Lines Matching defs:glState
224 bool CullsEverything(const gl::State &glState) in CullsEverything()
1287 const gl::State &glState = context->getState(); in syncDepthStencilState() local
1396 const auto &glState = context->getState(); in syncScissorRectangle() local
1429 const auto &glState = context->getState(); in syncViewport() local
2227 const gl::State &glState = context->getState(); in updateState() local
2814 const auto &glState = context->getState(); in applyTexturesForSRVs() local
2881 const auto &glState = context->getState(); in getUAVsForRWImages() local
2993 const auto &glState = context->getState(); in syncProgram() local
3387 const gl::State &glState = context->getState(); in generateSwizzlesForShader() local
3609 const auto &glState = context->getState(); in syncUniformBuffersForShader() local
3770 const gl::State &glState = context->getState(); in getUAVsForShaderStorageBuffers() local
3852 const gl::State &glState = context->getState(); in getUAVsForAtomicCounterBuffers() local
3937 const auto &glState = context->getState(); in syncTransformFeedbackBuffers() local
3971 void StateManager11::syncPrimitiveTopology(const gl::State &glState, in syncPrimitiveTopology()