Lines Matching refs:attribValue
716 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue… in calcShaderColorCoord() argument
721 case 1: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break; in calcShaderColorCoord()
722 case 2: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break; in calcShaderColorCoord()
723 …case 3: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y())… in calcShaderColorCoord()
724 …case 4: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y() … in calcShaderColorCoord()
734 color = color * (float)attribValue.x(); in calcShaderColorCoord()
738 color.x() = color.x() * (float)attribValue.x(); in calcShaderColorCoord()
739 color.y() = color.y() * (float)attribValue.y(); in calcShaderColorCoord()
743 color.x() = color.x() * (float)attribValue.x(); in calcShaderColorCoord()
744 color.y() = color.y() * (float)attribValue.y(); in calcShaderColorCoord()
745 color.z() = color.z() * (float)attribValue.z(); in calcShaderColorCoord()
749 color.x() = color.x() * (float)attribValue.x() * (float)attribValue.w(); in calcShaderColorCoord()
750 color.y() = color.y() * (float)attribValue.y() * (float)attribValue.w(); in calcShaderColorCoord()
751 color.z() = color.z() * (float)attribValue.z() * (float)attribValue.w(); in calcShaderColorCoord()