Lines Matching defs:context
153 void Shader::onDestroy(const gl::Context *context) in onDestroy()
167 angle::Result Shader::setLabel(const Context *context, const std::string &label) in setLabel()
226 void Shader::setSource(const Context *context, in setSource()
267 int Shader::getInfoLogLength(const Context *context) in getInfoLogLength()
278 void Shader::getInfoLog(const Context *context, GLsizei bufSize, GLsizei *length, char *infoLog) in getInfoLog()
303 int Shader::getTranslatedSourceLength(const Context *context) in getTranslatedSourceLength()
315 int Shader::getTranslatedSourceWithDebugInfoLength(const Context *context) in getTranslatedSourceWithDebugInfoLength()
355 void Shader::getTranslatedSource(const Context *context, in getTranslatedSource()
363 const std::string &Shader::getTranslatedSource(const Context *context) in getTranslatedSource()
369 const sh::BinaryBlob &Shader::getCompiledBinary(const Context *context) in getCompiledBinary()
380 void Shader::getTranslatedSourceWithDebugInfo(const Context *context, in getTranslatedSourceWithDebugInfo()
390 void Shader::compile(const Context *context) in compile()
492 void Shader::resolveCompile(const Context *context) in resolveCompile()
660 void Shader::release(const Context *context) in release()
685 bool Shader::isCompiled(const Context *context) in isCompiled()
696 int Shader::getShaderVersion(const Context *context) in getShaderVersion()
702 const std::vector<sh::ShaderVariable> &Shader::getInputVaryings(const Context *context) in getInputVaryings()
708 const std::vector<sh::ShaderVariable> &Shader::getOutputVaryings(const Context *context) in getOutputVaryings()
714 const std::vector<sh::ShaderVariable> &Shader::getUniforms(const Context *context) in getUniforms()
720 const std::vector<sh::InterfaceBlock> &Shader::getUniformBlocks(const Context *context) in getUniformBlocks()
726 const std::vector<sh::InterfaceBlock> &Shader::getShaderStorageBlocks(const Context *context) in getShaderStorageBlocks()
732 const std::vector<sh::ShaderVariable> &Shader::getActiveAttributes(const Context *context) in getActiveAttributes()
738 const std::vector<sh::ShaderVariable> &Shader::getAllAttributes(const Context *context) in getAllAttributes()
744 const std::vector<sh::ShaderVariable> &Shader::getActiveOutputVariables(const Context *context) in getActiveOutputVariables()
750 std::string Shader::getTransformFeedbackVaryingMappedName(const Context *context, in getTransformFeedbackVaryingMappedName()
804 const sh::WorkGroupSize &Shader::getWorkGroupSize(const Context *context) in getWorkGroupSize()
810 int Shader::getNumViews(const Context *context) in getNumViews()
816 Optional<PrimitiveMode> Shader::getGeometryShaderInputPrimitiveType(const Context *context) in getGeometryShaderInputPrimitiveType()
822 Optional<PrimitiveMode> Shader::getGeometryShaderOutputPrimitiveType(const Context *context) in getGeometryShaderOutputPrimitiveType()
828 int Shader::getGeometryShaderInvocations(const Context *context) in getGeometryShaderInvocations()
834 Optional<GLint> Shader::getGeometryShaderMaxVertices(const Context *context) in getGeometryShaderMaxVertices()
840 int Shader::getTessControlShaderVertices(const Context *context) in getTessControlShaderVertices()
846 GLenum Shader::getTessGenMode(const Context *context) in getTessGenMode()
852 GLenum Shader::getTessGenSpacing(const Context *context) in getTessGenSpacing()
858 GLenum Shader::getTessGenVertexOrder(const Context *context) in getTessGenVertexOrder()
864 GLenum Shader::getTessGenPointMode(const Context *context) in getTessGenPointMode()
870 angle::Result Shader::serialize(const Context *context, angle::MemoryBuffer *binaryOut) const in serialize() argument
906 angle::Result Shader::loadBinary(const Context *context, const void *binary, GLsizei length) in loadBinary()
911 angle::Result Shader::loadShaderBinary(const Context *context, const void *binary, GLsizei length) in loadShaderBinary()
916 angle::Result Shader::loadBinaryImpl(const Context *context, in loadBinaryImpl()
973 void Shader::setShaderKey(const Context *context, in setShaderKey()