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Lines Matching defs:precision

110 inline bool supportsSignedZero (glu::Precision precision)  in supportsSignedZero()
136 static int getMinMantissaBits (glu::Precision precision) in getMinMantissaBits()
377 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::Sh… in getCommonFuncCaseName()
385 …AbsCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shade… in AbsCase()
410 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
422 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
467 …SignCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in SignCase()
492 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
515 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
573 …RoundEvenCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType… in RoundEvenCase()
592 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
622 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
684 …ModfCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in ModfCase()
704 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
713 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
750 …IsnanCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in IsnanCase()
767 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
790 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
831 …IsinfCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in IsinfCase()
848 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
871 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
912 …FloatBitsToUintIntCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::S… in FloatBitsToUintIntCase()
935 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
944 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
972 …FloatBitsToIntCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::Shade… in FloatBitsToIntCase()
981 …FloatBitsToUintCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::Shad… in FloatBitsToUintCase()
1040 …FloorCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in FloorCase()
1059 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1075 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1136 …TruncCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in TruncCase()
1155 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1181 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1244 …RoundCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in RoundCase()
1263 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1293 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1372 …CeilCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in CeilCase()
1391 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1408 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1477 …FractCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in FractCase()
1496 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1526 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local