Lines Matching full:minimum
46 // GL_EXT_geometry_shader increases the minimum value of GL_MAX_COMBINED_UNIFORM_BLOCKS to 36.
47 // GL_EXT_tessellation_shader increases the minimum value to 60.
50 // GL_EXT_geometry_shader increases the minimum value of GL_MAX_UNIFORM_BUFFER_BINDINGS to 48.
51 // GL_EXT_tessellation_shader increases the minimum value to 72.
54 // Transform feedback limits set to the minimum required by the spec.
79 // In ES 3.2 we need to support a minimum of 96 maximum textures.
93 // Implementation upper limits of max number of clip distances (minimum required per spec)
106 // Almost all drivers use 2048 (the minimum value) as GL_MAX_VERTEX_ATTRIB_STRIDE. ANGLE advertizes
110 // Some of the minimums required by GL, used to detect if the backend meets the minimum requirement.
114 // OpenGL ES 3.0+ Minimum Values
115 // Table 6.31 MAX_VERTEX_UNIFORM_BLOCKS minimum value = 12
116 // Table 6.32 MAX_FRAGMENT_UNIFORM_BLOCKS minimum value = 12
118 // Table 6.31 MAX_VERTEX_OUTPUT_COMPONENTS minimum value = 64
121 // OpenGL ES 3.2+ Minimum Values
122 // Table 21.42 TEXTURE_BUFFER_OFFSET_ALIGNMENT minimum value = 256