Lines Matching refs:rangeMin
238 , rangeMin (rangeMin_) in Value()
244 float rangeMin; member
370 , rangeMin (rangeMin_) in ShaderValue()
377 , rangeMin (0.0f) in ShaderValue()
383 float rangeMin; member
573 float scale = (v.rangeMax - v.rangeMin); in ShaderOperatorCase()
574 float minBias = v.rangeMin; in ShaderOperatorCase()
1367 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
1447 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : -5.0f; local
1451 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
1452 shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
1513 … float rangeMin = isDataTypeFloatOrVec(type) ? -0.5f : isDataTypeIntOrIVec(type) ? -2.0f : -1.0f; local
1516 shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);