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22 1. **Link Time**: During a call to `glLinkProgram` the Vulkan back-end can know the necessary
44 participant "Vulkan Back-end"
49 "ANGLE Front-end"->"Vulkan Back-end": ShaderVk::compile
50 "Vulkan Back-end"->"ANGLE Translator": sh::Compile
60 "ANGLE Front-end"->"Vulkan Back-end": ProgramVk::link
62 Note right of "Vulkan Back-end": ProgramVk inits uniforms,\nlayouts, and descriptors.
64 "Vulkan Back-end"->"Link-Time SPIR-V Transformer": SpvGetShaderSpirvCode
65 "Link-Time SPIR-V Transformer"- ->"Vulkan Back-end": retrieve SPIR-V and determine decorations
66 "Vulkan Back-end"- ->"ANGLE Front-end": return success
71 "ANGLE Front-end"->"Vulkan Back-end": ContextVk::drawArrays
73 "Vulkan Back-end"->"Link-Time SPIR-V Transformer": SpvTransformSpirvCode
74 "Link-Time SPIR-V Transformer"- ->"Vulkan Back-end": return transformed SPIR-V
76 Note right of "Vulkan Back-end": We init VkShaderModules\nand VkPipeline then\nrecord the draw.
78 "Vulkan Back-end"- ->"ANGLE Front-end": return success