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Lines Matching refs:attribValue

1175 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue  in calcShaderColorCoord()  argument
1180 case 1: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break; in calcShaderColorCoord()
1181 case 2: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break; in calcShaderColorCoord()
1182 …case 3: coord += tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y()… in calcShaderColorCoord()
1183 …case 4: coord += tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y()… in calcShaderColorCoord()
1193 color = color * (float)attribValue.x(); in calcShaderColorCoord()
1197 color.x() = color.x() * (float)attribValue.x(); in calcShaderColorCoord()
1198 color.y() = color.y() * (float)attribValue.y(); in calcShaderColorCoord()
1202 color.x() = color.x() * (float)attribValue.x(); in calcShaderColorCoord()
1203 color.y() = color.y() * (float)attribValue.y(); in calcShaderColorCoord()
1204 color.z() = color.z() * (float)attribValue.z(); in calcShaderColorCoord()
1208 color.x() = color.x() * (float)attribValue.x() * (float)attribValue.w(); in calcShaderColorCoord()
1209 color.y() = color.y() * (float)attribValue.y() * (float)attribValue.w(); in calcShaderColorCoord()
1210 color.z() = color.z() * (float)attribValue.z() * (float)attribValue.w(); in calcShaderColorCoord()
3235 …rr::GenericVec4 attribValue = RandomArrayGenerator::generateAttributeValue(seed, attribSpec.inputT… in iterate() local
3240 …ponentCount, attribSpec.inputType, attribSpec.outputType, false, 0, 0, attribValue, isPositionAttr… in iterate()
3241 …ponentCount, attribSpec.inputType, attribSpec.outputType, false, 0, 0, attribValue, isPositionAttr… in iterate()