Lines Matching refs:mBuiltinInfo
1657 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPosition.enabled == in BuiltinVaryingsD3D()
1658 mBuiltinInfo[gl::ShaderType::Fragment].glPosition.enabled); in BuiltinVaryingsD3D()
1659 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glFragCoord.enabled == in BuiltinVaryingsD3D()
1660 mBuiltinInfo[gl::ShaderType::Fragment].glFragCoord.enabled); in BuiltinVaryingsD3D()
1661 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPointCoord.enabled == in BuiltinVaryingsD3D()
1662 mBuiltinInfo[gl::ShaderType::Fragment].glPointCoord.enabled); in BuiltinVaryingsD3D()
1663 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glPointSize.enabled == in BuiltinVaryingsD3D()
1664 mBuiltinInfo[gl::ShaderType::Fragment].glPointSize.enabled); in BuiltinVaryingsD3D()
1665 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glViewIDOVR.enabled == in BuiltinVaryingsD3D()
1666 mBuiltinInfo[gl::ShaderType::Fragment].glViewIDOVR.enabled); in BuiltinVaryingsD3D()
1684 BuiltinInfo *builtins = &mBuiltinInfo[shaderType]; in updateBuiltins()