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Lines Matching defs:stateManager

160     StateManagerGL *stateManager = GetStateManagerGL(context);  in onDestroy()  local
240 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper() local
311 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled() local
330 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage() local
418 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround() local
500 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround() local
590 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage() local
643 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage() local
689 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage() local
867 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage() local
1085 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage() local
1290 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample() local
1354 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageExternalMemory() local
1403 StateManagerGL *stateManager = GetStateManagerGL(context); in generateMipmap() local
1464 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage() local
1518 StateManagerGL *stateManager = GetStateManagerGL(context); in syncState() local
1736 StateManagerGL *stateManager = GetStateManagerGL(context); in setBaseLevel() local
1756 StateManagerGL *stateManager = GetStateManagerGL(context); in setMaxLevel() local
1776 StateManagerGL *stateManager = GetStateManagerGL(context); in setMinFilter() local
1794 StateManagerGL *stateManager = GetStateManagerGL(context); in setMagFilter() local
1816 StateManagerGL *stateManager = GetStateManagerGL(context); in setSwizzle() local
1888 StateManagerGL *stateManager = GetStateManagerGL(context); in recreateTexture() local
2108 StateManagerGL *stateManager = GetStateManagerGL(context); in initializeContents() local
2232 StateManagerGL *stateManager = GetStateManagerGL(context); in getRequiredExternalTextureImageUnits() local