Lines Matching refs:texHeight
582 const int texHeight = 1 << deLog2Ceil32(MAX_2D_RENDER_HEIGHT / 2); in init() local
587 … = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight); in init()
590 const bool mipmaps = (deIsPowerOfTwo32(texWidth) && deIsPowerOfTwo32(texHeight)); in init()
591 const int numLevels = mipmaps ? deLog2Floor32(de::max(texWidth, texHeight))+1 : 1; in init()
888 const int texHeight = 1 << deLog2Ceil32(MAX_CUBE_RENDER_HEIGHT / 2 / 2); in init() local
890 DE_ASSERT(texWidth == texHeight); in init()
891 DE_UNREF(texHeight); in init()
1228 const int texHeight = HEIGHT_2D_ARRAY; in init() local
1234 …ure2DArray(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight, texLayers); in init()
1237 const int numLevels = deLog2Floor32(de::max(texWidth, texHeight)) + 1; in init()
1292 const int texHeight = refTexture.getHeight(); in calculateLod() local
1302 const float dvdx = (trans10.y() - trans00.y()) * (float)texHeight / dstSize.x(); in calculateLod()
1303 const float dvdy = (trans01.y() - trans00.y()) * (float)texHeight / dstSize.y(); in calculateLod()
1568 const int texHeight = HEIGHT_3D; in init() local
1574 …::Texture3D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight, texDepth); in init()
1577 const int numLevels = deLog2Floor32(de::max(de::max(texWidth, texHeight), texDepth)) + 1; in init()