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Lines Matching refs:ProgramExecutable

343 bool IsStencilSamplerBinding(const gl::ProgramExecutable &executable, size_t textureUnit)  in IsStencilSamplerBinding()
410 const gl::ProgramExecutable &executable, in GetImageReadLayout()
1824 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in renderPassUsesStorageResources()
1911 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyMemoryBarrierImpl()
2048 const gl::ProgramExecutable &glExecutable = *mState.getProgramExecutable(); in createGraphicsPipeline()
2382 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsColorAccess()
2446 const gl::ProgramExecutable &glExecutable = *mState.getProgramExecutable(); in handleDirtyComputePipelineDesc()
2474 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyTexturesImpl()
2538 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsVertexBuffers()
2661 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyShaderResourcesImpl()
2769 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyUniformBuffersImpl()
2819 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersEmulation()
2878 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in handleDirtyGraphicsTransformFeedbackBuffersExtension()
4730 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in updateMissingOutputsMask()
5017 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in updateSampleShadingWithRasterizationSamples()
5080 void ContextVk::updateAdvancedBlendEquations(const gl::ProgramExecutable *executable) in updateAdvancedBlendEquations()
5202 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in invalidateProgramExecutableHelper()
5271 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState()
5842 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in onMakeCurrent()
6093 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentDefaultUniforms()
6105 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentTextures()
6125 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentShaderResources()
6168 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateCurrentShaderUniformBuffers()
6194 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in updateShaderResourcesWithSharedCacheKey()
6422 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateGraphicsDescriptorSet()
6435 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in invalidateComputeDescriptorSet()
6927 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in updateActiveTextures()
7035 const gl::ProgramExecutable *executable = glState.getProgramExecutable(); in updateActiveImages()
8225 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in endRenderPassIfComputeReadAfterTransformFeedbackWrite()
8257 const gl::ProgramExecutable *executable = mState.getProgramExecutable(); in endRenderPassIfComputeAccessAfterGraphicsImageAccess()