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Lines Matching full:context

8 // Context_gl.cpp: Implements the GL specific parts of Context.
10 #include "Context.h"
16 void Context::compressedTexImage1D(GLenum target, in compressedTexImage1D()
27 void Context::compressedTexSubImage1D(GLenum target, in compressedTexSubImage1D()
38 void Context::loadTransposeMatrixd(const GLdouble *m) in loadTransposeMatrixd()
43 void Context::loadTransposeMatrixf(const GLfloat *m) in loadTransposeMatrixf()
48 void Context::multTransposeMatrixd(const GLdouble *m) in multTransposeMatrixd()
53 void Context::multTransposeMatrixf(const GLfloat *m) in multTransposeMatrixf()
58 void Context::multiTexCoord1d(GLenum target, GLdouble s) in multiTexCoord1d()
63 void Context::multiTexCoord1dv(GLenum target, const GLdouble *v) in multiTexCoord1dv()
68 void Context::multiTexCoord1f(GLenum target, GLfloat s) in multiTexCoord1f()
73 void Context::multiTexCoord1fv(GLenum target, const GLfloat *v) in multiTexCoord1fv()
78 void Context::multiTexCoord1i(GLenum target, GLint s) in multiTexCoord1i()
83 void Context::multiTexCoord1iv(GLenum target, const GLint *v) in multiTexCoord1iv()
88 void Context::multiTexCoord1s(GLenum target, GLshort s) in multiTexCoord1s()
93 void Context::multiTexCoord1sv(GLenum target, const GLshort *v) in multiTexCoord1sv()
98 void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t) in multiTexCoord2d()
103 void Context::multiTexCoord2dv(GLenum target, const GLdouble *v) in multiTexCoord2dv()
108 void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t) in multiTexCoord2f()
113 void Context::multiTexCoord2fv(GLenum target, const GLfloat *v) in multiTexCoord2fv()
118 void Context::multiTexCoord2i(GLenum target, GLint s, GLint t) in multiTexCoord2i()
123 void Context::multiTexCoord2iv(GLenum target, const GLint *v) in multiTexCoord2iv()
128 void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t) in multiTexCoord2s()
133 void Context::multiTexCoord2sv(GLenum target, const GLshort *v) in multiTexCoord2sv()
138 void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) in multiTexCoord3d()
143 void Context::multiTexCoord3dv(GLenum target, const GLdouble *v) in multiTexCoord3dv()
148 void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) in multiTexCoord3f()
153 void Context::multiTexCoord3fv(GLenum target, const GLfloat *v) in multiTexCoord3fv()
158 void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) in multiTexCoord3i()
163 void Context::multiTexCoord3iv(GLenum target, const GLint *v) in multiTexCoord3iv()
168 void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) in multiTexCoord3s()
173 void Context::multiTexCoord3sv(GLenum target, const GLshort *v) in multiTexCoord3sv()
178 void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) in multiTexCoord4d()
183 void Context::multiTexCoord4dv(GLenum target, const GLdouble *v) in multiTexCoord4dv()
188 void Context::multiTexCoord4fv(GLenum target, const GLfloat *v) in multiTexCoord4fv()
193 void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) in multiTexCoord4i()
198 void Context::multiTexCoord4iv(GLenum target, const GLint *v) in multiTexCoord4iv()
203 void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) in multiTexCoord4s()
208 void Context::multiTexCoord4sv(GLenum target, const GLshort *v) in multiTexCoord4sv()
213 void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) in getVertexAttribdv()
218 void Context::beginConditionalRender(GLuint id, GLenum mode) in beginConditionalRender()
223 void Context::clampColor(GLenum target, GLenum clamp) in clampColor()
228 void Context::endConditionalRender() in endConditionalRender()
233 void Context::framebufferTexture1D(GLenum target, in framebufferTexture1D()
242 void Context::getActiveUniformName(ShaderProgramID program, in getActiveUniformName()
251 void Context::primitiveRestartIndex(GLuint index) in primitiveRestartIndex()
256 void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer) in fogCoordPointer()
261 void Context::fogCoordd(GLdouble coord) in fogCoordd()
266 void Context::fogCoorddv(const GLdouble *coord) in fogCoorddv()
271 void Context::fogCoordf(GLfloat coord) in fogCoordf()
276 void Context::fogCoordfv(const GLfloat *coord) in fogCoordfv()
281 void Context::pointParameteri(GLenum pname, GLint param) in pointParameteri()
286 void Context::pointParameteriv(GLenum pname, const GLint *params) in pointParameteriv()
291 void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) in secondaryColor3b()
296 void Context::secondaryColor3bv(const GLbyte *v) in secondaryColor3bv()
301 void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) in secondaryColor3d()
306 void Context::secondaryColor3dv(const GLdouble *v) in secondaryColor3dv()
311 void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) in secondaryColor3f()
316 void Context::secondaryColor3fv(const GLfloat *v) in secondaryColor3fv()
321 void Context::secondaryColor3i(GLint red, GLint green, GLint blue) in secondaryColor3i()
326 void Context::secondaryColor3iv(const GLint *v) in secondaryColor3iv()
331 void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue) in secondaryColor3s()
336 void Context::secondaryColor3sv(const GLshort *v) in secondaryColor3sv()
341 void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) in secondaryColor3ub()
346 void Context::secondaryColor3ubv(const GLubyte *v) in secondaryColor3ubv()
351 void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue) in secondaryColor3ui()
356 void Context::secondaryColor3uiv(const GLuint *v) in secondaryColor3uiv()
361 void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue) in secondaryColor3us()
366 void Context::secondaryColor3usv(const GLushort *v) in secondaryColor3usv()
371 void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) in secondaryColorPointer()
376 void Context::windowPos2d(GLdouble x, GLdouble y) in windowPos2d()
381 void Context::windowPos2dv(const GLdouble *v) in windowPos2dv()
386 void Context::windowPos2f(GLfloat x, GLfloat y) in windowPos2f()
391 void Context::windowPos2fv(const GLfloat *v) in windowPos2fv()
396 void Context::windowPos2i(GLint x, GLint y) in windowPos2i()
401 void Context::windowPos2iv(const GLint *v) in windowPos2iv()
406 void Context::windowPos2s(GLshort x, GLshort y) in windowPos2s()
411 void Context::windowPos2sv(const GLshort *v) in windowPos2sv()
416 void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z) in windowPos3d()
421 void Context::windowPos3dv(const GLdouble *v) in windowPos3dv()
426 void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z) in windowPos3f()
431 void Context::windowPos3fv(const GLfloat *v) in windowPos3fv()
436 void Context::windowPos3i(GLint x, GLint y, GLint z) in windowPos3i()
441 void Context::windowPos3iv(const GLint *v) in windowPos3iv()
446 void Context::windowPos3s(GLshort x, GLshort y, GLshort z) in windowPos3s()
451 void Context::windowPos3sv(const GLshort *v) in windowPos3sv()
456 void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) in getBufferSubData()
461 void Context::accum(GLenum op, GLfloat value) in accum()
466 void Context::begin(GLenum mode) in begin()
471 void Context::bitmap(GLsizei width, in bitmap()
482 void Context::callList(GLuint list) in callList()
487 void Context::callLists(GLsizei n, GLenum type, const void *lists) in callLists()
492 void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in clearAccum()
497 void Context::clearDepth(GLdouble depth) in clearDepth()
502 void Context::clearIndex(GLfloat c) in clearIndex()
507 void Context::clipPlane(GLenum plane, const GLdouble *equation) in clipPlane()
512 void Context::color3b(GLbyte red, GLbyte green, GLbyte blue) in color3b()
517 void Context::color3bv(const GLbyte *v) in color3bv()
522 void Context::color3d(GLdouble red, GLdouble green, GLdouble blue) in color3d()
527 void Context::color3dv(const GLdouble *v) in color3dv()
532 void Context::color3f(GLfloat red, GLfloat green, GLfloat blue) in color3f()
537 void Context::color3fv(const GLfloat *v) in color3fv()
542 void Context::color3i(GLint red, GLint green, GLint blue) in color3i()
547 void Context::color3iv(const GLint *v) in color3iv()
552 void Context::color3s(GLshort red, GLshort green, GLshort blue) in color3s()
557 void Context::color3sv(const GLshort *v) in color3sv()
562 void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue) in color3ub()
567 void Context::color3ubv(const GLubyte *v) in color3ubv()
572 void Context::color3ui(GLuint red, GLuint green, GLuint blue) in color3ui()
577 void Context::color3uiv(const GLuint *v) in color3uiv()
582 void Context::color3us(GLushort red, GLushort green, GLushort blue) in color3us()
587 void Context::color3usv(const GLushort *v) in color3usv()
592 void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) in color4b()
597 void Context::color4bv(const GLbyte *v) in color4bv()
602 void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) in color4d()
607 void Context::color4dv(const GLdouble *v) in color4dv()
612 void Context::color4fv(const GLfloat *v) in color4fv()
617 void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha) in color4i()
622 void Context::color4iv(const GLint *v) in color4iv()
627 void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) in color4s()
632 void Context::color4sv(const GLshort *v) in color4sv()
637 void Context::color4ubv(const GLubyte *v) in color4ubv()
642 void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) in color4ui()
647 void Context::color4uiv(const GLuint *v) in color4uiv()
652 void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) in color4us()
657 void Context::color4usv(const GLushort *v) in color4usv()
662 void Context::colorMaterial(GLenum face, GLenum mode) in colorMaterial()
667 void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) in copyPixels()
672 void Context::deleteLists(GLuint list, GLsizei range) in deleteLists()
677 void Context::depthRange(GLdouble n, GLdouble f) in depthRange()
682 void Context::drawBuffer(GLenum buf) in drawBuffer()
687 void Context::drawPixels(GLsizei width, in drawPixels()
696 void Context::edgeFlag(GLboolean flag) in edgeFlag()
701 void Context::edgeFlagv(const GLboolean *flag) in edgeFlagv()
706 void Context::end() in end()
711 void Context::endList() in endList()
716 void Context::evalCoord1d(GLdouble u) in evalCoord1d()
721 void Context::evalCoord1dv(const GLdouble *u) in evalCoord1dv()
726 void Context::evalCoord1f(GLfloat u) in evalCoord1f()
731 void Context::evalCoord1fv(const GLfloat *u) in evalCoord1fv()
736 void Context::evalCoord2d(GLdouble u, GLdouble v) in evalCoord2d()
741 void Context::evalCoord2dv(const GLdouble *u) in evalCoord2dv()
746 void Context::evalCoord2f(GLfloat u, GLfloat v) in evalCoord2f()
751 void Context::evalCoord2fv(const GLfloat *u) in evalCoord2fv()
756 void Context::evalMesh1(GLenum mode, GLint i1, GLint i2) in evalMesh1()
761 void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) in evalMesh2()
766 void Context::evalPoint1(GLint i) in evalPoint1()
771 void Context::evalPoint2(GLint i, GLint j) in evalPoint2()
776 void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) in feedbackBuffer()
781 void Context::fogi(GLenum pname, GLint param) in fogi()
786 void Context::fogiv(GLenum pname, const GLint *params) in fogiv()
791 void Context::frustum(GLdouble left, in frustum()
801 GLuint Context::genLists(GLsizei range) in genLists()
807 void Context::getClipPlane(GLenum plane, GLdouble *equation) in getClipPlane()
812 void Context::getDoublev(GLenum pname, GLdouble *data) in getDoublev()
817 void Context::getLightiv(GLenum light, GLenum pname, GLint *params) in getLightiv()
822 void Context::getMapdv(GLenum target, GLenum query, GLdouble *v) in getMapdv()
827 void Context::getMapfv(GLenum target, GLenum query, GLfloat *v) in getMapfv()
832 void Context::getMapiv(GLenum target, GLenum query, GLint *v) in getMapiv()
837 void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params) in getMaterialiv()
842 void Context::getPixelMapfv(GLenum map, GLfloat *values) in getPixelMapfv()
847 void Context::getPixelMapuiv(GLenum map, GLuint *values) in getPixelMapuiv()
852 void Context::getPixelMapusv(GLenum map, GLushort *values) in getPixelMapusv()
857 void Context::getPolygonStipple(GLubyte *mask) in getPolygonStipple()
862 void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params) in getTexGendv()
867 void Context::indexMask(GLuint mask) in indexMask()
872 void Context::indexd(GLdouble c) in indexd()
877 void Context::indexdv(const GLdouble *c) in indexdv()
882 void Context::indexf(GLfloat c) in indexf()
887 void Context::indexfv(const GLfloat *c) in indexfv()
892 void Context::indexi(GLint c) in indexi()
897 void Context::indexiv(const GLint *c) in indexiv()
902 void Context::indexs(GLshort c) in indexs()
907 void Context::indexsv(const GLshort *c) in indexsv()
912 void Context::initNames() in initNames()
917 GLboolean Context::isList(GLuint list) const in isList()
923 void Context::lightModeli(GLenum pname, GLint param) in lightModeli()
928 void Context::lightModeliv(GLenum pname, const GLint *params) in lightModeliv()
933 void Context::lighti(GLenum light, GLenum pname, GLint param) in lighti()
938 void Context::lightiv(GLenum light, GLenum pname, const GLint *params) in lightiv()
943 void Context::lineStipple(GLint factor, GLushort pattern) in lineStipple()
948 void Context::listBase(GLuint base) in listBase()
953 void Context::loadMatrixd(const GLdouble *m) in loadMatrixd()
958 void Context::loadName(GLuint name) in loadName()
963 void Context::map1d(GLenum target, in map1d()
973 void Context::map1f(GLenum target, in map1f()
983 void Context::map2d(GLenum target, in map2d()
997 void Context::map2f(GLenum target, in map2f()
1011 void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2) in mapGrid1d()
1016 void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2) in mapGrid1f()
1021 void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) in mapGrid2d()
1026 void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) in mapGrid2f()
1031 void Context::materiali(GLenum face, GLenum pname, GLint param) in materiali()
1036 void Context::materialiv(GLenum face, GLenum pname, const GLint *params) in materialiv()
1041 void Context::multMatrixd(const GLdouble *m) in multMatrixd()
1046 void Context::newList(GLuint list, GLenum mode) in newList()
1051 void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz) in normal3b()
1056 void Context::normal3bv(const GLbyte *v) in normal3bv()
1061 void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz) in normal3d()
1066 void Context::normal3dv(const GLdouble *v) in normal3dv()
1071 void Context::normal3fv(const GLfloat *v) in normal3fv()
1076 void Context::normal3i(GLint nx, GLint ny, GLint nz) in normal3i()
1081 void Context::normal3iv(const GLint *v) in normal3iv()
1086 void Context::normal3s(GLshort nx, GLshort ny, GLshort nz) in normal3s()
1091 void Context::normal3sv(const GLshort *v) in normal3sv()
1096 void Context::ortho(GLdouble left, in ortho()
1106 void Context::passThrough(GLfloat token) in passThrough()
1111 void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) in pixelMapfv()
1116 void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) in pixelMapuiv()
1121 void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) in pixelMapusv()
1126 void Context::pixelStoref(GLenum pname, GLfloat param) in pixelStoref()
1131 void Context::pixelTransferf(GLenum pname, GLfloat param) in pixelTransferf()
1136 void Context::pixelTransferi(GLenum pname, GLint param) in pixelTransferi()
1141 void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor) in pixelZoom()
1146 void Context::polygonStipple(const GLubyte *mask) in polygonStipple()
1151 void Context::popAttrib() in popAttrib()
1156 void Context::popName() in popName()
1161 void Context::pushAttrib(GLbitfield mask) in pushAttrib()
1166 void Context::pushName(GLuint name) in pushName()
1171 void Context::rasterPos2d(GLdouble x, GLdouble y) in rasterPos2d()
1176 void Context::rasterPos2dv(const GLdouble *v) in rasterPos2dv()
1181 void Context::rasterPos2f(GLfloat x, GLfloat y) in rasterPos2f()
1186 void Context::rasterPos2fv(const GLfloat *v) in rasterPos2fv()
1191 void Context::rasterPos2i(GLint x, GLint y) in rasterPos2i()
1196 void Context::rasterPos2iv(const GLint *v) in rasterPos2iv()
1201 void Context::rasterPos2s(GLshort x, GLshort y) in rasterPos2s()
1206 void Context::rasterPos2sv(const GLshort *v) in rasterPos2sv()
1211 void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z) in rasterPos3d()
1216 void Context::rasterPos3dv(const GLdouble *v) in rasterPos3dv()
1221 void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z) in rasterPos3f()
1226 void Context::rasterPos3fv(const GLfloat *v) in rasterPos3fv()
1231 void Context::rasterPos3i(GLint x, GLint y, GLint z) in rasterPos3i()
1236 void Context::rasterPos3iv(const GLint *v) in rasterPos3iv()
1241 void Context::rasterPos3s(GLshort x, GLshort y, GLshort z) in rasterPos3s()
1246 void Context::rasterPos3sv(const GLshort *v) in rasterPos3sv()
1251 void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) in rasterPos4d()
1256 void Context::rasterPos4dv(const GLdouble *v) in rasterPos4dv()
1261 void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) in rasterPos4f()
1266 void Context::rasterPos4fv(const GLfloat *v) in rasterPos4fv()
1271 void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w) in rasterPos4i()
1276 void Context::rasterPos4iv(const GLint *v) in rasterPos4iv()
1281 void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) in rasterPos4s()
1286 void Context::rasterPos4sv(const GLshort *v) in rasterPos4sv()
1291 void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) in rectd()
1296 void Context::rectdv(const GLdouble *v1, const GLdouble *v2) in rectdv()
1301 void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) in rectf()
1306 void Context::rectfv(const GLfloat *v1, const GLfloat *v2) in rectfv()
1311 void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2) in recti()
1316 void Context::rectiv(const GLint *v1, const GLint *v2) in rectiv()
1321 void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) in rects()
1326 void Context::rectsv(const GLshort *v1, const GLshort *v2) in rectsv()
1331 GLint Context::renderMode(GLenum mode) in renderMode()
1337 void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) in rotated()
1342 void Context::scaled(GLdouble x, GLdouble y, GLdouble z) in scaled()
1347 void Context::selectBuffer(GLsizei size, GLuint *buffer) in selectBuffer()
1352 void Context::texCoord1d(GLdouble s) in texCoord1d()
1357 void Context::texCoord1dv(const GLdouble *v) in texCoord1dv()
1362 void Context::texCoord1f(GLfloat s) in texCoord1f()
1367 void Context::texCoord1fv(const GLfloat *v) in texCoord1fv()
1372 void Context::texCoord1i(GLint s) in texCoord1i()
1377 void Context::texCoord1iv(const GLint *v) in texCoord1iv()
1382 void Context::texCoord1s(GLshort s) in texCoord1s()
1387 void Context::texCoord1sv(const GLshort *v) in texCoord1sv()
1392 void Context::texCoord2d(GLdouble s, GLdouble t) in texCoord2d()
1397 void Context::texCoord2dv(const GLdouble *v) in texCoord2dv()
1402 void Context::texCoord2f(GLfloat s, GLfloat t) in texCoord2f()
1407 void Context::texCoord2fv(const GLfloat *v) in texCoord2fv()
1412 void Context::texCoord2i(GLint s, GLint t) in texCoord2i()
1417 void Context::texCoord2iv(const GLint *v) in texCoord2iv()
1422 void Context::texCoord2s(GLshort s, GLshort t) in texCoord2s()
1427 void Context::texCoord2sv(const GLshort *v) in texCoord2sv()
1432 void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r) in texCoord3d()
1437 void Context::texCoord3dv(const GLdouble *v) in texCoord3dv()
1442 void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r) in texCoord3f()
1447 void Context::texCoord3fv(const GLfloat *v) in texCoord3fv()
1452 void Context::texCoord3i(GLint s, GLint t, GLint r) in texCoord3i()
1457 void Context::texCoord3iv(const GLint *v) in texCoord3iv()
1462 void Context::texCoord3s(GLshort s, GLshort t, GLshort r) in texCoord3s()
1467 void Context::texCoord3sv(const GLshort *v) in texCoord3sv()
1472 void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) in texCoord4d()
1477 void Context::texCoord4dv(const GLdouble *v) in texCoord4dv()
1482 void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) in texCoord4f()
1487 void Context::texCoord4fv(const GLfloat *v) in texCoord4fv()
1492 void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q) in texCoord4i()
1497 void Context::texCoord4iv(const GLint *v) in texCoord4iv()
1502 void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) in texCoord4s()
1507 void Context::texCoord4sv(const GLshort *v) in texCoord4sv()
1512 void Context::texGend(GLenum coord, GLenum pname, GLdouble param) in texGend()
1517 void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params) in texGendv()
1522 void Context::texImage1D(GLenum target, in texImage1D()
1534 void Context::translated(GLdouble x, GLdouble y, GLdouble z) in translated()
1539 void Context::vertex2d(GLdouble x, GLdouble y) in vertex2d()
1544 void Context::vertex2dv(const GLdouble *v) in vertex2dv()
1549 void Context::vertex2f(GLfloat x, GLfloat y) in vertex2f()
1554 void Context::vertex2fv(const GLfloat *v) in vertex2fv()
1559 void Context::vertex2i(GLint x, GLint y) in vertex2i()
1564 void Context::vertex2iv(const GLint *v) in vertex2iv()
1569 void Context::vertex2s(GLshort x, GLshort y) in vertex2s()
1574 void Context::vertex2sv(const GLshort *v) in vertex2sv()
1579 void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z) in vertex3d()
1584 void Context::vertex3dv(const GLdouble *v) in vertex3dv()
1589 void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z) in vertex3f()
1594 void Context::vertex3fv(const GLfloat *v) in vertex3fv()
1599 void Context::vertex3i(GLint x, GLint y, GLint z) in vertex3i()
1604 void Context::vertex3iv(const GLint *v) in vertex3iv()
1609 void Context::vertex3s(GLshort x, GLshort y, GLshort z) in vertex3s()
1614 void Context::vertex3sv(const GLshort *v) in vertex3sv()
1619 void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) in vertex4d()
1624 void Context::vertex4dv(const GLdouble *v) in vertex4dv()
1629 void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) in vertex4f()
1634 void Context::vertex4fv(const GLfloat *v) in vertex4fv()
1639 void Context::vertex4i(GLint x, GLint y, GLint z, GLint w) in vertex4i()
1644 void Context::vertex4iv(const GLint *v) in vertex4iv()
1649 void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w) in vertex4s()
1654 void Context::vertex4sv(const GLshort *v) in vertex4sv()
1659 GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) in areTexturesResident()
1665 void Context::arrayElement(GLint i) in arrayElement()
1670 void Context::copyTexImage1D(GLenum target, in copyTexImage1D()
1681 void Context::copyTexSubImage1D(GLenum target, in copyTexSubImage1D()
1691 void Context::edgeFlagPointer(GLsizei stride, const void *pointer) in edgeFlagPointer()
1696 void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer) in indexPointer()
1701 void Context::indexub(GLubyte c) in indexub()
1706 void Context::indexubv(const GLubyte *c) in indexubv()
1711 void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer) in interleavedArrays()
1716 void Context::popClientAttrib() in popClientAttrib()
1721 void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) in prioritizeTextures()
1726 void Context::pushClientAttrib(GLbitfield mask) in pushClientAttrib()
1731 void Context::texSubImage1D(GLenum target, in texSubImage1D()
1742 void Context::texImage2DMultisample(GLenum target, in texImage2DMultisample()
1752 void Context::texImage3DMultisample(GLenum target, in texImage3DMultisample()
1763 void Context::colorP3ui(GLenum type, GLuint color) in colorP3ui()
1768 void Context::colorP3uiv(GLenum type, const GLuint *color) in colorP3uiv()
1773 void Context::colorP4ui(GLenum type, GLuint color) in colorP4ui()
1778 void Context::colorP4uiv(GLenum type, const GLuint *color) in colorP4uiv()
1783 void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) in multiTexCoordP1ui()
1788 void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) in multiTexCoordP1uiv()
1793 void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) in multiTexCoordP2ui()
1798 void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) in multiTexCoordP2uiv()
1803 void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) in multiTexCoordP3ui()
1808 void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) in multiTexCoordP3uiv()
1813 void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) in multiTexCoordP4ui()
1818 void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) in multiTexCoordP4uiv()
1823 void Context::normalP3ui(GLenum type, GLuint coords) in normalP3ui()
1828 void Context::normalP3uiv(GLenum type, const GLuint *coords) in normalP3uiv()
1833 void Context::secondaryColorP3ui(GLenum type, GLuint color) in secondaryColorP3ui()
1838 void Context::secondaryColorP3uiv(GLenum type, const GLuint *color) in secondaryColorP3uiv()
1843 void Context::texCoordP1ui(GLenum type, GLuint coords) in texCoordP1ui()
1848 void Context::texCoordP1uiv(GLenum type, const GLuint *coords) in texCoordP1uiv()
1853 void Context::texCoordP2ui(GLenum type, GLuint coords) in texCoordP2ui()
1858 void Context::texCoordP2uiv(GLenum type, const GLuint *coords) in texCoordP2uiv()
1863 void Context::texCoordP3ui(GLenum type, GLuint coords) in texCoordP3ui()
1868 void Context::texCoordP3uiv(GLenum type, const GLuint *coords) in texCoordP3uiv()
1873 void Context::texCoordP4ui(GLenum type, GLuint coords) in texCoordP4ui()
1878 void Context::texCoordP4uiv(GLenum type, const GLuint *coords) in texCoordP4uiv()
1883 void Context::vertexP2ui(GLenum type, GLuint value) in vertexP2ui()
1888 void Context::vertexP2uiv(GLenum type, const GLuint *value) in vertexP2uiv()
1893 void Context::vertexP3ui(GLenum type, GLuint value) in vertexP3ui()
1898 void Context::vertexP3uiv(GLenum type, const GLuint *value) in vertexP3uiv()
1903 void Context::vertexP4ui(GLenum type, GLuint value) in vertexP4ui()
1908 void Context::vertexP4uiv(GLenum type, const GLuint *value) in vertexP4uiv()
1913 void Context::beginQueryIndexed(GLenum target, GLuint index, QueryID id) in beginQueryIndexed()
1918 void Context::drawTransformFeedback(GLenum mode, TransformFeedbackID id) in drawTransformFeedback()
1923 void Context::drawTransformFeedbackStream(GLenum mode, TransformFeedbackID id, GLuint stream) in drawTransformFeedbackStream()
1928 void Context::endQueryIndexed(GLenum target, GLuint index) in endQueryIndexed()
1933 void Context::getActiveSubroutineName(ShaderProgramID program, in getActiveSubroutineName()
1943 void Context::getActiveSubroutineUniformName(ShaderProgramID program, in getActiveSubroutineUniformName()
1953 void Context::getActiveSubroutineUniformiv(ShaderProgramID program, in getActiveSubroutineUniformiv()
1962 void Context::getProgramStageiv(ShaderProgramID program, in getProgramStageiv()
1970 void Context::getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) in getQueryIndexediv()
1975 GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name) in getSubroutineIndex()
1981 GLint Context::getSubroutineUniformLocation(ShaderProgramID program, in getSubroutineUniformLocation()
1989 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) in getUniformSubroutineuiv()
1994 void Context::getUniformdv(ShaderProgramID program, UniformLocation location, GLdouble *params) in getUniformdv()
1999 void Context::patchParameterfv(GLenum pname, const GLfloat *values) in patchParameterfv()
2004 void Context::uniform1d(UniformLocation location, GLdouble x) in uniform1d()
2009 void Context::uniform1dv(UniformLocation location, GLsizei count, const GLdouble *value) in uniform1dv()
2014 void Context::uniform2d(UniformLocation location, GLdouble x, GLdouble y) in uniform2d()
2019 void Context::uniform2dv(UniformLocation location, GLsizei count, const GLdouble *value) in uniform2dv()
2024 void Context::uniform3d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z) in uniform3d()
2029 void Context::uniform3dv(UniformLocation location, GLsizei count, const GLdouble *value) in uniform3dv()
2034 void Context::uniform4d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) in uniform4d()
2039 void Context::uniform4dv(UniformLocation location, GLsizei count, const GLdouble *value) in uniform4dv()
2044 void Context::uniformMatrix2dv(UniformLocation location, in uniformMatrix2dv()
2052 void Context::uniformMatrix2x3dv(UniformLocation location, in uniformMatrix2x3dv()
2060 void Context::uniformMatrix2x4dv(UniformLocation location, in uniformMatrix2x4dv()
2068 void Context::uniformMatrix3dv(UniformLocation location, in uniformMatrix3dv()
2076 void Context::uniformMatrix3x2dv(UniformLocation location, in uniformMatrix3x2dv()
2084 void Context::uniformMatrix3x4dv(UniformLocation location, in uniformMatrix3x4dv()
2092 void Context::uniformMatrix4dv(UniformLocation location, in uniformMatrix4dv()
2100 void Context::uniformMatrix4x2dv(UniformLocation location, in uniformMatrix4x2dv()
2108 void Context::uniformMatrix4x3dv(UniformLocation location, in uniformMatrix4x3dv()
2116 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) in uniformSubroutinesuiv()
2121 void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) in depthRangeArrayv()
2126 void Context::depthRangeIndexed(GLuint index, GLdouble n, GLdouble f) in depthRangeIndexed()
2131 void Context::getDoublei_v(GLenum target, GLuint index, GLdouble *data) in getDoublei_v()
2136 void Context::getFloati_v(GLenum target, GLuint index, GLfloat *data) in getFloati_v()
2141 void Context::getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) in getVertexAttribLdv()
2146 void Context::programUniform1d(ShaderProgramID program, UniformLocation location, GLdouble v0) in programUniform1d()
2151 void Context::programUniform1dv(ShaderProgramID program, in programUniform1dv()
2159 void Context::programUniform2d(ShaderProgramID program, in programUniform2d()
2167 void Context::programUniform2dv(ShaderProgramID program, in programUniform2dv()
2175 void Context::programUniform3d(ShaderProgramID program, in programUniform3d()
2184 void Context::programUniform3dv(ShaderProgramID program, in programUniform3dv()
2192 void Context::programUniform4d(ShaderProgramID program, in programUniform4d()
2202 void Context::programUniform4dv(ShaderProgramID program, in programUniform4dv()
2210 void Context::programUniformMatrix2dv(ShaderProgramID program, in programUniformMatrix2dv()
2219 void Context::programUniformMatrix2x3dv(ShaderProgramID program, in programUniformMatrix2x3dv()
2228 void Context::programUniformMatrix2x4dv(ShaderProgramID program, in programUniformMatrix2x4dv()
2237 void Context::programUniformMatrix3dv(ShaderProgramID program, in programUniformMatrix3dv()
2246 void Context::programUniformMatrix3x2dv(ShaderProgramID program, in programUniformMatrix3x2dv()
2255 void Context::programUniformMatrix3x4dv(ShaderProgramID program, in programUniformMatrix3x4dv()
2264 void Context::programUniformMatrix4dv(ShaderProgramID program, in programUniformMatrix4dv()
2273 void Context::programUniformMatrix4x2dv(ShaderProgramID program, in programUniformMatrix4x2dv()
2282 void Context::programUniformMatrix4x3dv(ShaderProgramID program, in programUniformMatrix4x3dv()
2291 void Context::scissorArrayv(GLuint first, GLsizei count, const GLint *v) in scissorArrayv()
2296 void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) in scissorIndexed()
2301 void Context::scissorIndexedv(GLuint index, const GLint *v) in scissorIndexedv()
2306 void Context::vertexAttribLPointer(GLuint index, in vertexAttribLPointer()
2315 void Context::viewportArrayv(GLuint first, GLsizei count, const GLfloat *v) in viewportArrayv()
2320 void Context::viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) in viewportIndexedf()
2325 void Context::viewportIndexedfv(GLuint index, const GLfloat *v) in viewportIndexedfv()
2330 void Context::drawTransformFeedbackInstanced(GLenum mode, in drawTransformFeedbackInstanced()
2337 void Context::drawTransformFeedbackStreamInstanced(GLenum mode, in drawTransformFeedbackStreamInstanced()
2345 void Context::getActiveAtomicCounterBufferiv(ShaderProgramID program, in getActiveAtomicCounterBufferiv()
2353 void Context::clearBufferData(GLenum target, in clearBufferData()
2362 void Context::clearBufferSubData(GLenum target, in clearBufferSubData()
2373 void Context::getInternalformati64v(GLenum target, in getInternalformati64v()
2382 void Context::invalidateBufferData(BufferID buffer) in invalidateBufferData()
2387 void Context::invalidateBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr length) in invalidateBufferSubData()
2392 void Context::invalidateTexImage(TextureID texture, GLint level) in invalidateTexImage()
2397 void Context::invalidateTexSubImage(TextureID texture, in invalidateTexSubImage()
2409 void Context::shaderStorageBlockBinding(ShaderProgramID program, in shaderStorageBlockBinding()
2416 void Context::textureView(TextureID texture, in textureView()
2428 void Context::vertexAttribLFormat(GLuint attribindex, in vertexAttribLFormat()
2436 void Context::bindBuffersBase(GLenum target, GLuint first, GLsizei count, const BufferID *buffers) in bindBuffersBase()
2441 void Context::bindBuffersRange(GLenum target, in bindBuffersRange()
2451 void Context::bindImageTextures(GLuint first, GLsizei count, const GLuint *textures) in bindImageTextures()
2456 void Context::bindSamplers(GLuint first, GLsizei count, const GLuint *samplers) in bindSamplers()
2461 void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures) in bindTextures()
2466 void Context::bindVertexBuffers(GLuint first, in bindVertexBuffers()
2475 void Context::clearTexImage(TextureID texture, in clearTexImage()
2484 void Context::clearTexSubImage(TextureID texture, in clearTexSubImage()
2499 void Context::bindTextureUnit(GLuint unit, TextureID texture) in bindTextureUnit()
2504 void Context::blitNamedFramebuffer(GLuint readFramebuffer, in blitNamedFramebuffer()
2520 GLenum Context::checkNamedFramebufferStatus(FramebufferID framebuffer, GLenum target) in checkNamedFramebufferStatus()
2526 void Context::clearNamedBufferData(BufferID buffer, in clearNamedBufferData()
2535 void Context::clearNamedBufferSubData(BufferID buffer, in clearNamedBufferSubData()
2546 void Context::clearNamedFramebufferfi(FramebufferID framebuffer, in clearNamedFramebufferfi()
2555 void Context::clearNamedFramebufferfv(FramebufferID framebuffer, in clearNamedFramebufferfv()
2563 void Context::clearNamedFramebufferiv(FramebufferID framebuffer, in clearNamedFramebufferiv()
2571 void Context::clearNamedFramebufferuiv(FramebufferID framebuffer, in clearNamedFramebufferuiv()
2579 void Context::compressedTextureSubImage1D(TextureID texture, in compressedTextureSubImage1D()
2590 void Context::compressedTextureSubImage2D(TextureID texture, in compressedTextureSubImage2D()
2603 void Context::compressedTextureSubImage3D(TextureID texture, in compressedTextureSubImage3D()
2618 void Context::copyNamedBufferSubData(GLuint readBuffer, in copyNamedBufferSubData()
2627 void Context::copyTextureSubImage1D(TextureID texture, in copyTextureSubImage1D()
2637 void Context::copyTextureSubImage2D(TextureID texture, in copyTextureSubImage2D()
2649 void Context::copyTextureSubImage3D(TextureID texture, in copyTextureSubImage3D()
2662 void Context::createBuffers(GLsizei n, BufferID *buffers) in createBuffers()
2667 void Context::createFramebuffers(GLsizei n, GLuint *framebuffers) in createFramebuffers()
2672 void Context::createProgramPipelines(GLsizei n, GLuint *pipelines) in createProgramPipelines()
2677 void Context::createQueries(GLenum target, GLsizei n, GLuint *ids) in createQueries()
2682 void Context::createRenderbuffers(GLsizei n, RenderbufferID *renderbuffers) in createRenderbuffers()
2687 void Context::createSamplers(GLsizei n, GLuint *samplers) in createSamplers()
2692 void Context::createTextures(GLenum target, GLsizei n, GLuint *textures) in createTextures()
2697 void Context::createTransformFeedbacks(GLsizei n, GLuint *ids) in createTransformFeedbacks()
2702 void Context::createVertexArrays(GLsizei n, VertexArrayID *arrays) in createVertexArrays()
2707 void Context::disableVertexArrayAttrib(VertexArrayID vaobj, GLuint index) in disableVertexArrayAttrib()
2712 void Context::enableVertexArrayAttrib(VertexArrayID vaobj, GLuint index) in enableVertexArrayAttrib()
2717 void Context::flushMappedNamedBufferRange(BufferID buffer, GLintptr offset, GLsizeiptr length) in flushMappedNamedBufferRange()
2722 void Context::generateTextureMipmap(TextureID texture) in generateTextureMipmap()
2727 void Context::getCompressedTextureImage(TextureID texture, in getCompressedTextureImage()
2735 void Context::getCompressedTextureSubImage(TextureID texture, in getCompressedTextureSubImage()
2749 void Context::getNamedBufferParameteri64v(BufferID buffer, GLenum pname, GLint64 *params) in getNamedBufferParameteri64v()
2754 void Context::getNamedBufferParameteriv(BufferID buffer, GLenum pname, GLint *params) in getNamedBufferParameteriv()
2759 void Context::getNamedBufferPointerv(BufferID buffer, GLenum pname, void **params) in getNamedBufferPointerv()
2764 void Context::getNamedBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr size, void *data) in getNamedBufferSubData()
2769 void Context::getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer, in getNamedFramebufferAttachmentParameteriv()
2777 void Context::getNamedFramebufferParameteriv(FramebufferID framebuffer, GLenum pname, GLint *param) in getNamedFramebufferParameteriv()
2782 void Context::getNamedRenderbufferParameteriv(RenderbufferID renderbuffer, in getNamedRenderbufferParameteriv()
2789 void Context::getQueryBufferObjecti64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset) in getQueryBufferObjecti64v()
2794 void Context::getQueryBufferObjectiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset) in getQueryBufferObjectiv()
2799 void Context::getQueryBufferObjectui64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset) in getQueryBufferObjectui64v()
2804 void Context::getQueryBufferObjectuiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset) in getQueryBufferObjectuiv()
2809 void Context::getTextureImage(TextureID texture, in getTextureImage()
2819 void Context::getTextureLevelParameterfv(TextureID texture, in getTextureLevelParameterfv()
2827 void Context::getTextureLevelParameteriv(TextureID texture, in getTextureLevelParameteriv()
2835 void Context::getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params) in getTextureParameterIiv()
2840 void Context::getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params) in getTextureParameterIuiv()
2845 void Context::getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params) in getTextureParameterfv()
2850 void Context::getTextureParameteriv(TextureID texture, GLenum pname, GLint *params) in getTextureParameteriv()
2855 void Context::getTextureSubImage(TextureID texture, in getTextureSubImage()
2871 void Context::getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param) in getTransformFeedbacki64_v()
2876 void Context::getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param) in getTransformFeedbacki_v()
2881 void Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param) in getTransformFeedbackiv()
2886 void Context::getVertexArrayIndexed64iv(VertexArrayID vaobj, in getVertexArrayIndexed64iv()
2894 void Context::getVertexArrayIndexediv(VertexArrayID vaobj, GLuint index, GLenum pname, GLint *param) in getVertexArrayIndexediv()
2899 void Context::getVertexArrayiv(VertexArrayID vaobj, GLenum pname, GLint *param) in getVertexArrayiv()
2904 void Context::getnColorTable(GLenum target, in getnColorTable()
2913 void Context::getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels) in getnCompressedTexImage()
2918 void Context::getnConvolutionFilter(GLenum target, in getnConvolutionFilter()
2927 void Context::getnHistogram(GLenum target, in getnHistogram()
2937 void Context::getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) in getnMapdv()
2942 void Context::getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) in getnMapfv()
2947 void Context::getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v) in getnMapiv()
2952 void Context::getnMinmax(GLenum target, in getnMinmax()
2962 void Context::getnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values) in getnPixelMapfv()
2967 void Context::getnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values) in getnPixelMapuiv()
2972 void Context::getnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values) in getnPixelMapusv()
2977 void Context::getnPolygonStipple(GLsizei bufSize, GLubyte *pattern) in getnPolygonStipple()
2982 void Context::getnSeparableFilter(GLenum target, in getnSeparableFilter()
2994 void Context::getnTexImage(GLenum target, in getnTexImage()
3004 void Context::getnUniformdv(ShaderProgramID program, in getnUniformdv()
3012 void Context::invalidateNamedFramebufferData(FramebufferID framebuffer, in invalidateNamedFramebufferData()
3019 void Context::invalidateNamedFramebufferSubData(FramebufferID framebuffer, in invalidateNamedFramebufferSubData()
3030 void *Context::mapNamedBuffer(BufferID buffer, GLenum access) in mapNamedBuffer()
3036 void *Context::mapNamedBufferRange(BufferID buffer, in mapNamedBufferRange()
3045 void Context::namedBufferData(BufferID buffer, GLsizeiptr size, const void *data, GLenum usage) in namedBufferData()
3050 void Context::namedBufferStorage(BufferID buffer, in namedBufferStorage()
3058 void Context::namedBufferSubData(BufferID buffer, in namedBufferSubData()
3066 void Context::namedFramebufferDrawBuffer(FramebufferID framebuffer, GLenum buf) in namedFramebufferDrawBuffer()
3071 void Context::namedFramebufferDrawBuffers(FramebufferID framebuffer, GLsizei n, const GLenum *bufs) in namedFramebufferDrawBuffers()
3076 void Context::namedFramebufferParameteri(FramebufferID framebuffer, GLenum pname, GLint param) in namedFramebufferParameteri()
3081 void Context::namedFramebufferReadBuffer(FramebufferID framebuffer, GLenum src) in namedFramebufferReadBuffer()
3086 void Context::namedFramebufferRenderbuffer(FramebufferID framebuffer, in namedFramebufferRenderbuffer()
3094 void Context::namedFramebufferTexture(FramebufferID framebuffer, in namedFramebufferTexture()
3102 void Context::namedFramebufferTextureLayer(FramebufferID framebuffer, in namedFramebufferTextureLayer()
3111 void Context::namedRenderbufferStorage(RenderbufferID renderbuffer, in namedRenderbufferStorage()
3119 void Context::namedRenderbufferStorageMultisample(RenderbufferID renderbuffer, in namedRenderbufferStorageMultisample()
3128 void Context::textureBarrier() in textureBarrier()
3133 void Context::textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer) in textureBuffer()
3138 void Context::textureBufferRange(TextureID texture, in textureBufferRange()
3147 void Context::textureParameterIiv(TextureID texture, GLenum pname, const GLint *params) in textureParameterIiv()
3152 void Context::textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params) in textureParameterIuiv()
3157 void Context::textureParameterf(TextureID texture, GLenum pname, GLfloat param) in textureParameterf()
3162 void Context::textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param) in textureParameterfv()
3167 void Context::textureParameteri(TextureID texture, GLenum pname, GLint param) in textureParameteri()
3172 void Context::textureParameteriv(TextureID texture, GLenum pname, const GLint *param) in textureParameteriv()
3177 void Context::textureStorage1D(TextureID texture, in textureStorage1D()
3185 void Context::textureStorage2D(TextureID texture, in textureStorage2D()
3194 void Context::textureStorage2DMultisample(TextureID texture, in textureStorage2DMultisample()
3204 void Context::textureStorage3D(TextureID texture, in textureStorage3D()
3214 void Context::textureStorage3DMultisample(TextureID texture, in textureStorage3DMultisample()
3225 void Context::textureSubImage1D(TextureID texture, in textureSubImage1D()
3236 void Context::textureSubImage2D(TextureID texture, in textureSubImage2D()
3249 void Context::textureSubImage3D(TextureID texture, in textureSubImage3D()
3264 void Context::transformFeedbackBufferBase(GLuint xfb, GLuint index, BufferID buffer) in transformFeedbackBufferBase()
3269 void Context::transformFeedbackBufferRange(GLuint xfb, in transformFeedbackBufferRange()
3278 GLboolean Context::unmapNamedBuffer(BufferID buffer) in unmapNamedBuffer()
3284 void Context::vertexArrayAttribBinding(VertexArrayID vaobj, GLuint attribindex, GLuint bindingindex) in vertexArrayAttribBinding()
3289 void Context::vertexArrayAttribFormat(VertexArrayID vaobj, in vertexArrayAttribFormat()
3299 void Context::vertexArrayAttribIFormat(VertexArrayID vaobj, in vertexArrayAttribIFormat()
3308 void Context::vertexArrayAttribLFormat(VertexArrayID vaobj, in vertexArrayAttribLFormat()
3317 void Context::vertexArrayBindingDivisor(VertexArrayID vaobj, GLuint bindingindex, GLuint divisor) in vertexArrayBindingDivisor()
3322 void Context::vertexArrayElementBuffer(VertexArrayID vaobj, BufferID buffer) in vertexArrayElementBuffer()
3327 void Context::vertexArrayVertexBuffer(VertexArrayID vaobj, in vertexArrayVertexBuffer()
3336 void Context::vertexArrayVertexBuffers(VertexArrayID vaobj, in vertexArrayVertexBuffers()
3346 void Context::multiDrawArraysIndirectCount(GLenum mode, in multiDrawArraysIndirectCount()
3355 void Context::multiDrawElementsIndirectCount(GLenum mode, in multiDrawElementsIndirectCount()
3365 void Context::specializeShader(GLuint shader, in specializeShader()