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Lines Matching refs:mCurDepthStencilState

696     mCurDepthStencilState.depthTest                = false;  in StateManager11()
697 mCurDepthStencilState.depthFunc = GL_LESS; in StateManager11()
698 mCurDepthStencilState.depthMask = true; in StateManager11()
699 mCurDepthStencilState.stencilTest = false; in StateManager11()
700 mCurDepthStencilState.stencilMask = true; in StateManager11()
701 mCurDepthStencilState.stencilFail = GL_KEEP; in StateManager11()
702 mCurDepthStencilState.stencilPassDepthFail = GL_KEEP; in StateManager11()
703 mCurDepthStencilState.stencilPassDepthPass = GL_KEEP; in StateManager11()
704 mCurDepthStencilState.stencilWritemask = static_cast<GLuint>(-1); in StateManager11()
705 mCurDepthStencilState.stencilBackFunc = GL_ALWAYS; in StateManager11()
706 mCurDepthStencilState.stencilBackMask = static_cast<GLuint>(-1); in StateManager11()
707 mCurDepthStencilState.stencilBackFail = GL_KEEP; in StateManager11()
708 mCurDepthStencilState.stencilBackPassDepthFail = GL_KEEP; in StateManager11()
709 mCurDepthStencilState.stencilBackPassDepthPass = GL_KEEP; in StateManager11()
710 mCurDepthStencilState.stencilBackWritemask = static_cast<GLuint>(-1); in StateManager11()
1289 mCurDepthStencilState = glState.getDepthStencilState(); in syncDepthStencilState()
1295 if (mCurDepthStencilState.stencilTest && mCurStencilSize > 0) in syncDepthStencilState()
1299 ASSERT((mCurDepthStencilState.stencilWritemask & maxStencil) == in syncDepthStencilState()
1300 (mCurDepthStencilState.stencilBackWritemask & maxStencil)); in syncDepthStencilState()
1303 ASSERT((mCurDepthStencilState.stencilMask & maxStencil) == in syncDepthStencilState()
1304 (mCurDepthStencilState.stencilBackMask & maxStencil)); in syncDepthStencilState()