Lines Matching defs:surface
62 std::function<void(EGLSurface surface, size_t threadIndex)> testBody, in runMultithreadedGLTest()
77 EGLSurface surface = EGL_NO_SURFACE; in runMultithreadedGLTest() local
200 EGLSurface surface = window->getSurface(); in TEST_P() local
237 auto testBody = [](EGLSurface surface, size_t thread) { in TEST_P()
294 EGLSurface surface = eglCreatePbufferSurface(dpy, config, pbufferAttributes); in TEST_P() local
342 auto testBody = [](EGLSurface surface, size_t thread) { in TEST_P()
393 auto testBody = [dpy](EGLSurface surface, size_t thread) { in TEST_P()
447 auto testBody = [dpy](EGLSurface surface, size_t thread) { in TEST_P()
502 EGLSurface surface = window->getSurface(); in TEST_P() local
600 EGLSurface surface = EGL_NO_SURFACE; in TEST_P() local
684 EGLSurface surface = EGL_NO_SURFACE; in textureThreadFunction() local
797 EGLSurface surface = window->getSurface(); in mainThreadDraw() local
977 auto thread0 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
1000 auto thread1 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
1066 auto thread0 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in testFenceWithOpenRenderPass()
1117 auto thread1 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in testFenceWithOpenRenderPass()
1256 auto thread0 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
1276 auto thread1 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
1320 auto thread2 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
1390 auto thread0 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
1429 auto thread1 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
1491 auto thread0 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
1537 auto thread1 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
1601 auto thread0 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
1662 auto thread1 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
1731 auto thread0 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in testFramebufferFetch()
1773 auto thread1 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in testFramebufferFetch()
1853 auto thread0 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
1894 auto thread1 = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
1958 EGLSurface surface[kThreadCount] = {EGL_NO_SURFACE, EGL_NO_SURFACE}; in TEST_P() local
2158 EGLSurface surface[kThreadCount] = {EGL_NO_SURFACE, EGL_NO_SURFACE}; in TEST_P() local
2366 EGLSurface surface[kThreadCount] = {EGL_NO_SURFACE, EGL_NO_SURFACE}; in TEST_P() local
2581 EGLSurface surface[kThreadCount] = {EGL_NO_SURFACE, EGL_NO_SURFACE}; in TEST_P() local
2791 auto thread0Upload = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()
2829 auto thread1Draw = [&](EGLDisplay dpy, EGLSurface surface, EGLContext context) { in TEST_P()