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Lines Matching refs:inputElements

210     gl::AttribArray<D3D11_INPUT_ELEMENT_DESC> inputElements;  in createInputLayout()  local
224 auto *inputElement = &inputElements[inputElementCount]; in createInputLayout()
264 inputElements[elementIndex].InputSlotClass = D3D11_INPUT_PER_INSTANCE_DATA; in createInputLayout()
265 inputElements[elementIndex].InstanceDataStepRate = 1; in createInputLayout()
268 inputElements[elementIndex].InstanceDataStepRate = numIndicesPerInstance; in createInputLayout()
271 inputElements[elementIndex].InputSlot++; in createInputLayout()
274 inputElements[inputElementCount].SemanticName = "SPRITEPOSITION"; in createInputLayout()
275 inputElements[inputElementCount].SemanticIndex = 0; in createInputLayout()
276 inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32B32_FLOAT; in createInputLayout()
277 inputElements[inputElementCount].InputSlot = 0; in createInputLayout()
278 inputElements[inputElementCount].AlignedByteOffset = 0; in createInputLayout()
279 inputElements[inputElementCount].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; in createInputLayout()
280 inputElements[inputElementCount].InstanceDataStepRate = 0; in createInputLayout()
283 inputElements[inputElementCount].SemanticName = "SPRITETEXCOORD"; in createInputLayout()
284 inputElements[inputElementCount].SemanticIndex = 0; in createInputLayout()
285 inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32_FLOAT; in createInputLayout()
286 inputElements[inputElementCount].InputSlot = 0; in createInputLayout()
287 inputElements[inputElementCount].AlignedByteOffset = sizeof(float) * 3; in createInputLayout()
288 inputElements[inputElementCount].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; in createInputLayout()
289 inputElements[inputElementCount].InstanceDataStepRate = 0; in createInputLayout()
298 InputElementArray inputElementArray(inputElements.data(), inputElementCount); in createInputLayout()