Lines Matching defs:format
695 bool IsYuvFormat(GLenum format) in IsYuvFormat()
713 uint32_t GetPlaneCount(GLenum format) in GetPlaneCount()
733 uint32_t GetYPlaneBpp(GLenum format) in GetYPlaneBpp()
753 uint32_t GetChromaPlaneBpp(GLenum format) in GetChromaPlaneBpp()
776 void GetSubSampleFactor(GLenum format, int *horizontalSubsampleFactor, int *verticalSubsampleFactor) in GetSubSampleFactor()
835 GLenum format, in AddRGBAXFormat()
880 GLenum format, in AddRGBAFormat()
900 GLenum format, in AddLUMAFormat()
937 GLenum format, in AddDepthStencilFormat()
1009 GLenum format, in AddPalettedFormat()
1046 GLenum format, in AddYUVFormat()
1994 void MaybeOverrideLuminance(GLenum &format, GLenum &type, GLenum actualFormat, GLenum actualType) in MaybeOverrideLuminance()
2395 static const VertexFormat format(GL_BYTE, GL_FALSE, 1, false); in GetVertexFormatFromID() local
2400 static const VertexFormat format(GL_BYTE, GL_TRUE, 1, false); in GetVertexFormatFromID() local
2405 static const VertexFormat format(GL_BYTE, GL_FALSE, 2, false); in GetVertexFormatFromID() local
2410 static const VertexFormat format(GL_BYTE, GL_TRUE, 2, false); in GetVertexFormatFromID() local
2415 static const VertexFormat format(GL_BYTE, GL_FALSE, 3, false); in GetVertexFormatFromID() local
2420 static const VertexFormat format(GL_BYTE, GL_TRUE, 3, false); in GetVertexFormatFromID() local
2425 static const VertexFormat format(GL_BYTE, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2430 static const VertexFormat format(GL_BYTE, GL_TRUE, 4, false); in GetVertexFormatFromID() local
2435 static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, false); in GetVertexFormatFromID() local
2440 static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 1, false); in GetVertexFormatFromID() local
2445 static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, false); in GetVertexFormatFromID() local
2450 static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 2, false); in GetVertexFormatFromID() local
2455 static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, false); in GetVertexFormatFromID() local
2460 static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 3, false); in GetVertexFormatFromID() local
2465 static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2470 static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 4, false); in GetVertexFormatFromID() local
2475 static const VertexFormat format(GL_SHORT, GL_FALSE, 1, false); in GetVertexFormatFromID() local
2480 static const VertexFormat format(GL_SHORT, GL_TRUE, 1, false); in GetVertexFormatFromID() local
2485 static const VertexFormat format(GL_SHORT, GL_FALSE, 2, false); in GetVertexFormatFromID() local
2490 static const VertexFormat format(GL_SHORT, GL_TRUE, 2, false); in GetVertexFormatFromID() local
2495 static const VertexFormat format(GL_SHORT, GL_FALSE, 3, false); in GetVertexFormatFromID() local
2500 static const VertexFormat format(GL_SHORT, GL_TRUE, 3, false); in GetVertexFormatFromID() local
2505 static const VertexFormat format(GL_SHORT, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2510 static const VertexFormat format(GL_SHORT, GL_TRUE, 4, false); in GetVertexFormatFromID() local
2515 static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, false); in GetVertexFormatFromID() local
2520 static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 1, false); in GetVertexFormatFromID() local
2525 static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, false); in GetVertexFormatFromID() local
2530 static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 2, false); in GetVertexFormatFromID() local
2535 static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, false); in GetVertexFormatFromID() local
2540 static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 3, false); in GetVertexFormatFromID() local
2545 static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2550 static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 4, false); in GetVertexFormatFromID() local
2555 static const VertexFormat format(GL_INT, GL_FALSE, 1, false); in GetVertexFormatFromID() local
2560 static const VertexFormat format(GL_INT, GL_TRUE, 1, false); in GetVertexFormatFromID() local
2565 static const VertexFormat format(GL_INT, GL_FALSE, 2, false); in GetVertexFormatFromID() local
2570 static const VertexFormat format(GL_INT, GL_TRUE, 2, false); in GetVertexFormatFromID() local
2575 static const VertexFormat format(GL_INT, GL_FALSE, 3, false); in GetVertexFormatFromID() local
2580 static const VertexFormat format(GL_INT, GL_TRUE, 3, false); in GetVertexFormatFromID() local
2585 static const VertexFormat format(GL_INT, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2590 static const VertexFormat format(GL_INT, GL_TRUE, 4, false); in GetVertexFormatFromID() local
2595 static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, false); in GetVertexFormatFromID() local
2600 static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 1, false); in GetVertexFormatFromID() local
2605 static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, false); in GetVertexFormatFromID() local
2610 static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 2, false); in GetVertexFormatFromID() local
2615 static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, false); in GetVertexFormatFromID() local
2620 static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 3, false); in GetVertexFormatFromID() local
2625 static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2630 static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 4, false); in GetVertexFormatFromID() local
2635 static const VertexFormat format(GL_BYTE, GL_FALSE, 1, true); in GetVertexFormatFromID() local
2640 static const VertexFormat format(GL_BYTE, GL_FALSE, 2, true); in GetVertexFormatFromID() local
2645 static const VertexFormat format(GL_BYTE, GL_FALSE, 3, true); in GetVertexFormatFromID() local
2650 static const VertexFormat format(GL_BYTE, GL_FALSE, 4, true); in GetVertexFormatFromID() local
2655 static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, true); in GetVertexFormatFromID() local
2660 static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, true); in GetVertexFormatFromID() local
2665 static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, true); in GetVertexFormatFromID() local
2670 static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, true); in GetVertexFormatFromID() local
2675 static const VertexFormat format(GL_SHORT, GL_FALSE, 1, true); in GetVertexFormatFromID() local
2680 static const VertexFormat format(GL_SHORT, GL_FALSE, 2, true); in GetVertexFormatFromID() local
2685 static const VertexFormat format(GL_SHORT, GL_FALSE, 3, true); in GetVertexFormatFromID() local
2690 static const VertexFormat format(GL_SHORT, GL_FALSE, 4, true); in GetVertexFormatFromID() local
2695 static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, true); in GetVertexFormatFromID() local
2700 static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, true); in GetVertexFormatFromID() local
2705 static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, true); in GetVertexFormatFromID() local
2710 static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, true); in GetVertexFormatFromID() local
2715 static const VertexFormat format(GL_INT, GL_FALSE, 1, true); in GetVertexFormatFromID() local
2720 static const VertexFormat format(GL_INT, GL_FALSE, 2, true); in GetVertexFormatFromID() local
2725 static const VertexFormat format(GL_INT, GL_FALSE, 3, true); in GetVertexFormatFromID() local
2730 static const VertexFormat format(GL_INT, GL_FALSE, 4, true); in GetVertexFormatFromID() local
2735 static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, true); in GetVertexFormatFromID() local
2740 static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, true); in GetVertexFormatFromID() local
2745 static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, true); in GetVertexFormatFromID() local
2750 static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, true); in GetVertexFormatFromID() local
2755 static const VertexFormat format(GL_FIXED, GL_FALSE, 1, false); in GetVertexFormatFromID() local
2760 static const VertexFormat format(GL_FIXED, GL_FALSE, 2, false); in GetVertexFormatFromID() local
2765 static const VertexFormat format(GL_FIXED, GL_FALSE, 3, false); in GetVertexFormatFromID() local
2770 static const VertexFormat format(GL_FIXED, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2775 static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 1, false); in GetVertexFormatFromID() local
2780 static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 2, false); in GetVertexFormatFromID() local
2785 static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 3, false); in GetVertexFormatFromID() local
2790 static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2795 static const VertexFormat format(GL_FLOAT, GL_FALSE, 1, false); in GetVertexFormatFromID() local
2800 static const VertexFormat format(GL_FLOAT, GL_FALSE, 2, false); in GetVertexFormatFromID() local
2805 static const VertexFormat format(GL_FLOAT, GL_FALSE, 3, false); in GetVertexFormatFromID() local
2810 static const VertexFormat format(GL_FLOAT, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2815 static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2820 static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2825 static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_TRUE, 4, false); in GetVertexFormatFromID() local
2830 static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, false); in GetVertexFormatFromID() local
2835 static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, true); in GetVertexFormatFromID() local
2840 static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, true); in GetVertexFormatFromID() local
2845 static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2850 static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2855 static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_TRUE, 4, false); in GetVertexFormatFromID() local
2860 static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_TRUE, 4, false); in GetVertexFormatFromID() local
2865 static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_FALSE, 4, true); in GetVertexFormatFromID() local
2870 static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_FALSE, 4, true); in GetVertexFormatFromID() local
2875 static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2880 static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_FALSE, 4, false); in GetVertexFormatFromID() local
2885 static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_TRUE, 4, false); in GetVertexFormatFromID() local
2890 static const VertexFormat format(GL_UNSIGNED_INT_10_10_10_2_OES, GL_TRUE, 4, false); in GetVertexFormatFromID() local
2895 static const VertexFormat format(GL_INT_10_10_10_2_OES, GL_FALSE, 4, true); in GetVertexFormatFromID() local
2900 static const VertexFormat format(GL_NONE, GL_FALSE, 0, false); in GetVertexFormatFromID() local
3035 angle::FormatID ConvertFormatSignedness(const angle::Format &format) in ConvertFormatSignedness()