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Lines Matching refs:Blit11

339 Blit11::BlitConvertFunction *GetCopyDepthStencilFunction(GLenum internalFormat)  in GetCopyDepthStencilFunction()
525 Blit11::Shader::Shader() = default;
527 Blit11::Shader::Shader(Shader &&other) = default;
529 Blit11::Shader::~Shader() = default;
531 Blit11::Shader &Blit11::Shader::operator=(Blit11::Shader &&other) = default;
533 Blit11::Blit11(Renderer11 *renderer) in Blit11() function in rx::Blit11
574 Blit11::~Blit11() {} in ~Blit11()
576 angle::Result Blit11::initResources(const gl::Context *context) in initResources()
693 Blit11::SwizzleShaderType Blit11::GetSwizzleShaderType(GLenum type, in GetSwizzleShaderType()
756 angle::Result Blit11::getShaderSupport(const gl::Context *context, in getShaderSupport()
758 Blit11::ShaderSupport *supportOut) in getShaderSupport()
794 angle::Result Blit11::swizzleTexture(const gl::Context *context, in swizzleTexture()
912 angle::Result Blit11::copyTexture(const gl::Context *context, in copyTexture()
1052 angle::Result Blit11::copyStencil(const gl::Context *context, in copyStencil()
1067 angle::Result Blit11::copyDepth(const gl::Context *context, in copyDepth()
1140 angle::Result Blit11::copyDepthStencil(const gl::Context *context, in copyDepthStencil()
1155 angle::Result Blit11::copyDepthStencilImpl(const gl::Context *context, in copyDepthStencilImpl()
1216 angle::Result Blit11::copyAndConvertImpl(const gl::Context *context, in copyAndConvertImpl()
1280 angle::Result Blit11::copyAndConvert(const gl::Context *context, in copyAndConvert()
1334 angle::Result Blit11::addBlitShaderToMap(const gl::Context *context, in addBlitShaderToMap()
1354 angle::Result Blit11::addSwizzleShaderToMap(const gl::Context *context, in addSwizzleShaderToMap()
1374 void Blit11::clearShaderMap() in clearShaderMap()
1380 Blit11::BlitShaderOperation Blit11::getBlitShaderOperation(GLenum destinationFormat, in getBlitShaderOperation()
1571 angle::Result Blit11::getBlitShader(const gl::Context *context, in getBlitShader()
1612 angle::Result Blit11::getSwizzleShader(const gl::Context *context, in getSwizzleShader()
1704 angle::Result Blit11::resolveDepth(const gl::Context *context, in resolveDepth()
1748 angle::Result Blit11::initResolveDepthOnly(const gl::Context *context, in initResolveDepthOnly()
1794 angle::Result Blit11::initResolveDepthStencil(const gl::Context *context, in initResolveDepthStencil()
1837 angle::Result Blit11::resolveStencil(const gl::Context *context, in resolveStencil()
1936 void Blit11::releaseResolveDepthStencilResources() in releaseResolveDepthStencilResources()