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Lines Matching full:context

14 bool ValidateAccum(const Context *, angle::EntryPoint entryPoint, GLenum op, GLfloat value)  in ValidateAccum()  argument
19 bool ValidateBegin(const Context *, angle::EntryPoint entryPoint, GLenum mode) in ValidateBegin() argument
24 bool ValidateBitmap(const Context *, in ValidateBitmap() argument
37 bool ValidateCallList(const Context *, angle::EntryPoint entryPoint, GLuint list) in ValidateCallList() argument
42 bool ValidateCallLists(const Context *, in ValidateCallLists() argument
51 bool ValidateClearAccum(const Context *, in ValidateClearAccum() argument
61 bool ValidateClearDepth(const Context *, angle::EntryPoint entryPoint, GLdouble depth) in ValidateClearDepth() argument
66 bool ValidateClearIndex(const Context *, angle::EntryPoint entryPoint, GLfloat c) in ValidateClearIndex() argument
71 bool ValidateClipPlane(const Context *, in ValidateClipPlane() argument
79 bool ValidateColor3b(const Context *, in ValidateColor3b() argument
88 bool ValidateColor3bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v) in ValidateColor3bv() argument
93 bool ValidateColor3d(const Context *, in ValidateColor3d() argument
102 bool ValidateColor3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateColor3dv() argument
107 bool ValidateColor3f(const Context *, in ValidateColor3f() argument
116 bool ValidateColor3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateColor3fv() argument
121 bool ValidateColor3i(const Context *, in ValidateColor3i() argument
130 bool ValidateColor3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateColor3iv() argument
135 bool ValidateColor3s(const Context *, in ValidateColor3s() argument
144 bool ValidateColor3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateColor3sv() argument
149 bool ValidateColor3ub(const Context *, in ValidateColor3ub() argument
158 bool ValidateColor3ubv(const Context *, angle::EntryPoint entryPoint, const GLubyte *v) in ValidateColor3ubv() argument
163 bool ValidateColor3ui(const Context *, in ValidateColor3ui() argument
172 bool ValidateColor3uiv(const Context *, angle::EntryPoint entryPoint, const GLuint *v) in ValidateColor3uiv() argument
177 bool ValidateColor3us(const Context *, in ValidateColor3us() argument
186 bool ValidateColor3usv(const Context *, angle::EntryPoint entryPoint, const GLushort *v) in ValidateColor3usv() argument
191 bool ValidateColor4b(const Context *, in ValidateColor4b() argument
201 bool ValidateColor4bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v) in ValidateColor4bv() argument
206 bool ValidateColor4d(const Context *, in ValidateColor4d() argument
216 bool ValidateColor4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateColor4dv() argument
221 bool ValidateColor4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateColor4fv() argument
226 bool ValidateColor4i(const Context *, in ValidateColor4i() argument
236 bool ValidateColor4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateColor4iv() argument
241 bool ValidateColor4s(const Context *, in ValidateColor4s() argument
251 bool ValidateColor4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateColor4sv() argument
256 bool ValidateColor4ubv(const Context *, angle::EntryPoint entryPoint, const GLubyte *v) in ValidateColor4ubv() argument
261 bool ValidateColor4ui(const Context *, in ValidateColor4ui() argument
271 bool ValidateColor4uiv(const Context *, angle::EntryPoint entryPoint, const GLuint *v) in ValidateColor4uiv() argument
276 bool ValidateColor4us(const Context *, in ValidateColor4us() argument
286 bool ValidateColor4usv(const Context *, angle::EntryPoint entryPoint, const GLushort *v) in ValidateColor4usv() argument
291 bool ValidateColorMaterial(const Context *, angle::EntryPoint entryPoint, GLenum face, GLenum mode) in ValidateColorMaterial() argument
296 bool ValidateCopyPixels(const Context *, in ValidateCopyPixels() argument
307 bool ValidateDeleteLists(const Context *, angle::EntryPoint entryPoint, GLuint list, GLsizei range) in ValidateDeleteLists() argument
312 bool ValidateDepthRange(const Context *, angle::EntryPoint entryPoint, GLdouble n, GLdouble f) in ValidateDepthRange() argument
317 bool ValidateDrawBuffer(const Context *, angle::EntryPoint entryPoint, GLenum buf) in ValidateDrawBuffer() argument
322 bool ValidateDrawPixels(const Context *, in ValidateDrawPixels() argument
333 bool ValidateEdgeFlag(const Context *, angle::EntryPoint entryPoint, GLboolean flag) in ValidateEdgeFlag() argument
338 bool ValidateEdgeFlagv(const Context *, angle::EntryPoint entryPoint, const GLboolean *flag) in ValidateEdgeFlagv() argument
343 bool ValidateEnd(const Context *, angle::EntryPoint entryPoint) in ValidateEnd() argument
348 bool ValidateEndList(const Context *, angle::EntryPoint entryPoint) in ValidateEndList() argument
353 bool ValidateEvalCoord1d(const Context *, angle::EntryPoint entryPoint, GLdouble u) in ValidateEvalCoord1d() argument
358 bool ValidateEvalCoord1dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *u) in ValidateEvalCoord1dv() argument
363 bool ValidateEvalCoord1f(const Context *, angle::EntryPoint entryPoint, GLfloat u) in ValidateEvalCoord1f() argument
368 bool ValidateEvalCoord1fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *u) in ValidateEvalCoord1fv() argument
373 bool ValidateEvalCoord2d(const Context *, angle::EntryPoint entryPoint, GLdouble u, GLdouble v) in ValidateEvalCoord2d() argument
378 bool ValidateEvalCoord2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *u) in ValidateEvalCoord2dv() argument
383 bool ValidateEvalCoord2f(const Context *, angle::EntryPoint entryPoint, GLfloat u, GLfloat v) in ValidateEvalCoord2f() argument
388 bool ValidateEvalCoord2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *u) in ValidateEvalCoord2fv() argument
393 bool ValidateEvalMesh1(const Context *, in ValidateEvalMesh1() argument
402 bool ValidateEvalMesh2(const Context *, in ValidateEvalMesh2() argument
413 bool ValidateEvalPoint1(const Context *, angle::EntryPoint entryPoint, GLint i) in ValidateEvalPoint1() argument
418 bool ValidateEvalPoint2(const Context *, angle::EntryPoint entryPoint, GLint i, GLint j) in ValidateEvalPoint2() argument
423 bool ValidateFeedbackBuffer(const Context *, in ValidateFeedbackBuffer() argument
432 bool ValidateFogi(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLint param) in ValidateFogi() argument
437 bool ValidateFogiv(const Context *, angle::EntryPoint entryPoint, GLenum pname, const GLint *params) in ValidateFogiv() argument
442 bool ValidateFrustum(const Context *, in ValidateFrustum() argument
454 bool ValidateGenLists(const Context *, angle::EntryPoint entryPoint, GLsizei range) in ValidateGenLists() argument
459 bool ValidateGetClipPlane(const Context *, in ValidateGetClipPlane() argument
467 bool ValidateGetDoublev(const Context *, in ValidateGetDoublev() argument
475 bool ValidateGetLightiv(const Context *, in ValidateGetLightiv() argument
484 bool ValidateGetMapdv(const Context *, in ValidateGetMapdv() argument
493 bool ValidateGetMapfv(const Context *, in ValidateGetMapfv() argument
502 bool ValidateGetMapiv(const Context *, in ValidateGetMapiv() argument
511 bool ValidateGetMaterialiv(const Context *, in ValidateGetMaterialiv() argument
520 bool ValidateGetPixelMapfv(const Context *, in ValidateGetPixelMapfv() argument
528 bool ValidateGetPixelMapuiv(const Context *, in ValidateGetPixelMapuiv() argument
536 bool ValidateGetPixelMapusv(const Context *, in ValidateGetPixelMapusv() argument
544 bool ValidateGetPolygonStipple(const Context *, angle::EntryPoint entryPoint, const GLubyte *mask) in ValidateGetPolygonStipple() argument
549 bool ValidateGetTexGendv(const Context *, in ValidateGetTexGendv() argument
558 bool ValidateGetTexGenfv(const Context *, in ValidateGetTexGenfv() argument
567 bool ValidateGetTexGeniv(const Context *, in ValidateGetTexGeniv() argument
576 bool ValidateGetTexImage(const Context *, in ValidateGetTexImage() argument
587 bool ValidateIndexMask(const Context *, angle::EntryPoint entryPoint, GLuint mask) in ValidateIndexMask() argument
592 bool ValidateIndexd(const Context *, angle::EntryPoint entryPoint, GLdouble c) in ValidateIndexd() argument
597 bool ValidateIndexdv(const Context *, angle::EntryPoint entryPoint, const GLdouble *c) in ValidateIndexdv() argument
602 bool ValidateIndexf(const Context *, angle::EntryPoint entryPoint, GLfloat c) in ValidateIndexf() argument
607 bool ValidateIndexfv(const Context *, angle::EntryPoint entryPoint, const GLfloat *c) in ValidateIndexfv() argument
612 bool ValidateIndexi(const Context *, angle::EntryPoint entryPoint, GLint c) in ValidateIndexi() argument
617 bool ValidateIndexiv(const Context *, angle::EntryPoint entryPoint, const GLint *c) in ValidateIndexiv() argument
622 bool ValidateIndexs(const Context *, angle::EntryPoint entryPoint, GLshort c) in ValidateIndexs() argument
627 bool ValidateIndexsv(const Context *, angle::EntryPoint entryPoint, const GLshort *c) in ValidateIndexsv() argument
632 bool ValidateInitNames(const Context *, angle::EntryPoint entryPoint) in ValidateInitNames() argument
637 bool ValidateIsList(const Context *, angle::EntryPoint entryPoint, GLuint list) in ValidateIsList() argument
642 bool ValidateLightModeli(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLint param) in ValidateLightModeli() argument
647 bool ValidateLightModeliv(const Context *, in ValidateLightModeliv() argument
655 bool ValidateLighti(const Context *, in ValidateLighti() argument
664 bool ValidateLightiv(const Context *, in ValidateLightiv() argument
673 bool ValidateLineStipple(const Context *, in ValidateLineStipple() argument
681 bool ValidateListBase(const Context *, angle::EntryPoint entryPoint, GLuint base) in ValidateListBase() argument
686 bool ValidateLoadMatrixd(const Context *, angle::EntryPoint entryPoint, const GLdouble *m) in ValidateLoadMatrixd() argument
691 bool ValidateLoadName(const Context *, angle::EntryPoint entryPoint, GLuint name) in ValidateLoadName() argument
696 bool ValidateMap1d(const Context *, in ValidateMap1d() argument
708 bool ValidateMap1f(const Context *, in ValidateMap1f() argument
720 bool ValidateMap2d(const Context *, in ValidateMap2d() argument
736 bool ValidateMap2f(const Context *, in ValidateMap2f() argument
752 bool ValidateMapGrid1d(const Context *, in ValidateMapGrid1d() argument
761 bool ValidateMapGrid1f(const Context *, in ValidateMapGrid1f() argument
770 bool ValidateMapGrid2d(const Context *, in ValidateMapGrid2d() argument
782 bool ValidateMapGrid2f(const Context *, in ValidateMapGrid2f() argument
794 bool ValidateMateriali(const Context *, in ValidateMateriali() argument
803 bool ValidateMaterialiv(const Context *, in ValidateMaterialiv() argument
812 bool ValidateMultMatrixd(const Context *, angle::EntryPoint entryPoint, const GLdouble *m) in ValidateMultMatrixd() argument
817 bool ValidateNewList(const Context *, angle::EntryPoint entryPoint, GLuint list, GLenum mode) in ValidateNewList() argument
822 bool ValidateNormal3b(const Context *, in ValidateNormal3b() argument
831 bool ValidateNormal3bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v) in ValidateNormal3bv() argument
836 bool ValidateNormal3d(const Context *, in ValidateNormal3d() argument
845 bool ValidateNormal3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateNormal3dv() argument
850 bool ValidateNormal3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateNormal3fv() argument
855 bool ValidateNormal3i(const Context *, angle::EntryPoint entryPoint, GLint nx, GLint ny, GLint nz) in ValidateNormal3i() argument
860 bool ValidateNormal3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateNormal3iv() argument
865 bool ValidateNormal3s(const Context *, in ValidateNormal3s() argument
874 bool ValidateNormal3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateNormal3sv() argument
879 bool ValidateOrtho(const Context *, in ValidateOrtho() argument
891 bool ValidatePassThrough(const Context *, angle::EntryPoint entryPoint, GLfloat token) in ValidatePassThrough() argument
896 bool ValidatePixelMapfv(const Context *, in ValidatePixelMapfv() argument
905 bool ValidatePixelMapuiv(const Context *, in ValidatePixelMapuiv() argument
914 bool ValidatePixelMapusv(const Context *, in ValidatePixelMapusv() argument
923 bool ValidatePixelStoref(const Context *, angle::EntryPoint entryPoint, GLenum pname, GLfloat param) in ValidatePixelStoref() argument
928 bool ValidatePixelTransferf(const Context *, in ValidatePixelTransferf() argument
936 bool ValidatePixelTransferi(const Context *, in ValidatePixelTransferi() argument
944 bool ValidatePixelZoom(const Context *, in ValidatePixelZoom() argument
961 bool ValidatePolygonStipple(const Context *, angle::EntryPoint entryPoint, const GLubyte *mask) in ValidatePolygonStipple() argument
966 bool ValidatePopAttrib(const Context *, angle::EntryPoint entryPoint) in ValidatePopAttrib() argument
971 bool ValidatePopName(const Context *, angle::EntryPoint entryPoint) in ValidatePopName() argument
976 bool ValidatePushAttrib(const Context *, angle::EntryPoint entryPoint, GLbitfield mask) in ValidatePushAttrib() argument
981 bool ValidatePushName(const Context *, angle::EntryPoint entryPoint, GLuint name) in ValidatePushName() argument
986 bool ValidateRasterPos2d(const Context *, angle::EntryPoint entryPoint, GLdouble x, GLdouble y) in ValidateRasterPos2d() argument
991 bool ValidateRasterPos2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateRasterPos2dv() argument
996 bool ValidateRasterPos2f(const Context *, angle::EntryPoint entryPoint, GLfloat x, GLfloat y) in ValidateRasterPos2f() argument
1001 bool ValidateRasterPos2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateRasterPos2fv() argument
1006 bool ValidateRasterPos2i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y) in ValidateRasterPos2i() argument
1011 bool ValidateRasterPos2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateRasterPos2iv() argument
1016 bool ValidateRasterPos2s(const Context *, angle::EntryPoint entryPoint, GLshort x, GLshort y) in ValidateRasterPos2s() argument
1021 bool ValidateRasterPos2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateRasterPos2sv() argument
1026 bool ValidateRasterPos3d(const Context *, in ValidateRasterPos3d() argument
1035 bool ValidateRasterPos3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateRasterPos3dv() argument
1040 bool ValidateRasterPos3f(const Context *, in ValidateRasterPos3f() argument
1049 bool ValidateRasterPos3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateRasterPos3fv() argument
1054 bool ValidateRasterPos3i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y, GLint z) in ValidateRasterPos3i() argument
1059 bool ValidateRasterPos3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateRasterPos3iv() argument
1064 bool ValidateRasterPos3s(const Context *, in ValidateRasterPos3s() argument
1073 bool ValidateRasterPos3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateRasterPos3sv() argument
1078 bool ValidateRasterPos4d(const Context *, in ValidateRasterPos4d() argument
1088 bool ValidateRasterPos4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateRasterPos4dv() argument
1093 bool ValidateRasterPos4f(const Context *, in ValidateRasterPos4f() argument
1103 bool ValidateRasterPos4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateRasterPos4fv() argument
1108 bool ValidateRasterPos4i(const Context *, in ValidateRasterPos4i() argument
1118 bool ValidateRasterPos4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateRasterPos4iv() argument
1123 bool ValidateRasterPos4s(const Context *, in ValidateRasterPos4s() argument
1133 bool ValidateRasterPos4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateRasterPos4sv() argument
1138 bool ValidateRectd(const Context *, in ValidateRectd() argument
1148 bool ValidateRectdv(const Context *, in ValidateRectdv() argument
1156 bool ValidateRectf(const Context *, in ValidateRectf() argument
1166 bool ValidateRectfv(const Context *, in ValidateRectfv() argument
1174 bool ValidateRecti(const Context *, in ValidateRecti() argument
1184 bool ValidateRectiv(const Context *, angle::EntryPoint entryPoint, const GLint *v1, const GLint *v2) in ValidateRectiv() argument
1189 bool ValidateRects(const Context *, in ValidateRects() argument
1199 bool ValidateRectsv(const Context *, in ValidateRectsv() argument
1207 bool ValidateRenderMode(const Context *, angle::EntryPoint entryPoint, GLenum mode) in ValidateRenderMode() argument
1212 bool ValidateRotated(const Context *, in ValidateRotated() argument
1222 bool ValidateScaled(const Context *, in ValidateScaled() argument
1231 bool ValidateSelectBuffer(const Context *, in ValidateSelectBuffer() argument
1239 bool ValidateTexCoord1d(const Context *, angle::EntryPoint entryPoint, GLdouble s) in ValidateTexCoord1d() argument
1244 bool ValidateTexCoord1dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateTexCoord1dv() argument
1249 bool ValidateTexCoord1f(const Context *, angle::EntryPoint entryPoint, GLfloat s) in ValidateTexCoord1f() argument
1254 bool ValidateTexCoord1fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateTexCoord1fv() argument
1259 bool ValidateTexCoord1i(const Context *, angle::EntryPoint entryPoint, GLint s) in ValidateTexCoord1i() argument
1264 bool ValidateTexCoord1iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateTexCoord1iv() argument
1269 bool ValidateTexCoord1s(const Context *, angle::EntryPoint entryPoint, GLshort s) in ValidateTexCoord1s() argument
1274 bool ValidateTexCoord1sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateTexCoord1sv() argument
1279 bool ValidateTexCoord2d(const Context *, angle::EntryPoint entryPoint, GLdouble s, GLdouble t) in ValidateTexCoord2d() argument
1284 bool ValidateTexCoord2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateTexCoord2dv() argument
1289 bool ValidateTexCoord2f(const Context *, angle::EntryPoint entryPoint, GLfloat s, GLfloat t) in ValidateTexCoord2f() argument
1294 bool ValidateTexCoord2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateTexCoord2fv() argument
1299 bool ValidateTexCoord2i(const Context *, angle::EntryPoint entryPoint, GLint s, GLint t) in ValidateTexCoord2i() argument
1304 bool ValidateTexCoord2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateTexCoord2iv() argument
1309 bool ValidateTexCoord2s(const Context *, angle::EntryPoint entryPoint, GLshort s, GLshort t) in ValidateTexCoord2s() argument
1314 bool ValidateTexCoord2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateTexCoord2sv() argument
1319 bool ValidateTexCoord3d(const Context *, in ValidateTexCoord3d() argument
1328 bool ValidateTexCoord3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateTexCoord3dv() argument
1333 bool ValidateTexCoord3f(const Context *, in ValidateTexCoord3f() argument
1342 bool ValidateTexCoord3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateTexCoord3fv() argument
1347 bool ValidateTexCoord3i(const Context *, angle::EntryPoint entryPoint, GLint s, GLint t, GLint r) in ValidateTexCoord3i() argument
1352 bool ValidateTexCoord3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateTexCoord3iv() argument
1357 bool ValidateTexCoord3s(const Context *, in ValidateTexCoord3s() argument
1366 bool ValidateTexCoord3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateTexCoord3sv() argument
1371 bool ValidateTexCoord4d(const Context *, in ValidateTexCoord4d() argument
1381 bool ValidateTexCoord4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateTexCoord4dv() argument
1386 bool ValidateTexCoord4f(const Context *, in ValidateTexCoord4f() argument
1396 bool ValidateTexCoord4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateTexCoord4fv() argument
1401 bool ValidateTexCoord4i(const Context *, in ValidateTexCoord4i() argument
1411 bool ValidateTexCoord4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateTexCoord4iv() argument
1416 bool ValidateTexCoord4s(const Context *, in ValidateTexCoord4s() argument
1426 bool ValidateTexCoord4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateTexCoord4sv() argument
1431 bool ValidateTexGend(const Context *, in ValidateTexGend() argument
1440 bool ValidateTexGendv(const Context *, in ValidateTexGendv() argument
1449 bool ValidateTexGenf(const Context *, in ValidateTexGenf() argument
1457 bool ValidateTexGenfv(const Context *, in ValidateTexGenfv() argument
1466 bool ValidateTexGeni(const Context *, in ValidateTexGeni() argument
1475 bool ValidateTexGeniv(const Context *, in ValidateTexGeniv() argument
1484 bool ValidateTexImage1D(const Context *, in ValidateTexImage1D() argument
1498 bool ValidateTranslated(const Context *, in ValidateTranslated() argument
1507 bool ValidateVertex2d(const Context *, angle::EntryPoint entryPoint, GLdouble x, GLdouble y) in ValidateVertex2d() argument
1512 bool ValidateVertex2dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateVertex2dv() argument
1517 bool ValidateVertex2f(const Context *, angle::EntryPoint entryPoint, GLfloat x, GLfloat y) in ValidateVertex2f() argument
1522 bool ValidateVertex2fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateVertex2fv() argument
1527 bool ValidateVertex2i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y) in ValidateVertex2i() argument
1532 bool ValidateVertex2iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateVertex2iv() argument
1537 bool ValidateVertex2s(const Context *, angle::EntryPoint entryPoint, GLshort x, GLshort y) in ValidateVertex2s() argument
1542 bool ValidateVertex2sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateVertex2sv() argument
1547 bool ValidateVertex3d(const Context *, in ValidateVertex3d() argument
1556 bool ValidateVertex3dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateVertex3dv() argument
1561 bool ValidateVertex3f(const Context *, in ValidateVertex3f() argument
1570 bool ValidateVertex3fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateVertex3fv() argument
1575 bool ValidateVertex3i(const Context *, angle::EntryPoint entryPoint, GLint x, GLint y, GLint z) in ValidateVertex3i() argument
1580 bool ValidateVertex3iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateVertex3iv() argument
1585 bool ValidateVertex3s(const Context *, in ValidateVertex3s() argument
1594 bool ValidateVertex3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateVertex3sv() argument
1599 bool ValidateVertex4d(const Context *, in ValidateVertex4d() argument
1609 bool ValidateVertex4dv(const Context *, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateVertex4dv() argument
1614 bool ValidateVertex4f(const Context *, in ValidateVertex4f() argument
1624 bool ValidateVertex4fv(const Context *, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateVertex4fv() argument
1629 bool ValidateVertex4i(const Context *, in ValidateVertex4i() argument
1639 bool ValidateVertex4iv(const Context *, angle::EntryPoint entryPoint, const GLint *v) in ValidateVertex4iv() argument
1644 bool ValidateVertex4s(const Context *, in ValidateVertex4s() argument
1654 bool ValidateVertex4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateVertex4sv() argument
1659 bool ValidateAreTexturesResident(const Context *context, in ValidateAreTexturesResident() argument
1668 bool ValidateArrayElement(const Context *context, angle::EntryPoint entryPoint, GLint i) in ValidateArrayElement() argument
1673 bool ValidateCopyTexImage1D(const Context *context, in ValidateCopyTexImage1D() argument
1686 bool ValidateCopyTexSubImage1D(const Context *context, in ValidateCopyTexSubImage1D() argument
1698 bool ValidateEdgeFlagPointer(const Context *context, in ValidateEdgeFlagPointer() argument
1706 bool ValidateIndexPointer(const Context *context, in ValidateIndexPointer() argument
1715 bool ValidateIndexub(const Context *context, angle::EntryPoint entryPoint, GLubyte c) in ValidateIndexub() argument
1720 bool ValidateIndexubv(const Context *context, angle::EntryPoint entryPoint, const GLubyte *c) in ValidateIndexubv() argument
1725 bool ValidateInterleavedArrays(const Context *context, in ValidateInterleavedArrays() argument
1734 bool ValidatePopClientAttrib(const Context *context, angle::EntryPoint entryPoint) in ValidatePopClientAttrib() argument
1739 bool ValidatePrioritizeTextures(const Context *context, in ValidatePrioritizeTextures() argument
1748 bool ValidatePushClientAttrib(const Context *context, angle::EntryPoint entryPoint, GLbitfield mask) in ValidatePushClientAttrib() argument
1753 bool ValidateTexSubImage1D(const Context *context, in ValidateTexSubImage1D() argument
1766 bool ValidateCompressedTexImage1D(const Context *context, in ValidateCompressedTexImage1D() argument
1779 bool ValidateCompressedTexSubImage1D(const Context *context, in ValidateCompressedTexSubImage1D() argument
1792 bool ValidateGetCompressedTexImage(const Context *context, in ValidateGetCompressedTexImage() argument
1801 bool ValidateLoadTransposeMatrixd(const Context *context, in ValidateLoadTransposeMatrixd() argument
1808 bool ValidateLoadTransposeMatrixf(const Context *context, in ValidateLoadTransposeMatrixf() argument
1815 bool ValidateMultTransposeMatrixd(const Context *context, in ValidateMultTransposeMatrixd() argument
1822 bool ValidateMultTransposeMatrixf(const Context *context, in ValidateMultTransposeMatrixf() argument
1829 bool ValidateMultiTexCoord1d(const Context *context, in ValidateMultiTexCoord1d() argument
1837 bool ValidateMultiTexCoord1dv(const Context *context, in ValidateMultiTexCoord1dv() argument
1845 bool ValidateMultiTexCoord1f(const Context *context, in ValidateMultiTexCoord1f() argument
1853 bool ValidateMultiTexCoord1fv(const Context *context, in ValidateMultiTexCoord1fv() argument
1861 bool ValidateMultiTexCoord1i(const Context *context, in ValidateMultiTexCoord1i() argument
1869 bool ValidateMultiTexCoord1iv(const Context *context, in ValidateMultiTexCoord1iv() argument
1877 bool ValidateMultiTexCoord1s(const Context *context, in ValidateMultiTexCoord1s() argument
1885 bool ValidateMultiTexCoord1sv(const Context *context, in ValidateMultiTexCoord1sv() argument
1893 bool ValidateMultiTexCoord2d(const Context *context, in ValidateMultiTexCoord2d() argument
1902 bool ValidateMultiTexCoord2dv(const Context *context, in ValidateMultiTexCoord2dv() argument
1910 bool ValidateMultiTexCoord2f(const Context *context, in ValidateMultiTexCoord2f() argument
1919 bool ValidateMultiTexCoord2fv(const Context *context, in ValidateMultiTexCoord2fv() argument
1927 bool ValidateMultiTexCoord2i(const Context *context, in ValidateMultiTexCoord2i() argument
1936 bool ValidateMultiTexCoord2iv(const Context *context, in ValidateMultiTexCoord2iv() argument
1944 bool ValidateMultiTexCoord2s(const Context *context, in ValidateMultiTexCoord2s() argument
1953 bool ValidateMultiTexCoord2sv(const Context *context, in ValidateMultiTexCoord2sv() argument
1961 bool ValidateMultiTexCoord3d(const Context *context, in ValidateMultiTexCoord3d() argument
1971 bool ValidateMultiTexCoord3dv(const Context *context, in ValidateMultiTexCoord3dv() argument
1979 bool ValidateMultiTexCoord3f(const Context *context, in ValidateMultiTexCoord3f() argument
1989 bool ValidateMultiTexCoord3fv(const Context *context, in ValidateMultiTexCoord3fv() argument
1997 bool ValidateMultiTexCoord3i(const Context *context, in ValidateMultiTexCoord3i() argument
2007 bool ValidateMultiTexCoord3iv(const Context *context, in ValidateMultiTexCoord3iv() argument
2015 bool ValidateMultiTexCoord3s(const Context *context, in ValidateMultiTexCoord3s() argument
2025 bool ValidateMultiTexCoord3sv(const Context *context, in ValidateMultiTexCoord3sv() argument
2033 bool ValidateMultiTexCoord4d(const Context *context, in ValidateMultiTexCoord4d() argument
2044 bool ValidateMultiTexCoord4dv(const Context *context, in ValidateMultiTexCoord4dv() argument
2052 bool ValidateMultiTexCoord4fv(const Context *context, in ValidateMultiTexCoord4fv() argument
2060 bool ValidateMultiTexCoord4i(const Context *context, in ValidateMultiTexCoord4i() argument
2071 bool ValidateMultiTexCoord4iv(const Context *context, in ValidateMultiTexCoord4iv() argument
2079 bool ValidateMultiTexCoord4s(const Context *context, in ValidateMultiTexCoord4s() argument
2090 bool ValidateMultiTexCoord4sv(const Context *context, in ValidateMultiTexCoord4sv() argument
2098 bool ValidateFogCoordPointer(const Context *context, in ValidateFogCoordPointer() argument
2107 bool ValidateFogCoordd(const Context *context, angle::EntryPoint entryPoint, GLdouble coord) in ValidateFogCoordd() argument
2112 bool ValidateFogCoorddv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *coord) in ValidateFogCoorddv() argument
2117 bool ValidateFogCoordf(const Context *context, angle::EntryPoint entryPoint, GLfloat coord) in ValidateFogCoordf() argument
2122 bool ValidateFogCoordfv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *coord) in ValidateFogCoordfv() argument
2127 bool ValidateMultiDrawArrays(const Context *context, in ValidateMultiDrawArrays() argument
2137 bool ValidateMultiDrawElements(const Context *context, in ValidateMultiDrawElements() argument
2148 bool ValidatePointParameteri(const Context *context, in ValidatePointParameteri() argument
2156 bool ValidatePointParameteriv(const Context *context, in ValidatePointParameteriv() argument
2164 bool ValidateSecondaryColor3b(const Context *context, in ValidateSecondaryColor3b() argument
2173 bool ValidateSecondaryColor3bv(const Context *context, in ValidateSecondaryColor3bv() argument
2180 bool ValidateSecondaryColor3d(const Context *context, in ValidateSecondaryColor3d() argument
2189 bool ValidateSecondaryColor3dv(const Context *context, in ValidateSecondaryColor3dv() argument
2196 bool ValidateSecondaryColor3f(const Context *context, in ValidateSecondaryColor3f() argument
2205 bool ValidateSecondaryColor3fv(const Context *context, in ValidateSecondaryColor3fv() argument
2212 bool ValidateSecondaryColor3i(const Context *context, in ValidateSecondaryColor3i() argument
2221 bool ValidateSecondaryColor3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v) in ValidateSecondaryColor3iv() argument
2226 bool ValidateSecondaryColor3s(const Context *context, in ValidateSecondaryColor3s() argument
2235 bool ValidateSecondaryColor3sv(const Context *context, in ValidateSecondaryColor3sv() argument
2242 bool ValidateSecondaryColor3ub(const Context *context, in ValidateSecondaryColor3ub() argument
2251 bool ValidateSecondaryColor3ubv(const Context *context, in ValidateSecondaryColor3ubv() argument
2258 bool ValidateSecondaryColor3ui(const Context *context, in ValidateSecondaryColor3ui() argument
2267 bool ValidateSecondaryColor3uiv(const Context *context, in ValidateSecondaryColor3uiv() argument
2274 bool ValidateSecondaryColor3us(const Context *context, in ValidateSecondaryColor3us() argument
2283 bool ValidateSecondaryColor3usv(const Context *context, in ValidateSecondaryColor3usv() argument
2290 bool ValidateSecondaryColorPointer(const Context *context, in ValidateSecondaryColorPointer() argument
2300 bool ValidateWindowPos2d(const Context *context, in ValidateWindowPos2d() argument
2308 bool ValidateWindowPos2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateWindowPos2dv() argument
2313 bool ValidateWindowPos2f(const Context *context, angle::EntryPoint entryPoint, GLfloat x, GLfloat y) in ValidateWindowPos2f() argument
2318 bool ValidateWindowPos2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateWindowPos2fv() argument
2323 bool ValidateWindowPos2i(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y) in ValidateWindowPos2i() argument
2328 bool ValidateWindowPos2iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v) in ValidateWindowPos2iv() argument
2333 bool ValidateWindowPos2s(const Context *context, angle::EntryPoint entryPoint, GLshort x, GLshort y) in ValidateWindowPos2s() argument
2338 bool ValidateWindowPos2sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v) in ValidateWindowPos2sv() argument
2343 bool ValidateWindowPos3d(const Context *context, in ValidateWindowPos3d() argument
2352 bool ValidateWindowPos3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v) in ValidateWindowPos3dv() argument
2357 bool ValidateWindowPos3f(const Context *context, in ValidateWindowPos3f() argument
2366 bool ValidateWindowPos3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v) in ValidateWindowPos3fv() argument
2371 bool ValidateWindowPos3i(const Context *context, in ValidateWindowPos3i() argument
2380 bool ValidateWindowPos3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v) in ValidateWindowPos3iv() argument
2385 bool ValidateWindowPos3s(const Context *context, in ValidateWindowPos3s() argument
2394 bool ValidateWindowPos3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v) in ValidateWindowPos3sv() argument
2399 bool ValidateGetBufferSubData(const Context *context, in ValidateGetBufferSubData() argument
2409 bool ValidateGetQueryObjectiv(const Context *context, in ValidateGetQueryObjectiv() argument
2418 bool ValidateMapBuffer(const Context *context, in ValidateMapBuffer() argument