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Lines Matching refs:mGraphicsDirtyBitHandlers

847       mGraphicsDirtyBitHandlers{},  in ContextVk()
990 mGraphicsDirtyBitHandlers[DIRTY_BIT_MEMORY_BARRIER] =
992 mGraphicsDirtyBitHandlers[DIRTY_BIT_DEFAULT_ATTRIBS] =
994 mGraphicsDirtyBitHandlers[DIRTY_BIT_PIPELINE_DESC] =
996 mGraphicsDirtyBitHandlers[DIRTY_BIT_READ_ONLY_DEPTH_FEEDBACK_LOOP_MODE] =
998 mGraphicsDirtyBitHandlers[DIRTY_BIT_ANY_SAMPLE_PASSED_QUERY_END] =
1000 mGraphicsDirtyBitHandlers[DIRTY_BIT_RENDER_PASS] = &ContextVk::handleDirtyGraphicsRenderPass;
1001 mGraphicsDirtyBitHandlers[DIRTY_BIT_EVENT_LOG] = &ContextVk::handleDirtyGraphicsEventLog;
1002 mGraphicsDirtyBitHandlers[DIRTY_BIT_COLOR_ACCESS] = &ContextVk::handleDirtyGraphicsColorAccess;
1003 mGraphicsDirtyBitHandlers[DIRTY_BIT_DEPTH_STENCIL_ACCESS] =
1005 mGraphicsDirtyBitHandlers[DIRTY_BIT_PIPELINE_BINDING] =
1007 mGraphicsDirtyBitHandlers[DIRTY_BIT_TEXTURES] = &ContextVk::handleDirtyGraphicsTextures;
1008 mGraphicsDirtyBitHandlers[DIRTY_BIT_VERTEX_BUFFERS] =
1010 mGraphicsDirtyBitHandlers[DIRTY_BIT_INDEX_BUFFER] = &ContextVk::handleDirtyGraphicsIndexBuffer;
1011 mGraphicsDirtyBitHandlers[DIRTY_BIT_UNIFORMS] = &ContextVk::handleDirtyGraphicsUniforms;
1012 mGraphicsDirtyBitHandlers[DIRTY_BIT_DRIVER_UNIFORMS] =
1014 mGraphicsDirtyBitHandlers[DIRTY_BIT_SHADER_RESOURCES] =
1016 mGraphicsDirtyBitHandlers[DIRTY_BIT_UNIFORM_BUFFERS] =
1018 mGraphicsDirtyBitHandlers[DIRTY_BIT_FRAMEBUFFER_FETCH_BARRIER] =
1020 mGraphicsDirtyBitHandlers[DIRTY_BIT_BLEND_BARRIER] =
1024 mGraphicsDirtyBitHandlers[DIRTY_BIT_TRANSFORM_FEEDBACK_BUFFERS] =
1026 mGraphicsDirtyBitHandlers[DIRTY_BIT_TRANSFORM_FEEDBACK_RESUME] =
1031 mGraphicsDirtyBitHandlers[DIRTY_BIT_TRANSFORM_FEEDBACK_BUFFERS] =
1035 mGraphicsDirtyBitHandlers[DIRTY_BIT_DESCRIPTOR_SETS] =
1038 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_VIEWPORT] =
1040 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_SCISSOR] =
1042 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_LINE_WIDTH] =
1044 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_DEPTH_BIAS] =
1046 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_BLEND_CONSTANTS] =
1048 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_STENCIL_COMPARE_MASK] =
1050 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_STENCIL_WRITE_MASK] =
1052 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_STENCIL_REFERENCE] =
1054 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_CULL_MODE] =
1056 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_FRONT_FACE] =
1058 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_DEPTH_TEST_ENABLE] =
1060 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_DEPTH_WRITE_ENABLE] =
1062 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_DEPTH_COMPARE_OP] =
1064 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_STENCIL_TEST_ENABLE] =
1066 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_STENCIL_OP] =
1068 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_RASTERIZER_DISCARD_ENABLE] =
1070 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_DEPTH_BIAS_ENABLE] =
1072 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_LOGIC_OP] =
1074 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_PRIMITIVE_RESTART_ENABLE] =
1076 mGraphicsDirtyBitHandlers[DIRTY_BIT_DYNAMIC_FRAGMENT_SHADING_RATE] =
1569 ASSERT(mGraphicsDirtyBitHandlers[*dirtyBitIter]); in setupDraw()
1570 ANGLE_TRY((this->*mGraphicsDirtyBitHandlers[*dirtyBitIter])(&dirtyBitIter, dirtyBitMask)); in setupDraw()