• Home
  • Raw
  • Download

Lines Matching refs:Renderer9

102 Renderer9::Renderer9(egl::Display *display) : RendererD3D(display), mStateManager(this)  in Renderer9()  function in rx::Renderer9
159 void Renderer9::setGlobalDebugAnnotator() in setGlobalDebugAnnotator()
164 Renderer9::~Renderer9() in ~Renderer9()
178 void Renderer9::release() in release()
202 egl::Error Renderer9::initialize() in initialize()
378 egl::Error Renderer9::initializeDevice() in initializeDevice()
419 D3DPRESENT_PARAMETERS Renderer9::getDefaultPresentParameters() in getDefaultPresentParameters()
442 egl::ConfigSet Renderer9::generateConfigs() in generateConfigs()
579 void Renderer9::generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const in generateDisplayExtensions()
611 void Renderer9::startScene() in startScene()
625 void Renderer9::endScene() in endScene()
636 angle::Result Renderer9::flush(const gl::Context *context) in flush()
654 angle::Result Renderer9::finish(const gl::Context *context) in finish()
706 bool Renderer9::isValidNativeWindow(EGLNativeWindowType window) const in isValidNativeWindow()
711 NativeWindowD3D *Renderer9::createNativeWindow(EGLNativeWindowType window, in createNativeWindow()
718 SwapChainD3D *Renderer9::createSwapChain(NativeWindowD3D *nativeWindow, in createSwapChain()
730 egl::Error Renderer9::getD3DTextureInfo(const egl::Config *configuration, in getD3DTextureInfo()
815 egl::Error Renderer9::validateShareHandle(const egl::Config *config, in validateShareHandle()
856 ContextImpl *Renderer9::createContext(const gl::State &state, gl::ErrorSet *errorSet) in createContext()
861 void *Renderer9::getD3DDevice() in getD3DDevice()
866 angle::Result Renderer9::allocateEventQuery(const gl::Context *context, IDirect3DQuery9 **outQuery) in allocateEventQuery()
882 void Renderer9::freeEventQuery(IDirect3DQuery9 *query) in freeEventQuery()
894 angle::Result Renderer9::createVertexShader(d3d::Context *context, in createVertexShader()
902 angle::Result Renderer9::createPixelShader(d3d::Context *context, in createPixelShader()
910 HRESULT Renderer9::createVertexBuffer(UINT Length, in createVertexBuffer()
924 VertexBuffer *Renderer9::createVertexBuffer() in createVertexBuffer()
929 HRESULT Renderer9::createIndexBuffer(UINT Length, in createIndexBuffer()
944 IndexBuffer *Renderer9::createIndexBuffer() in createIndexBuffer()
949 StreamProducerImpl *Renderer9::createStreamProducerD3DTexture( in createStreamProducerD3DTexture()
958 bool Renderer9::supportsFastCopyBufferToTexture(GLenum internalFormat) const in supportsFastCopyBufferToTexture()
964 angle::Result Renderer9::fastCopyBufferToTexture(const gl::Context *context, in fastCopyBufferToTexture()
978 angle::Result Renderer9::setSamplerState(const gl::Context *context, in setSamplerState()
1084 angle::Result Renderer9::setTexture(const gl::Context *context, in setTexture()
1128 angle::Result Renderer9::updateState(const gl::Context *context, gl::PrimitiveMode drawMode) in updateState()
1177 void Renderer9::setScissorRectangle(const gl::Rectangle &scissor, bool enabled) in setScissorRectangle()
1182 angle::Result Renderer9::setBlendDepthRasterStates(const gl::Context *context, in setBlendDepthRasterStates()
1211 void Renderer9::setViewport(const gl::Rectangle &viewport, in setViewport()
1221 bool Renderer9::applyPrimitiveType(gl::PrimitiveMode mode, GLsizei count, bool usesPointSize) in applyPrimitiveType()
1262 angle::Result Renderer9::getNullColorRenderTarget(const gl::Context *context, in getNullColorRenderTarget()
1306 angle::Result Renderer9::applyRenderTarget(const gl::Context *context, in applyRenderTarget()
1389 angle::Result Renderer9::applyVertexBuffer(const gl::Context *context, in applyVertexBuffer()
1406 angle::Result Renderer9::applyIndexBuffer(const gl::Context *context, in applyIndexBuffer()
1436 angle::Result Renderer9::drawArraysImpl(const gl::Context *context, in drawArraysImpl()
1477 angle::Result Renderer9::drawElementsImpl(const gl::Context *context, in drawElementsImpl()
1522 angle::Result Renderer9::drawLineLoop(const gl::Context *context, in drawLineLoop()
1690 angle::Result Renderer9::drawIndexedPoints(const gl::Context *context, in drawIndexedPoints()
1726 angle::Result Renderer9::getCountingIB(const gl::Context *context, in getCountingIB()
1787 angle::Result Renderer9::applyShaders(const gl::Context *context, gl::PrimitiveMode drawMode) in applyShaders()
1846 void Renderer9::applyUniforms(ProgramD3D *programD3D) in applyUniforms()
1902 void Renderer9::applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v) in applyUniformnfv()
1919 void Renderer9::applyUniformniv(const D3DUniform *targetUniform, const GLint *v) in applyUniformniv()
1935 void Renderer9::applyUniformnbv(const D3DUniform *targetUniform, const GLint *v) in applyUniformnbv()
1951 void Renderer9::clear(const ClearParameters &clearParams, in clear()
2184 void Renderer9::markAllStateDirty() in markAllStateDirty()
2220 void Renderer9::releaseDeviceResources() in releaseDeviceResources()
2246 bool Renderer9::testDeviceLost() in testDeviceLost()
2252 HRESULT Renderer9::getDeviceStatusCode() in getDeviceStatusCode()
2268 bool Renderer9::testDeviceResettable() in testDeviceResettable()
2287 bool Renderer9::resetDevice() in resetDevice()
2358 bool Renderer9::isRemovedDeviceResettable() const in isRemovedDeviceResettable()
2383 bool Renderer9::resetRemovedDevice() in resetRemovedDevice()
2393 VendorID Renderer9::getVendorId() const in getVendorId()
2398 std::string Renderer9::getRendererDescription() const in getRendererDescription()
2420 DeviceIdentifier Renderer9::getAdapterIdentifier() const in getAdapterIdentifier()
2432 unsigned int Renderer9::getReservedVertexUniformVectors() const in getReservedVertexUniformVectors()
2437 unsigned int Renderer9::getReservedFragmentUniformVectors() const in getReservedFragmentUniformVectors()
2442 bool Renderer9::getShareHandleSupport() const in getShareHandleSupport()
2448 int Renderer9::getMajorShaderModel() const in getMajorShaderModel()
2453 int Renderer9::getMinorShaderModel() const in getMinorShaderModel()
2458 std::string Renderer9::getShaderModelSuffix() const in getShaderModelSuffix()
2463 DWORD Renderer9::getCapsDeclTypes() const in getCapsDeclTypes()
2468 D3DPOOL Renderer9::getBufferPool(DWORD usage) const in getBufferPool()
2485 angle::Result Renderer9::copyImage2D(const gl::Context *context, in copyImage2D()
2502 angle::Result Renderer9::copyImageCube(const gl::Context *context, in copyImageCube()
2521 angle::Result Renderer9::copyImage3D(const gl::Context *context, in copyImage3D()
2534 angle::Result Renderer9::copyImage2DArray(const gl::Context *context, in copyImage2DArray()
2547 angle::Result Renderer9::copyTexture(const gl::Context *context, in copyTexture()
2573 angle::Result Renderer9::copyCompressedTexture(const gl::Context *context, in copyCompressedTexture()
2583 angle::Result Renderer9::createRenderTarget(const gl::Context *context, in createRenderTarget()
2650 angle::Result Renderer9::createRenderTargetCopy(const gl::Context *context, in createRenderTargetCopy()
2671 angle::Result Renderer9::loadExecutable(d3d::Context *context, in loadExecutable()
2705 angle::Result Renderer9::compileToExecutable(d3d::Context *context, in compileToExecutable()
2795 angle::Result Renderer9::ensureHLSLCompilerInitialized(d3d::Context *context) in ensureHLSLCompilerInitialized()
2800 UniformStorageD3D *Renderer9::createUniformStorage(size_t storageSize) in createUniformStorage()
2805 angle::Result Renderer9::boxFilter(Context9 *context9, in boxFilter()
2812 D3DPOOL Renderer9::getTexturePool(DWORD usage) const in getTexturePool()
2829 angle::Result Renderer9::copyToRenderTarget(const gl::Context *context, in copyToRenderTarget()
2866 RendererClass Renderer9::getRendererClass() const in getRendererClass()
2871 ImageD3D *Renderer9::createImage() in createImage()
2876 ExternalImageSiblingImpl *Renderer9::createExternalImageSibling(const gl::Context *context, in createExternalImageSibling()
2885 angle::Result Renderer9::generateMipmap(const gl::Context *context, ImageD3D *dest, ImageD3D *src) in generateMipmap()
2892 angle::Result Renderer9::generateMipmapUsingD3D(const gl::Context *context, in generateMipmapUsingD3D()
2900 angle::Result Renderer9::copyImage(const gl::Context *context, in copyImage()
2915 TextureStorage *Renderer9::createTextureStorage2D(SwapChainD3D *swapChain, const std::string &label) in createTextureStorage2D()
2921 TextureStorage *Renderer9::createTextureStorageEGLImage(EGLImageD3D *eglImage, in createTextureStorageEGLImage()
2929 TextureStorage *Renderer9::createTextureStorageBuffer( in createTextureStorageBuffer()
2938 TextureStorage *Renderer9::createTextureStorageExternal( in createTextureStorageExternal()
2947 TextureStorage *Renderer9::createTextureStorage2D(GLenum internalformat, in createTextureStorage2D()
2959 TextureStorage *Renderer9::createTextureStorageCube(GLenum internalformat, in createTextureStorageCube()
2970 TextureStorage *Renderer9::createTextureStorage3D(GLenum internalformat, in createTextureStorage3D()
2984 TextureStorage *Renderer9::createTextureStorage2DArray(GLenum internalformat, in createTextureStorage2DArray()
2998 TextureStorage *Renderer9::createTextureStorage2DMultisample(GLenum internalformat, in createTextureStorage2DMultisample()
3012 TextureStorage *Renderer9::createTextureStorage2DMultisampleArray(GLenum internalformat, in createTextureStorage2DMultisampleArray()
3027 bool Renderer9::getLUID(LUID *adapterLuid) const in getLUID()
3041 VertexConversionType Renderer9::getVertexConversionType(angle::FormatID vertexFormatID) const in getVertexConversionType()
3046 GLenum Renderer9::getVertexComponentType(angle::FormatID vertexFormatID) const in getVertexComponentType()
3051 angle::Result Renderer9::getVertexSpaceRequired(const gl::Context *context, in getVertexSpaceRequired()
3090 void Renderer9::generateCaps(gl::Caps *outCaps, in generateCaps()
3100 void Renderer9::initializeFeatures(angle::FeaturesD3D *features) const in initializeFeatures()
3109 void Renderer9::initializeFrontendFeatures(angle::FrontendFeatures *features) const {} in initializeFrontendFeatures()
3111 DeviceImpl *Renderer9::createEGLDevice() in createEGLDevice()
3116 Renderer9::CurSamplerState::CurSamplerState() in CurSamplerState()
3120 angle::Result Renderer9::genericDrawElements(const gl::Context *context, in genericDrawElements()
3152 angle::Result Renderer9::genericDrawArrays(const gl::Context *context, in genericDrawArrays()
3183 FramebufferImpl *Renderer9::createDefaultFramebuffer(const gl::FramebufferState &state) in createDefaultFramebuffer()
3188 gl::Version Renderer9::getMaxSupportedESVersion() const in getMaxSupportedESVersion()
3193 gl::Version Renderer9::getMaxConformantESVersion() const in getMaxConformantESVersion()
3198 angle::Result Renderer9::clearRenderTarget(const gl::Context *context, in clearRenderTarget()
3253 bool Renderer9::canSelectViewInVertexShader() const in canSelectViewInVertexShader()
3262 angle::Result Renderer9::applyTextures(const gl::Context *context, gl::ShaderType shaderType) in applyTextures()
3321 angle::Result Renderer9::applyTextures(const gl::Context *context) in applyTextures()
3328 angle::Result Renderer9::getIncompleteTexture(const gl::Context *context, in getIncompleteTexture()
3335 angle::Result Renderer9::ensureVertexDataManagerInitialized(const gl::Context *context) in ensureVertexDataManagerInitialized()
3346 std::string Renderer9::getVendorString() const in getVendorString()
3351 std::string Renderer9::getVersionString(bool includeFullVersion) const in getVersionString()
3375 return new Renderer9(display); in CreateRenderer9()