GENERATED_EXT"; in operator <<()
1515 os << "GL_TIME_ELAPSED_EXT"; in operator <<()
1518 os << "GL_TIMESTAMP_EXT"; in operator <<()
1521 os << "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"; in operator <<()
1524 os << "GL_INVALID_ENUM"; in operator <<()
1527 return os; in operator <<()
1574 std::ostream &operator<<(std::ostream &os, ShaderType value) in operator <<() argument
1579 os << "GL_VERTEX_SHADER"; in operator <<()
1582 os << "GL_TESS_CONTROL_SHADER_EXT"; in operator <<()
1585 os << "GL_TESS_EVALUATION_SHADER_EXT"; in operator <<()
1588 os << "GL_GEOMETRY_SHADER_EXT"; in operator <<()
1591 os << "GL_FRAGMENT_SHADER"; in operator <<()
1594 os << "GL_COMPUTE_SHADER"; in operator <<()
1597 os << "GL_INVALID_ENUM"; in operator <<()
1600 return os; in operator <<()
1631 std::ostream &operator<<(std::ostream &os, ShadingModel value) in operator <<() argument
1636 os << "GL_FLAT"; in operator <<()
1639 os << "GL_SMOOTH"; in operator <<()
1642 os << "GL_INVALID_ENUM"; in operator <<()
1645 return os; in operator <<()
1696 std::ostream &operator<<(std::ostream &os, ShadingRate value) in operator <<() argument
1701 os << "GL_NONE"; in operator <<()
1704 os << "GL_SHADING_RATE_1X1_PIXELS_QCOM"; in operator <<()
1707 os << "GL_SHADING_RATE_1X2_PIXELS_QCOM"; in operator <<()
1710 os << "GL_SHADING_RATE_2X1_PIXELS_QCOM"; in operator <<()
1713 os << "GL_SHADING_RATE_2X2_PIXELS_QCOM"; in operator <<()
1716 os << "GL_SHADING_RATE_4X2_PIXELS_QCOM"; in operator <<()
1719 os << "GL_SHADING_RATE_4X4_PIXELS_QCOM"; in operator <<()
1722 os << "GL_INVALID_ENUM"; in operator <<()
1725 return os; in operator <<()
1780 std::ostream &operator<<(std::ostream &os, TextureCombine value) in operator <<() argument
1785 os << "GL_ADD"; in operator <<()
1788 os << "GL_ADD_SIGNED"; in operator <<()
1791 os << "GL_DOT3_RGB"; in operator <<()
1794 os << "GL_DOT3_RGBA"; in operator <<()
1797 os << "GL_INTERPOLATE"; in operator <<()
1800 os << "GL_MODULATE"; in operator <<()
1803 os << "GL_REPLACE"; in operator <<()
1806 os << "GL_SUBTRACT"; in operator <<()
1809 os << "GL_INVALID_ENUM"; in operator <<()
1812 return os; in operator <<()
1859 std::ostream &operator<<(std::ostream &os, TextureEnvMode value) in operator <<() argument
1864 os << "GL_ADD"; in operator <<()
1867 os << "GL_BLEND"; in operator <<()
1870 os << "GL_COMBINE"; in operator <<()
1873 os << "GL_DECAL"; in operator <<()
1876 os << "GL_MODULATE"; in operator <<()
1879 os << "GL_REPLACE"; in operator <<()
1882 os << "GL_INVALID_ENUM"; in operator <<()
1885 return os; in operator <<()
1984 std::ostream &operator<<(std::ostream &os, TextureEnvParameter value) in operator <<() argument
1989 os << "GL_TEXTURE_ENV_MODE"; in operator <<()
1992 os << "GL_TEXTURE_ENV_COLOR"; in operator <<()
1995 os << "GL_COMBINE_RGB"; in operator <<()
1998 os << "GL_COMBINE_ALPHA"; in operator <<()
2001 os << "GL_RGB_SCALE"; in operator <<()
2004 os << "GL_ALPHA_SCALE"; in operator <<()
2007 os << "GL_SRC0_RGB"; in operator <<()
2010 os << "GL_SRC1_RGB"; in operator <<()
2013 os << "GL_SRC2_RGB"; in operator <<()
2016 os << "GL_SRC0_ALPHA"; in operator <<()
2019 os << "GL_SRC1_ALPHA"; in operator <<()
2022 os << "GL_SRC2_ALPHA"; in operator <<()
2025 os << "GL_OPERAND0_RGB"; in operator <<()
2028 os << "GL_OPERAND1_RGB"; in operator <<()
2031 os << "GL_OPERAND2_RGB"; in operator <<()
2034 os << "GL_OPERAND0_ALPHA"; in operator <<()
2037 os << "GL_OPERAND1_ALPHA"; in operator <<()
2040 os << "GL_OPERAND2_ALPHA"; in operator <<()
2043 os << "GL_COORD_REPLACE_OES"; in operator <<()
2046 os << "GL_INVALID_ENUM"; in operator <<()
2049 return os; in operator <<()
2080 std::ostream &operator<<(std::ostream &os, TextureEnvTarget value) in operator <<() argument
2085 os << "GL_TEXTURE_ENV"; in operator <<()
2088 os << "GL_POINT_SPRITE_OES"; in operator <<()
2091 os << "GL_INVALID_ENUM"; in operator <<()
2094 return os; in operator <<()
2133 std::ostream &operator<<(std::ostream &os, TextureOp value) in operator <<() argument
2138 os << "GL_ONE_MINUS_SRC_ALPHA"; in operator <<()
2141 os << "GL_ONE_MINUS_SRC_COLOR"; in operator <<()
2144 os << "GL_SRC_ALPHA"; in operator <<()
2147 os << "GL_SRC_COLOR"; in operator <<()
2150 os << "GL_INVALID_ENUM"; in operator <<()
2153 return os; in operator <<()
2192 std::ostream &operator<<(std::ostream &os, TextureSrc value) in operator <<() argument
2197 os << "GL_CONSTANT"; in operator <<()
2200 os << "GL_PREVIOUS"; in operator <<()
2203 os << "GL_PRIMARY_COLOR"; in operator <<()
2206 os << "GL_TEXTURE"; in operator <<()
2209 os << "GL_INVALID_ENUM"; in operator <<()
2212 return os; in operator <<()
2299 std::ostream &operator<<(std::ostream &os, TextureTarget value) in operator <<() argument
2304 os << "GL_TEXTURE_2D"; in operator <<()
2307 os << "GL_TEXTURE_2D_ARRAY"; in operator <<()
2310 os << "GL_TEXTURE_2D_MULTISAMPLE"; in operator <<()
2313 os << "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"; in operator <<()
2316 os << "GL_TEXTURE_3D"; in operator <<()
2319 os << "GL_TEXTURE_EXTERNAL_OES"; in operator <<()
2322 os << "GL_TEXTURE_RECTANGLE_ANGLE"; in operator <<()
2325 os << "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; in operator <<()
2328 os << "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; in operator <<()
2331 os << "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; in operator <<()
2334 os << "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; in operator <<()
2337 os << "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; in operator <<()
2340 os << "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; in operator <<()
2343 os << "GL_TEXTURE_CUBE_MAP_ARRAY"; in operator <<()
2346 os << "GL_TEXTURE_VIDEO_IMAGE_WEBGL"; in operator <<()
2349 os << "GL_TEXTURE_BUFFER"; in operator <<()
2352 os << "GL_INVALID_ENUM"; in operator <<()
2355 return os; in operator <<()
2422 std::ostream &operator<<(std::ostream &os, TextureType value) in operator <<() argument
2427 os << "GL_TEXTURE_2D"; in operator <<()
2430 os << "GL_TEXTURE_2D_ARRAY"; in operator <<()
2433 os << "GL_TEXTURE_2D_MULTISAMPLE"; in operator <<()
2436 os << "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"; in operator <<()
2439 os << "GL_TEXTURE_3D"; in operator <<()
2442 os << "GL_TEXTURE_EXTERNAL_OES"; in operator <<()
2445 os << "GL_TEXTURE_RECTANGLE_ANGLE"; in operator <<()
2448 os << "GL_TEXTURE_CUBE_MAP"; in operator <<()
2451 os << "GL_TEXTURE_CUBE_MAP_ARRAY"; in operator <<()
2454 os << "GL_TEXTURE_VIDEO_IMAGE_WEBGL"; in operator <<()
2457 os << "GL_TEXTURE_BUFFER"; in operator <<()
2460 os << "GL_INVALID_ENUM"; in operator <<()
2463 return os; in operator <<()
2506 std::ostream &operator<<(std::ostream &os, VertexArrayType value) in operator <<() argument
2511 os << "GL_COLOR_ARRAY"; in operator <<()
2514 os << "GL_NORMAL_ARRAY"; in operator <<()
2517 os << "GL_POINT_SIZE_ARRAY_OES"; in operator <<()
2520 os << "GL_TEXTURE_COORD_ARRAY"; in operator <<()
2523 os << "GL_VERTEX_ARRAY"; in operator <<()
2526 os << "GL_INVALID_ENUM"; in operator <<()
2529 return os; in operator <<()
2568 std::ostream &operator<<(std::ostream &os, WrapMode value) in operator <<() argument
2573 os << "GL_CLAMP_TO_EDGE"; in operator <<()
2576 os << "GL_CLAMP_TO_BORDER"; in operator <<()
2579 os << "GL_MIRRORED_REPEAT"; in operator <<()
2582 os << "GL_REPEAT"; in operator <<()
2585 os << "GL_INVALID_ENUM"; in operator <<()
2588 return os; in operator <<()