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30 #define P(FUNC) reinterpret_cast<PROC>(FUNC)  macro
36 {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)},
37 {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)},
38 {"glAccum", P(GL_Accum)},
39 {"glAcquireTexturesANGLE", P(GL_AcquireTexturesANGLE)},
40 {"glActiveShaderProgram", P(GL_ActiveShaderProgram)},
41 {"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)},
42 {"glActiveTexture", P(GL_ActiveTexture)},
43 {"glAlphaFunc", P(GL_AlphaFunc)},
44 {"glAlphaFuncx", P(GL_AlphaFuncx)},
45 {"glAreTexturesResident", P(GL_AreTexturesResident)},
46 {"glArrayElement", P(GL_ArrayElement)},
47 {"glAttachShader", P(GL_AttachShader)},
48 {"glBegin", P(GL_Begin)},
49 {"glBeginConditionalRender", P(GL_BeginConditionalRender)},
50 {"glBeginPerfMonitorAMD", P(GL_BeginPerfMonitorAMD)},
51 {"glBeginPixelLocalStorageANGLE", P(GL_BeginPixelLocalStorageANGLE)},
52 {"glBeginQuery", P(GL_BeginQuery)},
53 {"glBeginQueryEXT", P(GL_BeginQueryEXT)},
54 {"glBeginQueryIndexed", P(GL_BeginQueryIndexed)},
55 {"glBeginTransformFeedback", P(GL_BeginTransformFeedback)},
56 {"glBindAttribLocation", P(GL_BindAttribLocation)},
57 {"glBindBuffer", P(GL_BindBuffer)},
58 {"glBindBufferBase", P(GL_BindBufferBase)},
59 {"glBindBufferRange", P(GL_BindBufferRange)},
60 {"glBindBuffersBase", P(GL_BindBuffersBase)},
61 {"glBindBuffersRange", P(GL_BindBuffersRange)},
62 {"glBindFragDataLocation", P(GL_BindFragDataLocation)},
63 {"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)},
64 {"glBindFragDataLocationIndexed", P(GL_BindFragDataLocationIndexed)},
65 {"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)},
66 {"glBindFramebuffer", P(GL_BindFramebuffer)},
67 {"glBindFramebufferOES", P(GL_BindFramebufferOES)},
68 {"glBindImageTexture", P(GL_BindImageTexture)},
69 {"glBindImageTextures", P(GL_BindImageTextures)},
70 {"glBindProgramPipeline", P(GL_BindProgramPipeline)},
71 {"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)},
72 {"glBindRenderbuffer", P(GL_BindRenderbuffer)},
73 {"glBindRenderbufferOES", P(GL_BindRenderbufferOES)},
74 {"glBindSampler", P(GL_BindSampler)},
75 {"glBindSamplers", P(GL_BindSamplers)},
76 {"glBindTexture", P(GL_BindTexture)},
77 {"glBindTextureUnit", P(GL_BindTextureUnit)},
78 {"glBindTextures", P(GL_BindTextures)},
79 {"glBindTransformFeedback", P(GL_BindTransformFeedback)},
80 {"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)},
81 {"glBindVertexArray", P(GL_BindVertexArray)},
82 {"glBindVertexArrayOES", P(GL_BindVertexArrayOES)},
83 {"glBindVertexBuffer", P(GL_BindVertexBuffer)},
84 {"glBindVertexBuffers", P(GL_BindVertexBuffers)},
85 {"glBitmap", P(GL_Bitmap)},
86 {"glBlendBarrier", P(GL_BlendBarrier)},
87 {"glBlendBarrierKHR", P(GL_BlendBarrierKHR)},
88 {"glBlendColor", P(GL_BlendColor)},
89 {"glBlendEquation", P(GL_BlendEquation)},
90 {"glBlendEquationSeparate", P(GL_BlendEquationSeparate)},
91 {"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)},
92 {"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)},
93 {"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)},
94 {"glBlendEquationi", P(GL_BlendEquationi)},
95 {"glBlendEquationiEXT", P(GL_BlendEquationiEXT)},
96 {"glBlendEquationiOES", P(GL_BlendEquationiOES)},
97 {"glBlendFunc", P(GL_BlendFunc)},
98 {"glBlendFuncSeparate", P(GL_BlendFuncSeparate)},
99 {"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)},
100 {"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)},
101 {"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)},
102 {"glBlendFunci", P(GL_BlendFunci)},
103 {"glBlendFunciEXT", P(GL_BlendFunciEXT)},
104 {"glBlendFunciOES", P(GL_BlendFunciOES)},
105 {"glBlitFramebuffer", P(GL_BlitFramebuffer)},
106 {"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)},
107 {"glBlitFramebufferNV", P(GL_BlitFramebufferNV)},
108 {"glBlitNamedFramebuffer", P(GL_BlitNamedFramebuffer)},
109 {"glBufferData", P(GL_BufferData)},
110 {"glBufferStorage", P(GL_BufferStorage)},
111 {"glBufferStorageEXT", P(GL_BufferStorageEXT)},
112 {"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)},
113 {"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)},
114 {"glBufferSubData", P(GL_BufferSubData)},
115 {"glCallList", P(GL_CallList)},
116 {"glCallLists", P(GL_CallLists)},
117 {"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)},
118 {"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)},
119 {"glCheckNamedFramebufferStatus", P(GL_CheckNamedFramebufferStatus)},
120 {"glClampColor", P(GL_ClampColor)},
121 {"glClear", P(GL_Clear)},
122 {"glClearAccum", P(GL_ClearAccum)},
123 {"glClearBufferData", P(GL_ClearBufferData)},
124 {"glClearBufferSubData", P(GL_ClearBufferSubData)},
125 {"glClearBufferfi", P(GL_ClearBufferfi)},
126 {"glClearBufferfv", P(GL_ClearBufferfv)},
127 {"glClearBufferiv", P(GL_ClearBufferiv)},
128 {"glClearBufferuiv", P(GL_ClearBufferuiv)},
129 {"glClearColor", P(GL_ClearColor)},
130 {"glClearColorx", P(GL_ClearColorx)},
131 {"glClearDepth", P(GL_ClearDepth)},
132 {"glClearDepthf", P(GL_ClearDepthf)},
133 {"glClearDepthx", P(GL_ClearDepthx)},
134 {"glClearIndex", P(GL_ClearIndex)},
135 {"glClearNamedBufferData", P(GL_ClearNamedBufferData)},
136 {"glClearNamedBufferSubData", P(GL_ClearNamedBufferSubData)},
137 {"glClearNamedFramebufferfi", P(GL_ClearNamedFramebufferfi)},
138 {"glClearNamedFramebufferfv", P(GL_ClearNamedFramebufferfv)},
139 {"glClearNamedFramebufferiv", P(GL_ClearNamedFramebufferiv)},
140 {"glClearNamedFramebufferuiv", P(GL_ClearNamedFramebufferuiv)},
141 {"glClearStencil", P(GL_ClearStencil)},
142 {"glClearTexImage", P(GL_ClearTexImage)},
143 {"glClearTexSubImage", P(GL_ClearTexSubImage)},
144 {"glClientActiveTexture", P(GL_ClientActiveTexture)},
145 {"glClientWaitSync", P(GL_ClientWaitSync)},
146 {"glClipControl", P(GL_ClipControl)},
147 {"glClipControlEXT", P(GL_ClipControlEXT)},
148 {"glClipPlane", P(GL_ClipPlane)},
149 {"glClipPlanef", P(GL_ClipPlanef)},
150 {"glClipPlanex", P(GL_ClipPlanex)},
151 {"glColor3b", P(GL_Color3b)},
152 {"glColor3bv", P(GL_Color3bv)},
153 {"glColor3d", P(GL_Color3d)},
154 {"glColor3dv", P(GL_Color3dv)},
155 {"glColor3f", P(GL_Color3f)},
156 {"glColor3fv", P(GL_Color3fv)},
157 {"glColor3i", P(GL_Color3i)},
158 {"glColor3iv", P(GL_Color3iv)},
159 {"glColor3s", P(GL_Color3s)},
160 {"glColor3sv", P(GL_Color3sv)},
161 {"glColor3ub", P(GL_Color3ub)},
162 {"glColor3ubv", P(GL_Color3ubv)},
163 {"glColor3ui", P(GL_Color3ui)},
164 {"glColor3uiv", P(GL_Color3uiv)},
165 {"glColor3us", P(GL_Color3us)},
166 {"glColor3usv", P(GL_Color3usv)},
167 {"glColor4b", P(GL_Color4b)},
168 {"glColor4bv", P(GL_Color4bv)},
169 {"glColor4d", P(GL_Color4d)},
170 {"glColor4dv", P(GL_Color4dv)},
171 {"glColor4f", P(GL_Color4f)},
172 {"glColor4fv", P(GL_Color4fv)},
173 {"glColor4i", P(GL_Color4i)},
174 {"glColor4iv", P(GL_Color4iv)},
175 {"glColor4s", P(GL_Color4s)},
176 {"glColor4sv", P(GL_Color4sv)},
177 {"glColor4ub", P(GL_Color4ub)},
178 {"glColor4ubv", P(GL_Color4ubv)},
179 {"glColor4ui", P(GL_Color4ui)},
180 {"glColor4uiv", P(GL_Color4uiv)},
181 {"glColor4us", P(GL_Color4us)},
182 {"glColor4usv", P(GL_Color4usv)},
183 {"glColor4x", P(GL_Color4x)},
184 {"glColorMask", P(GL_ColorMask)},
185 {"glColorMaski", P(GL_ColorMaski)},
186 {"glColorMaskiEXT", P(GL_ColorMaskiEXT)},
187 {"glColorMaskiOES", P(GL_ColorMaskiOES)},
188 {"glColorMaterial", P(GL_ColorMaterial)},
189 {"glColorP3ui", P(GL_ColorP3ui)},
190 {"glColorP3uiv", P(GL_ColorP3uiv)},
191 {"glColorP4ui", P(GL_ColorP4ui)},
192 {"glColorP4uiv", P(GL_ColorP4uiv)},
193 {"glColorPointer", P(GL_ColorPointer)},
194 {"glCompileShader", P(GL_CompileShader)},
195 {"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)},
196 {"glCompressedTexImage1D", P(GL_CompressedTexImage1D)},
197 {"glCompressedTexImage2D", P(GL_CompressedTexImage2D)},
198 {"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)},
199 {"glCompressedTexImage3D", P(GL_CompressedTexImage3D)},
200 {"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)},
201 {"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)},
202 {"glCompressedTexSubImage1D", P(GL_CompressedTexSubImage1D)},
203 {"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)},
204 {"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)},
205 {"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)},
206 {"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)},
207 {"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)},
208 {"glCompressedTextureSubImage1D", P(GL_CompressedTextureSubImage1D)},
209 {"glCompressedTextureSubImage2D", P(GL_CompressedTextureSubImage2D)},
210 {"glCompressedTextureSubImage3D", P(GL_CompressedTextureSubImage3D)},
211 {"glCopyBufferSubData", P(GL_CopyBufferSubData)},
212 {"glCopyImageSubData", P(GL_CopyImageSubData)},
213 {"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)},
214 {"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)},
215 {"glCopyNamedBufferSubData", P(GL_CopyNamedBufferSubData)},
216 {"glCopyPixels", P(GL_CopyPixels)},
217 {"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)},
218 {"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)},
219 {"glCopyTexImage1D", P(GL_CopyTexImage1D)},
220 {"glCopyTexImage2D", P(GL_CopyTexImage2D)},
221 {"glCopyTexSubImage1D", P(GL_CopyTexSubImage1D)},
222 {"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)},
223 {"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)},
224 {"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)},
225 {"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)},
226 {"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)},
227 {"glCopyTextureSubImage1D", P(GL_CopyTextureSubImage1D)},
228 {"glCopyTextureSubImage2D", P(GL_CopyTextureSubImage2D)},
229 {"glCopyTextureSubImage3D", P(GL_CopyTextureSubImage3D)},
230 {"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)},
231 {"glCreateBuffers", P(GL_CreateBuffers)},
232 {"glCreateFramebuffers", P(GL_CreateFramebuffers)},
233 {"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)},
234 {"glCreateProgram", P(GL_CreateProgram)},
235 {"glCreateProgramPipelines", P(GL_CreateProgramPipelines)},
236 {"glCreateQueries", P(GL_CreateQueries)},
237 {"glCreateRenderbuffers", P(GL_CreateRenderbuffers)},
238 {"glCreateSamplers", P(GL_CreateSamplers)},
239 {"glCreateShader", P(GL_CreateShader)},
240 {"glCreateShaderProgramv", P(GL_CreateShaderProgramv)},
241 {"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)},
242 {"glCreateTextures", P(GL_CreateTextures)},
243 {"glCreateTransformFeedbacks", P(GL_CreateTransformFeedbacks)},
244 {"glCreateVertexArrays", P(GL_CreateVertexArrays)},
245 {"glCullFace", P(GL_CullFace)},
246 {"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)},
247 {"glDebugMessageCallback", P(GL_DebugMessageCallback)},
248 {"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)},
249 {"glDebugMessageControl", P(GL_DebugMessageControl)},
250 {"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)},
251 {"glDebugMessageInsert", P(GL_DebugMessageInsert)},
252 {"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)},
253 {"glDeleteBuffers", P(GL_DeleteBuffers)},
254 {"glDeleteFencesNV", P(GL_DeleteFencesNV)},
255 {"glDeleteFramebuffers", P(GL_DeleteFramebuffers)},
256 {"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)},
257 {"glDeleteLists", P(GL_DeleteLists)},
258 {"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)},
259 {"glDeletePerfMonitorsAMD", P(GL_DeletePerfMonitorsAMD)},
260 {"glDeleteProgram", P(GL_DeleteProgram)},
261 {"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)},
262 {"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)},
263 {"glDeleteQueries", P(GL_DeleteQueries)},
264 {"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)},
265 {"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)},
266 {"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)},
267 {"glDeleteSamplers", P(GL_DeleteSamplers)},
268 {"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)},
269 {"glDeleteShader", P(GL_DeleteShader)},
270 {"glDeleteSync", P(GL_DeleteSync)},
271 {"glDeleteTextures", P(GL_DeleteTextures)},
272 {"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)},
273 {"glDeleteVertexArrays", P(GL_DeleteVertexArrays)},
274 {"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)},
275 {"glDepthFunc", P(GL_DepthFunc)},
276 {"glDepthMask", P(GL_DepthMask)},
277 {"glDepthRange", P(GL_DepthRange)},
278 {"glDepthRangeArrayv", P(GL_DepthRangeArrayv)},
279 {"glDepthRangeIndexed", P(GL_DepthRangeIndexed)},
280 {"glDepthRangef", P(GL_DepthRangef)},
281 {"glDepthRangex", P(GL_DepthRangex)},
282 {"glDetachShader", P(GL_DetachShader)},
283 {"glDisable", P(GL_Disable)},
284 {"glDisableClientState", P(GL_DisableClientState)},
285 {"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)},
286 {"glDisableVertexArrayAttrib", P(GL_DisableVertexArrayAttrib)},
287 {"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)},
288 {"glDisablei", P(GL_Disablei)},
289 {"glDisableiEXT", P(GL_DisableiEXT)},
290 {"glDisableiOES", P(GL_DisableiOES)},
291 {"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)},
292 {"glDispatchCompute", P(GL_DispatchCompute)},
293 {"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)},
294 {"glDrawArrays", P(GL_DrawArrays)},
295 {"glDrawArraysIndirect", P(GL_DrawArraysIndirect)},
296 {"glDrawArraysInstanced", P(GL_DrawArraysInstanced)},
297 {"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)},
298 {"glDrawArraysInstancedBaseInstance", P(GL_DrawArraysInstancedBaseInstance)},
299 {"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)},
300 {"glDrawArraysInstancedBaseInstanceEXT", P(GL_DrawArraysInstancedBaseInstanceEXT)},
301 {"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)},
302 {"glDrawBuffer", P(GL_DrawBuffer)},
303 {"glDrawBuffers", P(GL_DrawBuffers)},
304 {"glDrawBuffersEXT", P(GL_DrawBuffersEXT)},
305 {"glDrawElements", P(GL_DrawElements)},
306 {"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)},
307 {"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)},
308 {"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)},
309 {"glDrawElementsIndirect", P(GL_DrawElementsIndirect)},
310 {"glDrawElementsInstanced", P(GL_DrawElementsInstanced)},
311 {"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)},
312 {"glDrawElementsInstancedBaseInstance", P(GL_DrawElementsInstancedBaseInstance)},
313 {"glDrawElementsInstancedBaseInstanceEXT", P(GL_DrawElementsInstancedBaseInstanceEXT)},
314 {"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)},
315 …{"glDrawElementsInstancedBaseVertexBaseInstance", P(GL_DrawElementsInstancedBaseVertexBaseInstance…
316 …{"glDrawElementsInstancedBaseVertexBaseInstanceANGLE", P(GL_DrawElementsInstancedBaseVertexBaseIns…
317 …{"glDrawElementsInstancedBaseVertexBaseInstanceEXT", P(GL_DrawElementsInstancedBaseVertexBaseInsta…
318 {"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)},
319 {"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)},
320 {"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)},
321 {"glDrawPixels", P(GL_DrawPixels)},
322 {"glDrawRangeElements", P(GL_DrawRangeElements)},
323 {"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)},
324 {"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)},
325 {"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)},
326 {"glDrawTexfOES", P(GL_DrawTexfOES)},
327 {"glDrawTexfvOES", P(GL_DrawTexfvOES)},
328 {"glDrawTexiOES", P(GL_DrawTexiOES)},
329 {"glDrawTexivOES", P(GL_DrawTexivOES)},
330 {"glDrawTexsOES", P(GL_DrawTexsOES)},
331 {"glDrawTexsvOES", P(GL_DrawTexsvOES)},
332 {"glDrawTexxOES", P(GL_DrawTexxOES)},
333 {"glDrawTexxvOES", P(GL_DrawTexxvOES)},
334 {"glDrawTransformFeedback", P(GL_DrawTransformFeedback)},
335 {"glDrawTransformFeedbackInstanced", P(GL_DrawTransformFeedbackInstanced)},
336 {"glDrawTransformFeedbackStream", P(GL_DrawTransformFeedbackStream)},
337 {"glDrawTransformFeedbackStreamInstanced", P(GL_DrawTransformFeedbackStreamInstanced)},
338 {"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)},
339 {"glEGLImageTargetTexStorageEXT", P(GL_EGLImageTargetTexStorageEXT)},
340 {"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)},
341 {"glEGLImageTargetTextureStorageEXT", P(GL_EGLImageTargetTextureStorageEXT)},
342 {"glEdgeFlag", P(GL_EdgeFlag)},
343 {"glEdgeFlagPointer", P(GL_EdgeFlagPointer)},
344 {"glEdgeFlagv", P(GL_EdgeFlagv)},
345 {"glEnable", P(GL_Enable)},
346 {"glEnableClientState", P(GL_EnableClientState)},
347 {"glEnableVertexArrayAttrib", P(GL_EnableVertexArrayAttrib)},
348 {"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)},
349 {"glEnablei", P(GL_Enablei)},
350 {"glEnableiEXT", P(GL_EnableiEXT)},
351 {"glEnableiOES", P(GL_EnableiOES)},
352 {"glEnd", P(GL_End)},
353 {"glEndConditionalRender", P(GL_EndConditionalRender)},
354 {"glEndList", P(GL_EndList)},
355 {"glEndPerfMonitorAMD", P(GL_EndPerfMonitorAMD)},
356 {"glEndPixelLocalStorageANGLE", P(GL_EndPixelLocalStorageANGLE)},
357 {"glEndQuery", P(GL_EndQuery)},
358 {"glEndQueryEXT", P(GL_EndQueryEXT)},
359 {"glEndQueryIndexed", P(GL_EndQueryIndexed)},
360 {"glEndTransformFeedback", P(GL_EndTransformFeedback)},
361 {"glEvalCoord1d", P(GL_EvalCoord1d)},
362 {"glEvalCoord1dv", P(GL_EvalCoord1dv)},
363 {"glEvalCoord1f", P(GL_EvalCoord1f)},
364 {"glEvalCoord1fv", P(GL_EvalCoord1fv)},
365 {"glEvalCoord2d", P(GL_EvalCoord2d)},
366 {"glEvalCoord2dv", P(GL_EvalCoord2dv)},
367 {"glEvalCoord2f", P(GL_EvalCoord2f)},
368 {"glEvalCoord2fv", P(GL_EvalCoord2fv)},
369 {"glEvalMesh1", P(GL_EvalMesh1)},
370 {"glEvalMesh2", P(GL_EvalMesh2)},
371 {"glEvalPoint1", P(GL_EvalPoint1)},
372 {"glEvalPoint2", P(GL_EvalPoint2)},
373 {"glFeedbackBuffer", P(GL_FeedbackBuffer)},
374 {"glFenceSync", P(GL_FenceSync)},
375 {"glFinish", P(GL_Finish)},
376 {"glFinishFenceNV", P(GL_FinishFenceNV)},
377 {"glFlush", P(GL_Flush)},
378 {"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)},
379 {"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)},
380 {"glFlushMappedNamedBufferRange", P(GL_FlushMappedNamedBufferRange)},
381 {"glFogCoordPointer", P(GL_FogCoordPointer)},
382 {"glFogCoordd", P(GL_FogCoordd)},
383 {"glFogCoorddv", P(GL_FogCoorddv)},
384 {"glFogCoordf", P(GL_FogCoordf)},
385 {"glFogCoordfv", P(GL_FogCoordfv)},
386 {"glFogf", P(GL_Fogf)},
387 {"glFogfv", P(GL_Fogfv)},
388 {"glFogi", P(GL_Fogi)},
389 {"glFogiv", P(GL_Fogiv)},
390 {"glFogx", P(GL_Fogx)},
391 {"glFogxv", P(GL_Fogxv)},
392 {"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)},
393 …{"glFramebufferMemorylessPixelLocalStorageANGLE", P(GL_FramebufferMemorylessPixelLocalStorageANGLE…
394 {"glFramebufferParameteri", P(GL_FramebufferParameteri)},
395 {"glFramebufferParameteriMESA", P(GL_FramebufferParameteriMESA)},
396 {"glFramebufferPixelLocalClearValuefvANGLE", P(GL_FramebufferPixelLocalClearValuefvANGLE)},
397 {"glFramebufferPixelLocalClearValueivANGLE", P(GL_FramebufferPixelLocalClearValueivANGLE)},
398 {"glFramebufferPixelLocalClearValueuivANGLE", P(GL_FramebufferPixelLocalClearValueuivANGLE)},
399 …{"glFramebufferPixelLocalStorageInterruptANGLE", P(GL_FramebufferPixelLocalStorageInterruptANGLE)},
400 {"glFramebufferPixelLocalStorageRestoreANGLE", P(GL_FramebufferPixelLocalStorageRestoreANGLE)},
401 {"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)},
402 {"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)},
403 {"glFramebufferTexture", P(GL_FramebufferTexture)},
404 {"glFramebufferTexture1D", P(GL_FramebufferTexture1D)},
405 {"glFramebufferTexture2D", P(GL_FramebufferTexture2D)},
406 {"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)},
407 {"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)},
408 {"glFramebufferTexture3D", P(GL_FramebufferTexture3D)},
409 {"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)},
410 {"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)},
411 {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
412 {"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)},
413 {"glFramebufferTextureOES", P(GL_FramebufferTextureOES)},
414 {"glFramebufferTexturePixelLocalStorageANGLE", P(GL_FramebufferTexturePixelLocalStorageANGLE)},
415 {"glFrontFace", P(GL_FrontFace)},
416 {"glFrustum", P(GL_Frustum)},
417 {"glFrustumf", P(GL_Frustumf)},
418 {"glFrustumx", P(GL_Frustumx)},
419 {"glGenBuffers", P(GL_GenBuffers)},
420 {"glGenFencesNV", P(GL_GenFencesNV)},
421 {"glGenFramebuffers", P(GL_GenFramebuffers)},
422 {"glGenFramebuffersOES", P(GL_GenFramebuffersOES)},
423 {"glGenLists", P(GL_GenLists)},
424 {"glGenPerfMonitorsAMD", P(GL_GenPerfMonitorsAMD)},
425 {"glGenProgramPipelines", P(GL_GenProgramPipelines)},
426 {"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)},
427 {"glGenQueries", P(GL_GenQueries)},
428 {"glGenQueriesEXT", P(GL_GenQueriesEXT)},
429 {"glGenRenderbuffers", P(GL_GenRenderbuffers)},
430 {"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)},
431 {"glGenSamplers", P(GL_GenSamplers)},
432 {"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)},
433 {"glGenTextures", P(GL_GenTextures)},
434 {"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)},
435 {"glGenVertexArrays", P(GL_GenVertexArrays)},
436 {"glGenVertexArraysOES", P(GL_GenVertexArraysOES)},
437 {"glGenerateMipmap", P(GL_GenerateMipmap)},
438 {"glGenerateMipmapOES", P(GL_GenerateMipmapOES)},
439 {"glGenerateTextureMipmap", P(GL_GenerateTextureMipmap)},
440 {"glGetActiveAtomicCounterBufferiv", P(GL_GetActiveAtomicCounterBufferiv)},
441 {"glGetActiveAttrib", P(GL_GetActiveAttrib)},
442 {"glGetActiveSubroutineName", P(GL_GetActiveSubroutineName)},
443 {"glGetActiveSubroutineUniformName", P(GL_GetActiveSubroutineUniformName)},
444 {"glGetActiveSubroutineUniformiv", P(GL_GetActiveSubroutineUniformiv)},
445 {"glGetActiveUniform", P(GL_GetActiveUniform)},
446 {"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)},
447 {"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)},
448 {"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)},
449 {"glGetActiveUniformName", P(GL_GetActiveUniformName)},
450 {"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)},
451 {"glGetAttachedShaders", P(GL_GetAttachedShaders)},
452 {"glGetAttribLocation", P(GL_GetAttribLocation)},
453 {"glGetBooleani_v", P(GL_GetBooleani_v)},
454 {"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)},
455 {"glGetBooleanv", P(GL_GetBooleanv)},
456 {"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)},
457 {"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)},
458 {"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)},
459 {"glGetBufferParameteriv", P(GL_GetBufferParameteriv)},
460 {"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)},
461 {"glGetBufferPointerv", P(GL_GetBufferPointerv)},
462 {"glGetBufferPointervOES", P(GL_GetBufferPointervOES)},
463 {"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)},
464 {"glGetBufferSubData", P(GL_GetBufferSubData)},
465 {"glGetClipPlane", P(GL_GetClipPlane)},
466 {"glGetClipPlanef", P(GL_GetClipPlanef)},
467 {"glGetClipPlanex", P(GL_GetClipPlanex)},
468 {"glGetCompressedTexImage", P(GL_GetCompressedTexImage)},
469 {"glGetCompressedTexImageANGLE", P(GL_GetCompressedTexImageANGLE)},
470 {"glGetCompressedTextureImage", P(GL_GetCompressedTextureImage)},
471 {"glGetCompressedTextureSubImage", P(GL_GetCompressedTextureSubImage)},
472 {"glGetDebugMessageLog", P(GL_GetDebugMessageLog)},
473 {"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)},
474 {"glGetDoublei_v", P(GL_GetDoublei_v)},
475 {"glGetDoublev", P(GL_GetDoublev)},
476 {"glGetError", P(GL_GetError)},
477 {"glGetFenceivNV", P(GL_GetFenceivNV)},
478 {"glGetFixedv", P(GL_GetFixedv)},
479 {"glGetFloati_v", P(GL_GetFloati_v)},
480 {"glGetFloatv", P(GL_GetFloatv)},
481 {"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)},
482 {"glGetFragDataIndex", P(GL_GetFragDataIndex)},
483 {"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)},
484 {"glGetFragDataLocation", P(GL_GetFragDataLocation)},
485 {"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)},
486 {"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)},
487 …{"glGetFramebufferAttachmentParameterivRobustANGLE", P(GL_GetFramebufferAttachmentParameterivRobus…
488 {"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)},
489 {"glGetFramebufferParameterivMESA", P(GL_GetFramebufferParameterivMESA)},
490 {"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)},
491 …{"glGetFramebufferPixelLocalStorageParameterfvANGLE", P(GL_GetFramebufferPixelLocalStorageParamete…
492 …{"glGetFramebufferPixelLocalStorageParameterfvRobustANGLE", P(GL_GetFramebufferPixelLocalStoragePa…
493 …{"glGetFramebufferPixelLocalStorageParameterivANGLE", P(GL_GetFramebufferPixelLocalStorageParamete…
494 …{"glGetFramebufferPixelLocalStorageParameterivRobustANGLE", P(GL_GetFramebufferPixelLocalStoragePa…
495 {"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)},
496 {"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)},
497 {"glGetInteger64i_v", P(GL_GetInteger64i_v)},
498 {"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)},
499 {"glGetInteger64v", P(GL_GetInteger64v)},
500 {"glGetInteger64vEXT", P(GL_GetInteger64vEXT)},
501 {"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)},
502 {"glGetIntegeri_v", P(GL_GetIntegeri_v)},
503 {"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)},
504 {"glGetIntegerv", P(GL_GetIntegerv)},
505 {"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)},
506 {"glGetInternalformati64v", P(GL_GetInternalformati64v)},
507 {"glGetInternalformativ", P(GL_GetInternalformativ)},
508 {"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)},
509 {"glGetLightfv", P(GL_GetLightfv)},
510 {"glGetLightiv", P(GL_GetLightiv)},
511 {"glGetLightxv", P(GL_GetLightxv)},
512 {"glGetMapdv", P(GL_GetMapdv)},
513 {"glGetMapfv", P(GL_GetMapfv)},
514 {"glGetMapiv", P(GL_GetMapiv)},
515 {"glGetMaterialfv", P(GL_GetMaterialfv)},
516 {"glGetMaterialiv", P(GL_GetMaterialiv)},
517 {"glGetMaterialxv", P(GL_GetMaterialxv)},
518 {"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)},
519 {"glGetMultisamplefv", P(GL_GetMultisamplefv)},
520 {"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)},
521 {"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)},
522 {"glGetNamedBufferParameteri64v", P(GL_GetNamedBufferParameteri64v)},
523 {"glGetNamedBufferParameteriv", P(GL_GetNamedBufferParameteriv)},
524 {"glGetNamedBufferPointerv", P(GL_GetNamedBufferPointerv)},
525 {"glGetNamedBufferSubData", P(GL_GetNamedBufferSubData)},
526 {"glGetNamedFramebufferAttachmentParameteriv", P(GL_GetNamedFramebufferAttachmentParameteriv)},
527 {"glGetNamedFramebufferParameteriv", P(GL_GetNamedFramebufferParameteriv)},
528 {"glGetNamedRenderbufferParameteriv", P(GL_GetNamedRenderbufferParameteriv)},
529 {"glGetObjectLabel", P(GL_GetObjectLabel)},
530 {"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)},
531 {"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)},
532 {"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)},
533 {"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)},
534 {"glGetPerfMonitorCounterDataAMD", P(GL_GetPerfMonitorCounterDataAMD)},
535 {"glGetPerfMonitorCounterInfoAMD", P(GL_GetPerfMonitorCounterInfoAMD)},
536 {"glGetPerfMonitorCounterStringAMD", P(GL_GetPerfMonitorCounterStringAMD)},
537 {"glGetPerfMonitorCountersAMD", P(GL_GetPerfMonitorCountersAMD)},
538 {"glGetPerfMonitorGroupStringAMD", P(GL_GetPerfMonitorGroupStringAMD)},
539 {"glGetPerfMonitorGroupsAMD", P(GL_GetPerfMonitorGroupsAMD)},
540 {"glGetPixelMapfv", P(GL_GetPixelMapfv)},
541 {"glGetPixelMapuiv", P(GL_GetPixelMapuiv)},
542 {"glGetPixelMapusv", P(GL_GetPixelMapusv)},
543 {"glGetPointerv", P(GL_GetPointerv)},
544 {"glGetPointervKHR", P(GL_GetPointervKHR)},
545 {"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)},
546 {"glGetPolygonStipple", P(GL_GetPolygonStipple)},
547 {"glGetProgramBinary", P(GL_GetProgramBinary)},
548 {"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)},
549 {"glGetProgramInfoLog", P(GL_GetProgramInfoLog)},
550 {"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)},
551 {"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)},
552 {"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)},
553 {"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)},
554 {"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)},
555 {"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)},
556 {"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)},
557 {"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)},
558 {"glGetProgramResourceLocationIndex", P(GL_GetProgramResourceLocationIndex)},
559 {"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)},
560 {"glGetProgramResourceName", P(GL_GetProgramResourceName)},
561 {"glGetProgramResourceiv", P(GL_GetProgramResourceiv)},
562 {"glGetProgramStageiv", P(GL_GetProgramStageiv)},
563 {"glGetProgramiv", P(GL_GetProgramiv)},
564 {"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)},
565 {"glGetQueryBufferObjecti64v", P(GL_GetQueryBufferObjecti64v)},
566 {"glGetQueryBufferObjectiv", P(GL_GetQueryBufferObjectiv)},
567 {"glGetQueryBufferObjectui64v", P(GL_GetQueryBufferObjectui64v)},
568 {"glGetQueryBufferObjectuiv", P(GL_GetQueryBufferObjectuiv)},
569 {"glGetQueryIndexediv", P(GL_GetQueryIndexediv)},
570 {"glGetQueryObjecti64v", P(GL_GetQueryObjecti64v)},
571 {"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)},
572 {"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)},
573 {"glGetQueryObjectiv", P(GL_GetQueryObjectiv)},
574 {"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)},
575 {"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)},
576 {"glGetQueryObjectui64v", P(GL_GetQueryObjectui64v)},
577 {"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)},
578 {"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)},
579 {"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)},
580 {"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)},
581 {"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)},
582 {"glGetQueryiv", P(GL_GetQueryiv)},
583 {"glGetQueryivEXT", P(GL_GetQueryivEXT)},
584 {"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)},
585 {"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)},
586 {"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)},
587 {"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)},
588 {"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)},
589 {"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)},
590 {"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)},
591 {"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)},
592 {"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)},
593 {"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)},
594 {"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)},
595 {"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)},
596 {"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)},
597 {"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)},
598 {"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)},
599 {"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)},
600 {"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)},
601 {"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)},
602 {"glGetShaderInfoLog", P(GL_GetShaderInfoLog)},
603 {"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)},
604 {"glGetShaderSource", P(GL_GetShaderSource)},
605 {"glGetShaderiv", P(GL_GetShaderiv)},
606 {"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)},
607 {"glGetString", P(GL_GetString)},
608 {"glGetStringi", P(GL_GetStringi)},
609 {"glGetSubroutineIndex", P(GL_GetSubroutineIndex)},
610 {"glGetSubroutineUniformLocation", P(GL_GetSubroutineUniformLocation)},
611 {"glGetSynciv", P(GL_GetSynciv)},
612 {"glGetTexEnvfv", P(GL_GetTexEnvfv)},
613 {"glGetTexEnviv", P(GL_GetTexEnviv)},
614 {"glGetTexEnvxv", P(GL_GetTexEnvxv)},
615 {"glGetTexGendv", P(GL_GetTexGendv)},
616 {"glGetTexGenfv", P(GL_GetTexGenfv)},
617 {"glGetTexGenfvOES", P(GL_GetTexGenfvOES)},
618 {"glGetTexGeniv", P(GL_GetTexGeniv)},
619 {"glGetTexGenivOES", P(GL_GetTexGenivOES)},
620 {"glGetTexGenxvOES", P(GL_GetTexGenxvOES)},
621 {"glGetTexImage", P(GL_GetTexImage)},
622 {"glGetTexImageANGLE", P(GL_GetTexImageANGLE)},
623 {"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)},
624 {"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)},
625 {"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)},
626 {"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)},
627 {"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)},
628 {"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)},
629 {"glGetTexParameterIiv", P(GL_GetTexParameterIiv)},
630 {"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)},
631 {"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)},
632 {"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)},
633 {"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)},
634 {"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)},
635 {"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)},
636 {"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)},
637 {"glGetTexParameterfv", P(GL_GetTexParameterfv)},
638 {"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)},
639 {"glGetTexParameteriv", P(GL_GetTexParameteriv)},
640 {"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)},
641 {"glGetTexParameterxv", P(GL_GetTexParameterxv)},
642 {"glGetTextureImage", P(GL_GetTextureImage)},
643 {"glGetTextureLevelParameterfv", P(GL_GetTextureLevelParameterfv)},
644 {"glGetTextureLevelParameteriv", P(GL_GetTextureLevelParameteriv)},
645 {"glGetTextureParameterIiv", P(GL_GetTextureParameterIiv)},
646 {"glGetTextureParameterIuiv", P(GL_GetTextureParameterIuiv)},
647 {"glGetTextureParameterfv", P(GL_GetTextureParameterfv)},
648 {"glGetTextureParameteriv", P(GL_GetTextureParameteriv)},
649 {"glGetTextureSubImage", P(GL_GetTextureSubImage)},
650 {"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)},
651 {"glGetTransformFeedbacki64_v", P(GL_GetTransformFeedbacki64_v)},
652 {"glGetTransformFeedbacki_v", P(GL_GetTransformFeedbacki_v)},
653 {"glGetTransformFeedbackiv", P(GL_GetTransformFeedbackiv)},
654 {"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)},
655 {"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)},
656 {"glGetUniformIndices", P(GL_GetUniformIndices)},
657 {"glGetUniformLocation", P(GL_GetUniformLocation)},
658 {"glGetUniformSubroutineuiv", P(GL_GetUniformSubroutineuiv)},
659 {"glGetUniformdv", P(GL_GetUniformdv)},
660 {"glGetUniformfv", P(GL_GetUniformfv)},
661 {"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)},
662 {"glGetUniformiv", P(GL_GetUniformiv)},
663 {"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)},
664 {"glGetUniformuiv", P(GL_GetUniformuiv)},
665 {"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)},
666 {"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)},
667 {"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)},
668 {"glGetVertexArrayIndexed64iv", P(GL_GetVertexArrayIndexed64iv)},
669 {"glGetVertexArrayIndexediv", P(GL_GetVertexArrayIndexediv)},
670 {"glGetVertexArrayiv", P(GL_GetVertexArrayiv)},
671 {"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)},
672 {"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)},
673 {"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)},
674 {"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)},
675 {"glGetVertexAttribLdv", P(GL_GetVertexAttribLdv)},
676 {"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)},
677 {"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)},
678 {"glGetVertexAttribdv", P(GL_GetVertexAttribdv)},
679 {"glGetVertexAttribfv", P(GL_GetVertexAttribfv)},
680 {"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)},
681 {"glGetVertexAttribiv", P(GL_GetVertexAttribiv)},
682 {"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)},
683 {"glGetnColorTable", P(GL_GetnColorTable)},
684 {"glGetnCompressedTexImage", P(GL_GetnCompressedTexImage)},
685 {"glGetnConvolutionFilter", P(GL_GetnConvolutionFilter)},
686 {"glGetnHistogram", P(GL_GetnHistogram)},
687 {"glGetnMapdv", P(GL_GetnMapdv)},
688 {"glGetnMapfv", P(GL_GetnMapfv)},
689 {"glGetnMapiv", P(GL_GetnMapiv)},
690 {"glGetnMinmax", P(GL_GetnMinmax)},
691 {"glGetnPixelMapfv", P(GL_GetnPixelMapfv)},
692 {"glGetnPixelMapuiv", P(GL_GetnPixelMapuiv)},
693 {"glGetnPixelMapusv", P(GL_GetnPixelMapusv)},
694 {"glGetnPolygonStipple", P(GL_GetnPolygonStipple)},
695 {"glGetnSeparableFilter", P(GL_GetnSeparableFilter)},
696 {"glGetnTexImage", P(GL_GetnTexImage)},
697 {"glGetnUniformdv", P(GL_GetnUniformdv)},
698 {"glGetnUniformfv", P(GL_GetnUniformfv)},
699 {"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)},
700 {"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)},
701 {"glGetnUniformiv", P(GL_GetnUniformiv)},
702 {"glGetnUniformivEXT", P(GL_GetnUniformivEXT)},
703 {"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)},
704 {"glGetnUniformuiv", P(GL_GetnUniformuiv)},
705 {"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)},
706 {"glHint", P(GL_Hint)},
707 {"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)},
708 {"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)},
709 {"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)},
710 {"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)},
711 {"glIndexMask", P(GL_IndexMask)},
712 {"glIndexPointer", P(GL_IndexPointer)},
713 {"glIndexd", P(GL_Indexd)},
714 {"glIndexdv", P(GL_Indexdv)},
715 {"glIndexf", P(GL_Indexf)},
716 {"glIndexfv", P(GL_Indexfv)},
717 {"glIndexi", P(GL_Indexi)},
718 {"glIndexiv", P(GL_Indexiv)},
719 {"glIndexs", P(GL_Indexs)},
720 {"glIndexsv", P(GL_Indexsv)},
721 {"glIndexub", P(GL_Indexub)},
722 {"glIndexubv", P(GL_Indexubv)},
723 {"glInitNames", P(GL_InitNames)},
724 {"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)},
725 {"glInterleavedArrays", P(GL_InterleavedArrays)},
726 {"glInvalidateBufferData", P(GL_InvalidateBufferData)},
727 {"glInvalidateBufferSubData", P(GL_InvalidateBufferSubData)},
728 {"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)},
729 {"glInvalidateNamedFramebufferData", P(GL_InvalidateNamedFramebufferData)},
730 {"glInvalidateNamedFramebufferSubData", P(GL_InvalidateNamedFramebufferSubData)},
731 {"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)},
732 {"glInvalidateTexImage", P(GL_InvalidateTexImage)},
733 {"glInvalidateTexSubImage", P(GL_InvalidateTexSubImage)},
734 {"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)},
735 {"glIsBuffer", P(GL_IsBuffer)},
736 {"glIsEnabled", P(GL_IsEnabled)},
737 {"glIsEnabledi", P(GL_IsEnabledi)},
738 {"glIsEnablediEXT", P(GL_IsEnablediEXT)},
739 {"glIsEnablediOES", P(GL_IsEnablediOES)},
740 {"glIsFenceNV", P(GL_IsFenceNV)},
741 {"glIsFramebuffer", P(GL_IsFramebuffer)},
742 {"glIsFramebufferOES", P(GL_IsFramebufferOES)},
743 {"glIsList", P(GL_IsList)},
744 {"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)},
745 {"glIsProgram", P(GL_IsProgram)},
746 {"glIsProgramPipeline", P(GL_IsProgramPipeline)},
747 {"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)},
748 {"glIsQuery", P(GL_IsQuery)},
749 {"glIsQueryEXT", P(GL_IsQueryEXT)},
750 {"glIsRenderbuffer", P(GL_IsRenderbuffer)},
751 {"glIsRenderbufferOES", P(GL_IsRenderbufferOES)},
752 {"glIsSampler", P(GL_IsSampler)},
753 {"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)},
754 {"glIsShader", P(GL_IsShader)},
755 {"glIsSync", P(GL_IsSync)},
756 {"glIsTexture", P(GL_IsTexture)},
757 {"glIsTransformFeedback", P(GL_IsTransformFeedback)},
758 {"glIsVertexArray", P(GL_IsVertexArray)},
759 {"glIsVertexArrayOES", P(GL_IsVertexArrayOES)},
760 {"glLabelObjectEXT", P(GL_LabelObjectEXT)},
761 {"glLightModelf", P(GL_LightModelf)},
762 {"glLightModelfv", P(GL_LightModelfv)},
763 {"glLightModeli", P(GL_LightModeli)},
764 {"glLightModeliv", P(GL_LightModeliv)},
765 {"glLightModelx", P(GL_LightModelx)},
766 {"glLightModelxv", P(GL_LightModelxv)},
767 {"glLightf", P(GL_Lightf)},
768 {"glLightfv", P(GL_Lightfv)},
769 {"glLighti", P(GL_Lighti)},
770 {"glLightiv", P(GL_Lightiv)},
771 {"glLightx", P(GL_Lightx)},
772 {"glLightxv", P(GL_Lightxv)},
773 {"glLineStipple", P(GL_LineStipple)},
774 {"glLineWidth", P(GL_LineWidth)},
775 {"glLineWidthx", P(GL_LineWidthx)},
776 {"glLinkProgram", P(GL_LinkProgram)},
777 {"glListBase", P(GL_ListBase)},
778 {"glLoadIdentity", P(GL_LoadIdentity)},
779 {"glLoadMatrixd", P(GL_LoadMatrixd)},
780 {"glLoadMatrixf", P(GL_LoadMatrixf)},
781 {"glLoadMatrixx", P(GL_LoadMatrixx)},
782 {"glLoadName", P(GL_LoadName)},
783 {"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)},
784 {"glLoadTransposeMatrixd", P(GL_LoadTransposeMatrixd)},
785 {"glLoadTransposeMatrixf", P(GL_LoadTransposeMatrixf)},
786 {"glLogicOp", P(GL_LogicOp)},
787 {"glLogicOpANGLE", P(GL_LogicOpANGLE)},
788 {"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)},
789 {"glMap1d", P(GL_Map1d)},
790 {"glMap1f", P(GL_Map1f)},
791 {"glMap2d", P(GL_Map2d)},
792 {"glMap2f", P(GL_Map2f)},
793 {"glMapBuffer", P(GL_MapBuffer)},
794 {"glMapBufferOES", P(GL_MapBufferOES)},
795 {"glMapBufferRange", P(GL_MapBufferRange)},
796 {"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)},
797 {"glMapGrid1d", P(GL_MapGrid1d)},
798 {"glMapGrid1f", P(GL_MapGrid1f)},
799 {"glMapGrid2d", P(GL_MapGrid2d)},
800 {"glMapGrid2f", P(GL_MapGrid2f)},
801 {"glMapNamedBuffer", P(GL_MapNamedBuffer)},
802 {"glMapNamedBufferRange", P(GL_MapNamedBufferRange)},
803 {"glMaterialf", P(GL_Materialf)},
804 {"glMaterialfv", P(GL_Materialfv)},
805 {"glMateriali", P(GL_Materiali)},
806 {"glMaterialiv", P(GL_Materialiv)},
807 {"glMaterialx", P(GL_Materialx)},
808 {"glMaterialxv", P(GL_Materialxv)},
809 {"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)},
810 {"glMatrixMode", P(GL_MatrixMode)},
811 {"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)},
812 {"glMemoryBarrier", P(GL_MemoryBarrier)},
813 {"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)},
814 {"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)},
815 {"glMinSampleShading", P(GL_MinSampleShading)},
816 {"glMinSampleShadingOES", P(GL_MinSampleShadingOES)},
817 {"glMultMatrixd", P(GL_MultMatrixd)},
818 {"glMultMatrixf", P(GL_MultMatrixf)},
819 {"glMultMatrixx", P(GL_MultMatrixx)},
820 {"glMultTransposeMatrixd", P(GL_MultTransposeMatrixd)},
821 {"glMultTransposeMatrixf", P(GL_MultTransposeMatrixf)},
822 {"glMultiDrawArrays", P(GL_MultiDrawArrays)},
823 {"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)},
824 {"glMultiDrawArraysIndirect", P(GL_MultiDrawArraysIndirect)},
825 {"glMultiDrawArraysIndirectCount", P(GL_MultiDrawArraysIndirectCount)},
826 {"glMultiDrawArraysIndirectEXT", P(GL_MultiDrawArraysIndirectEXT)},
827 {"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)},
828 … {"glMultiDrawArraysInstancedBaseInstanceANGLE", P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)},
829 {"glMultiDrawElements", P(GL_MultiDrawElements)},
830 {"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)},
831 {"glMultiDrawElementsBaseVertex", P(GL_MultiDrawElementsBaseVertex)},
832 {"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)},
833 {"glMultiDrawElementsIndirect", P(GL_MultiDrawElementsIndirect)},
834 {"glMultiDrawElementsIndirectCount", P(GL_MultiDrawElementsIndirectCount)},
835 {"glMultiDrawElementsIndirectEXT", P(GL_MultiDrawElementsIndirectEXT)},
836 {"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)},
837 …{"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE", P(GL_MultiDrawElementsInstancedBaseVer…
838 {"glMultiTexCoord1d", P(GL_MultiTexCoord1d)},
839 {"glMultiTexCoord1dv", P(GL_MultiTexCoord1dv)},
840 {"glMultiTexCoord1f", P(GL_MultiTexCoord1f)},
841 {"glMultiTexCoord1fv", P(GL_MultiTexCoord1fv)},
842 {"glMultiTexCoord1i", P(GL_MultiTexCoord1i)},
843 {"glMultiTexCoord1iv", P(GL_MultiTexCoord1iv)},
844 {"glMultiTexCoord1s", P(GL_MultiTexCoord1s)},
845 {"glMultiTexCoord1sv", P(GL_MultiTexCoord1sv)},
846 {"glMultiTexCoord2d", P(GL_MultiTexCoord2d)},
847 {"glMultiTexCoord2dv", P(GL_MultiTexCoord2dv)},
848 {"glMultiTexCoord2f", P(GL_MultiTexCoord2f)},
849 {"glMultiTexCoord2fv", P(GL_MultiTexCoord2fv)},
850 {"glMultiTexCoord2i", P(GL_MultiTexCoord2i)},
851 {"glMultiTexCoord2iv", P(GL_MultiTexCoord2iv)},
852 {"glMultiTexCoord2s", P(GL_MultiTexCoord2s)},
853 {"glMultiTexCoord2sv", P(GL_MultiTexCoord2sv)},
854 {"glMultiTexCoord3d", P(GL_MultiTexCoord3d)},
855 {"glMultiTexCoord3dv", P(GL_MultiTexCoord3dv)},
856 {"glMultiTexCoord3f", P(GL_MultiTexCoord3f)},
857 {"glMultiTexCoord3fv", P(GL_MultiTexCoord3fv)},
858 {"glMultiTexCoord3i", P(GL_MultiTexCoord3i)},
859 {"glMultiTexCoord3iv", P(GL_MultiTexCoord3iv)},
860 {"glMultiTexCoord3s", P(GL_MultiTexCoord3s)},
861 {"glMultiTexCoord3sv", P(GL_MultiTexCoord3sv)},
862 {"glMultiTexCoord4d", P(GL_MultiTexCoord4d)},
863 {"glMultiTexCoord4dv", P(GL_MultiTexCoord4dv)},
864 {"glMultiTexCoord4f", P(GL_MultiTexCoord4f)},
865 {"glMultiTexCoord4fv", P(GL_MultiTexCoord4fv)},
866 {"glMultiTexCoord4i", P(GL_MultiTexCoord4i)},
867 {"glMultiTexCoord4iv", P(GL_MultiTexCoord4iv)},
868 {"glMultiTexCoord4s", P(GL_MultiTexCoord4s)},
869 {"glMultiTexCoord4sv", P(GL_MultiTexCoord4sv)},
870 {"glMultiTexCoord4x", P(GL_MultiTexCoord4x)},
871 {"glMultiTexCoordP1ui", P(GL_MultiTexCoordP1ui)},
872 {"glMultiTexCoordP1uiv", P(GL_MultiTexCoordP1uiv)},
873 {"glMultiTexCoordP2ui", P(GL_MultiTexCoordP2ui)},
874 {"glMultiTexCoordP2uiv", P(GL_MultiTexCoordP2uiv)},
875 {"glMultiTexCoordP3ui", P(GL_MultiTexCoordP3ui)},
876 {"glMultiTexCoordP3uiv", P(GL_MultiTexCoordP3uiv)},
877 {"glMultiTexCoordP4ui", P(GL_MultiTexCoordP4ui)},
878 {"glMultiTexCoordP4uiv", P(GL_MultiTexCoordP4uiv)},
879 {"glNamedBufferData", P(GL_NamedBufferData)},
880 {"glNamedBufferStorage", P(GL_NamedBufferStorage)},
881 {"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)},
882 {"glNamedBufferSubData", P(GL_NamedBufferSubData)},
883 {"glNamedFramebufferDrawBuffer", P(GL_NamedFramebufferDrawBuffer)},
884 {"glNamedFramebufferDrawBuffers", P(GL_NamedFramebufferDrawBuffers)},
885 {"glNamedFramebufferParameteri", P(GL_NamedFramebufferParameteri)},
886 {"glNamedFramebufferReadBuffer", P(GL_NamedFramebufferReadBuffer)},
887 {"glNamedFramebufferRenderbuffer", P(GL_NamedFramebufferRenderbuffer)},
888 {"glNamedFramebufferTexture", P(GL_NamedFramebufferTexture)},
889 {"glNamedFramebufferTextureLayer", P(GL_NamedFramebufferTextureLayer)},
890 {"glNamedRenderbufferStorage", P(GL_NamedRenderbufferStorage)},
891 {"glNamedRenderbufferStorageMultisample", P(GL_NamedRenderbufferStorageMultisample)},
892 {"glNewList", P(GL_NewList)},
893 {"glNormal3b", P(GL_Normal3b)},
894 {"glNormal3bv", P(GL_Normal3bv)},
895 {"glNormal3d", P(GL_Normal3d)},
896 {"glNormal3dv", P(GL_Normal3dv)},
897 {"glNormal3f", P(GL_Normal3f)},
898 {"glNormal3fv", P(GL_Normal3fv)},
899 {"glNormal3i", P(GL_Normal3i)},
900 {"glNormal3iv", P(GL_Normal3iv)},
901 {"glNormal3s", P(GL_Normal3s)},
902 {"glNormal3sv", P(GL_Normal3sv)},
903 {"glNormal3x", P(GL_Normal3x)},
904 {"glNormalP3ui", P(GL_NormalP3ui)},
905 {"glNormalP3uiv", P(GL_NormalP3uiv)},
906 {"glNormalPointer", P(GL_NormalPointer)},
907 {"glObjectLabel", P(GL_ObjectLabel)},
908 {"glObjectLabelKHR", P(GL_ObjectLabelKHR)},
909 {"glObjectPtrLabel", P(GL_ObjectPtrLabel)},
910 {"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)},
911 {"glOrtho", P(GL_Ortho)},
912 {"glOrthof", P(GL_Orthof)},
913 {"glOrthox", P(GL_Orthox)},
914 {"glPassThrough", P(GL_PassThrough)},
915 {"glPatchParameterfv", P(GL_PatchParameterfv)},
916 {"glPatchParameteri", P(GL_PatchParameteri)},
917 {"glPatchParameteriEXT", P(GL_PatchParameteriEXT)},
918 {"glPauseTransformFeedback", P(GL_PauseTransformFeedback)},
919 {"glPixelLocalStorageBarrierANGLE", P(GL_PixelLocalStorageBarrierANGLE)},
920 {"glPixelMapfv", P(GL_PixelMapfv)},
921 {"glPixelMapuiv", P(GL_PixelMapuiv)},
922 {"glPixelMapusv", P(GL_PixelMapusv)},
923 {"glPixelStoref", P(GL_PixelStoref)},
924 {"glPixelStorei", P(GL_PixelStorei)},
925 {"glPixelTransferf", P(GL_PixelTransferf)},
926 {"glPixelTransferi", P(GL_PixelTransferi)},
927 {"glPixelZoom", P(GL_PixelZoom)},
928 {"glPointParameterf", P(GL_PointParameterf)},
929 {"glPointParameterfv", P(GL_PointParameterfv)},
930 {"glPointParameteri", P(GL_PointParameteri)},
931 {"glPointParameteriv", P(GL_PointParameteriv)},
932 {"glPointParameterx", P(GL_PointParameterx)},
933 {"glPointParameterxv", P(GL_PointParameterxv)},
934 {"glPointSize", P(GL_PointSize)},
935 {"glPointSizePointerOES", P(GL_PointSizePointerOES)},
936 {"glPointSizex", P(GL_PointSizex)},
937 {"glPolygonMode", P(GL_PolygonMode)},
938 {"glPolygonModeANGLE", P(GL_PolygonModeANGLE)},
939 {"glPolygonModeNV", P(GL_PolygonModeNV)},
940 {"glPolygonOffset", P(GL_PolygonOffset)},
941 {"glPolygonOffsetClamp", P(GL_PolygonOffsetClamp)},
942 {"glPolygonOffsetClampEXT", P(GL_PolygonOffsetClampEXT)},
943 {"glPolygonOffsetx", P(GL_PolygonOffsetx)},
944 {"glPolygonStipple", P(GL_PolygonStipple)},
945 {"glPopAttrib", P(GL_PopAttrib)},
946 {"glPopClientAttrib", P(GL_PopClientAttrib)},
947 {"glPopDebugGroup", P(GL_PopDebugGroup)},
948 {"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)},
949 {"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)},
950 {"glPopMatrix", P(GL_PopMatrix)},
951 {"glPopName", P(GL_PopName)},
952 {"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)},
953 {"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)},
954 {"glPrimitiveBoundingBoxOES", P(GL_PrimitiveBoundingBoxOES)},
955 {"glPrimitiveRestartIndex", P(GL_PrimitiveRestartIndex)},
956 {"glPrioritizeTextures", P(GL_PrioritizeTextures)},
957 {"glProgramBinary", P(GL_ProgramBinary)},
958 {"glProgramBinaryOES", P(GL_ProgramBinaryOES)},
959 {"glProgramParameteri", P(GL_ProgramParameteri)},
960 {"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)},
961 {"glProgramUniform1d", P(GL_ProgramUniform1d)},
962 {"glProgramUniform1dv", P(GL_ProgramUniform1dv)},
963 {"glProgramUniform1f", P(GL_ProgramUniform1f)},
964 {"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)},
965 {"glProgramUniform1fv", P(GL_ProgramUniform1fv)},
966 {"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)},
967 {"glProgramUniform1i", P(GL_ProgramUniform1i)},
968 {"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)},
969 {"glProgramUniform1iv", P(GL_ProgramUniform1iv)},
970 {"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)},
971 {"glProgramUniform1ui", P(GL_ProgramUniform1ui)},
972 {"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)},
973 {"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)},
974 {"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)},
975 {"glProgramUniform2d", P(GL_ProgramUniform2d)},
976 {"glProgramUniform2dv", P(GL_ProgramUniform2dv)},
977 {"glProgramUniform2f", P(GL_ProgramUniform2f)},
978 {"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)},
979 {"glProgramUniform2fv", P(GL_ProgramUniform2fv)},
980 {"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)},
981 {"glProgramUniform2i", P(GL_ProgramUniform2i)},
982 {"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)},
983 {"glProgramUniform2iv", P(GL_ProgramUniform2iv)},
984 {"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)},
985 {"glProgramUniform2ui", P(GL_ProgramUniform2ui)},
986 {"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)},
987 {"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)},
988 {"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)},
989 {"glProgramUniform3d", P(GL_ProgramUniform3d)},
990 {"glProgramUniform3dv", P(GL_ProgramUniform3dv)},
991 {"glProgramUniform3f", P(GL_ProgramUniform3f)},
992 {"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)},
993 {"glProgramUniform3fv", P(GL_ProgramUniform3fv)},
994 {"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)},
995 {"glProgramUniform3i", P(GL_ProgramUniform3i)},
996 {"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)},
997 {"glProgramUniform3iv", P(GL_ProgramUniform3iv)},
998 {"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)},
999 {"glProgramUniform3ui", P(GL_ProgramUniform3ui)},
1000 {"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)},
1001 {"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)},
1002 {"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)},
1003 {"glProgramUniform4d", P(GL_ProgramUniform4d)},
1004 {"glProgramUniform4dv", P(GL_ProgramUniform4dv)},
1005 {"glProgramUniform4f", P(GL_ProgramUniform4f)},
1006 {"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)},
1007 {"glProgramUniform4fv", P(GL_ProgramUniform4fv)},
1008 {"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)},
1009 {"glProgramUniform4i", P(GL_ProgramUniform4i)},
1010 {"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)},
1011 {"glProgramUniform4iv", P(GL_ProgramUniform4iv)},
1012 {"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)},
1013 {"glProgramUniform4ui", P(GL_ProgramUniform4ui)},
1014 {"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)},
1015 {"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)},
1016 {"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)},
1017 {"glProgramUniformMatrix2dv", P(GL_ProgramUniformMatrix2dv)},
1018 {"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)},
1019 {"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)},
1020 {"glProgramUniformMatrix2x3dv", P(GL_ProgramUniformMatrix2x3dv)},
1021 {"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)},
1022 {"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)},
1023 {"glProgramUniformMatrix2x4dv", P(GL_ProgramUniformMatrix2x4dv)},
1024 {"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)},
1025 {"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)},
1026 {"glProgramUniformMatrix3dv", P(GL_ProgramUniformMatrix3dv)},
1027 {"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)},
1028 {"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)},
1029 {"glProgramUniformMatrix3x2dv", P(GL_ProgramUniformMatrix3x2dv)},
1030 {"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)},
1031 {"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)},
1032 {"glProgramUniformMatrix3x4dv", P(GL_ProgramUniformMatrix3x4dv)},
1033 {"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)},
1034 {"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)},
1035 {"glProgramUniformMatrix4dv", P(GL_ProgramUniformMatrix4dv)},
1036 {"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)},
1037 {"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)},
1038 {"glProgramUniformMatrix4x2dv", P(GL_ProgramUniformMatrix4x2dv)},
1039 {"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)},
1040 {"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)},
1041 {"glProgramUniformMatrix4x3dv", P(GL_ProgramUniformMatrix4x3dv)},
1042 {"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)},
1043 {"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)},
1044 {"glProvokingVertex", P(GL_ProvokingVertex)},
1045 {"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)},
1046 {"glPushAttrib", P(GL_PushAttrib)},
1047 {"glPushClientAttrib", P(GL_PushClientAttrib)},
1048 {"glPushDebugGroup", P(GL_PushDebugGroup)},
1049 {"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)},
1050 {"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)},
1051 {"glPushMatrix", P(GL_PushMatrix)},
1052 {"glPushName", P(GL_PushName)},
1053 {"glQueryCounter", P(GL_QueryCounter)},
1054 {"glQueryCounterEXT", P(GL_QueryCounterEXT)},
1055 {"glQueryMatrixxOES", P(GL_QueryMatrixxOES)},
1056 {"glRasterPos2d", P(GL_RasterPos2d)},
1057 {"glRasterPos2dv", P(GL_RasterPos2dv)},
1058 {"glRasterPos2f", P(GL_RasterPos2f)},
1059 {"glRasterPos2fv", P(GL_RasterPos2fv)},
1060 {"glRasterPos2i", P(GL_RasterPos2i)},
1061 {"glRasterPos2iv", P(GL_RasterPos2iv)},
1062 {"glRasterPos2s", P(GL_RasterPos2s)},
1063 {"glRasterPos2sv", P(GL_RasterPos2sv)},
1064 {"glRasterPos3d", P(GL_RasterPos3d)},
1065 {"glRasterPos3dv", P(GL_RasterPos3dv)},
1066 {"glRasterPos3f", P(GL_RasterPos3f)},
1067 {"glRasterPos3fv", P(GL_RasterPos3fv)},
1068 {"glRasterPos3i", P(GL_RasterPos3i)},
1069 {"glRasterPos3iv", P(GL_RasterPos3iv)},
1070 {"glRasterPos3s", P(GL_RasterPos3s)},
1071 {"glRasterPos3sv", P(GL_RasterPos3sv)},
1072 {"glRasterPos4d", P(GL_RasterPos4d)},
1073 {"glRasterPos4dv", P(GL_RasterPos4dv)},
1074 {"glRasterPos4f", P(GL_RasterPos4f)},
1075 {"glRasterPos4fv", P(GL_RasterPos4fv)},
1076 {"glRasterPos4i", P(GL_RasterPos4i)},
1077 {"glRasterPos4iv", P(GL_RasterPos4iv)},
1078 {"glRasterPos4s", P(GL_RasterPos4s)},
1079 {"glRasterPos4sv", P(GL_RasterPos4sv)},
1080 {"glReadBuffer", P(GL_ReadBuffer)},
1081 {"glReadPixels", P(GL_ReadPixels)},
1082 {"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)},
1083 {"glReadnPixels", P(GL_ReadnPixels)},
1084 {"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)},
1085 {"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)},
1086 {"glRectd", P(GL_Rectd)},
1087 {"glRectdv", P(GL_Rectdv)},
1088 {"glRectf", P(GL_Rectf)},
1089 {"glRectfv", P(GL_Rectfv)},
1090 {"glRecti", P(GL_Recti)},
1091 {"glRectiv", P(GL_Rectiv)},
1092 {"glRects", P(GL_Rects)},
1093 {"glRectsv", P(GL_Rectsv)},
1094 {"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)},
1095 {"glReleaseTexturesANGLE", P(GL_ReleaseTexturesANGLE)},
1096 {"glRenderMode", P(GL_RenderMode)},
1097 {"glRenderbufferStorage", P(GL_RenderbufferStorage)},
1098 {"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)},
1099 {"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)},
1100 {"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)},
1101 {"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)},
1102 {"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)},
1103 {"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)},
1104 {"glRotated", P(GL_Rotated)},
1105 {"glRotatef", P(GL_Rotatef)},
1106 {"glRotatex", P(GL_Rotatex)},
1107 {"glSampleCoverage", P(GL_SampleCoverage)},
1108 {"glSampleCoveragex", P(GL_SampleCoveragex)},
1109 {"glSampleMaski", P(GL_SampleMaski)},
1110 {"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)},
1111 {"glSamplerParameterIiv", P(GL_SamplerParameterIiv)},
1112 {"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)},
1113 {"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)},
1114 {"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)},
1115 {"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)},
1116 {"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)},
1117 {"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)},
1118 {"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)},
1119 {"glSamplerParameterf", P(GL_SamplerParameterf)},
1120 {"glSamplerParameterfv", P(GL_SamplerParameterfv)},
1121 {"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)},
1122 {"glSamplerParameteri", P(GL_SamplerParameteri)},
1123 {"glSamplerParameteriv", P(GL_SamplerParameteriv)},
1124 {"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)},
1125 {"glScaled", P(GL_Scaled)},
1126 {"glScalef", P(GL_Scalef)},
1127 {"glScalex", P(GL_Scalex)},
1128 {"glScissor", P(GL_Scissor)},
1129 {"glScissorArrayv", P(GL_ScissorArrayv)},
1130 {"glScissorIndexed", P(GL_ScissorIndexed)},
1131 {"glScissorIndexedv", P(GL_ScissorIndexedv)},
1132 {"glSecondaryColor3b", P(GL_SecondaryColor3b)},
1133 {"glSecondaryColor3bv", P(GL_SecondaryColor3bv)},
1134 {"glSecondaryColor3d", P(GL_SecondaryColor3d)},
1135 {"glSecondaryColor3dv", P(GL_SecondaryColor3dv)},
1136 {"glSecondaryColor3f", P(GL_SecondaryColor3f)},
1137 {"glSecondaryColor3fv", P(GL_SecondaryColor3fv)},
1138 {"glSecondaryColor3i", P(GL_SecondaryColor3i)},
1139 {"glSecondaryColor3iv", P(GL_SecondaryColor3iv)},
1140 {"glSecondaryColor3s", P(GL_SecondaryColor3s)},
1141 {"glSecondaryColor3sv", P(GL_SecondaryColor3sv)},
1142 {"glSecondaryColor3ub", P(GL_SecondaryColor3ub)},
1143 {"glSecondaryColor3ubv", P(GL_SecondaryColor3ubv)},
1144 {"glSecondaryColor3ui", P(GL_SecondaryColor3ui)},
1145 {"glSecondaryColor3uiv", P(GL_SecondaryColor3uiv)},
1146 {"glSecondaryColor3us", P(GL_SecondaryColor3us)},
1147 {"glSecondaryColor3usv", P(GL_SecondaryColor3usv)},
1148 {"glSecondaryColorP3ui", P(GL_SecondaryColorP3ui)},
1149 {"glSecondaryColorP3uiv", P(GL_SecondaryColorP3uiv)},
1150 {"glSecondaryColorPointer", P(GL_SecondaryColorPointer)},
1151 {"glSelectBuffer", P(GL_SelectBuffer)},
1152 {"glSelectPerfMonitorCountersAMD", P(GL_SelectPerfMonitorCountersAMD)},
1153 {"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)},
1154 {"glSetFenceNV", P(GL_SetFenceNV)},
1155 {"glShadeModel", P(GL_ShadeModel)},
1156 {"glShaderBinary", P(GL_ShaderBinary)},
1157 {"glShaderSource", P(GL_ShaderSource)},
1158 {"glShaderStorageBlockBinding", P(GL_ShaderStorageBlockBinding)},
1159 {"glShadingRateQCOM", P(GL_ShadingRateQCOM)},
1160 {"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)},
1161 {"glSpecializeShader", P(GL_SpecializeShader)},
1162 {"glStencilFunc", P(GL_StencilFunc)},
1163 {"glStencilFuncSeparate", P(GL_StencilFuncSeparate)},
1164 {"glStencilMask", P(GL_StencilMask)},
1165 {"glStencilMaskSeparate", P(GL_StencilMaskSeparate)},
1166 {"glStencilOp", P(GL_StencilOp)},
1167 {"glStencilOpSeparate", P(GL_StencilOpSeparate)},
1168 {"glTestFenceNV", P(GL_TestFenceNV)},
1169 {"glTexBuffer", P(GL_TexBuffer)},
1170 {"glTexBufferEXT", P(GL_TexBufferEXT)},
1171 {"glTexBufferOES", P(GL_TexBufferOES)},
1172 {"glTexBufferRange", P(GL_TexBufferRange)},
1173 {"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)},
1174 {"glTexBufferRangeOES", P(GL_TexBufferRangeOES)},
1175 {"glTexCoord1d", P(GL_TexCoord1d)},
1176 {"glTexCoord1dv", P(GL_TexCoord1dv)},
1177 {"glTexCoord1f", P(GL_TexCoord1f)},
1178 {"glTexCoord1fv", P(GL_TexCoord1fv)},
1179 {"glTexCoord1i", P(GL_TexCoord1i)},
1180 {"glTexCoord1iv", P(GL_TexCoord1iv)},
1181 {"glTexCoord1s", P(GL_TexCoord1s)},
1182 {"glTexCoord1sv", P(GL_TexCoord1sv)},
1183 {"glTexCoord2d", P(GL_TexCoord2d)},
1184 {"glTexCoord2dv", P(GL_TexCoord2dv)},
1185 {"glTexCoord2f", P(GL_TexCoord2f)},
1186 {"glTexCoord2fv", P(GL_TexCoord2fv)},
1187 {"glTexCoord2i", P(GL_TexCoord2i)},
1188 {"glTexCoord2iv", P(GL_TexCoord2iv)},
1189 {"glTexCoord2s", P(GL_TexCoord2s)},
1190 {"glTexCoord2sv", P(GL_TexCoord2sv)},
1191 {"glTexCoord3d", P(GL_TexCoord3d)},
1192 {"glTexCoord3dv", P(GL_TexCoord3dv)},
1193 {"glTexCoord3f", P(GL_TexCoord3f)},
1194 {"glTexCoord3fv", P(GL_TexCoord3fv)},
1195 {"glTexCoord3i", P(GL_TexCoord3i)},
1196 {"glTexCoord3iv", P(GL_TexCoord3iv)},
1197 {"glTexCoord3s", P(GL_TexCoord3s)},
1198 {"glTexCoord3sv", P(GL_TexCoord3sv)},
1199 {"glTexCoord4d", P(GL_TexCoord4d)},
1200 {"glTexCoord4dv", P(GL_TexCoord4dv)},
1201 {"glTexCoord4f", P(GL_TexCoord4f)},
1202 {"glTexCoord4fv", P(GL_TexCoord4fv)},
1203 {"glTexCoord4i", P(GL_TexCoord4i)},
1204 {"glTexCoord4iv", P(GL_TexCoord4iv)},
1205 {"glTexCoord4s", P(GL_TexCoord4s)},
1206 {"glTexCoord4sv", P(GL_TexCoord4sv)},
1207 {"glTexCoordP1ui", P(GL_TexCoordP1ui)},
1208 {"glTexCoordP1uiv", P(GL_TexCoordP1uiv)},
1209 {"glTexCoordP2ui", P(GL_TexCoordP2ui)},
1210 {"glTexCoordP2uiv", P(GL_TexCoordP2uiv)},
1211 {"glTexCoordP3ui", P(GL_TexCoordP3ui)},
1212 {"glTexCoordP3uiv", P(GL_TexCoordP3uiv)},
1213 {"glTexCoordP4ui", P(GL_TexCoordP4ui)},
1214 {"glTexCoordP4uiv", P(GL_TexCoordP4uiv)},
1215 {"glTexCoordPointer", P(GL_TexCoordPointer)},
1216 {"glTexEnvf", P(GL_TexEnvf)},
1217 {"glTexEnvfv", P(GL_TexEnvfv)},
1218 {"glTexEnvi", P(GL_TexEnvi)},
1219 {"glTexEnviv", P(GL_TexEnviv)},
1220 {"glTexEnvx", P(GL_TexEnvx)},
1221 {"glTexEnvxv", P(GL_TexEnvxv)},
1222 {"glTexGend", P(GL_TexGend)},
1223 {"glTexGendv", P(GL_TexGendv)},
1224 {"glTexGenf", P(GL_TexGenf)},
1225 {"glTexGenfOES", P(GL_TexGenfOES)},
1226 {"glTexGenfv", P(GL_TexGenfv)},
1227 {"glTexGenfvOES", P(GL_TexGenfvOES)},
1228 {"glTexGeni", P(GL_TexGeni)},
1229 {"glTexGeniOES", P(GL_TexGeniOES)},
1230 {"glTexGeniv", P(GL_TexGeniv)},
1231 {"glTexGenivOES", P(GL_TexGenivOES)},
1232 {"glTexGenxOES", P(GL_TexGenxOES)},
1233 {"glTexGenxvOES", P(GL_TexGenxvOES)},
1234 {"glTexImage1D", P(GL_TexImage1D)},
1235 {"glTexImage2D", P(GL_TexImage2D)},
1236 {"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)},
1237 {"glTexImage2DMultisample", P(GL_TexImage2DMultisample)},
1238 {"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)},
1239 {"glTexImage3D", P(GL_TexImage3D)},
1240 {"glTexImage3DMultisample", P(GL_TexImage3DMultisample)},
1241 {"glTexImage3DOES", P(GL_TexImage3DOES)},
1242 {"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)},
1243 {"glTexParameterIiv", P(GL_TexParameterIiv)},
1244 {"glTexParameterIivEXT", P(GL_TexParameterIivEXT)},
1245 {"glTexParameterIivOES", P(GL_TexParameterIivOES)},
1246 {"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)},
1247 {"glTexParameterIuiv", P(GL_TexParameterIuiv)},
1248 {"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)},
1249 {"glTexParameterIuivOES", P(GL_TexParameterIuivOES)},
1250 {"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)},
1251 {"glTexParameterf", P(GL_TexParameterf)},
1252 {"glTexParameterfv", P(GL_TexParameterfv)},
1253 {"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)},
1254 {"glTexParameteri", P(GL_TexParameteri)},
1255 {"glTexParameteriv", P(GL_TexParameteriv)},
1256 {"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)},
1257 {"glTexParameterx", P(GL_TexParameterx)},
1258 {"glTexParameterxv", P(GL_TexParameterxv)},
1259 {"glTexStorage1D", P(GL_TexStorage1D)},
1260 {"glTexStorage1DEXT", P(GL_TexStorage1DEXT)},
1261 {"glTexStorage2D", P(GL_TexStorage2D)},
1262 {"glTexStorage2DEXT", P(GL_TexStorage2DEXT)},
1263 {"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)},
1264 {"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)},
1265 {"glTexStorage3D", P(GL_TexStorage3D)},
1266 {"glTexStorage3DEXT", P(GL_TexStorage3DEXT)},
1267 {"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)},
1268 {"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)},
1269 {"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)},
1270 {"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)},
1271 {"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)},
1272 {"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)},
1273 {"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)},
1274 {"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)},
1275 {"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)},
1276 {"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)},
1277 {"glTexSubImage1D", P(GL_TexSubImage1D)},
1278 {"glTexSubImage2D", P(GL_TexSubImage2D)},
1279 {"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)},
1280 {"glTexSubImage3D", P(GL_TexSubImage3D)},
1281 {"glTexSubImage3DOES", P(GL_TexSubImage3DOES)},
1282 {"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)},
1283 {"glTextureBarrier", P(GL_TextureBarrier)},
1284 {"glTextureBuffer", P(GL_TextureBuffer)},
1285 {"glTextureBufferRange", P(GL_TextureBufferRange)},
1286 {"glTextureParameterIiv", P(GL_TextureParameterIiv)},
1287 {"glTextureParameterIuiv", P(GL_TextureParameterIuiv)},
1288 {"glTextureParameterf", P(GL_TextureParameterf)},
1289 {"glTextureParameterfv", P(GL_TextureParameterfv)},
1290 {"glTextureParameteri", P(GL_TextureParameteri)},
1291 {"glTextureParameteriv", P(GL_TextureParameteriv)},
1292 {"glTextureStorage1D", P(GL_TextureStorage1D)},
1293 {"glTextureStorage2D", P(GL_TextureStorage2D)},
1294 {"glTextureStorage2DMultisample", P(GL_TextureStorage2DMultisample)},
1295 {"glTextureStorage3D", P(GL_TextureStorage3D)},
1296 {"glTextureStorage3DMultisample", P(GL_TextureStorage3DMultisample)},
1297 {"glTextureSubImage1D", P(GL_TextureSubImage1D)},
1298 {"glTextureSubImage2D", P(GL_TextureSubImage2D)},
1299 {"glTextureSubImage3D", P(GL_TextureSubImage3D)},
1300 {"glTextureView", P(GL_TextureView)},
1301 {"glTransformFeedbackBufferBase", P(GL_TransformFeedbackBufferBase)},
1302 {"glTransformFeedbackBufferRange", P(GL_TransformFeedbackBufferRange)},
1303 {"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)},
1304 {"glTranslated", P(GL_Translated)},
1305 {"glTranslatef", P(GL_Translatef)},
1306 {"glTranslatex", P(GL_Translatex)},
1307 {"glUniform1d", P(GL_Uniform1d)},
1308 {"glUniform1dv", P(GL_Uniform1dv)},
1309 {"glUniform1f", P(GL_Uniform1f)},
1310 {"glUniform1fv", P(GL_Uniform1fv)},
1311 {"glUniform1i", P(GL_Uniform1i)},
1312 {"glUniform1iv", P(GL_Uniform1iv)},
1313 {"glUniform1ui", P(GL_Uniform1ui)},
1314 {"glUniform1uiv", P(GL_Uniform1uiv)},
1315 {"glUniform2d", P(GL_Uniform2d)},
1316 {"glUniform2dv", P(GL_Uniform2dv)},
1317 {"glUniform2f", P(GL_Uniform2f)},
1318 {"glUniform2fv", P(GL_Uniform2fv)},
1319 {"glUniform2i", P(GL_Uniform2i)},
1320 {"glUniform2iv", P(GL_Uniform2iv)},
1321 {"glUniform2ui", P(GL_Uniform2ui)},
1322 {"glUniform2uiv", P(GL_Uniform2uiv)},
1323 {"glUniform3d", P(GL_Uniform3d)},
1324 {"glUniform3dv", P(GL_Uniform3dv)},
1325 {"glUniform3f", P(GL_Uniform3f)},
1326 {"glUniform3fv", P(GL_Uniform3fv)},
1327 {"glUniform3i", P(GL_Uniform3i)},
1328 {"glUniform3iv", P(GL_Uniform3iv)},
1329 {"glUniform3ui", P(GL_Uniform3ui)},
1330 {"glUniform3uiv", P(GL_Uniform3uiv)},
1331 {"glUniform4d", P(GL_Uniform4d)},
1332 {"glUniform4dv", P(GL_Uniform4dv)},
1333 {"glUniform4f", P(GL_Uniform4f)},
1334 {"glUniform4fv", P(GL_Uniform4fv)},
1335 {"glUniform4i", P(GL_Uniform4i)},
1336 {"glUniform4iv", P(GL_Uniform4iv)},
1337 {"glUniform4ui", P(GL_Uniform4ui)},
1338 {"glUniform4uiv", P(GL_Uniform4uiv)},
1339 {"glUniformBlockBinding", P(GL_UniformBlockBinding)},
1340 {"glUniformMatrix2dv", P(GL_UniformMatrix2dv)},
1341 {"glUniformMatrix2fv", P(GL_UniformMatrix2fv)},
1342 {"glUniformMatrix2x3dv", P(GL_UniformMatrix2x3dv)},
1343 {"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)},
1344 {"glUniformMatrix2x4dv", P(GL_UniformMatrix2x4dv)},
1345 {"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)},
1346 {"glUniformMatrix3dv", P(GL_UniformMatrix3dv)},
1347 {"glUniformMatrix3fv", P(GL_UniformMatrix3fv)},
1348 {"glUniformMatrix3x2dv", P(GL_UniformMatrix3x2dv)},
1349 {"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)},
1350 {"glUniformMatrix3x4dv", P(GL_UniformMatrix3x4dv)},
1351 {"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)},
1352 {"glUniformMatrix4dv", P(GL_UniformMatrix4dv)},
1353 {"glUniformMatrix4fv", P(GL_UniformMatrix4fv)},
1354 {"glUniformMatrix4x2dv", P(GL_UniformMatrix4x2dv)},
1355 {"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)},
1356 {"glUniformMatrix4x3dv", P(GL_UniformMatrix4x3dv)},
1357 {"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)},
1358 {"glUniformSubroutinesuiv", P(GL_UniformSubroutinesuiv)},
1359 {"glUnmapBuffer", P(GL_UnmapBuffer)},
1360 {"glUnmapBufferOES", P(GL_UnmapBufferOES)},
1361 {"glUnmapNamedBuffer", P(GL_UnmapNamedBuffer)},
1362 {"glUseProgram", P(GL_UseProgram)},
1363 {"glUseProgramStages", P(GL_UseProgramStages)},
1364 {"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)},
1365 {"glValidateProgram", P(GL_ValidateProgram)},
1366 {"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)},
1367 {"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)},
1368 {"glVertex2d", P(GL_Vertex2d)},
1369 {"glVertex2dv", P(GL_Vertex2dv)},
1370 {"glVertex2f", P(GL_Vertex2f)},
1371 {"glVertex2fv", P(GL_Vertex2fv)},
1372 {"glVertex2i", P(GL_Vertex2i)},
1373 {"glVertex2iv", P(GL_Vertex2iv)},
1374 {"glVertex2s", P(GL_Vertex2s)},
1375 {"glVertex2sv", P(GL_Vertex2sv)},
1376 {"glVertex3d", P(GL_Vertex3d)},
1377 {"glVertex3dv", P(GL_Vertex3dv)},
1378 {"glVertex3f", P(GL_Vertex3f)},
1379 {"glVertex3fv", P(GL_Vertex3fv)},
1380 {"glVertex3i", P(GL_Vertex3i)},
1381 {"glVertex3iv", P(GL_Vertex3iv)},
1382 {"glVertex3s", P(GL_Vertex3s)},
1383 {"glVertex3sv", P(GL_Vertex3sv)},
1384 {"glVertex4d", P(GL_Vertex4d)},
1385 {"glVertex4dv", P(GL_Vertex4dv)},
1386 {"glVertex4f", P(GL_Vertex4f)},
1387 {"glVertex4fv", P(GL_Vertex4fv)},
1388 {"glVertex4i", P(GL_Vertex4i)},
1389 {"glVertex4iv", P(GL_Vertex4iv)},
1390 {"glVertex4s", P(GL_Vertex4s)},
1391 {"glVertex4sv", P(GL_Vertex4sv)},
1392 {"glVertexArrayAttribBinding", P(GL_VertexArrayAttribBinding)},
1393 {"glVertexArrayAttribFormat", P(GL_VertexArrayAttribFormat)},
1394 {"glVertexArrayAttribIFormat", P(GL_VertexArrayAttribIFormat)},
1395 {"glVertexArrayAttribLFormat", P(GL_VertexArrayAttribLFormat)},
1396 {"glVertexArrayBindingDivisor", P(GL_VertexArrayBindingDivisor)},
1397 {"glVertexArrayElementBuffer", P(GL_VertexArrayElementBuffer)},
1398 {"glVertexArrayVertexBuffer", P(GL_VertexArrayVertexBuffer)},
1399 {"glVertexArrayVertexBuffers", P(GL_VertexArrayVertexBuffers)},
1400 {"glVertexAttrib1d", P(GL_VertexAttrib1d)},
1401 {"glVertexAttrib1dv", P(GL_VertexAttrib1dv)},
1402 {"glVertexAttrib1f", P(GL_VertexAttrib1f)},
1403 {"glVertexAttrib1fv", P(GL_VertexAttrib1fv)},
1404 {"glVertexAttrib1s", P(GL_VertexAttrib1s)},
1405 {"glVertexAttrib1sv", P(GL_VertexAttrib1sv)},
1406 {"glVertexAttrib2d", P(GL_VertexAttrib2d)},
1407 {"glVertexAttrib2dv", P(GL_VertexAttrib2dv)},
1408 {"glVertexAttrib2f", P(GL_VertexAttrib2f)},
1409 {"glVertexAttrib2fv", P(GL_VertexAttrib2fv)},
1410 {"glVertexAttrib2s", P(GL_VertexAttrib2s)},
1411 {"glVertexAttrib2sv", P(GL_VertexAttrib2sv)},
1412 {"glVertexAttrib3d", P(GL_VertexAttrib3d)},
1413 {"glVertexAttrib3dv", P(GL_VertexAttrib3dv)},
1414 {"glVertexAttrib3f", P(GL_VertexAttrib3f)},
1415 {"glVertexAttrib3fv", P(GL_VertexAttrib3fv)},
1416 {"glVertexAttrib3s", P(GL_VertexAttrib3s)},
1417 {"glVertexAttrib3sv", P(GL_VertexAttrib3sv)},
1418 {"glVertexAttrib4Nbv", P(GL_VertexAttrib4Nbv)},
1419 {"glVertexAttrib4Niv", P(GL_VertexAttrib4Niv)},
1420 {"glVertexAttrib4Nsv", P(GL_VertexAttrib4Nsv)},
1421 {"glVertexAttrib4Nub", P(GL_VertexAttrib4Nub)},
1422 {"glVertexAttrib4Nubv", P(GL_VertexAttrib4Nubv)},
1423 {"glVertexAttrib4Nuiv", P(GL_VertexAttrib4Nuiv)},
1424 {"glVertexAttrib4Nusv", P(GL_VertexAttrib4Nusv)},
1425 {"glVertexAttrib4bv", P(GL_VertexAttrib4bv)},
1426 {"glVertexAttrib4d", P(GL_VertexAttrib4d)},
1427 {"glVertexAttrib4dv", P(GL_VertexAttrib4dv)},
1428 {"glVertexAttrib4f", P(GL_VertexAttrib4f)},
1429 {"glVertexAttrib4fv", P(GL_VertexAttrib4fv)},
1430 {"glVertexAttrib4iv", P(GL_VertexAttrib4iv)},
1431 {"glVertexAttrib4s", P(GL_VertexAttrib4s)},
1432 {"glVertexAttrib4sv", P(GL_VertexAttrib4sv)},
1433 {"glVertexAttrib4ubv", P(GL_VertexAttrib4ubv)},
1434 {"glVertexAttrib4uiv", P(GL_VertexAttrib4uiv)},
1435 {"glVertexAttrib4usv", P(GL_VertexAttrib4usv)},
1436 {"glVertexAttribBinding", P(GL_VertexAttribBinding)},
1437 {"glVertexAttribDivisor", P(GL_VertexAttribDivisor)},
1438 {"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)},
1439 {"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)},
1440 {"glVertexAttribFormat", P(GL_VertexAttribFormat)},
1441 {"glVertexAttribI1i", P(GL_VertexAttribI1i)},
1442 {"glVertexAttribI1iv", P(GL_VertexAttribI1iv)},
1443 {"glVertexAttribI1ui", P(GL_VertexAttribI1ui)},
1444 {"glVertexAttribI1uiv", P(GL_VertexAttribI1uiv)},
1445 {"glVertexAttribI2i", P(GL_VertexAttribI2i)},
1446 {"glVertexAttribI2iv", P(GL_VertexAttribI2iv)},
1447 {"glVertexAttribI2ui", P(GL_VertexAttribI2ui)},
1448 {"glVertexAttribI2uiv", P(GL_VertexAttribI2uiv)},
1449 {"glVertexAttribI3i", P(GL_VertexAttribI3i)},
1450 {"glVertexAttribI3iv", P(GL_VertexAttribI3iv)},
1451 {"glVertexAttribI3ui", P(GL_VertexAttribI3ui)},
1452 {"glVertexAttribI3uiv", P(GL_VertexAttribI3uiv)},
1453 {"glVertexAttribI4bv", P(GL_VertexAttribI4bv)},
1454 {"glVertexAttribI4i", P(GL_VertexAttribI4i)},
1455 {"glVertexAttribI4iv", P(GL_VertexAttribI4iv)},
1456 {"glVertexAttribI4sv", P(GL_VertexAttribI4sv)},
1457 {"glVertexAttribI4ubv", P(GL_VertexAttribI4ubv)},
1458 {"glVertexAttribI4ui", P(GL_VertexAttribI4ui)},
1459 {"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)},
1460 {"glVertexAttribI4usv", P(GL_VertexAttribI4usv)},
1461 {"glVertexAttribIFormat", P(GL_VertexAttribIFormat)},
1462 {"glVertexAttribIPointer", P(GL_VertexAttribIPointer)},
1463 {"glVertexAttribL1d", P(GL_VertexAttribL1d)},
1464 {"glVertexAttribL1dv", P(GL_VertexAttribL1dv)},
1465 {"glVertexAttribL2d", P(GL_VertexAttribL2d)},
1466 {"glVertexAttribL2dv", P(GL_VertexAttribL2dv)},
1467 {"glVertexAttribL3d", P(GL_VertexAttribL3d)},
1468 {"glVertexAttribL3dv", P(GL_VertexAttribL3dv)},
1469 {"glVertexAttribL4d", P(GL_VertexAttribL4d)},
1470 {"glVertexAttribL4dv", P(GL_VertexAttribL4dv)},
1471 {"glVertexAttribLFormat", P(GL_VertexAttribLFormat)},
1472 {"glVertexAttribLPointer", P(GL_VertexAttribLPointer)},
1473 {"glVertexAttribP1ui", P(GL_VertexAttribP1ui)},
1474 {"glVertexAttribP1uiv", P(GL_VertexAttribP1uiv)},
1475 {"glVertexAttribP2ui", P(GL_VertexAttribP2ui)},
1476 {"glVertexAttribP2uiv", P(GL_VertexAttribP2uiv)},
1477 {"glVertexAttribP3ui", P(GL_VertexAttribP3ui)},
1478 {"glVertexAttribP3uiv", P(GL_VertexAttribP3uiv)},
1479 {"glVertexAttribP4ui", P(GL_VertexAttribP4ui)},
1480 {"glVertexAttribP4uiv", P(GL_VertexAttribP4uiv)},
1481 {"glVertexAttribPointer", P(GL_VertexAttribPointer)},
1482 {"glVertexBindingDivisor", P(GL_VertexBindingDivisor)},
1483 {"glVertexP2ui", P(GL_VertexP2ui)},
1484 {"glVertexP2uiv", P(GL_VertexP2uiv)},
1485 {"glVertexP3ui", P(GL_VertexP3ui)},
1486 {"glVertexP3uiv", P(GL_VertexP3uiv)},
1487 {"glVertexP4ui", P(GL_VertexP4ui)},
1488 {"glVertexP4uiv", P(GL_VertexP4uiv)},
1489 {"glVertexPointer", P(GL_VertexPointer)},
1490 {"glViewport", P(GL_Viewport)},
1491 {"glViewportArrayv", P(GL_ViewportArrayv)},
1492 {"glViewportIndexedf", P(GL_ViewportIndexedf)},
1493 {"glViewportIndexedfv", P(GL_ViewportIndexedfv)},
1494 {"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)},
1495 {"glWaitSync", P(GL_WaitSync)},
1496 {"glWeightPointerOES", P(GL_WeightPointerOES)},
1497 {"glWindowPos2d", P(GL_WindowPos2d)},
1498 {"glWindowPos2dv", P(GL_WindowPos2dv)},
1499 {"glWindowPos2f", P(GL_WindowPos2f)},
1500 {"glWindowPos2fv", P(GL_WindowPos2fv)},
1501 {"glWindowPos2i", P(GL_WindowPos2i)},
1502 {"glWindowPos2iv", P(GL_WindowPos2iv)},
1503 {"glWindowPos2s", P(GL_WindowPos2s)},
1504 {"glWindowPos2sv", P(GL_WindowPos2sv)},
1505 {"glWindowPos3d", P(GL_WindowPos3d)},
1506 {"glWindowPos3dv", P(GL_WindowPos3dv)},
1507 {"glWindowPos3f", P(GL_WindowPos3f)},
1508 {"glWindowPos3fv", P(GL_WindowPos3fv)},
1509 {"glWindowPos3i", P(GL_WindowPos3i)},
1510 {"glWindowPos3iv", P(GL_WindowPos3iv)},
1511 {"glWindowPos3s", P(GL_WindowPos3s)},
1512 {"glWindowPos3sv", P(GL_WindowPos3sv)},
1513 {"wglChoosePixelFormat", P(wglChoosePixelFormat)},
1514 {"wglCopyContext", P(wglCopyContext)},
1515 {"wglCreateContext", P(wglCreateContext)},
1516 {"wglCreateLayerContext", P(wglCreateLayerContext)},
1517 {"wglDeleteContext", P(wglDeleteContext)},
1518 {"wglDescribeLayerPlane", P(wglDescribeLayerPlane)},
1519 {"wglDescribePixelFormat", P(wglDescribePixelFormat)},
1520 {"wglGetCurrentContext", P(wglGetCurrentContext)},
1521 {"wglGetCurrentDC", P(wglGetCurrentDC)},
1522 {"wglGetEnhMetaFilePixelFormat", P(wglGetEnhMetaFilePixelFormat)},
1523 {"wglGetLayerPaletteEntries", P(wglGetLayerPaletteEntries)},
1524 {"wglGetPixelFormat", P(wglGetPixelFormat)},
1525 {"wglGetProcAddress", P(wglGetProcAddress)},
1526 {"wglMakeCurrent", P(wglMakeCurrent)},
1527 {"wglRealizeLayerPalette", P(wglRealizeLayerPalette)},
1528 {"wglSetLayerPaletteEntries", P(wglSetLayerPaletteEntries)},
1529 {"wglSetPixelFormat", P(wglSetPixelFormat)},
1530 {"wglShareLists", P(wglShareLists)},
1531 {"wglSwapBuffers", P(wglSwapBuffers)},
1532 {"wglSwapLayerBuffers", P(wglSwapLayerBuffers)},
1533 {"wglUseFontBitmaps", P(wglUseFontBitmaps)},
1534 {"wglUseFontBitmapsA", P(wglUseFontBitmapsA)},
1535 {"wglUseFontBitmapsW", P(wglUseFontBitmapsW)},
1536 {"wglUseFontOutlines", P(wglUseFontOutlines)},
1537 {"wglUseFontOutlinesA", P(wglUseFontOutlinesA)},
1538 {"wglUseFontOutlinesW", P(wglUseFontOutlinesW)},