Lines Matching refs:ImageIndex
110 const gl::ImageIndex &index, in getImageAndSyncFromStorage()
236 const gl::ImageIndex &index, in setImageImpl()
280 const gl::ImageIndex &index, in subImage()
312 const gl::ImageIndex &index, in setCompressedImageImpl()
344 const gl::ImageIndex &index, in subImageCompressed()
509 gl::ImageIndex srcIndex = getImageIndex(mBaseLevel, layer); in generateMipmapUsingImages()
541 gl::ImageIndex sourceIndex = getImageIndex(mip - 1, layer); in generateMipmapUsingImages()
542 gl::ImageIndex destIndex = getImageIndex(mip, layer); in generateMipmapUsingImages()
644 bool TextureD3D::canCreateRenderTargetForImage(const gl::ImageIndex &index) const in canCreateRenderTargetForImage()
660 const gl::ImageIndex &index, in commitRegion()
676 const gl::ImageIndex &imageIndex, in getAttachmentRenderTarget()
715 const gl::ImageIndex index = iterator.next(); in setBaseLevel()
765 const gl::ImageIndex index = iterator.next(); in releaseTexStorage()
794 const gl::ImageIndex &imageIndex) in initializeContents()
797 gl::ImageIndex index = imageIndex; in initializeContents()
804 index = gl::ImageIndex::Make3D(index.getLevelIndex(), gl::ImageIndex::kEntireLevel); in initializeContents()
951 ImageD3D *TextureD3D_2D::getImage(const gl::ImageIndex &index) const in getImage()
1001 const gl::ImageIndex &index, in setImage()
1054 const gl::ImageIndex &index, in setSubImage()
1086 const gl::ImageIndex &index, in setCompressedImage()
1103 const gl::ImageIndex &index, in setCompressedSubImage()
1117 const gl::ImageIndex &index, in copyImage()
1180 const gl::ImageIndex &index, in copySubImage()
1227 const gl::ImageIndex &index, in copyTexture()
1265 gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(sourceLevel); in copyTexture()
1286 const gl::ImageIndex &index, in copySubTexture()
1313 gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(sourceLevel); in copySubTexture()
1482 const gl::ImageIndex &index, in getRenderTarget()
1543 bool TextureD3D_2D::isImageComplete(const gl::ImageIndex &index) const in isImageComplete()
1664 gl::ImageIndex index = gl::ImageIndex::Make2D(level); in updateStorageLevel()
1693 ANGLE_TRY(mImageArray[0]->copyFromTexStorage(context, gl::ImageIndex::Make2D(0), in redefineImage()
1724 gl::ImageIndex TextureD3D_2D::getImageIndex(GLint mip, GLint /*layer*/) const in getImageIndex()
1727 return gl::ImageIndex::Make2D(mip); in getImageIndex()
1730 bool TextureD3D_2D::isValidIndex(const gl::ImageIndex &index) const in isValidIndex()
1781 ImageD3D *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const in getImage()
1821 const gl::ImageIndex &index, in setImage()
1840 const gl::ImageIndex &index, in setSubImage()
1854 const gl::ImageIndex &index, in setCompressedImage()
1872 const gl::ImageIndex &index, in setCompressedSubImage()
1886 const gl::ImageIndex &index, in copyImage()
1952 const gl::ImageIndex &index, in copySubImage()
1994 const gl::ImageIndex &index, in copyTexture()
2033 gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(sourceLevel); in copyTexture()
2054 const gl::ImageIndex &index, in copySubTexture()
2083 gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(sourceLevel); in copySubTexture()
2213 const gl::ImageIndex &index, in getRenderTarget()
2386 bool TextureD3D_Cube::isImageComplete(const gl::ImageIndex &index) const in isImageComplete()
2403 gl::ImageIndex index = gl::ImageIndex::MakeCubeMapFace(faceTarget, level); in updateStorageFaceLevel()
2453 gl::ImageIndex TextureD3D_Cube::getImageIndex(GLint mip, GLint layer) const in getImageIndex()
2456 return gl::ImageIndex::MakeCubeMapFace(gl::CubeFaceIndexToTextureTarget(layer), mip); in getImageIndex()
2459 bool TextureD3D_Cube::isValidIndex(const gl::ImageIndex &index) const in isValidIndex()
2508 ImageD3D *TextureD3D_3D::getImage(const gl::ImageIndex &index) const in getImage()
2573 const gl::ImageIndex &index, in setImage()
2619 const gl::ImageIndex &index, in setSubImage()
2648 const gl::ImageIndex &index, in setCompressedImage()
2665 const gl::ImageIndex &index, in setCompressedSubImage()
2679 const gl::ImageIndex &index, in copyImage()
2689 const gl::ImageIndex &index, in copySubImage()
2732 const gl::ImageIndex &index, in copyTexture()
2756 gl::ImageIndex destIndex = gl::ImageIndex::Make3D(static_cast<GLint>(index.getLevelIndex())); in copyTexture()
2772 gl::ImageIndex sourceIndex = gl::ImageIndex::Make3D(sourceLevel); in copyTexture()
2792 const gl::ImageIndex &index, in copySubTexture()
2803 gl::ImageIndex destIndex = gl::ImageIndex::Make3D(static_cast<GLint>(index.getLevelIndex())); in copySubTexture()
2821 gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make3D(sourceLevel); in copySubTexture()
2913 const gl::ImageIndex &index, in getRenderTarget()
3075 bool TextureD3D_3D::isImageComplete(const gl::ImageIndex &index) const in isImageComplete()
3088 gl::ImageIndex index = gl::ImageIndex::Make3D(level); in updateStorageLevel()
3135 gl::ImageIndex::kEntireLevel, in imageIterator()
3136 gl::ImageIndex::kEntireLevel); in imageIterator()
3139 gl::ImageIndex TextureD3D_3D::getImageIndex(GLint mip, GLint /*layer*/) const in getImageIndex()
3142 return gl::ImageIndex::Make3D(mip); in getImageIndex()
3145 bool TextureD3D_3D::isValidIndex(const gl::ImageIndex &index) const in isValidIndex()
3194 ImageD3D *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const in getImage()
3252 const gl::ImageIndex &index, in setImage()
3278 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setImage()
3287 const gl::ImageIndex &index, in setSubImage()
3312 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setSubImage()
3321 const gl::ImageIndex &index, in setCompressedImage()
3346 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setCompressedImage()
3354 const gl::ImageIndex &index, in setCompressedSubImage()
3378 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setCompressedSubImage()
3388 const gl::ImageIndex &index, in copyImage()
3398 const gl::ImageIndex &index, in copySubImage()
3441 const gl::ImageIndex &index, in copyTexture()
3466 gl::ImageIndex destIndex = in copyTexture()
3467 gl::ImageIndex::Make2DArrayRange(index.getLevelIndex(), 0, size.depth); in copyTexture()
3471 gl::ImageIndex::Make2DArrayRange(index.getLevelIndex(), 0, size.depth))) in copyTexture()
3486 gl::ImageIndex currentSourceDepthIndex = gl::ImageIndex::Make2DArray(sourceLevel, i); in copyTexture()
3487 gl::ImageIndex currentDestDepthIndex = in copyTexture()
3488 gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in copyTexture()
3513 const gl::ImageIndex &index, in copySubTexture()
3524 gl::ImageIndex destIndex = gl::ImageIndex::Make2DArrayRange( in copySubTexture()
3545 gl::ImageIndex currentSourceIndex = in copySubTexture()
3546 gl::ImageIndex::Make2DArray(sourceLevel, i + sourceBox.z); in copySubTexture()
3547 gl::ImageIndex currentDestIndex = in copySubTexture()
3548 gl::ImageIndex::Make2DArray(index.getLevelIndex(), i + destOffset.z); in copySubTexture()
3663 const gl::ImageIndex &index, in getRenderTarget()
3822 bool TextureD3D_2DArray::isImageComplete(const gl::ImageIndex &index) const in isImageComplete()
3837 gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); in updateStorageLevel()
3935 gl::ImageIndex TextureD3D_2DArray::getImageIndex(GLint mip, GLint layer) const in getImageIndex()
3937 return gl::ImageIndex::Make2DArray(mip, layer); in getImageIndex()
3940 bool TextureD3D_2DArray::isValidIndex(const gl::ImageIndex &index) const in isValidIndex()
3978 ImageD3D *TextureD3DImmutableBase::getImage(const gl::ImageIndex &index) const in getImage()
3984 const gl::ImageIndex &index, in setImage()
3998 const gl::ImageIndex &index, in setSubImage()
4011 const gl::ImageIndex &index, in setCompressedImage()
4023 const gl::ImageIndex &index, in setCompressedSubImage()
4035 const gl::ImageIndex &index, in copyImage()
4045 const gl::ImageIndex &index, in copySubImage()
4120 const gl::ImageIndex &index, in getRenderTarget()
4128 bool TextureD3D_External::isImageComplete(const gl::ImageIndex &index) const in isImageComplete()
4169 gl::ImageIndex TextureD3D_External::getImageIndex(GLint mip, GLint /*layer*/) const in getImageIndex()
4172 return gl::ImageIndex::Make2D(mip); in getImageIndex()
4175 bool TextureD3D_External::isValidIndex(const gl::ImageIndex &index) const in isValidIndex()
4226 const gl::ImageIndex &index, in getRenderTarget()
4243 gl::ImageIndex TextureD3D_2DMultisample::getImageIndex(GLint mip, GLint layer) const in getImageIndex()
4245 return gl::ImageIndex::Make2DMultisample(); in getImageIndex()
4248 bool TextureD3D_2DMultisample::isValidIndex(const gl::ImageIndex &index) const in isValidIndex()
4300 bool TextureD3D_2DMultisample::isImageComplete(const gl::ImageIndex &index) const in isImageComplete()
4346 const gl::ImageIndex &index, in getRenderTarget()
4361 gl::ImageIndex TextureD3D_2DMultisampleArray::getImageIndex(GLint mip, GLint layer) const in getImageIndex()
4363 return gl::ImageIndex::Make2DMultisampleArray(layer); in getImageIndex()
4366 bool TextureD3D_2DMultisampleArray::isValidIndex(const gl::ImageIndex &index) const in isValidIndex()
4420 bool TextureD3D_2DMultisampleArray::isImageComplete(const gl::ImageIndex &index) const in isImageComplete()
4432 const gl::ImageIndex &index, in setImage()
4446 const gl::ImageIndex &index, in setSubImage()
4459 const gl::ImageIndex &index, in setCompressedImage()
4471 const gl::ImageIndex &index, in setCompressedSubImage()
4483 const gl::ImageIndex &index, in copyImage()
4493 const gl::ImageIndex &index, in copySubImage()
4525 bool TextureD3D_Buffer::isImageComplete(const gl::ImageIndex &index) const in isImageComplete()
4567 gl::ImageIndex TextureD3D_Buffer::getImageIndex(GLint mip, GLint layer) const in getImageIndex()
4569 return gl::ImageIndex::MakeBuffer(); in getImageIndex()
4572 bool TextureD3D_Buffer::isValidIndex(const gl::ImageIndex &index) const in isValidIndex()
4592 const gl::ImageIndex &index, in getRenderTarget()
4600 ImageD3D *TextureD3D_Buffer::getImage(const gl::ImageIndex &index) const in getImage()