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Lines Matching full:compile

136     if (compile(shaderString))  in TEST_F()
154 if (compile(shaderString)) in TEST_F()
172 if (compile(shaderString)) in TEST_F()
190 if (compile(shaderString)) in TEST_F()
208 if (compile(shaderString)) in TEST_F()
227 if (compile(shaderString)) in TEST_F()
246 if (compile(shaderString)) in TEST_F()
267 if (compile(shaderString)) in TEST_F()
283 if (compile(shaderString)) in TEST_F()
300 if (compile(shaderString)) in TEST_F()
325 if (compile(shaderString)) in TEST_F()
347 if (compile(shaderString)) in TEST_F()
364 if (compile(shaderString)) in TEST_F()
383 if (compile(shaderString)) in TEST_F()
400 if (compile(shaderString)) in TEST_F()
417 if (compile(shaderString)) in TEST_F()
436 if (compile(shaderString)) in TEST_F()
454 if (compile(shaderString)) in TEST_F()
472 if (compile(shaderString)) in TEST_F()
489 if (compile(shaderString)) in TEST_F()
508 if (compile(shaderString)) in TEST_F()
527 if (compile(shaderString)) in TEST_F()
547 if (compile(shaderString)) in TEST_F()
566 if (compile(shaderString)) in TEST_F()
583 if (compile(shaderString)) in TEST_F()
602 if (compile(shaderString)) in TEST_F()
620 if (compile(shaderString)) in TEST_F()
637 if (compile(shaderString)) in TEST_F()
654 if (compile(shaderString)) in TEST_F()
671 if (compile(shaderString)) in TEST_F()
688 if (compile(shaderString)) in TEST_F()
707 if (compile(shaderString)) in TEST_F()
726 if (!compile(shaderString)) in TEST_F()
743 if (compile(shaderString)) in TEST_F()
760 if (compile(shaderString)) in TEST_F()
781 if (compile(shaderString)) in TEST_F()
801 if (compile(shaderString)) in TEST_F()
821 if (compile(shaderString)) in TEST_F()
840 if (compile(shaderString)) in TEST_F()
859 if (compile(shaderString)) in TEST_F()
876 if (!compile(shaderString)) in TEST_F()
896 if (compile(shaderString)) in TEST_F()
914 if (compile(shaderString)) in TEST_F()
931 if (compile(shaderString)) in TEST_F()
951 if (compile(shaderString)) in TEST_F()
971 if (compile(shaderString)) in TEST_F()
989 if (!compile(shaderString)) in TEST_F()
1015 if (!compile(shaderString)) in TEST_F()
1032 if (compile(shaderString)) in TEST_F()
1051 if (!compile(shaderString)) in TEST_F()
1071 if (!compile(shaderString)) in TEST_F()
1090 if (!compile(shaderString)) in TEST_F()
1109 if (!compile(shaderString)) in TEST_F()
1129 if (!compile(shaderString)) in TEST_F()
1149 if (!compile(shaderString)) in TEST_F()
1168 if (!compile(shaderString)) in TEST_F()
1186 if (compile(shaderString)) in TEST_F()
1203 if (compile(shaderString)) in TEST_F()
1220 if (compile(shaderString)) in TEST_F()
1240 if (!compile(shaderString)) in TEST_F()
1259 if (compile(shaderString)) in TEST_F()
1278 if (compile(shaderString)) in TEST_F()
1302 if (compile(shaderString)) in TEST_F()
1326 if (compile(shaderString)) in TEST_F()
1346 if (compile(shaderString)) in TEST_F()
1366 if (compile(shaderString)) in TEST_F()
1373 // compile. See GLSL ES 1.00 section 5.4.3.
1383 if (compile(shaderString)) in TEST_F()
1402 if (compile(shaderString)) in TEST_F()
1420 if (compile(shaderString)) in TEST_F()
1442 if (!compile(shaderString)) in TEST_F()
1463 if (compile(shaderString)) in TEST_F()
1484 if (compile(shaderString)) in TEST_F()
1504 if (compile(shaderString)) in TEST_F()
1523 if (compile(shaderString)) in TEST_F()
1542 if (compile(shaderString)) in TEST_F()
1562 if (compile(shaderString)) in TEST_F()
1580 if (compile(shaderString)) in TEST_F()
1602 if (!compile(shaderString)) in TEST_F()
1620 if (compile(shaderString)) in TEST_F()
1639 if (compile(shaderString)) in TEST_F()
1660 if (!compile(shaderString)) in TEST_F()
1679 if (compile(shaderString)) in TEST_F()
1698 if (compile(shaderString)) in TEST_F()
1717 if (!compile(shaderString)) in TEST_F()
1738 if (compile(shaderString)) in TEST_F()
1757 if (compile(shaderString)) in TEST_F()
1776 if (!compile(shaderString)) in TEST_F()
1789 if (compile(shaderString)) in TEST_F()
1801 if (compile(shaderString)) in TEST_F()
1811 if (compile(shaderString)) in TEST_F()
1821 if (compile(shaderString)) in TEST_F()
1838 if (compile(shaderString)) in TEST_F()
1857 if (compile(shaderString)) in TEST_F()
1878 if (compile(shaderString)) in TEST_F()
1891 if (compile(shaderString)) in TEST_F()
1905 if (compile(shaderString)) in TEST_F()
1911 // Compute shaders should have work group size specified. However, it is not a compile time error
1921 if (!compile(shaderString)) in TEST_F()
1936 if (compile(kShaderString)) in TEST_F()
1955 if (compile(shaderString)) in TEST_F()
1971 if (compile(shaderString)) in TEST_F()
1987 if (compile(shaderString)) in TEST_F()
2003 if (compile(shaderString)) in TEST_F()
2019 if (compile(shaderString)) in TEST_F()
2035 if (!compile(shaderString)) in TEST_F()
2050 if (!compile(shaderString)) in TEST_F()
2065 if (!compile(shaderString)) in TEST_F()
2081 if (compile(shaderString)) in TEST_F()
2096 if (!compile(shaderString)) in TEST_F()
2111 if (compile(shaderString)) in TEST_F()
2127 if (compile(shaderString)) in TEST_F()
2144 if (compile(shaderString)) in TEST_F()
2161 if (compile(shaderString)) in TEST_F()
2167 // Multiple work group input variables with the same local size values. It should compile.
2178 if (!compile(shaderString)) in TEST_F()
2184 // Multiple work group input variables with the same local size values. It should compile.
2185 // Since the default value is 1, it should compile.
2196 if (!compile(shaderString)) in TEST_F()
2202 // Multiple work group input variables with the same local size values. It should compile.
2203 // Since the default value is 1, it should compile.
2214 if (!compile(shaderString)) in TEST_F()
2230 if (compile(shaderString)) in TEST_F()
2246 if (compile(shaderString)) in TEST_F()
2262 if (compile(shaderString)) in TEST_F()
2278 if (compile(shaderString)) in TEST_F()
2296 if (compile(shaderString)) in TEST_F()
2312 if (compile(shaderString)) in TEST_F()
2329 if (compile(shaderString)) in TEST_F()
2346 if (compile(shaderString)) in TEST_F()
2363 if (compile(shaderString)) in TEST_F()
2381 if (compile(shaderString)) in TEST_F()
2399 if (compile(shaderString)) in TEST_F()
2417 if (compile(shaderString)) in TEST_F()
2463 if (compile(shaderString1) || compile(shaderString2) || compile(shaderString3) || in TEST_F()
2464 compile(shaderString4)) in TEST_F()
2470 // It is a compile time error to use the gl_WorkGroupSize constant if
2482 if (compile(shaderString)) in TEST_F()
2505 if (!compile(shaderString)) in TEST_F()
2521 if (compile(shaderString)) in TEST_F()
2537 if (compile(shaderString)) in TEST_F()
2553 if (compile(shaderString)) in TEST_F()
2569 if (compile(shaderString)) in TEST_F()
2585 if (compile(shaderString)) in TEST_F()
2601 if (compile(shaderString)) in TEST_F()
2618 if (compile(shaderString)) in TEST_F()
2633 if (compile(shaderString)) in TEST_F()
2648 if (compile(shaderString)) in TEST_F()
2664 if (compile(shaderString)) in TEST_F()
2681 if (compile(shaderString)) in TEST_F()
2698 if (compile(shaderString)) in TEST_F()
2715 if (compile(shaderString)) in TEST_F()
2732 if (compile(shaderString)) in TEST_F()
2739 // result at compile time should not generate an error either way.
2750 if (compile(shaderString)) in TEST_F()
2765 // result at compile time should not generate an error either way.
2776 if (compile(shaderString)) in TEST_F()
2805 if (!compile(shaderString)) in TEST_F()
2823 if (!compile(shaderString)) in TEST_F()
2843 if (compile(shaderString)) in TEST_F()
2849 // It is a compile-time error to call imageStore when the image is qualified as readonly.
2863 if (compile(shaderString)) in TEST_F()
2869 // It is a compile-time error to call imageLoad when the image is qualified as writeonly.
2883 if (compile(shaderString)) in TEST_F()
2889 // It is a compile-time error to call imageStore when the image is qualified as readonly.
2904 if (compile(shaderString)) in TEST_F()
2910 // It is a compile-time error to call imageStore when the image is qualified as readonly.
2929 if (compile(shaderString)) in TEST_F()
2948 if (!compile(shaderString)) in TEST_F()
2967 if (!compile(shaderString)) in TEST_F()
2986 if (!compile(shaderString)) in TEST_F()
3004 if (compile(shaderString)) in TEST_F()
3024 if (compile(shaderString)) in TEST_F()
3044 if (compile(shaderString)) in TEST_F()
3065 if (compile(shaderString)) in TEST_F()
3090 if (compile(shaderString)) in TEST_F()
3110 if (compile(shaderString)) in TEST_F()
3132 if (compile(shaderString)) in TEST_F()
3152 if (!compile(shaderString)) in TEST_F()
3173 if (!compile(shaderString)) in TEST_F()
3191 if (compile(shaderString)) in TEST_F()
3209 if (compile(shaderString)) in TEST_F()
3225 if (compile(shaderString)) in TEST_F()
3242 if (compile(shaderString)) in TEST_F()
3259 if (compile(shaderString)) in TEST_F()
3276 if (compile(shaderString)) in TEST_F()
3294 if (compile(shaderString)) in TEST_F()
3313 if (compile(shaderString)) in TEST_F()
3331 if (compile(shaderString)) in TEST_F()
3350 if (compile(shaderString)) in TEST_F()
3370 if (compile(shaderString)) in TEST_F()
3389 if (compile(shaderString)) in TEST_F()
3406 if (compile(shaderString)) in TEST_F()
3426 if (compile(shaderString)) in TEST_F()
3446 if (compile(shaderString)) in TEST_F()
3466 if (!compile(shaderString)) in TEST_F()
3486 if (!compile(shaderString)) in TEST_F()
3505 if (!compile(shaderString)) in TEST_F()
3523 if (compile(shaderString)) in TEST_F()
3541 if (compile(shaderString)) in TEST_F()
3558 if (compile(shaderString)) in TEST_F()
3576 if (!compile(shaderString)) in TEST_F()
3594 if (compile(shaderString)) in TEST_F()
3615 if (compile(shaderString)) in TEST_F()
3634 if (compile(shaderString)) in TEST_F()
3653 if (compile(shaderString)) in TEST_F()
3670 if (compile(shaderString)) in TEST_F()
3687 if (compile(shaderString)) in TEST_F()
3704 if (compile(shaderString)) in TEST_F()
3722 if (!compile(shaderString)) in TEST_F()
3738 if (compile(shaderString)) in TEST_F()
3755 if (compile(shaderString)) in TEST_F()
3772 if (compile(shaderString)) in TEST_F()
3789 if (!compile(shaderString)) in TEST_F()
3809 if (!compile(shaderString)) in TEST_F()
3823 if (compile(shaderString)) in TEST_F()
3838 if (compile(shaderString)) in TEST_F()
3852 if (compile(shaderString)) in TEST_F()
3866 if (compile(shaderString)) in TEST_F()
3883 if (compile(shaderString)) in TEST_F()
3903 if (!compile(shaderString)) in TEST_F()
3917 if (compile(shaderString)) in TEST_F()
3936 if (compile(shaderString)) in TEST_F()
3956 if (compile(shaderString)) in TEST_F()
3975 if (compile(shaderString)) in TEST_F()
3994 if (compile(shaderString)) in TEST_F()
4014 if (!compile(shaderString)) in TEST_F()
4034 if (compile(shaderString)) in TEST_F()
4056 if (compile(shaderString)) in TEST_F()
4064 // cause compile-time or link-time errors are the same whether or not the declaration is empty).
4073 if (compile(shaderString)) in TEST_F()
4090 if (compile(shaderString)) in TEST_F()
4108 if (compile(shaderString)) in TEST_F()
4128 if (compile(shaderString)) in TEST_F()
4148 if (compile(shaderString)) in TEST_F()
4169 if (compile(shaderString)) in TEST_F()
4189 if (!compile(shaderString)) in TEST_F()
4210 if (compile(shaderString)) in TEST_F()
4241 if (!compile(ostream.str())) in TEST_F()
4259 if (compile(shaderString)) in TEST_F()
4279 if (compile(shaderString)) in TEST_F()
4305 if (compile(shaderString)) in TEST_F()
4334 if (compile(shaderString)) in TEST_F()
4354 if (compile(shaderString)) in TEST_F()
4374 if (compile(shaderString)) in TEST_F()
4392 if (compile(shaderString)) in TEST_F()
4410 if (compile(shaderString)) in TEST_F()
4427 if (compile(shaderString)) in TEST_F()
4445 if (compile(shaderString)) in TEST_F()
4463 if (compile(shaderString)) in TEST_F()
4481 if (compile(shaderString)) in TEST_F()
4499 if (compile(shaderString)) in TEST_F()
4515 if (compile(shaderString)) in TEST_F()
4533 if (compile(shaderString)) in TEST_F()
4551 if (compile(shaderString)) in TEST_F()
4573 if (compile(shaderString)) in TEST_F()
4590 if (compile(shaderString)) in TEST_F()
4611 if (!compile(shaderString)) in TEST_F()
4631 if (compile(shaderString)) in TEST_F()
4651 if (compile(shaderString)) in TEST_F()
4672 if (!compile(shaderString)) in TEST_F()
4692 if (compile(shaderString)) in TEST_F()
4712 if (compile(shaderString)) in TEST_F()
4752 if (!compile(ostream.str())) in TEST_F()
4793 if (compile(ostream.str())) in TEST_F()
4815 if (compile(shaderString)) in TEST_F()
4836 if (compile(shaderString)) in TEST_F()
4859 if (compile(shaderString)) in TEST_F()
4879 if (compile(shaderString)) in TEST_F()
4899 if (compile(shaderString)) in TEST_F()
4919 if (compile(shaderString)) in TEST_F()
4940 if (compile(shaderString)) in TEST_F()
4961 if (compile(shaderString)) in TEST_F()
4982 if (compile(shaderString)) in TEST_F()
5002 if (compile(shaderString)) in TEST_F()
5020 if (compile(shaderString)) in TEST_F()
5040 if (!compile(shaderString)) in TEST_F()
5059 if (compile(shaderString)) in TEST_F()
5080 if (!compile(shaderString)) in TEST_F()
5086 // Test that declaring outputs of a vertex shader with same location causes a compile error.
5098 if (compile(shaderString)) in TEST_F()
5104 // Test that declaring inputs of a fragment shader with same location causes a compile error.
5118 if (compile(shaderString)) in TEST_F()
5125 // vertex shader causes a compile error.
5137 if (compile(shaderString)) in TEST_F()
5144 // vertex shader causes a compile error.
5156 if (compile(shaderString)) in TEST_F()
5163 // vertex shader causes a compile error.
5180 if (compile(shaderString)) in TEST_F()
5187 // causes a compile error.
5200 if (compile(shaderString)) in TEST_F()
5226 if (!compile(shaderString)) in TEST_F()
5251 if (!compile(shaderString)) in TEST_F()
5276 if (compile(shaderString)) in TEST_F()
5293 if (compile(shaderString)) in TEST_F()
5318 if (compile(shaderString)) in TEST_F()
5341 if (compile(shaderString)) in TEST_F()
5362 if (compile(shaderString)) in TEST_F()
5383 if (compile(shaderString)) in TEST_F()
5411 if (compile(shaderString)) in TEST_F()
5437 if (compile(shaderString)) in TEST_F()
5463 if (compile(shaderString)) in TEST_F()
5489 if (compile(shaderString)) in TEST_F()
5507 if (compile(shaderString)) in TEST_F()
5527 if (!compile(shaderString)) in TEST_F()
5547 if (!compile(shaderString)) in TEST_F()
5567 if (!compile(shaderString)) in TEST_F()
5589 if (!compile(shaderString)) in TEST_F()
5611 if (!compile(shaderString)) in TEST_F()
5633 if (!compile(shaderString)) in TEST_F()
5655 if (!compile(shaderString)) in TEST_F()
5677 if (!compile(shaderString)) in TEST_F()
5697 if (compile(shaderString)) in TEST_F()
5717 if (compile(shaderString)) in TEST_F()
5736 if (compile(shaderString)) in TEST_F()
5758 if (!compile(shaderString)) in TEST_F()
5780 if (compile(shaderString)) in TEST_F()
5798 if (compile(shaderString)) in TEST_F()
5821 if (compile(shaderString)) in TEST_F()
5846 if (compile(shaderString)) in TEST_F()
5885 if (compile(shaderString)) in TEST_F()
5906 if (compile(shaderString)) in TEST_F()
5927 if (compile(shaderString)) in TEST_F()
5945 if (compile(shaderString)) in TEST_F()
5966 if (compile(shaderString)) in TEST_F()
5987 if (!compile(shaderString)) in TEST_F()
5993 // Test that standard derivative functions that are in core ESSL 3.00 compile successfully.
6010 if (!compile(shaderString)) in TEST_F()
6030 if (compile(shaderString)) in TEST_F()
6048 if (compile(shaderString)) in TEST_F()
6065 if (compile(shaderString)) in TEST_F()
6091 if (!compile(shaderString.str())) in TEST_F()
6111 if (compile(shaderString)) in TEST_F()
6128 if (!compile(shaderString)) in TEST_F()
6146 if (!compile(shaderString)) in TEST_F()
6166 if (!compile(shaderString)) in TEST_F()
6194 if (compile(shaderString)) in TEST_F()
6221 if (!compile(shaderString)) in TEST_F()
6241 if (!compile(shaderString)) in TEST_F()
6261 if (!compile(shaderString)) in TEST_F()
6281 if (compile(shaderString)) in TEST_F()
6299 if (!compile(kShaderString)) in TEST_F()
6317 if (compile(kShaderString)) in TEST_F()
6335 if (compile(kShaderString)) in TEST_F()
6351 if (compile(kShaderString)) in TEST_F()
6365 if (compile(kShaderString)) in TEST_F()
6411 if (!compile(validShaderString)) in TEST_F()
6421 if (compile(shaderString)) in TEST_F()
6432 if (compile(shaderString)) in TEST_F()