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Lines Matching refs:bounding

28    - Set bounding box with gl_BoundingBoxEXT and PrimitiveBoundingBoxEXT
30 - Rendering with correct, too large, and too small bounding boxes
32 - Render pattern and hint the final depth range with bounding box
35 - Blit should not be affected by the bounding box
37 - Clears should not be affected by the bounding box
53 bounding box and render a test pattern. Rendering results within the
54 bounding box are then verified.
56 "global_state.*" cases set the bounding box of the whole test pattern
58 cases set the bounding box of the whole test pattern using
60 set the bounding box for each (tessellation input) primitive separately.
62 "*_bbox_equal" cases set the bounding box to tightly cover the primitive
63 or the whole pattern. In "*_bbox_larger" cases, the bounding box is set
65 cases, the bounding box is set to cover only a subset of the pattern.
66 In these subset cases, only the area covered by the bounding box is
75 Verification checks that no points within the bounding box area are
81 bounding box area. Number-of-lines check prevents accepting rendering
86 hint the resulting depth range with primitive bounding box. In
91 blit_fbo.* cases do framebuffer blits with different bounding box values.
95 not affected by the bounding box, verification is done by simply comparing
96 rendering result with bounding box set to cover full viewport and rendering
97 result with bounding box set to arbitrary values. In *_with_triangles cases,
98 some geometry is rendered between clears with properly set bounding box.
101 glViewport and glPrimitiveBoundingBox. Tests verify that the bounding box