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Lines Matching full:bool

24 bool ValidateAccum(const Context *context, angle::EntryPoint entryPoint, GLenum op, GLfloat value);
25 bool ValidateBegin(const Context *context, angle::EntryPoint entryPoint, GLenum mode);
26 bool ValidateBitmap(const Context *context,
35 bool ValidateCallList(const Context *context, angle::EntryPoint entryPoint, GLuint list);
36 bool ValidateCallLists(const Context *context,
41 bool ValidateClearAccum(const Context *context,
47 bool ValidateClearDepth(const Context *context, angle::EntryPoint entryPoint, GLdouble depth);
48 bool ValidateClearIndex(const Context *context, angle::EntryPoint entryPoint, GLfloat c);
49 bool ValidateClipPlane(const Context *context,
53 bool ValidateColor3b(const Context *context,
58 bool ValidateColor3bv(const Context *context, angle::EntryPoint entryPoint, const GLbyte *v);
59 bool ValidateColor3d(const Context *context,
64 bool ValidateColor3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
65 bool ValidateColor3f(const Context *context,
70 bool ValidateColor3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
71 bool ValidateColor3i(const Context *context,
76 bool ValidateColor3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
77 bool ValidateColor3s(const Context *context,
82 bool ValidateColor3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
83 bool ValidateColor3ub(const Context *context,
88 bool ValidateColor3ubv(const Context *context, angle::EntryPoint entryPoint, const GLubyte *v);
89 bool ValidateColor3ui(const Context *context,
94 bool ValidateColor3uiv(const Context *context, angle::EntryPoint entryPoint, const GLuint *v);
95 bool ValidateColor3us(const Context *context,
100 bool ValidateColor3usv(const Context *context, angle::EntryPoint entryPoint, const GLushort *v);
101 bool ValidateColor4b(const Context *context,
107 bool ValidateColor4bv(const Context *context, angle::EntryPoint entryPoint, const GLbyte *v);
108 bool ValidateColor4d(const Context *context,
114 bool ValidateColor4dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
115 bool ValidateColor4fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
116 bool ValidateColor4i(const Context *context,
122 bool ValidateColor4iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
123 bool ValidateColor4s(const Context *context,
129 bool ValidateColor4sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
130 bool ValidateColor4ubv(const Context *context, angle::EntryPoint entryPoint, const GLubyte *v);
131 bool ValidateColor4ui(const Context *context,
137 bool ValidateColor4uiv(const Context *context, angle::EntryPoint entryPoint, const GLuint *v);
138 bool ValidateColor4us(const Context *context,
144 bool ValidateColor4usv(const Context *context, angle::EntryPoint entryPoint, const GLushort *v);
145 bool ValidateColorMaterial(const Context *context,
149 bool ValidateCopyPixels(const Context *context,
156 bool ValidateDeleteLists(const Context *context,
160 bool ValidateDepthRange(const Context *context,
164 bool ValidateDrawBuffer(const Context *context, angle::EntryPoint entryPoint, GLenum buf);
165 bool ValidateDrawPixels(const Context *context,
172 bool ValidateEdgeFlag(const Context *context, angle::EntryPoint entryPoint, GLboolean flag);
173 bool ValidateEdgeFlagv(const Context *context, angle::EntryPoint entryPoint, const GLboolean *flag);
174 bool ValidateEnd(const Context *context, angle::EntryPoint entryPoint);
175 bool ValidateEndList(const Context *context, angle::EntryPoint entryPoint);
176 bool ValidateEvalCoord1d(const Context *context, angle::EntryPoint entryPoint, GLdouble u);
177 bool ValidateEvalCoord1dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *u);
178 bool ValidateEvalCoord1f(const Context *context, angle::EntryPoint entryPoint, GLfloat u);
179 bool ValidateEvalCoord1fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *u);
180 bool ValidateEvalCoord2d(const Context *context,
184 bool ValidateEvalCoord2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *u);
185 bool ValidateEvalCoord2f(const Context *context,
189 bool ValidateEvalCoord2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *u);
190 bool ValidateEvalMesh1(const Context *context,
195 bool ValidateEvalMesh2(const Context *context,
202 bool ValidateEvalPoint1(const Context *context, angle::EntryPoint entryPoint, GLint i);
203 bool ValidateEvalPoint2(const Context *context, angle::EntryPoint entryPoint, GLint i, GLint j);
204 bool ValidateFeedbackBuffer(const Context *context,
209 bool ValidateFogi(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLint param);
210 bool ValidateFogiv(const Context *context,
214 bool ValidateFrustum(const Context *context,
222 bool ValidateGenLists(const Context *context, angle::EntryPoint entryPoint, GLsizei range);
223 bool ValidateGetClipPlane(const Context *context,
227 bool ValidateGetDoublev(const Context *context,
231 bool ValidateGetLightiv(const Context *context,
236 bool ValidateGetMapdv(const Context *context,
241 bool ValidateGetMapfv(const Context *context,
246 bool ValidateGetMapiv(const Context *context,
251 bool ValidateGetMaterialiv(const Context *context,
256 bool ValidateGetPixelMapfv(const Context *context,
260 bool ValidateGetPixelMapuiv(const Context *context,
264 bool ValidateGetPixelMapusv(const Context *context,
268 bool ValidateGetPolygonStipple(const Context *context,
271 bool ValidateGetTexGendv(const Context *context,
276 bool ValidateGetTexGenfv(const Context *context,
281 bool ValidateGetTexGeniv(const Context *context,
286 bool ValidateGetTexImage(const Context *context,
293 bool ValidateIndexMask(const Context *context, angle::EntryPoint entryPoint, GLuint mask);
294 bool ValidateIndexd(const Context *context, angle::EntryPoint entryPoint, GLdouble c);
295 bool ValidateIndexdv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *c);
296 bool ValidateIndexf(const Context *context, angle::EntryPoint entryPoint, GLfloat c);
297 bool ValidateIndexfv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *c);
298 bool ValidateIndexi(const Context *context, angle::EntryPoint entryPoint, GLint c);
299 bool ValidateIndexiv(const Context *context, angle::EntryPoint entryPoint, const GLint *c);
300 bool ValidateIndexs(const Context *context, angle::EntryPoint entryPoint, GLshort c);
301 bool ValidateIndexsv(const Context *context, angle::EntryPoint entryPoint, const GLshort *c);
302 bool ValidateInitNames(const Context *context, angle::EntryPoint entryPoint);
303 bool ValidateIsList(const Context *context, angle::EntryPoint entryPoint, GLuint list);
304 bool ValidateLightModeli(const Context *context,
308 bool ValidateLightModeliv(const Context *context,
312 bool ValidateLighti(const Context *context,
317 bool ValidateLightiv(const Context *context,
322 bool ValidateLineStipple(const Context *context,
326 bool ValidateListBase(const Context *context, angle::EntryPoint entryPoint, GLuint base);
327 bool ValidateLoadMatrixd(const Context *context, angle::EntryPoint entryPoint, const GLdouble *m);
328 bool ValidateLoadName(const Context *context, angle::EntryPoint entryPoint, GLuint name);
329 bool ValidateMap1d(const Context *context,
337 bool ValidateMap1f(const Context *context,
345 bool ValidateMap2d(const Context *context,
357 bool ValidateMap2f(const Context *context,
369 bool ValidateMapGrid1d(const Context *context,
374 bool ValidateMapGrid1f(const Context *context,
379 bool ValidateMapGrid2d(const Context *context,
387 bool ValidateMapGrid2f(const Context *context,
395 bool ValidateMateriali(const Context *context,
400 bool ValidateMaterialiv(const Context *context,
405 bool ValidateMultMatrixd(const Context *context, angle::EntryPoint entryPoint, const GLdouble *m);
406 bool ValidateNewList(const Context *context,
410 bool ValidateNormal3b(const Context *context,
415 bool ValidateNormal3bv(const Context *context, angle::EntryPoint entryPoint, const GLbyte *v);
416 bool ValidateNormal3d(const Context *context,
421 bool ValidateNormal3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
422 bool ValidateNormal3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
423 bool ValidateNormal3i(const Context *context,
428 bool ValidateNormal3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
429 bool ValidateNormal3s(const Context *context,
434 bool ValidateNormal3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
435 bool ValidateOrtho(const Context *context,
443 bool ValidatePassThrough(const Context *context, angle::EntryPoint entryPoint, GLfloat token);
444 bool ValidatePixelMapfv(const Context *context,
449 bool ValidatePixelMapuiv(const Context *context,
454 bool ValidatePixelMapusv(const Context *context,
459 bool ValidatePixelStoref(const Context *context,
463 bool ValidatePixelTransferf(const Context *context,
467 bool ValidatePixelTransferi(const Context *context,
471 bool ValidatePixelZoom(const Context *context,
475 bool ValidatePolygonMode(const PrivateState &state,
480 bool ValidatePolygonStipple(const Context *context,
483 bool ValidatePopAttrib(const Context *context, angle::EntryPoint entryPoint);
484 bool ValidatePopName(const Context *context, angle::EntryPoint entryPoint);
485 bool ValidatePushAttrib(const Context *context, angle::EntryPoint entryPoint, GLbitfield mask);
486 bool ValidatePushName(const Context *context, angle::EntryPoint entryPoint, GLuint name);
487 bool ValidateRasterPos2d(const Context *context,
491 bool ValidateRasterPos2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
492 bool ValidateRasterPos2f(const Context *context,
496 bool ValidateRasterPos2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
497 bool ValidateRasterPos2i(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y);
498 bool ValidateRasterPos2iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
499 bool ValidateRasterPos2s(const Context *context,
503 bool ValidateRasterPos2sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
504 bool ValidateRasterPos3d(const Context *context,
509 bool ValidateRasterPos3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
510 bool ValidateRasterPos3f(const Context *context,
515 bool ValidateRasterPos3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
516 bool ValidateRasterPos3i(const Context *context,
521 bool ValidateRasterPos3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
522 bool ValidateRasterPos3s(const Context *context,
527 bool ValidateRasterPos3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
528 bool ValidateRasterPos4d(const Context *context,
534 bool ValidateRasterPos4dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
535 bool ValidateRasterPos4f(const Context *context,
541 bool ValidateRasterPos4fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
542 bool ValidateRasterPos4i(const Context *context,
548 bool ValidateRasterPos4iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
549 bool ValidateRasterPos4s(const Context *context,
555 bool ValidateRasterPos4sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
556 bool ValidateRectd(const Context *context,
562 bool ValidateRectdv(const Context *context,
566 bool ValidateRectf(const Context *context,
572 bool ValidateRectfv(const Context *context,
576 bool ValidateRecti(const Context *context,
582 bool ValidateRectiv(const Context *context,
586 bool ValidateRects(const Context *context,
592 bool ValidateRectsv(const Context *context,
596 bool ValidateRenderMode(const Context *context, angle::EntryPoint entryPoint, GLenum mode);
597 bool ValidateRotated(const Context *context,
603 bool ValidateScaled(const Context *context,
608 bool ValidateSelectBuffer(const Context *context,
612 bool ValidateTexCoord1d(const Context *context, angle::EntryPoint entryPoint, GLdouble s);
613 bool ValidateTexCoord1dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
614 bool ValidateTexCoord1f(const Context *context, angle::EntryPoint entryPoint, GLfloat s);
615 bool ValidateTexCoord1fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
616 bool ValidateTexCoord1i(const Context *context, angle::EntryPoint entryPoint, GLint s);
617 bool ValidateTexCoord1iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
618 bool ValidateTexCoord1s(const Context *context, angle::EntryPoint entryPoint, GLshort s);
619 bool ValidateTexCoord1sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
620 bool ValidateTexCoord2d(const Context *context,
624 bool ValidateTexCoord2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
625 bool ValidateTexCoord2f(const Context *context, angle::EntryPoint entryPoint, GLfloat s, GLfloat t);
626 bool ValidateTexCoord2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
627 bool ValidateTexCoord2i(const Context *context, angle::EntryPoint entryPoint, GLint s, GLint t);
628 bool ValidateTexCoord2iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
629 bool ValidateTexCoord2s(const Context *context, angle::EntryPoint entryPoint, GLshort s, GLshort t);
630 bool ValidateTexCoord2sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
631 bool ValidateTexCoord3d(const Context *context,
636 bool ValidateTexCoord3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
637 bool ValidateTexCoord3f(const Context *context,
642 bool ValidateTexCoord3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
643 bool ValidateTexCoord3i(const Context *context,
648 bool ValidateTexCoord3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
649 bool ValidateTexCoord3s(const Context *context,
654 bool ValidateTexCoord3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
655 bool ValidateTexCoord4d(const Context *context,
661 bool ValidateTexCoord4dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
662 bool ValidateTexCoord4f(const Context *context,
668 bool ValidateTexCoord4fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
669 bool ValidateTexCoord4i(const Context *context,
675 bool ValidateTexCoord4iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
676 bool ValidateTexCoord4s(const Context *context,
682 bool ValidateTexCoord4sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
683 bool ValidateTexGend(const Context *context,
688 bool ValidateTexGendv(const Context *context,
693 bool ValidateTexGenf(const Context *context,
698 bool ValidateTexGenfv(const Context *context,
703 bool ValidateTexGeni(const Context *context,
708 bool ValidateTexGeniv(const Context *context,
713 bool ValidateTexImage1D(const Context *context,
723 bool ValidateTranslated(const Context *context,
728 bool ValidateVertex2d(const Context *context, angle::EntryPoint entryPoint, GLdouble x, GLdouble y);
729 bool ValidateVertex2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
730 bool ValidateVertex2f(const Context *context, angle::EntryPoint entryPoint, GLfloat x, GLfloat y);
731 bool ValidateVertex2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
732 bool ValidateVertex2i(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y);
733 bool ValidateVertex2iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
734 bool ValidateVertex2s(const Context *context, angle::EntryPoint entryPoint, GLshort x, GLshort y);
735 bool ValidateVertex2sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
736 bool ValidateVertex3d(const Context *context,
741 bool ValidateVertex3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
742 bool ValidateVertex3f(const Context *context,
747 bool ValidateVertex3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
748 bool ValidateVertex3i(const Context *context,
753 bool ValidateVertex3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
754 bool ValidateVertex3s(const Context *context,
759 bool ValidateVertex3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
760 bool ValidateVertex4d(const Context *context,
766 bool ValidateVertex4dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
767 bool ValidateVertex4f(const Context *context,
773 bool ValidateVertex4fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
774 bool ValidateVertex4i(const Context *context,
780 bool ValidateVertex4iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
781 bool ValidateVertex4s(const Context *context,
787 bool ValidateVertex4sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
790 bool ValidateAreTexturesResident(const Context *context,
795 bool ValidateArrayElement(const Context *context, angle::EntryPoint entryPoint, GLint i);
796 bool ValidateCopyTexImage1D(const Context *context,
805 bool ValidateCopyTexSubImage1D(const Context *context,
813 bool ValidateEdgeFlagPointer(const Context *context,
817 bool ValidateIndexPointer(const Context *context,
822 bool ValidateIndexub(const Context *context, angle::EntryPoint entryPoint, GLubyte c);
823 bool ValidateIndexubv(const Context *context, angle::EntryPoint entryPoint, const GLubyte *c);
824 bool ValidateInterleavedArrays(const Context *context,
829 bool ValidatePopClientAttrib(const Context *context, angle::EntryPoint entryPoint);
830 bool ValidatePrioritizeTextures(const Context *context,
835 bool ValidatePushClientAttrib(const Context *context,
838 bool ValidateTexSubImage1D(const Context *context,
851 bool ValidateCompressedTexImage1D(const Context *context,
860 bool ValidateCompressedTexSubImage1D(const Context *context,
869 bool ValidateGetCompressedTexImage(const Context *context,
874 bool ValidateLoadTransposeMatrixd(const Context *context,
877 bool ValidateLoadTransposeMatrixf(const Context *context,
880 bool ValidateMultTransposeMatrixd(const Context *context,
883 bool ValidateMultTransposeMatrixf(const Context *context,
886 bool ValidateMultiTexCoord1d(const Context *context,
890 bool ValidateMultiTexCoord1dv(const Context *context,
894 bool ValidateMultiTexCoord1f(const Context *context,
898 bool ValidateMultiTexCoord1fv(const Context *context,
902 bool ValidateMultiTexCoord1i(const Context *context,
906 bool ValidateMultiTexCoord1iv(const Context *context,
910 bool ValidateMultiTexCoord1s(const Context *context,
914 bool ValidateMultiTexCoord1sv(const Context *context,
918 bool ValidateMultiTexCoord2d(const Context *context,
923 bool ValidateMultiTexCoord2dv(const Context *context,
927 bool ValidateMultiTexCoord2f(const Context *context,
932 bool ValidateMultiTexCoord2fv(const Context *context,
936 bool ValidateMultiTexCoord2i(const Context *context,
941 bool ValidateMultiTexCoord2iv(const Context *context,
945 bool ValidateMultiTexCoord2s(const Context *context,
950 bool ValidateMultiTexCoord2sv(const Context *context,
954 bool ValidateMultiTexCoord3d(const Context *context,
960 bool ValidateMultiTexCoord3dv(const Context *context,
964 bool ValidateMultiTexCoord3f(const Context *context,
970 bool ValidateMultiTexCoord3fv(const Context *context,
974 bool ValidateMultiTexCoord3i(const Context *context,
980 bool ValidateMultiTexCoord3iv(const Context *context,
984 bool ValidateMultiTexCoord3s(const Context *context,
990 bool ValidateMultiTexCoord3sv(const Context *context,
994 bool ValidateMultiTexCoord4d(const Context *context,
1001 bool ValidateMultiTexCoord4dv(const Context *context,
1005 bool ValidateMultiTexCoord4fv(const Context *context,
1009 bool ValidateMultiTexCoord4i(const Context *context,
1016 bool ValidateMultiTexCoord4iv(const Context *context,
1020 bool ValidateMultiTexCoord4s(const Context *context,
1027 bool ValidateMultiTexCoord4sv(const Context *context,
1033 bool ValidateFogCoordPointer(const Context *context,
1038 bool ValidateFogCoordd(const Context *context, angle::EntryPoint entryPoint, GLdouble coord);
1039 bool ValidateFogCoorddv(const Context *context,
1042 bool ValidateFogCoordf(const Context *context, angle::EntryPoint entryPoint, GLfloat coord);
1043 bool ValidateFogCoordfv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *coord);
1044 bool ValidateMultiDrawArrays(const Context *context,
1050 bool ValidateMultiDrawElements(const Context *context,
1057 bool ValidatePointParameteri(const Context *context,
1061 bool ValidatePointParameteriv(const Context *context,
1065 bool ValidateSecondaryColor3b(const Context *context,
1070 bool ValidateSecondaryColor3bv(const Context *context,
1073 bool ValidateSecondaryColor3d(const Context *context,
1078 bool ValidateSecondaryColor3dv(const Context *context,
1081 bool ValidateSecondaryColor3f(const Context *context,
1086 bool ValidateSecondaryColor3fv(const Context *context,
1089 bool ValidateSecondaryColor3i(const Context *context,
1094 bool ValidateSecondaryColor3iv(const Context *context,
1097 bool ValidateSecondaryColor3s(const Context *context,
1102 bool ValidateSecondaryColor3sv(const Context *context,
1105 bool ValidateSecondaryColor3ub(const Context *context,
1110 bool ValidateSecondaryColor3ubv(const Context *context,
1113 bool ValidateSecondaryColor3ui(const Context *context,
1118 bool ValidateSecondaryColor3uiv(const Context *context,
1121 bool ValidateSecondaryColor3us(const Context *context,
1126 bool ValidateSecondaryColor3usv(const Context *context,
1129 bool ValidateSecondaryColorPointer(const Context *context,
1135 bool ValidateWindowPos2d(const Context *context,
1139 bool ValidateWindowPos2dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
1140 bool ValidateWindowPos2f(const Context *context,
1144 bool ValidateWindowPos2fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
1145 bool ValidateWindowPos2i(const Context *context, angle::EntryPoint entryPoint, GLint x, GLint y);
1146 bool ValidateWindowPos2iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
1147 bool ValidateWindowPos2s(const Context *context,
1151 bool ValidateWindowPos2sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
1152 bool ValidateWindowPos3d(const Context *context,
1157 bool ValidateWindowPos3dv(const Context *context, angle::EntryPoint entryPoint, const GLdouble *v);
1158 bool ValidateWindowPos3f(const Context *context,
1163 bool ValidateWindowPos3fv(const Context *context, angle::EntryPoint entryPoint, const GLfloat *v);
1164 bool ValidateWindowPos3i(const Context *context,
1169 bool ValidateWindowPos3iv(const Context *context, angle::EntryPoint entryPoint, const GLint *v);
1170 bool ValidateWindowPos3s(const Context *context,
1175 bool ValidateWindowPos3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
1178 bool ValidateGetBufferSubData(const Context *context,
1184 bool ValidateGetQueryObjectiv(const Context *context,
1189 bool ValidateMapBuffer(const Context *context,