Lines Matching full:context
19 class Context; variable
27 bool ValidateAttachShader(const Context *context,
31 bool ValidateBindAttribLocation(const Context *context,
36 bool ValidateBindBuffer(const Context *context,
40 bool ValidateBindFramebuffer(const Context *context,
44 bool ValidateBindRenderbuffer(const Context *context,
48 bool ValidateBindTexture(const Context *context,
80 bool ValidateBufferData(const Context *context,
86 bool ValidateBufferSubData(const Context *context,
92 bool ValidateCheckFramebufferStatus(const Context *context,
95 bool ValidateClear(const Context *context, angle::EntryPoint entryPoint, GLbitfield mask);
118 bool ValidateCompileShader(const Context *context,
121 bool ValidateCompressedTexImage2D(const Context *context,
131 bool ValidateCompressedTexSubImage2D(const Context *context,
142 bool ValidateCopyTexImage2D(const Context *context,
152 bool ValidateCopyTexSubImage2D(const Context *context,
162 bool ValidateCreateProgram(const Context *context, angle::EntryPoint entryPoint);
163 bool ValidateCreateShader(const Context *context,
170 bool ValidateDeleteBuffers(const Context *context,
174 bool ValidateDeleteFramebuffers(const Context *context,
178 bool ValidateDeleteProgram(const Context *context,
181 bool ValidateDeleteRenderbuffers(const Context *context,
185 bool ValidateDeleteShader(const Context *context,
188 bool ValidateDeleteTextures(const Context *context,
205 bool ValidateDetachShader(const Context *context,
213 bool ValidateDisableVertexAttribArray(const Context *context,
216 bool ValidateDrawArrays(const Context *context,
221 bool ValidateDrawElements(const Context *context,
231 bool ValidateEnableVertexAttribArray(const Context *context,
234 bool ValidateFinish(const Context *context, angle::EntryPoint entryPoint);
235 bool ValidateFlush(const Context *context, angle::EntryPoint entryPoint);
236 bool ValidateFramebufferRenderbuffer(const Context *context,
242 bool ValidateFramebufferTexture2D(const Context *context,
253 bool ValidateGenBuffers(const Context *context,
257 bool ValidateGenFramebuffers(const Context *context,
261 bool ValidateGenRenderbuffers(const Context *context,
265 bool ValidateGenTextures(const Context *context,
269 bool ValidateGenerateMipmap(const Context *context,
272 bool ValidateGetActiveAttrib(const Context *context,
281 bool ValidateGetActiveUniform(const Context *context,
290 bool ValidateGetAttachedShaders(const Context *context,
296 bool ValidateGetAttribLocation(const Context *context,
300 bool ValidateGetBooleanv(const Context *context,
304 bool ValidateGetBufferParameteriv(const Context *context,
309 bool ValidateGetError(const Context *context, angle::EntryPoint entryPoint);
310 bool ValidateGetFloatv(const Context *context,
314 bool ValidateGetFramebufferAttachmentParameteriv(const Context *context,
320 bool ValidateGetIntegerv(const Context *context,
324 bool ValidateGetProgramInfoLog(const Context *context,
330 bool ValidateGetProgramiv(const Context *context,
335 bool ValidateGetRenderbufferParameteriv(const Context *context,
340 bool ValidateGetShaderInfoLog(const Context *context,
346 bool ValidateGetShaderPrecisionFormat(const Context *context,
352 bool ValidateGetShaderSource(const Context *context,
358 bool ValidateGetShaderiv(const Context *context,
363 bool ValidateGetString(const Context *context, angle::EntryPoint entryPoint, GLenum name);
364 bool ValidateGetTexParameterfv(const Context *context,
369 bool ValidateGetTexParameteriv(const Context *context,
374 bool ValidateGetUniformLocation(const Context *context,
378 bool ValidateGetUniformfv(const Context *context,
383 bool ValidateGetUniformiv(const Context *context,
388 bool ValidateGetVertexAttribPointerv(const Context *context,
393 bool ValidateGetVertexAttribfv(const Context *context,
398 bool ValidateGetVertexAttribiv(const Context *context,
408 bool ValidateIsBuffer(const Context *context, angle::EntryPoint entryPoint, BufferID bufferPacked);
413 bool ValidateIsFramebuffer(const Context *context,
416 bool ValidateIsProgram(const Context *context,
419 bool ValidateIsRenderbuffer(const Context *context,
422 bool ValidateIsShader(const Context *context,
425 bool ValidateIsTexture(const Context *context,
432 bool ValidateLinkProgram(const Context *context,
445 bool ValidateReadPixels(const Context *context,
454 bool ValidateReleaseShaderCompiler(const Context *context, angle::EntryPoint entryPoint);
455 bool ValidateRenderbufferStorage(const Context *context,
473 bool ValidateShaderBinary(const Context *context,
480 bool ValidateShaderSource(const Context *context,
521 bool ValidateTexImage2D(const Context *context,
532 bool ValidateTexParameterf(const Context *context,
537 bool ValidateTexParameterfv(const Context *context,
542 bool ValidateTexParameteri(const Context *context,
547 bool ValidateTexParameteriv(const Context *context,
552 bool ValidateTexSubImage2D(const Context *context,
563 bool ValidateUniform1f(const Context *context,
567 bool ValidateUniform1fv(const Context *context,
572 bool ValidateUniform1i(const Context *context,
576 bool ValidateUniform1iv(const Context *context,
581 bool ValidateUniform2f(const Context *context,
586 bool ValidateUniform2fv(const Context *context,
591 bool ValidateUniform2i(const Context *context,
596 bool ValidateUniform2iv(const Context *context,
601 bool ValidateUniform3f(const Context *context,
607 bool ValidateUniform3fv(const Context *context,
612 bool ValidateUniform3i(const Context *context,
618 bool ValidateUniform3iv(const Context *context,
623 bool ValidateUniform4f(const Context *context,
630 bool ValidateUniform4fv(const Context *context,
635 bool ValidateUniform4i(const Context *context,
642 bool ValidateUniform4iv(const Context *context,
647 bool ValidateUniformMatrix2fv(const Context *context,
653 bool ValidateUniformMatrix3fv(const Context *context,
659 bool ValidateUniformMatrix4fv(const Context *context,
665 bool ValidateUseProgram(const Context *context,
668 bool ValidateValidateProgram(const Context *context,
717 bool ValidateVertexAttribPointer(const Context *context,