Lines Matching full:p
34 #define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC) macro
37 # define DESKTOP_ONLY(func, angleFunc) {func, P(angleFunc)},
46 {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)},
47 {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)},
48 {"eglAcquireExternalContextANGLE", P(EGL_AcquireExternalContextANGLE)},
49 {"eglBindAPI", P(EGL_BindAPI)},
50 {"eglBindTexImage", P(EGL_BindTexImage)},
51 {"eglChooseConfig", P(EGL_ChooseConfig)},
52 {"eglClientWaitSync", P(EGL_ClientWaitSync)},
53 {"eglClientWaitSyncKHR", P(EGL_ClientWaitSyncKHR)},
54 {"eglCopyBuffers", P(EGL_CopyBuffers)},
55 {"eglCopyMetalSharedEventANGLE", P(EGL_CopyMetalSharedEventANGLE)},
56 {"eglCreateContext", P(EGL_CreateContext)},
57 {"eglCreateDeviceANGLE", P(EGL_CreateDeviceANGLE)},
58 {"eglCreateImage", P(EGL_CreateImage)},
59 {"eglCreateImageKHR", P(EGL_CreateImageKHR)},
60 {"eglCreateNativeClientBufferANDROID", P(EGL_CreateNativeClientBufferANDROID)},
61 {"eglCreatePbufferFromClientBuffer", P(EGL_CreatePbufferFromClientBuffer)},
62 {"eglCreatePbufferSurface", P(EGL_CreatePbufferSurface)},
63 {"eglCreatePixmapSurface", P(EGL_CreatePixmapSurface)},
64 {"eglCreatePlatformPixmapSurface", P(EGL_CreatePlatformPixmapSurface)},
65 {"eglCreatePlatformPixmapSurfaceEXT", P(EGL_CreatePlatformPixmapSurfaceEXT)},
66 {"eglCreatePlatformWindowSurface", P(EGL_CreatePlatformWindowSurface)},
67 {"eglCreatePlatformWindowSurfaceEXT", P(EGL_CreatePlatformWindowSurfaceEXT)},
68 {"eglCreateStreamKHR", P(EGL_CreateStreamKHR)},
69 {"eglCreateStreamProducerD3DTextureANGLE", P(EGL_CreateStreamProducerD3DTextureANGLE)},
70 {"eglCreateSync", P(EGL_CreateSync)},
71 {"eglCreateSyncKHR", P(EGL_CreateSyncKHR)},
72 {"eglCreateWindowSurface", P(EGL_CreateWindowSurface)},
73 {"eglDebugMessageControlKHR", P(EGL_DebugMessageControlKHR)},
74 {"eglDestroyContext", P(EGL_DestroyContext)},
75 {"eglDestroyImage", P(EGL_DestroyImage)},
76 {"eglDestroyImageKHR", P(EGL_DestroyImageKHR)},
77 {"eglDestroyStreamKHR", P(EGL_DestroyStreamKHR)},
78 {"eglDestroySurface", P(EGL_DestroySurface)},
79 {"eglDestroySync", P(EGL_DestroySync)},
80 {"eglDestroySyncKHR", P(EGL_DestroySyncKHR)},
81 {"eglDupNativeFenceFDANDROID", P(EGL_DupNativeFenceFDANDROID)},
82 {"eglExportVkImageANGLE", P(EGL_ExportVkImageANGLE)},
83 {"eglForceGPUSwitchANGLE", P(EGL_ForceGPUSwitchANGLE)},
84 {"eglGetCompositorTimingANDROID", P(EGL_GetCompositorTimingANDROID)},
85 {"eglGetCompositorTimingSupportedANDROID", P(EGL_GetCompositorTimingSupportedANDROID)},
86 {"eglGetConfigAttrib", P(EGL_GetConfigAttrib)},
87 {"eglGetConfigs", P(EGL_GetConfigs)},
88 {"eglGetCurrentContext", P(EGL_GetCurrentContext)},
89 {"eglGetCurrentDisplay", P(EGL_GetCurrentDisplay)},
90 {"eglGetCurrentSurface", P(EGL_GetCurrentSurface)},
91 {"eglGetDisplay", P(EGL_GetDisplay)},
92 {"eglGetError", P(EGL_GetError)},
93 {"eglGetFrameTimestampSupportedANDROID", P(EGL_GetFrameTimestampSupportedANDROID)},
94 {"eglGetFrameTimestampsANDROID", P(EGL_GetFrameTimestampsANDROID)},
95 {"eglGetMscRateANGLE", P(EGL_GetMscRateANGLE)},
96 {"eglGetNativeClientBufferANDROID", P(EGL_GetNativeClientBufferANDROID)},
97 {"eglGetNextFrameIdANDROID", P(EGL_GetNextFrameIdANDROID)},
98 {"eglGetPlatformDisplay", P(EGL_GetPlatformDisplay)},
99 {"eglGetPlatformDisplayEXT", P(EGL_GetPlatformDisplayEXT)},
100 {"eglGetProcAddress", P(EGL_GetProcAddress)},
101 {"eglGetSyncAttrib", P(EGL_GetSyncAttrib)},
102 {"eglGetSyncAttribKHR", P(EGL_GetSyncAttribKHR)},
103 {"eglGetSyncValuesCHROMIUM", P(EGL_GetSyncValuesCHROMIUM)},
104 {"eglHandleGPUSwitchANGLE", P(EGL_HandleGPUSwitchANGLE)},
105 {"eglInitialize", P(EGL_Initialize)},
106 {"eglLabelObjectKHR", P(EGL_LabelObjectKHR)},
107 {"eglLockSurfaceKHR", P(EGL_LockSurfaceKHR)},
108 {"eglMakeCurrent", P(EGL_MakeCurrent)},
109 {"eglPostSubBufferNV", P(EGL_PostSubBufferNV)},
110 {"eglPrepareSwapBuffersANGLE", P(EGL_PrepareSwapBuffersANGLE)},
111 {"eglPresentationTimeANDROID", P(EGL_PresentationTimeANDROID)},
112 {"eglProgramCacheGetAttribANGLE", P(EGL_ProgramCacheGetAttribANGLE)},
113 {"eglProgramCachePopulateANGLE", P(EGL_ProgramCachePopulateANGLE)},
114 {"eglProgramCacheQueryANGLE", P(EGL_ProgramCacheQueryANGLE)},
115 {"eglProgramCacheResizeANGLE", P(EGL_ProgramCacheResizeANGLE)},
116 {"eglQueryAPI", P(EGL_QueryAPI)},
117 {"eglQueryContext", P(EGL_QueryContext)},
118 {"eglQueryDebugKHR", P(EGL_QueryDebugKHR)},
119 {"eglQueryDeviceAttribEXT", P(EGL_QueryDeviceAttribEXT)},
120 {"eglQueryDeviceStringEXT", P(EGL_QueryDeviceStringEXT)},
121 {"eglQueryDisplayAttribANGLE", P(EGL_QueryDisplayAttribANGLE)},
122 {"eglQueryDisplayAttribEXT", P(EGL_QueryDisplayAttribEXT)},
123 {"eglQueryDmaBufFormatsEXT", P(EGL_QueryDmaBufFormatsEXT)},
124 {"eglQueryDmaBufModifiersEXT", P(EGL_QueryDmaBufModifiersEXT)},
125 {"eglQueryStreamKHR", P(EGL_QueryStreamKHR)},
126 {"eglQueryStreamu64KHR", P(EGL_QueryStreamu64KHR)},
127 {"eglQueryString", P(EGL_QueryString)},
128 {"eglQueryStringiANGLE", P(EGL_QueryStringiANGLE)},
129 {"eglQuerySurface", P(EGL_QuerySurface)},
130 {"eglQuerySurface64KHR", P(EGL_QuerySurface64KHR)},
131 {"eglQuerySurfacePointerANGLE", P(EGL_QuerySurfacePointerANGLE)},
132 {"eglReacquireHighPowerGPUANGLE", P(EGL_ReacquireHighPowerGPUANGLE)},
133 {"eglReleaseDeviceANGLE", P(EGL_ReleaseDeviceANGLE)},
134 {"eglReleaseExternalContextANGLE", P(EGL_ReleaseExternalContextANGLE)},
135 {"eglReleaseHighPowerGPUANGLE", P(EGL_ReleaseHighPowerGPUANGLE)},
136 {"eglReleaseTexImage", P(EGL_ReleaseTexImage)},
137 {"eglReleaseThread", P(EGL_ReleaseThread)},
138 {"eglSetBlobCacheFuncsANDROID", P(EGL_SetBlobCacheFuncsANDROID)},
139 {"eglSetDamageRegionKHR", P(EGL_SetDamageRegionKHR)},
140 {"eglSignalSyncKHR", P(EGL_SignalSyncKHR)},
141 {"eglStreamAttribKHR", P(EGL_StreamAttribKHR)},
142 {"eglStreamConsumerAcquireKHR", P(EGL_StreamConsumerAcquireKHR)},
143 … {"eglStreamConsumerGLTextureExternalAttribsNV", P(EGL_StreamConsumerGLTextureExternalAttribsNV)},
144 {"eglStreamConsumerGLTextureExternalKHR", P(EGL_StreamConsumerGLTextureExternalKHR)},
145 {"eglStreamConsumerReleaseKHR", P(EGL_StreamConsumerReleaseKHR)},
146 {"eglStreamPostD3DTextureANGLE", P(EGL_StreamPostD3DTextureANGLE)},
147 {"eglSurfaceAttrib", P(EGL_SurfaceAttrib)},
148 {"eglSwapBuffers", P(EGL_SwapBuffers)},
149 {"eglSwapBuffersWithDamageKHR", P(EGL_SwapBuffersWithDamageKHR)},
150 {"eglSwapBuffersWithFrameTokenANGLE", P(EGL_SwapBuffersWithFrameTokenANGLE)},
151 {"eglSwapInterval", P(EGL_SwapInterval)},
152 {"eglTerminate", P(EGL_Terminate)},
153 {"eglUnlockSurfaceKHR", P(EGL_UnlockSurfaceKHR)},
154 {"eglWaitClient", P(EGL_WaitClient)},
155 {"eglWaitGL", P(EGL_WaitGL)},
156 {"eglWaitNative", P(EGL_WaitNative)},
157 {"eglWaitSync", P(EGL_WaitSync)},
158 {"eglWaitSyncKHR", P(EGL_WaitSyncKHR)},
159 {"eglWaitUntilWorkScheduledANGLE", P(EGL_WaitUntilWorkScheduledANGLE)},
161 {"glAcquireTexturesANGLE", P(GL_AcquireTexturesANGLE)},
162 {"glActiveShaderProgram", P(GL_ActiveShaderProgram)},
163 {"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)},
164 {"glActiveTexture", P(GL_ActiveTexture)},
165 {"glAlphaFunc", P(GL_AlphaFunc)},
166 {"glAlphaFuncx", P(GL_AlphaFuncx)},
169 {"glAttachShader", P(GL_AttachShader)},
172 {"glBeginPerfMonitorAMD", P(GL_BeginPerfMonitorAMD)},
173 {"glBeginPixelLocalStorageANGLE", P(GL_BeginPixelLocalStorageANGLE)},
174 {"glBeginQuery", P(GL_BeginQuery)},
175 {"glBeginQueryEXT", P(GL_BeginQueryEXT)},
177 {"glBeginTransformFeedback", P(GL_BeginTransformFeedback)},
178 {"glBindAttribLocation", P(GL_BindAttribLocation)},
179 {"glBindBuffer", P(GL_BindBuffer)},
180 {"glBindBufferBase", P(GL_BindBufferBase)},
181 {"glBindBufferRange", P(GL_BindBufferRange)},
185 {"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)},
187 {"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)},
188 {"glBindFramebuffer", P(GL_BindFramebuffer)},
189 {"glBindFramebufferOES", P(GL_BindFramebufferOES)},
190 {"glBindImageTexture", P(GL_BindImageTexture)},
192 {"glBindProgramPipeline", P(GL_BindProgramPipeline)},
193 {"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)},
194 {"glBindRenderbuffer", P(GL_BindRenderbuffer)},
195 {"glBindRenderbufferOES", P(GL_BindRenderbufferOES)},
196 {"glBindSampler", P(GL_BindSampler)},
198 {"glBindTexture", P(GL_BindTexture)},
201 {"glBindTransformFeedback", P(GL_BindTransformFeedback)},
202 {"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)},
203 {"glBindVertexArray", P(GL_BindVertexArray)},
204 {"glBindVertexArrayOES", P(GL_BindVertexArrayOES)},
205 {"glBindVertexBuffer", P(GL_BindVertexBuffer)},
208 {"glBlendBarrier", P(GL_BlendBarrier)},
209 {"glBlendBarrierKHR", P(GL_BlendBarrierKHR)},
210 {"glBlendColor", P(GL_BlendColor)},
211 {"glBlendEquation", P(GL_BlendEquation)},
212 {"glBlendEquationSeparate", P(GL_BlendEquationSeparate)},
213 {"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)},
214 {"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)},
215 {"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)},
216 {"glBlendEquationi", P(GL_BlendEquationi)},
217 {"glBlendEquationiEXT", P(GL_BlendEquationiEXT)},
218 {"glBlendEquationiOES", P(GL_BlendEquationiOES)},
219 {"glBlendFunc", P(GL_BlendFunc)},
220 {"glBlendFuncSeparate", P(GL_BlendFuncSeparate)},
221 {"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)},
222 {"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)},
223 {"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)},
224 {"glBlendFunci", P(GL_BlendFunci)},
225 {"glBlendFunciEXT", P(GL_BlendFunciEXT)},
226 {"glBlendFunciOES", P(GL_BlendFunciOES)},
227 {"glBlitFramebuffer", P(GL_BlitFramebuffer)},
228 {"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)},
229 {"glBlitFramebufferNV", P(GL_BlitFramebufferNV)},
231 {"glBufferData", P(GL_BufferData)},
233 {"glBufferStorageEXT", P(GL_BufferStorageEXT)},
234 {"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)},
235 {"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)},
236 {"glBufferSubData", P(GL_BufferSubData)},
239 {"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)},
240 {"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)},
243 {"glClear", P(GL_Clear)},
247 {"glClearBufferfi", P(GL_ClearBufferfi)},
248 {"glClearBufferfv", P(GL_ClearBufferfv)},
249 {"glClearBufferiv", P(GL_ClearBufferiv)},
250 {"glClearBufferuiv", P(GL_ClearBufferuiv)},
251 {"glClearColor", P(GL_ClearColor)},
252 {"glClearColorx", P(GL_ClearColorx)},
254 {"glClearDepthf", P(GL_ClearDepthf)},
255 {"glClearDepthx", P(GL_ClearDepthx)},
263 {"glClearStencil", P(GL_ClearStencil)},
266 {"glClientActiveTexture", P(GL_ClientActiveTexture)},
267 {"glClientWaitSync", P(GL_ClientWaitSync)},
269 {"glClipControlEXT", P(GL_ClipControlEXT)},
271 {"glClipPlanef", P(GL_ClipPlanef)},
272 {"glClipPlanex", P(GL_ClipPlanex)},
293 {"glColor4f", P(GL_Color4f)},
299 {"glColor4ub", P(GL_Color4ub)},
305 {"glColor4x", P(GL_Color4x)},
306 {"glColorMask", P(GL_ColorMask)},
307 {"glColorMaski", P(GL_ColorMaski)},
308 {"glColorMaskiEXT", P(GL_ColorMaskiEXT)},
309 {"glColorMaskiOES", P(GL_ColorMaskiOES)},
315 {"glColorPointer", P(GL_ColorPointer)},
316 {"glCompileShader", P(GL_CompileShader)},
317 {"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)},
319 {"glCompressedTexImage2D", P(GL_CompressedTexImage2D)},
320 {"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)},
321 {"glCompressedTexImage3D", P(GL_CompressedTexImage3D)},
322 {"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)},
323 {"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)},
325 {"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)},
326 {"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)},
327 {"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)},
328 {"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)},
329 {"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)},
333 {"glCopyBufferSubData", P(GL_CopyBufferSubData)},
334 {"glCopyImageSubData", P(GL_CopyImageSubData)},
335 {"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)},
336 {"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)},
339 {"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)},
340 {"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)},
342 {"glCopyTexImage2D", P(GL_CopyTexImage2D)},
344 {"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)},
345 {"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)},
346 {"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)},
347 {"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)},
348 {"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)},
352 {"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)},
355 {"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)},
356 {"glCreateProgram", P(GL_CreateProgram)},
361 {"glCreateShader", P(GL_CreateShader)},
362 {"glCreateShaderProgramv", P(GL_CreateShaderProgramv)},
363 {"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)},
367 {"glCullFace", P(GL_CullFace)},
368 {"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)},
369 {"glDebugMessageCallback", P(GL_DebugMessageCallback)},
370 {"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)},
371 {"glDebugMessageControl", P(GL_DebugMessageControl)},
372 {"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)},
373 {"glDebugMessageInsert", P(GL_DebugMessageInsert)},
374 {"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)},
375 {"glDeleteBuffers", P(GL_DeleteBuffers)},
376 {"glDeleteFencesNV", P(GL_DeleteFencesNV)},
377 {"glDeleteFramebuffers", P(GL_DeleteFramebuffers)},
378 {"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)},
380 {"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)},
381 {"glDeletePerfMonitorsAMD", P(GL_DeletePerfMonitorsAMD)},
382 {"glDeleteProgram", P(GL_DeleteProgram)},
383 {"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)},
384 {"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)},
385 {"glDeleteQueries", P(GL_DeleteQueries)},
386 {"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)},
387 {"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)},
388 {"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)},
389 {"glDeleteSamplers", P(GL_DeleteSamplers)},
390 {"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)},
391 {"glDeleteShader", P(GL_DeleteShader)},
392 {"glDeleteSync", P(GL_DeleteSync)},
393 {"glDeleteTextures", P(GL_DeleteTextures)},
394 {"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)},
395 {"glDeleteVertexArrays", P(GL_DeleteVertexArrays)},
396 {"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)},
397 {"glDepthFunc", P(GL_DepthFunc)},
398 {"glDepthMask", P(GL_DepthMask)},
402 {"glDepthRangef", P(GL_DepthRangef)},
403 {"glDepthRangex", P(GL_DepthRangex)},
404 {"glDetachShader", P(GL_DetachShader)},
405 {"glDisable", P(GL_Disable)},
406 {"glDisableClientState", P(GL_DisableClientState)},
407 {"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)},
409 {"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)},
410 {"glDisablei", P(GL_Disablei)},
411 {"glDisableiEXT", P(GL_DisableiEXT)},
412 {"glDisableiOES", P(GL_DisableiOES)},
413 {"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)},
414 {"glDispatchCompute", P(GL_DispatchCompute)},
415 {"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)},
416 {"glDrawArrays", P(GL_DrawArrays)},
417 {"glDrawArraysIndirect", P(GL_DrawArraysIndirect)},
418 {"glDrawArraysInstanced", P(GL_DrawArraysInstanced)},
419 {"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)},
421 {"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)},
422 {"glDrawArraysInstancedBaseInstanceEXT", P(GL_DrawArraysInstancedBaseInstanceEXT)},
423 {"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)},
425 {"glDrawBuffers", P(GL_DrawBuffers)},
426 {"glDrawBuffersEXT", P(GL_DrawBuffersEXT)},
427 {"glDrawElements", P(GL_DrawElements)},
428 {"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)},
429 {"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)},
430 {"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)},
431 {"glDrawElementsIndirect", P(GL_DrawElementsIndirect)},
432 {"glDrawElementsInstanced", P(GL_DrawElementsInstanced)},
433 {"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)},
435 {"glDrawElementsInstancedBaseInstanceEXT", P(GL_DrawElementsInstancedBaseInstanceEXT)},
436 {"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)},
438 …{"glDrawElementsInstancedBaseVertexBaseInstanceANGLE", P(GL_DrawElementsInstancedBaseVertexBaseIns…
439 …{"glDrawElementsInstancedBaseVertexBaseInstanceEXT", P(GL_DrawElementsInstancedBaseVertexBaseInsta…
440 {"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)},
441 {"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)},
442 {"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)},
444 {"glDrawRangeElements", P(GL_DrawRangeElements)},
445 {"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)},
446 {"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)},
447 {"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)},
448 {"glDrawTexfOES", P(GL_DrawTexfOES)},
449 {"glDrawTexfvOES", P(GL_DrawTexfvOES)},
450 {"glDrawTexiOES", P(GL_DrawTexiOES)},
451 {"glDrawTexivOES", P(GL_DrawTexivOES)},
452 {"glDrawTexsOES", P(GL_DrawTexsOES)},
453 {"glDrawTexsvOES", P(GL_DrawTexsvOES)},
454 {"glDrawTexxOES", P(GL_DrawTexxOES)},
455 {"glDrawTexxvOES", P(GL_DrawTexxvOES)},
460 {"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)},
461 {"glEGLImageTargetTexStorageEXT", P(GL_EGLImageTargetTexStorageEXT)},
462 {"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)},
463 {"glEGLImageTargetTextureStorageEXT", P(GL_EGLImageTargetTextureStorageEXT)},
467 {"glEnable", P(GL_Enable)},
468 {"glEnableClientState", P(GL_EnableClientState)},
470 {"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)},
471 {"glEnablei", P(GL_Enablei)},
472 {"glEnableiEXT", P(GL_EnableiEXT)},
473 {"glEnableiOES", P(GL_EnableiOES)},
477 {"glEndPerfMonitorAMD", P(GL_EndPerfMonitorAMD)},
478 {"glEndPixelLocalStorageANGLE", P(GL_EndPixelLocalStorageANGLE)},
479 {"glEndQuery", P(GL_EndQuery)},
480 {"glEndQueryEXT", P(GL_EndQueryEXT)},
482 {"glEndTransformFeedback", P(GL_EndTransformFeedback)},
496 {"glFenceSync", P(GL_FenceSync)},
497 {"glFinish", P(GL_Finish)},
498 {"glFinishFenceNV", P(GL_FinishFenceNV)},
499 {"glFlush", P(GL_Flush)},
500 {"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)},
501 {"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)},
508 {"glFogf", P(GL_Fogf)},
509 {"glFogfv", P(GL_Fogfv)},
512 {"glFogx", P(GL_Fogx)},
513 {"glFogxv", P(GL_Fogxv)},
514 {"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)},
515 …{"glFramebufferMemorylessPixelLocalStorageANGLE", P(GL_FramebufferMemorylessPixelLocalStorageANGLE…
516 {"glFramebufferParameteri", P(GL_FramebufferParameteri)},
517 {"glFramebufferParameteriMESA", P(GL_FramebufferParameteriMESA)},
518 {"glFramebufferPixelLocalClearValuefvANGLE", P(GL_FramebufferPixelLocalClearValuefvANGLE)},
519 {"glFramebufferPixelLocalClearValueivANGLE", P(GL_FramebufferPixelLocalClearValueivANGLE)},
520 {"glFramebufferPixelLocalClearValueuivANGLE", P(GL_FramebufferPixelLocalClearValueuivANGLE)},
521 …{"glFramebufferPixelLocalStorageInterruptANGLE", P(GL_FramebufferPixelLocalStorageInterruptANGLE)},
522 {"glFramebufferPixelLocalStorageRestoreANGLE", P(GL_FramebufferPixelLocalStorageRestoreANGLE)},
523 {"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)},
524 {"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)},
525 {"glFramebufferTexture", P(GL_FramebufferTexture)},
527 {"glFramebufferTexture2D", P(GL_FramebufferTexture2D)},
528 {"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)},
529 {"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)},
531 {"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)},
532 {"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)},
533 {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
534 {"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)},
535 {"glFramebufferTextureOES", P(GL_FramebufferTextureOES)},
536 {"glFramebufferTexturePixelLocalStorageANGLE", P(GL_FramebufferTexturePixelLocalStorageANGLE)},
537 {"glFrontFace", P(GL_FrontFace)},
539 {"glFrustumf", P(GL_Frustumf)},
540 {"glFrustumx", P(GL_Frustumx)},
541 {"glGenBuffers", P(GL_GenBuffers)},
542 {"glGenFencesNV", P(GL_GenFencesNV)},
543 {"glGenFramebuffers", P(GL_GenFramebuffers)},
544 {"glGenFramebuffersOES", P(GL_GenFramebuffersOES)},
546 {"glGenPerfMonitorsAMD", P(GL_GenPerfMonitorsAMD)},
547 {"glGenProgramPipelines", P(GL_GenProgramPipelines)},
548 {"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)},
549 {"glGenQueries", P(GL_GenQueries)},
550 {"glGenQueriesEXT", P(GL_GenQueriesEXT)},
551 {"glGenRenderbuffers", P(GL_GenRenderbuffers)},
552 {"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)},
553 {"glGenSamplers", P(GL_GenSamplers)},
554 {"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)},
555 {"glGenTextures", P(GL_GenTextures)},
556 {"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)},
557 {"glGenVertexArrays", P(GL_GenVertexArrays)},
558 {"glGenVertexArraysOES", P(GL_GenVertexArraysOES)},
559 {"glGenerateMipmap", P(GL_GenerateMipmap)},
560 {"glGenerateMipmapOES", P(GL_GenerateMipmapOES)},
563 {"glGetActiveAttrib", P(GL_GetActiveAttrib)},
567 {"glGetActiveUniform", P(GL_GetActiveUniform)},
568 {"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)},
569 {"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)},
570 {"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)},
572 {"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)},
573 {"glGetAttachedShaders", P(GL_GetAttachedShaders)},
574 {"glGetAttribLocation", P(GL_GetAttribLocation)},
575 {"glGetBooleani_v", P(GL_GetBooleani_v)},
576 {"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)},
577 {"glGetBooleanv", P(GL_GetBooleanv)},
578 {"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)},
579 {"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)},
580 {"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)},
581 {"glGetBufferParameteriv", P(GL_GetBufferParameteriv)},
582 {"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)},
583 {"glGetBufferPointerv", P(GL_GetBufferPointerv)},
584 {"glGetBufferPointervOES", P(GL_GetBufferPointervOES)},
585 {"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)},
588 {"glGetClipPlanef", P(GL_GetClipPlanef)},
589 {"glGetClipPlanex", P(GL_GetClipPlanex)},
591 {"glGetCompressedTexImageANGLE", P(GL_GetCompressedTexImageANGLE)},
594 {"glGetDebugMessageLog", P(GL_GetDebugMessageLog)},
595 {"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)},
598 {"glGetError", P(GL_GetError)},
599 {"glGetFenceivNV", P(GL_GetFenceivNV)},
600 {"glGetFixedv", P(GL_GetFixedv)},
602 {"glGetFloatv", P(GL_GetFloatv)},
603 {"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)},
605 {"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)},
606 {"glGetFragDataLocation", P(GL_GetFragDataLocation)},
607 {"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)},
608 {"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)},
609 …{"glGetFramebufferAttachmentParameterivRobustANGLE", P(GL_GetFramebufferAttachmentParameterivRobus…
610 {"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)},
611 {"glGetFramebufferParameterivMESA", P(GL_GetFramebufferParameterivMESA)},
612 {"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)},
613 …{"glGetFramebufferPixelLocalStorageParameterfvANGLE", P(GL_GetFramebufferPixelLocalStorageParamete…
614 …{"glGetFramebufferPixelLocalStorageParameterfvRobustANGLE", P(GL_GetFramebufferPixelLocalStoragePa…
615 …{"glGetFramebufferPixelLocalStorageParameterivANGLE", P(GL_GetFramebufferPixelLocalStorageParamete…
616 …{"glGetFramebufferPixelLocalStorageParameterivRobustANGLE", P(GL_GetFramebufferPixelLocalStoragePa…
617 {"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)},
618 {"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)},
619 {"glGetInteger64i_v", P(GL_GetInteger64i_v)},
620 {"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)},
621 {"glGetInteger64v", P(GL_GetInteger64v)},
622 {"glGetInteger64vEXT", P(GL_GetInteger64vEXT)},
623 {"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)},
624 {"glGetIntegeri_v", P(GL_GetIntegeri_v)},
625 {"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)},
626 {"glGetIntegerv", P(GL_GetIntegerv)},
627 {"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)},
629 {"glGetInternalformativ", P(GL_GetInternalformativ)},
630 {"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)},
631 {"glGetLightfv", P(GL_GetLightfv)},
633 {"glGetLightxv", P(GL_GetLightxv)},
637 {"glGetMaterialfv", P(GL_GetMaterialfv)},
639 {"glGetMaterialxv", P(GL_GetMaterialxv)},
640 {"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)},
641 {"glGetMultisamplefv", P(GL_GetMultisamplefv)},
642 {"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)},
643 {"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)},
651 {"glGetObjectLabel", P(GL_GetObjectLabel)},
652 {"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)},
653 {"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)},
654 {"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)},
655 {"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)},
656 {"glGetPerfMonitorCounterDataAMD", P(GL_GetPerfMonitorCounterDataAMD)},
657 {"glGetPerfMonitorCounterInfoAMD", P(GL_GetPerfMonitorCounterInfoAMD)},
658 {"glGetPerfMonitorCounterStringAMD", P(GL_GetPerfMonitorCounterStringAMD)},
659 {"glGetPerfMonitorCountersAMD", P(GL_GetPerfMonitorCountersAMD)},
660 {"glGetPerfMonitorGroupStringAMD", P(GL_GetPerfMonitorGroupStringAMD)},
661 {"glGetPerfMonitorGroupsAMD", P(GL_GetPerfMonitorGroupsAMD)},
665 {"glGetPointerv", P(GL_GetPointerv)},
666 {"glGetPointervKHR", P(GL_GetPointervKHR)},
667 {"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)},
669 {"glGetProgramBinary", P(GL_GetProgramBinary)},
670 {"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)},
671 {"glGetProgramInfoLog", P(GL_GetProgramInfoLog)},
672 {"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)},
673 {"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)},
674 {"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)},
675 {"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)},
676 {"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)},
677 {"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)},
678 {"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)},
679 {"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)},
681 {"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)},
682 {"glGetProgramResourceName", P(GL_GetProgramResourceName)},
683 {"glGetProgramResourceiv", P(GL_GetProgramResourceiv)},
685 {"glGetProgramiv", P(GL_GetProgramiv)},
686 {"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)},
693 {"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)},
694 {"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)},
696 {"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)},
697 {"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)},
699 {"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)},
700 {"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)},
701 {"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)},
702 {"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)},
703 {"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)},
704 {"glGetQueryiv", P(GL_GetQueryiv)},
705 {"glGetQueryivEXT", P(GL_GetQueryivEXT)},
706 {"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)},
707 {"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)},
708 {"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)},
709 {"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)},
710 {"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)},
711 {"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)},
712 {"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)},
713 {"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)},
714 {"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)},
715 {"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)},
716 {"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)},
717 {"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)},
718 {"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)},
719 {"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)},
720 {"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)},
721 {"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)},
722 {"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)},
723 {"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)},
724 {"glGetShaderInfoLog", P(GL_GetShaderInfoLog)},
725 {"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)},
726 {"glGetShaderSource", P(GL_GetShaderSource)},
727 {"glGetShaderiv", P(GL_GetShaderiv)},
728 {"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)},
729 {"glGetString", P(GL_GetString)},
730 {"glGetStringi", P(GL_GetStringi)},
733 {"glGetSynciv", P(GL_GetSynciv)},
734 {"glGetTexEnvfv", P(GL_GetTexEnvfv)},
735 {"glGetTexEnviv", P(GL_GetTexEnviv)},
736 {"glGetTexEnvxv", P(GL_GetTexEnvxv)},
739 {"glGetTexGenfvOES", P(GL_GetTexGenfvOES)},
741 {"glGetTexGenivOES", P(GL_GetTexGenivOES)},
742 {"glGetTexGenxvOES", P(GL_GetTexGenxvOES)},
744 {"glGetTexImageANGLE", P(GL_GetTexImageANGLE)},
745 {"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)},
746 {"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)},
747 {"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)},
748 {"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)},
749 {"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)},
750 {"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)},
751 {"glGetTexParameterIiv", P(GL_GetTexParameterIiv)},
752 {"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)},
753 {"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)},
754 {"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)},
755 {"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)},
756 {"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)},
757 {"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)},
758 {"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)},
759 {"glGetTexParameterfv", P(GL_GetTexParameterfv)},
760 {"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)},
761 {"glGetTexParameteriv", P(GL_GetTexParameteriv)},
762 {"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)},
763 {"glGetTexParameterxv", P(GL_GetTexParameterxv)},
772 {"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)},
776 {"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)},
777 {"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)},
778 {"glGetUniformIndices", P(GL_GetUniformIndices)},
779 {"glGetUniformLocation", P(GL_GetUniformLocation)},
782 {"glGetUniformfv", P(GL_GetUniformfv)},
783 {"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)},
784 {"glGetUniformiv", P(GL_GetUniformiv)},
785 {"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)},
786 {"glGetUniformuiv", P(GL_GetUniformuiv)},
787 {"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)},
788 {"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)},
789 {"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)},
793 {"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)},
794 {"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)},
795 {"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)},
796 {"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)},
798 {"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)},
799 {"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)},
801 {"glGetVertexAttribfv", P(GL_GetVertexAttribfv)},
802 {"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)},
803 {"glGetVertexAttribiv", P(GL_GetVertexAttribiv)},
804 {"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)},
820 {"glGetnUniformfv", P(GL_GetnUniformfv)},
821 {"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)},
822 {"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)},
823 {"glGetnUniformiv", P(GL_GetnUniformiv)},
824 {"glGetnUniformivEXT", P(GL_GetnUniformivEXT)},
825 {"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)},
826 {"glGetnUniformuiv", P(GL_GetnUniformuiv)},
827 {"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)},
828 {"glHint", P(GL_Hint)},
829 {"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)},
830 {"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)},
831 {"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)},
832 {"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)},
846 {"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)},
850 {"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)},
853 {"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)},
856 {"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)},
857 {"glIsBuffer", P(GL_IsBuffer)},
858 {"glIsEnabled", P(GL_IsEnabled)},
859 {"glIsEnabledi", P(GL_IsEnabledi)},
860 {"glIsEnablediEXT", P(GL_IsEnablediEXT)},
861 {"glIsEnablediOES", P(GL_IsEnablediOES)},
862 {"glIsFenceNV", P(GL_IsFenceNV)},
863 {"glIsFramebuffer", P(GL_IsFramebuffer)},
864 {"glIsFramebufferOES", P(GL_IsFramebufferOES)},
866 {"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)},
867 {"glIsProgram", P(GL_IsProgram)},
868 {"glIsProgramPipeline", P(GL_IsProgramPipeline)},
869 {"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)},
870 {"glIsQuery", P(GL_IsQuery)},
871 {"glIsQueryEXT", P(GL_IsQueryEXT)},
872 {"glIsRenderbuffer", P(GL_IsRenderbuffer)},
873 {"glIsRenderbufferOES", P(GL_IsRenderbufferOES)},
874 {"glIsSampler", P(GL_IsSampler)},
875 {"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)},
876 {"glIsShader", P(GL_IsShader)},
877 {"glIsSync", P(GL_IsSync)},
878 {"glIsTexture", P(GL_IsTexture)},
879 {"glIsTransformFeedback", P(GL_IsTransformFeedback)},
880 {"glIsVertexArray", P(GL_IsVertexArray)},
881 {"glIsVertexArrayOES", P(GL_IsVertexArrayOES)},
882 {"glLabelObjectEXT", P(GL_LabelObjectEXT)},
883 {"glLightModelf", P(GL_LightModelf)},
884 {"glLightModelfv", P(GL_LightModelfv)},
887 {"glLightModelx", P(GL_LightModelx)},
888 {"glLightModelxv", P(GL_LightModelxv)},
889 {"glLightf", P(GL_Lightf)},
890 {"glLightfv", P(GL_Lightfv)},
893 {"glLightx", P(GL_Lightx)},
894 {"glLightxv", P(GL_Lightxv)},
896 {"glLineWidth", P(GL_LineWidth)},
897 {"glLineWidthx", P(GL_LineWidthx)},
898 {"glLinkProgram", P(GL_LinkProgram)},
900 {"glLoadIdentity", P(GL_LoadIdentity)},
902 {"glLoadMatrixf", P(GL_LoadMatrixf)},
903 {"glLoadMatrixx", P(GL_LoadMatrixx)},
905 {"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)},
908 {"glLogicOp", P(GL_LogicOp)},
909 {"glLogicOpANGLE", P(GL_LogicOpANGLE)},
910 {"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)},
916 {"glMapBufferOES", P(GL_MapBufferOES)},
917 {"glMapBufferRange", P(GL_MapBufferRange)},
918 {"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)},
925 {"glMaterialf", P(GL_Materialf)},
926 {"glMaterialfv", P(GL_Materialfv)},
929 {"glMaterialx", P(GL_Materialx)},
930 {"glMaterialxv", P(GL_Materialxv)},
931 {"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)},
932 {"glMatrixMode", P(GL_MatrixMode)},
933 {"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)},
934 {"glMemoryBarrier", P(GL_MemoryBarrier)},
935 {"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)},
936 {"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)},
937 {"glMinSampleShading", P(GL_MinSampleShading)},
938 {"glMinSampleShadingOES", P(GL_MinSampleShadingOES)},
940 {"glMultMatrixf", P(GL_MultMatrixf)},
941 {"glMultMatrixx", P(GL_MultMatrixx)},
945 {"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)},
948 {"glMultiDrawArraysIndirectEXT", P(GL_MultiDrawArraysIndirectEXT)},
949 {"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)},
950 … {"glMultiDrawArraysInstancedBaseInstanceANGLE", P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)},
952 {"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)},
954 {"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)},
957 {"glMultiDrawElementsIndirectEXT", P(GL_MultiDrawElementsIndirectEXT)},
958 {"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)},
959 …{"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE", P(GL_MultiDrawElementsInstancedBaseVer…
986 {"glMultiTexCoord4f", P(GL_MultiTexCoord4f)},
992 {"glMultiTexCoord4x", P(GL_MultiTexCoord4x)},
1003 {"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)},
1019 {"glNormal3f", P(GL_Normal3f)},
1025 {"glNormal3x", P(GL_Normal3x)},
1028 {"glNormalPointer", P(GL_NormalPointer)},
1029 {"glObjectLabel", P(GL_ObjectLabel)},
1030 {"glObjectLabelKHR", P(GL_ObjectLabelKHR)},
1031 {"glObjectPtrLabel", P(GL_ObjectPtrLabel)},
1032 {"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)},
1034 {"glOrthof", P(GL_Orthof)},
1035 {"glOrthox", P(GL_Orthox)},
1038 {"glPatchParameteri", P(GL_PatchParameteri)},
1039 {"glPatchParameteriEXT", P(GL_PatchParameteriEXT)},
1040 {"glPauseTransformFeedback", P(GL_PauseTransformFeedback)},
1041 {"glPixelLocalStorageBarrierANGLE", P(GL_PixelLocalStorageBarrierANGLE)},
1046 {"glPixelStorei", P(GL_PixelStorei)},
1050 {"glPointParameterf", P(GL_PointParameterf)},
1051 {"glPointParameterfv", P(GL_PointParameterfv)},
1054 {"glPointParameterx", P(GL_PointParameterx)},
1055 {"glPointParameterxv", P(GL_PointParameterxv)},
1056 {"glPointSize", P(GL_PointSize)},
1057 {"glPointSizePointerOES", P(GL_PointSizePointerOES)},
1058 {"glPointSizex", P(GL_PointSizex)},
1060 {"glPolygonModeANGLE", P(GL_PolygonModeANGLE)},
1061 {"glPolygonModeNV", P(GL_PolygonModeNV)},
1062 {"glPolygonOffset", P(GL_PolygonOffset)},
1064 {"glPolygonOffsetClampEXT", P(GL_PolygonOffsetClampEXT)},
1065 {"glPolygonOffsetx", P(GL_PolygonOffsetx)},
1069 {"glPopDebugGroup", P(GL_PopDebugGroup)},
1070 {"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)},
1071 {"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)},
1072 {"glPopMatrix", P(GL_PopMatrix)},
1074 {"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)},
1075 {"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)},
1076 {"glPrimitiveBoundingBoxOES", P(GL_PrimitiveBoundingBoxOES)},
1079 {"glProgramBinary", P(GL_ProgramBinary)},
1080 {"glProgramBinaryOES", P(GL_ProgramBinaryOES)},
1081 {"glProgramParameteri", P(GL_ProgramParameteri)},
1082 {"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)},
1085 {"glProgramUniform1f", P(GL_ProgramUniform1f)},
1086 {"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)},
1087 {"glProgramUniform1fv", P(GL_ProgramUniform1fv)},
1088 {"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)},
1089 {"glProgramUniform1i", P(GL_ProgramUniform1i)},
1090 {"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)},
1091 {"glProgramUniform1iv", P(GL_ProgramUniform1iv)},
1092 {"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)},
1093 {"glProgramUniform1ui", P(GL_ProgramUniform1ui)},
1094 {"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)},
1095 {"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)},
1096 {"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)},
1099 {"glProgramUniform2f", P(GL_ProgramUniform2f)},
1100 {"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)},
1101 {"glProgramUniform2fv", P(GL_ProgramUniform2fv)},
1102 {"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)},
1103 {"glProgramUniform2i", P(GL_ProgramUniform2i)},
1104 {"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)},
1105 {"glProgramUniform2iv", P(GL_ProgramUniform2iv)},
1106 {"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)},
1107 {"glProgramUniform2ui", P(GL_ProgramUniform2ui)},
1108 {"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)},
1109 {"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)},
1110 {"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)},
1113 {"glProgramUniform3f", P(GL_ProgramUniform3f)},
1114 {"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)},
1115 {"glProgramUniform3fv", P(GL_ProgramUniform3fv)},
1116 {"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)},
1117 {"glProgramUniform3i", P(GL_ProgramUniform3i)},
1118 {"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)},
1119 {"glProgramUniform3iv", P(GL_ProgramUniform3iv)},
1120 {"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)},
1121 {"glProgramUniform3ui", P(GL_ProgramUniform3ui)},
1122 {"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)},
1123 {"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)},
1124 {"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)},
1127 {"glProgramUniform4f", P(GL_ProgramUniform4f)},
1128 {"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)},
1129 {"glProgramUniform4fv", P(GL_ProgramUniform4fv)},
1130 {"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)},
1131 {"glProgramUniform4i", P(GL_ProgramUniform4i)},
1132 {"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)},
1133 {"glProgramUniform4iv", P(GL_ProgramUniform4iv)},
1134 {"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)},
1135 {"glProgramUniform4ui", P(GL_ProgramUniform4ui)},
1136 {"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)},
1137 {"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)},
1138 {"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)},
1140 {"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)},
1141 {"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)},
1143 {"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)},
1144 {"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)},
1146 {"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)},
1147 {"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)},
1149 {"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)},
1150 {"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)},
1152 {"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)},
1153 {"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)},
1155 {"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)},
1156 {"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)},
1158 {"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)},
1159 {"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)},
1161 {"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)},
1162 {"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)},
1164 {"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)},
1165 {"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)},
1167 {"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)},
1170 {"glPushDebugGroup", P(GL_PushDebugGroup)},
1171 {"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)},
1172 {"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)},
1173 {"glPushMatrix", P(GL_PushMatrix)},
1176 {"glQueryCounterEXT", P(GL_QueryCounterEXT)},
1177 {"glQueryMatrixxOES", P(GL_QueryMatrixxOES)},
1202 {"glReadBuffer", P(GL_ReadBuffer)},
1203 {"glReadPixels", P(GL_ReadPixels)},
1204 {"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)},
1205 {"glReadnPixels", P(GL_ReadnPixels)},
1206 {"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)},
1207 {"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)},
1216 {"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)},
1217 {"glReleaseTexturesANGLE", P(GL_ReleaseTexturesANGLE)},
1219 {"glRenderbufferStorage", P(GL_RenderbufferStorage)},
1220 {"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)},
1221 {"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)},
1222 {"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)},
1223 {"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)},
1224 {"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)},
1225 {"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)},
1227 {"glRotatef", P(GL_Rotatef)},
1228 {"glRotatex", P(GL_Rotatex)},
1229 {"glSampleCoverage", P(GL_SampleCoverage)},
1230 {"glSampleCoveragex", P(GL_SampleCoveragex)},
1231 {"glSampleMaski", P(GL_SampleMaski)},
1232 {"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)},
1233 {"glSamplerParameterIiv", P(GL_SamplerParameterIiv)},
1234 {"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)},
1235 {"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)},
1236 {"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)},
1237 {"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)},
1238 {"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)},
1239 {"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)},
1240 {"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)},
1241 {"glSamplerParameterf", P(GL_SamplerParameterf)},
1242 {"glSamplerParameterfv", P(GL_SamplerParameterfv)},
1243 {"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)},
1244 {"glSamplerParameteri", P(GL_SamplerParameteri)},
1245 {"glSamplerParameteriv", P(GL_SamplerParameteriv)},
1246 {"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)},
1248 {"glScalef", P(GL_Scalef)},
1249 {"glScalex", P(GL_Scalex)},
1250 {"glScissor", P(GL_Scissor)},
1274 {"glSelectPerfMonitorCountersAMD", P(GL_SelectPerfMonitorCountersAMD)},
1275 {"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)},
1276 {"glSetFenceNV", P(GL_SetFenceNV)},
1277 {"glShadeModel", P(GL_ShadeModel)},
1278 {"glShaderBinary", P(GL_ShaderBinary)},
1279 {"glShaderSource", P(GL_ShaderSource)},
1281 {"glShadingRateQCOM", P(GL_ShadingRateQCOM)},
1282 {"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)},
1284 {"glStencilFunc", P(GL_StencilFunc)},
1285 {"glStencilFuncSeparate", P(GL_StencilFuncSeparate)},
1286 {"glStencilMask", P(GL_StencilMask)},
1287 {"glStencilMaskSeparate", P(GL_StencilMaskSeparate)},
1288 {"glStencilOp", P(GL_StencilOp)},
1289 {"glStencilOpSeparate", P(GL_StencilOpSeparate)},
1290 {"glTestFenceNV", P(GL_TestFenceNV)},
1291 {"glTexBuffer", P(GL_TexBuffer)},
1292 {"glTexBufferEXT", P(GL_TexBufferEXT)},
1293 {"glTexBufferOES", P(GL_TexBufferOES)},
1294 {"glTexBufferRange", P(GL_TexBufferRange)},
1295 {"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)},
1296 {"glTexBufferRangeOES", P(GL_TexBufferRangeOES)},
1337 {"glTexCoordPointer", P(GL_TexCoordPointer)},
1338 {"glTexEnvf", P(GL_TexEnvf)},
1339 {"glTexEnvfv", P(GL_TexEnvfv)},
1340 {"glTexEnvi", P(GL_TexEnvi)},
1341 {"glTexEnviv", P(GL_TexEnviv)},
1342 {"glTexEnvx", P(GL_TexEnvx)},
1343 {"glTexEnvxv", P(GL_TexEnvxv)},
1347 {"glTexGenfOES", P(GL_TexGenfOES)},
1349 {"glTexGenfvOES", P(GL_TexGenfvOES)},
1351 {"glTexGeniOES", P(GL_TexGeniOES)},
1353 {"glTexGenivOES", P(GL_TexGenivOES)},
1354 {"glTexGenxOES", P(GL_TexGenxOES)},
1355 {"glTexGenxvOES", P(GL_TexGenxvOES)},
1357 {"glTexImage2D", P(GL_TexImage2D)},
1358 {"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)},
1360 {"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)},
1361 {"glTexImage3D", P(GL_TexImage3D)},
1363 {"glTexImage3DOES", P(GL_TexImage3DOES)},
1364 {"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)},
1365 {"glTexParameterIiv", P(GL_TexParameterIiv)},
1366 {"glTexParameterIivEXT", P(GL_TexParameterIivEXT)},
1367 {"glTexParameterIivOES", P(GL_TexParameterIivOES)},
1368 {"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)},
1369 {"glTexParameterIuiv", P(GL_TexParameterIuiv)},
1370 {"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)},
1371 {"glTexParameterIuivOES", P(GL_TexParameterIuivOES)},
1372 {"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)},
1373 {"glTexParameterf", P(GL_TexParameterf)},
1374 {"glTexParameterfv", P(GL_TexParameterfv)},
1375 {"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)},
1376 {"glTexParameteri", P(GL_TexParameteri)},
1377 {"glTexParameteriv", P(GL_TexParameteriv)},
1378 {"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)},
1379 {"glTexParameterx", P(GL_TexParameterx)},
1380 {"glTexParameterxv", P(GL_TexParameterxv)},
1382 {"glTexStorage1DEXT", P(GL_TexStorage1DEXT)},
1383 {"glTexStorage2D", P(GL_TexStorage2D)},
1384 {"glTexStorage2DEXT", P(GL_TexStorage2DEXT)},
1385 {"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)},
1386 {"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)},
1387 {"glTexStorage3D", P(GL_TexStorage3D)},
1388 {"glTexStorage3DEXT", P(GL_TexStorage3DEXT)},
1389 {"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)},
1390 {"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)},
1391 {"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)},
1392 {"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)},
1393 {"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)},
1394 {"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)},
1395 {"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)},
1396 {"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)},
1397 {"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)},
1398 {"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)},
1400 {"glTexSubImage2D", P(GL_TexSubImage2D)},
1401 {"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)},
1402 {"glTexSubImage3D", P(GL_TexSubImage3D)},
1403 {"glTexSubImage3DOES", P(GL_TexSubImage3DOES)},
1404 {"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)},
1425 {"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)},
1427 {"glTranslatef", P(GL_Translatef)},
1428 {"glTranslatex", P(GL_Translatex)},
1431 {"glUniform1f", P(GL_Uniform1f)},
1432 {"glUniform1fv", P(GL_Uniform1fv)},
1433 {"glUniform1i", P(GL_Uniform1i)},
1434 {"glUniform1iv", P(GL_Uniform1iv)},
1435 {"glUniform1ui", P(GL_Uniform1ui)},
1436 {"glUniform1uiv", P(GL_Uniform1uiv)},
1439 {"glUniform2f", P(GL_Uniform2f)},
1440 {"glUniform2fv", P(GL_Uniform2fv)},
1441 {"glUniform2i", P(GL_Uniform2i)},
1442 {"glUniform2iv", P(GL_Uniform2iv)},
1443 {"glUniform2ui", P(GL_Uniform2ui)},
1444 {"glUniform2uiv", P(GL_Uniform2uiv)},
1447 {"glUniform3f", P(GL_Uniform3f)},
1448 {"glUniform3fv", P(GL_Uniform3fv)},
1449 {"glUniform3i", P(GL_Uniform3i)},
1450 {"glUniform3iv", P(GL_Uniform3iv)},
1451 {"glUniform3ui", P(GL_Uniform3ui)},
1452 {"glUniform3uiv", P(GL_Uniform3uiv)},
1455 {"glUniform4f", P(GL_Uniform4f)},
1456 {"glUniform4fv", P(GL_Uniform4fv)},
1457 {"glUniform4i", P(GL_Uniform4i)},
1458 {"glUniform4iv", P(GL_Uniform4iv)},
1459 {"glUniform4ui", P(GL_Uniform4ui)},
1460 {"glUniform4uiv", P(GL_Uniform4uiv)},
1461 {"glUniformBlockBinding", P(GL_UniformBlockBinding)},
1463 {"glUniformMatrix2fv", P(GL_UniformMatrix2fv)},
1465 {"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)},
1467 {"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)},
1469 {"glUniformMatrix3fv", P(GL_UniformMatrix3fv)},
1471 {"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)},
1473 {"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)},
1475 {"glUniformMatrix4fv", P(GL_UniformMatrix4fv)},
1477 {"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)},
1479 {"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)},
1481 {"glUnmapBuffer", P(GL_UnmapBuffer)},
1482 {"glUnmapBufferOES", P(GL_UnmapBufferOES)},
1484 {"glUseProgram", P(GL_UseProgram)},
1485 {"glUseProgramStages", P(GL_UseProgramStages)},
1486 {"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)},
1487 {"glValidateProgram", P(GL_ValidateProgram)},
1488 {"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)},
1489 {"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)},
1524 {"glVertexAttrib1f", P(GL_VertexAttrib1f)},
1525 {"glVertexAttrib1fv", P(GL_VertexAttrib1fv)},
1530 {"glVertexAttrib2f", P(GL_VertexAttrib2f)},
1531 {"glVertexAttrib2fv", P(GL_VertexAttrib2fv)},
1536 {"glVertexAttrib3f", P(GL_VertexAttrib3f)},
1537 {"glVertexAttrib3fv", P(GL_VertexAttrib3fv)},
1550 {"glVertexAttrib4f", P(GL_VertexAttrib4f)},
1551 {"glVertexAttrib4fv", P(GL_VertexAttrib4fv)},
1558 {"glVertexAttribBinding", P(GL_VertexAttribBinding)},
1559 {"glVertexAttribDivisor", P(GL_VertexAttribDivisor)},
1560 {"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)},
1561 {"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)},
1562 {"glVertexAttribFormat", P(GL_VertexAttribFormat)},
1576 {"glVertexAttribI4i", P(GL_VertexAttribI4i)},
1577 {"glVertexAttribI4iv", P(GL_VertexAttribI4iv)},
1580 {"glVertexAttribI4ui", P(GL_VertexAttribI4ui)},
1581 {"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)},
1583 {"glVertexAttribIFormat", P(GL_VertexAttribIFormat)},
1584 {"glVertexAttribIPointer", P(GL_VertexAttribIPointer)},
1603 {"glVertexAttribPointer", P(GL_VertexAttribPointer)},
1604 {"glVertexBindingDivisor", P(GL_VertexBindingDivisor)},
1611 {"glVertexPointer", P(GL_VertexPointer)},
1612 {"glViewport", P(GL_Viewport)},
1616 {"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)},
1617 {"glWaitSync", P(GL_WaitSync)},
1618 {"glWeightPointerOES", P(GL_WeightPointerOES)},