Lines Matching defs:sq
198 …eNonProjectedTriLod (LodMode mode, const tcu::IVec2& dstSize, deInt32 srcSize, const tcu::Vec3& sq) in computeNonProjectedTriLod()
236 …odMode mode, const tcu::IVec2& dstSize, const tcu::IVec2& srcSize, const tcu::Vec3& sq, const tcu:… in computeNonProjectedTriLod()
277 …odMode mode, const tcu::IVec2& dstSize, const tcu::IVec3& srcSize, const tcu::Vec3& sq, const tcu:… in computeNonProjectedTriLod()
392 … (const tcu::SurfaceAccess& dst, const tcu::Texture1DView& rawSrc, const tcu::Vec4& sq, const Refe… in sampleTextureNonProjected()
428 …ojected (const PixelAccess& dst, const tcu::Texture2DView& rawSrc, const tcu::Vec4& sq, const tcu:… in sampleTextureNonProjected()
474 … (const tcu::SurfaceAccess& dst, const tcu::Texture1DView& rawSrc, const tcu::Vec4& sq, const Refe… in sampleTextureProjected()
515 …ojected (const PixelAccess& dst, const tcu::Texture2DView& rawSrc, const tcu::Vec4& sq, const tcu:… in sampleTextureProjected()
572 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in sampleTexture() local
594 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in sampleTexture() local
606 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in sampleTexture() local
653 …const tcu::SurfaceAccess& dst, const tcu::TextureCubeView& rawSrc, const tcu::Vec4& sq, const tcu:… in sampleTextureCube()
715 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in sampleTexture() local
722 …st tcu::SurfaceAccess& dst, const tcu::Texture2DArrayView& rawSrc, const tcu::Vec4& sq, const tcu:… in sampleTextureNonProjected()
763 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in sampleTexture() local
771 …st tcu::SurfaceAccess& dst, const tcu::Texture1DArrayView& rawSrc, const tcu::Vec4& sq, const tcu:… in sampleTextureNonProjected()
810 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in sampleTexture() local
817 … (const tcu::SurfaceAccess& dst, const tcu::Texture3DView& rawSrc, const tcu::Vec4& sq, const tcu:… in sampleTextureNonProjected()
859 … (const tcu::SurfaceAccess& dst, const tcu::Texture3DView& rawSrc, const tcu::Vec4& sq, const tcu:… in sampleTextureProjected()
920 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in sampleTexture() local
930 … tcu::SurfaceAccess& dst, const tcu::TextureCubeArrayView& rawSrc, const tcu::Vec4& sq, const tcu:… in sampleTextureCubeArray()
983 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12+0]); in sampleTexture() local
993 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in fetchTexture() local
1307 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in computeTextureLookupDiff() local
1422 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+… in computeTextureLookupDiff() local
1638 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+… in computeTextureLookupDiff() local
1835 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+… in computeTextureLookupDiff() local
2013 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+… in computeTextureLookupDiff() local
2120 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+… in computeTextureLookupDiff() local
2317 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12… in computeTextureLookupDiff() local
2499 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in computeTextureCompareDiff() local
2613 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in computeTextureCompareDiff() local
2737 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in computeTextureCompareDiff() local
2853 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in computeTextureCompareDiff() local
2958 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in computeTextureCompareDiff() local
3065 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12+0]); in computeTextureCompareDiff() local