Lines Matching defs:Monster
13 public struct Monster : IFlatbufferObject struct
15 private Table __p;
16 public ByteBuffer ByteBuffer { get { return __p.bb; } }
17 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); } in ValidateVersion()
18 …ic static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } in GetRootAsMonster()
19 …teBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } in GetRootAsMonster()
20 …tic bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONS"); } in MonsterBufferHasIdentifier()
21 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init()
22 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign()
24 … 0 ? (MyGame.Example.Vec3?)(new MyGame.Example.Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } }
25 … { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)150; } }
26 …et(6); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, mana); return true; } else { return false; } } in MutateMana()
27 … { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)100; } }
49 public MyGame.Example.Monster TestAsMonster() { return Test<MyGame.Example.Monster>().Value; } in TestAsMonster()
58 …public MyGame.Example.Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 … in Testarrayoftables()
60 …public MyGame.Example.Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); retu… in TestarrayoftablesByKey()
61 …public MyGame.Example.Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (MyGame.Exa…
70 …public MyGame.Example.Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); retu… in GetTestnestedflatbufferAsMonster()
71 …if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testnestedflatbuffer); return true; } else { ret… in MutateTestnestedflatbuffer()
72 …mple.Stat?)(new MyGame.Example.Stat()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
73 … { get { int o = __p.__offset(34); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
74 … 0) { __p.bb.Put(o + __p.bb_pos, (byte)(testbool ? 1 : 0)); return true; } else { return false; } } in MutateTestbool()
75 …2Fnv1 { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
76 …(o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1); return true; } else { return false; } } in MutateTesthashs32Fnv1()
77 …nv1 { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
78 …o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1); return true; } else { return false; } } in MutateTesthashu32Fnv1()
79 …nv1 { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
80 …o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1); return true; } else { return false; } } in MutateTesthashs64Fnv1()
81 …1 { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
82 … != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1); return true; } else { return false; } } in MutateTesthashu64Fnv1()
83 …Fnv1a { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
84 …o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1a); return true; } else { return false; } } in MutateTesthashs32Fnv1a()
85 …v1a { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
86 … != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1a); return true; } else { return false; } } in MutateTesthashu32Fnv1a()
87 …v1a { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
88 … != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1a); return true; } else { return false; } } in MutateTesthashs64Fnv1a()
89 …a { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
90 …!= 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1a); return true; } else { return false; } } in MutateTesthashu64Fnv1a()
91 …nt j) { int o = __p.__offset(52); return o != 0 ? 0!=__p.bb.Get(__p.__vector(o) + j * 1) : false; } in Testarrayofbools()
92 …starrayofboolsLength { get { int o = __p.__offset(52); return o != 0 ? __p.__vector_len(o) : 0; } }
94 public Span<bool> GetTestarrayofboolsBytes() { return __p.__vector_as_span<bool>(52, 1); } in GetTestarrayofboolsBytes()
96 public ArraySegment<byte>? GetTestarrayofboolsBytes() { return __p.__vector_as_arraysegment(52); } in GetTestarrayofboolsBytes()
98 public bool[] GetTestarrayofboolsArray() { return __p.__vector_as_array<bool>(52); } in GetTestarrayofboolsArray()
99 … 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else {… in MutateTestarrayofbools()
100 … { int o = __p.__offset(54); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.14159f; } }
101 …(54); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf); return true; } else { return false; } } in MutateTestf()
102 … get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.0f; } }
103 …56); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf2); return true; } else { return false; } } in MutateTestf2()
104 … get { int o = __p.__offset(58); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
105 …58); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf3); return true; } else { return false; } } in MutateTestf3()
106 …(int j) { int o = __p.__offset(60); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } in Testarrayofstring2()
107 …arrayofstring2Length { get { int o = __p.__offset(60); return o != 0 ? __p.__vector_len(o) : 0; } }
108 … 0 ? (MyGame.Example.Ability?)(new MyGame.Example.Ability()).__assign(__p.__vector(o) + j * 8, __p… in Testarrayofsortedstruct()
109 …ofsortedstructLength { get { int o = __p.__offset(62); return o != 0 ? __p.__vector_len(o) : 0; } }
110 …int j) { int o = __p.__offset(64); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } in Flex()
111 …ublic int FlexLength { get { int o = __p.__offset(64); return o != 0 ? __p.__vector_len(o) : 0; } }
113 public Span<byte> GetFlexBytes() { return __p.__vector_as_span<byte>(64, 1); } in GetFlexBytes()
115 public ArraySegment<byte>? GetFlexBytes() { return __p.__vector_as_arraysegment(64); } in GetFlexBytes()
117 public byte[] GetFlexArray() { return __p.__vector_as_array<byte>(64); } in GetFlexArray()
118 …); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, flex); return true; } else { return false; } } in MutateFlex()
119 …yGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; } in Test5()
120 …blic int Test5Length { get { int o = __p.__offset(66); return o != 0 ? __p.__vector_len(o) : 0; } }
121 …j) { int o = __p.__offset(68); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } in VectorOfLongs()
122 … VectorOfLongsLength { get { int o = __p.__offset(68); return o != 0 ? __p.__vector_len(o) : 0; } }
124 public Span<long> GetVectorOfLongsBytes() { return __p.__vector_as_span<long>(68, 8); } in GetVectorOfLongsBytes()
126 public ArraySegment<byte>? GetVectorOfLongsBytes() { return __p.__vector_as_arraysegment(68); } in GetVectorOfLongsBytes()
128 public long[] GetVectorOfLongsArray() { return __p.__vector_as_array<long>(68); } in GetVectorOfLongsArray()
129 …{ __p.bb.PutLong(__p.__vector(o) + j * 8, vector_of_longs); return true; } else { return false; } } in MutateVectorOfLongs()
130 … int o = __p.__offset(70); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; } in VectorOfDoubles()
131 …ectorOfDoublesLength { get { int o = __p.__offset(70); return o != 0 ? __p.__vector_len(o) : 0; } }
133 public Span<double> GetVectorOfDoublesBytes() { return __p.__vector_as_span<double>(70, 8); } in GetVectorOfDoublesBytes()
135 public ArraySegment<byte>? GetVectorOfDoublesBytes() { return __p.__vector_as_arraysegment(70); } in GetVectorOfDoublesBytes()
137 public double[] GetVectorOfDoublesArray() { return __p.__vector_as_array<double>(70); } in GetVectorOfDoublesArray()
138 …!= 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vector_of_doubles); return true; } else { return… in MutateVectorOfDoubles()
139 …? (MyGame.InParentNamespace?)(new MyGame.InParentNamespace()).__assign(__p.__indirect(o + __p.bb_p…
140 …0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__ve… in VectorOfReferrables()
141 …rOfReferrablesLength { get { int o = __p.__offset(74); return o != 0 ? __p.__vector_len(o) : 0; } }
142 …; return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } in VectorOfReferrablesByKey()
143 …e { get { int o = __p.__offset(76); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
144 …!= 0) { __p.bb.PutUlong(o + __p.bb_pos, single_weak_reference); return true; } else { return false… in MutateSingleWeakReference()
145 … { int o = __p.__offset(78); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } in VectorOfWeakReferences()
146 …WeakReferencesLength { get { int o = __p.__offset(78); return o != 0 ? __p.__vector_len(o) : 0; } }
148 public Span<ulong> GetVectorOfWeakReferencesBytes() { return __p.__vector_as_span<ulong>(78, 8); } in GetVectorOfWeakReferencesBytes()
150 …c ArraySegment<byte>? GetVectorOfWeakReferencesBytes() { return __p.__vector_as_arraysegment(78); } in GetVectorOfWeakReferencesBytes()
152 public ulong[] GetVectorOfWeakReferencesArray() { return __p.__vector_as_array<ulong>(78); } in GetVectorOfWeakReferencesArray()
153 …et(78); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_weak_references); return … in MutateVectorOfWeakReferences()
154 … o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__… in VectorOfStrongReferrables()
155 …ongReferrablesLength { get { int o = __p.__offset(80); return o != 0 ? __p.__vector_len(o) : 0; } }
156 …); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null;… in VectorOfStrongReferrablesByKey()
157 …e { get { int o = __p.__offset(82); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
158 … 0) { __p.bb.PutUlong(o + __p.bb_pos, co_owning_reference); return true; } else { return false; } } in MutateCoOwningReference()
159 … { int o = __p.__offset(84); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } in VectorOfCoOwningReferences()
160 …ningReferencesLength { get { int o = __p.__offset(84); return o != 0 ? __p.__vector_len(o) : 0; } }
162 …lic Span<ulong> GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_span<ulong>(84, 8); } in GetVectorOfCoOwningReferencesBytes()
164 …raySegment<byte>? GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_arraysegment(84); } in GetVectorOfCoOwningReferencesBytes()
181 public MyGame.Example.Monster AnyUniqueAsM() { return AnyUnique<MyGame.Example.Monster>().Value; } in AnyUniqueAsM()
186 …public MyGame.Example.Monster AnyAmbiguousAsM1() { return AnyAmbiguous<MyGame.Example.Monster>().V… in AnyAmbiguousAsM1()
187 …public MyGame.Example.Monster AnyAmbiguousAsM2() { return AnyAmbiguous<MyGame.Example.Monster>().V… in AnyAmbiguousAsM2()
188 …public MyGame.Example.Monster AnyAmbiguousAsM3() { return AnyAmbiguous<MyGame.Example.Monster>().V… in AnyAmbiguousAsM3()
189 …urn o != 0 ? (MyGame.Example.Color)__p.bb.Get(__p.__vector(o) + j * 1) : (MyGame.Example.Color)0; } in VectorOfEnums()
208 …public MyGame.Example.Monster? GetTestrequirednestedflatbufferAsMonster() { int o = __p.__offset(1… in GetTestrequirednestedflatbufferAsMonster()
219 public static Offset<MyGame.Example.Monster> CreateMonster(FlatBufferBuilder builder, in CreateMonster()
330 public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(54); } in StartMonster()
331 …ilder builder, Offset<MyGame.Example.Vec3> posOffset) { builder.AddStruct(0, posOffset.Value, 0); } in AddPos()
332 …blic static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); } in AddMana()
333 public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); } in AddHp()
334 …(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(3, nameOffset.Value, 0); } in AddName()
335 …rBuilder builder, VectorOffset inventoryOffset) { builder.AddOffset(5, inventoryOffset.Value, 0); } in AddInventory()
336 …artVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]);… in CreateInventoryVector()
337 …[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } in CreateInventoryVectorBlock()
338 …te> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } in CreateInventoryVectorBlock()
339 …sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); re… in CreateInventoryVectorBlock()
340 …rtInventoryVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } in StartInventoryVector()
341 …olor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddByte(6, (byte)color, 8); } in AddColor()
353 … CreateTestarrayoftablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) {… in CreateTestarrayoftablesVector()
354 …teTestarrayoftablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) {… in CreateTestarrayoftablesVectorBlock()
355 …tablesVectorBlock(FlatBufferBuilder builder, ArraySegment<Offset<MyGame.Example.Monster>> data) { … in CreateTestarrayoftablesVectorBlock()
356 …es) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example.Monster>>(dataPtr,… in CreateTestarrayoftablesVectorBlock()
358 …public static void AddEnemy(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> enemyOffset)… in AddEnemy()
359 …rOffset testnestedflatbufferOffset) { builder.AddOffset(13, testnestedflatbufferOffset.Value, 0); } in AddTestnestedflatbuffer()
360 … builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByt… in CreateTestnestedflatbufferVector()
361 …[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } in CreateTestnestedflatbufferVectorBlock()
362 …ent<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVect… in CreateTestnestedflatbufferVectorBlock()
363 …taPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeI… in CreateTestnestedflatbufferVectorBlock()
364 …dflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } in StartTestnestedflatbufferVector()
365 …, Offset<MyGame.Example.Stat> testemptyOffset) { builder.AddOffset(14, testemptyOffset.Value, 0); } in AddTestempty()
366 …oid AddTestbool(FlatBufferBuilder builder, bool testbool) { builder.AddBool(15, testbool, false); } in AddTestbool()
367 …s32Fnv1(FlatBufferBuilder builder, int testhashs32Fnv1) { builder.AddInt(16, testhashs32Fnv1, 0); } in AddTesthashs32Fnv1()
368 …2Fnv1(FlatBufferBuilder builder, uint testhashu32Fnv1) { builder.AddUint(17, testhashu32Fnv1, 0); } in AddTesthashu32Fnv1()
369 …4Fnv1(FlatBufferBuilder builder, long testhashs64Fnv1) { builder.AddLong(18, testhashs64Fnv1, 0); } in AddTesthashs64Fnv1()
370 …nv1(FlatBufferBuilder builder, ulong testhashu64Fnv1) { builder.AddUlong(19, testhashu64Fnv1, 0); } in AddTesthashu64Fnv1()
371 …Fnv1a(FlatBufferBuilder builder, int testhashs32Fnv1a) { builder.AddInt(20, testhashs32Fnv1a, 0); } in AddTesthashs32Fnv1a()
372 …v1a(FlatBufferBuilder builder, uint testhashu32Fnv1a) { builder.AddUint(21, testhashu32Fnv1a, 0); } in AddTesthashu32Fnv1a()
373 …v1a(FlatBufferBuilder builder, long testhashs64Fnv1a) { builder.AddLong(22, testhashs64Fnv1a, 0); } in AddTesthashs64Fnv1a()
374 …a(FlatBufferBuilder builder, ulong testhashu64Fnv1a) { builder.AddUlong(23, testhashu64Fnv1a, 0); } in AddTesthashu64Fnv1a()
375 …r, VectorOffset testarrayofboolsOffset) { builder.AddOffset(24, testarrayofboolsOffset.Value, 0); } in AddTestarrayofbools()
376 …lder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(da… in CreateTestarrayofboolsVector()
377 …[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } in CreateTestarrayofboolsVectorBlock()
378 …bool> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector()… in CreateTestarrayofboolsVectorBlock()
379 …r, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<bool>(dataPtr, sizeInByt… in CreateTestarrayofboolsVectorBlock()
380 …rrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } in StartTestarrayofboolsVector()
381 …ic void AddTestf(FlatBufferBuilder builder, float testf) { builder.AddFloat(25, testf, 3.14159f); } in AddTestf()
382 …tic void AddTestf2(FlatBufferBuilder builder, float testf2) { builder.AddFloat(26, testf2, 3.0f); } in AddTestf2()
383 …tic void AddTestf3(FlatBufferBuilder builder, float testf3) { builder.AddFloat(27, testf3, 0.0f); } in AddTestf3()
384 …ectorOffset testarrayofstring2Offset) { builder.AddOffset(28, testarrayofstring2Offset.Value, 0); } in AddTestarrayofstring2()
385 …ata) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.… in CreateTestarrayofstring2Vector()
386 …t[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector();… in CreateTestarrayofstring2VectorBlock()
387 …t<StringOffset> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.E… in CreateTestarrayofstring2VectorBlock()
388 …Ptr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<StringOffset>(dataPtr,… in CreateTestarrayofstring2VectorBlock()
389 …ayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } in StartTestarrayofstring2Vector()
390 …t testarrayofsortedstructOffset) { builder.AddOffset(29, testarrayofsortedstructOffset.Value, 0); } in AddTestarrayofsortedstruct()
391 …ortedstructVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 4); } in StartTestarrayofsortedstructVector()
392 …FlatBufferBuilder builder, VectorOffset flexOffset) { builder.AddOffset(30, flexOffset.Value, 0); } in AddFlex()
393 …ctor(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); retu… in CreateFlexVector()
394 …[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } in CreateFlexVectorBlock()
395 …te> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder.EndVector(); } in CreateFlexVectorBlock()
396 …nBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPtr, sizeInBytes); return … in CreateFlexVectorBlock()
397 …d StartFlexVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } in StartFlexVector()
398 …atBufferBuilder builder, VectorOffset test5Offset) { builder.AddOffset(31, test5Offset.Value, 0); } in AddTest5()
399 … StartTest5Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); } in StartTest5Vector()
400 …builder, VectorOffset vectorOfLongsOffset) { builder.AddOffset(32, vectorOfLongsOffset.Value, 0); } in AddVectorOfLongs()
401 …r.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[… in CreateVectorOfLongsVector()
402 …[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } in CreateVectorOfLongsVectorBlock()
403 …ng> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } in CreateVectorOfLongsVectorBlock()
404 …int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<long>(dataPtr, sizeInBytes)… in CreateVectorOfLongsVectorBlock()
405 …ctorOfLongsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } in StartVectorOfLongsVector()
406 …der, VectorOffset vectorOfDoublesOffset) { builder.AddOffset(33, vectorOfDoublesOffset.Value, 0); } in AddVectorOfDoubles()
407 …ilder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble… in CreateVectorOfDoublesVector()
408 …[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } in CreateVectorOfDoublesVectorBlock()
409 …ouble> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(… in CreateVectorOfDoublesVectorBlock()
410 …, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<double>(dataPtr, sizeInBy… in CreateVectorOfDoublesVectorBlock()
411 …orOfDoublesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } in StartVectorOfDoublesVector()
412 …amespace> parentNamespaceTestOffset) { builder.AddOffset(34, parentNamespaceTestOffset.Value, 0); } in AddParentNamespaceTest()
413 …torOffset vectorOfReferrablesOffset) { builder.AddOffset(35, vectorOfReferrablesOffset.Value, 0); } in AddVectorOfReferrables()
414 …xample.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1;… in CreateVectorOfReferrablesVector()
415 …ame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); retur… in CreateVectorOfReferrablesVectorBlock()
416 …nt<Offset<MyGame.Example.Referrable>> data) { builder.StartVector(4, data.Count, 4); builder.Add(d… in CreateVectorOfReferrablesVectorBlock()
417 …aPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.Example… in CreateVectorOfReferrablesVectorBlock()
418 …ReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } in StartVectorOfReferrablesVector()
419 …BufferBuilder builder, ulong singleWeakReference) { builder.AddUlong(36, singleWeakReference, 0); } in AddSingleWeakReference()
420 …set vectorOfWeakReferencesOffset) { builder.AddOffset(37, vectorOfWeakReferencesOffset.Value, 0); } in AddVectorOfWeakReferences()
421 …) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.Add… in CreateVectorOfWeakReferencesVector()
422 …[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } in CreateVectorOfWeakReferencesVectorBlock()
423 …gment<ulong> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndV… in CreateVectorOfWeakReferencesVectorBlock()
424 …dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<ulong>(dataPtr, si… in CreateVectorOfWeakReferencesVectorBlock()
425 …kReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } in StartVectorOfWeakReferencesVector()
426 …ctorOfStrongReferrablesOffset) { builder.AddOffset(38, vectorOfStrongReferrablesOffset.Value, 0); } in AddVectorOfStrongReferrables()
427 …Game.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Lengt… in CreateVectorOfStrongReferrablesVector()
428 …et<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data);… in CreateVectorOfStrongReferrablesVectorBlock()
429 …ySegment<Offset<MyGame.Example.Referrable>> data) { builder.StartVector(4, data.Count, 4); builder… in CreateVectorOfStrongReferrablesVectorBlock()
430 …tr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Offset<MyGame.E… in CreateVectorOfStrongReferrablesVectorBlock()
431 …ReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } in StartVectorOfStrongReferrablesVector()
432 …FlatBufferBuilder builder, ulong coOwningReference) { builder.AddUlong(39, coOwningReference, 0); } in AddCoOwningReference()
433 …orOfCoOwningReferencesOffset) { builder.AddOffset(40, vectorOfCoOwningReferencesOffset.Value, 0); } in AddVectorOfCoOwningReferences()
434 …data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder… in CreateVectorOfCoOwningReferencesVector()
435 …ng[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector()… in CreateVectorOfCoOwningReferencesVectorBlock()
436 …aySegment<ulong> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.… in CreateVectorOfCoOwningReferencesVectorBlock()
437 …Ptr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<ulong>(dataPtr… in CreateVectorOfCoOwningReferencesVectorBlock()
438 …gReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } in StartVectorOfCoOwningReferencesVector()
439 …atBufferBuilder builder, ulong nonOwningReference) { builder.AddUlong(41, nonOwningReference, 0); } in AddNonOwningReference()
440 …OfNonOwningReferencesOffset) { builder.AddOffset(42, vectorOfNonOwningReferencesOffset.Value, 0); } in AddVectorOfNonOwningReferences()
441 … data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builde… in CreateVectorOfNonOwningReferencesVector()
442 …ong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(… in CreateVectorOfNonOwningReferencesVectorBlock()
443 …raySegment<ulong> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder… in CreateVectorOfNonOwningReferencesVectorBlock()
444 …tPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<ulong>(dataPt… in CreateVectorOfNonOwningReferencesVectorBlock()
445 …gReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } in StartVectorOfNonOwningReferencesVector()
446 …er, MyGame.Example.AnyUniqueAliases anyUniqueType) { builder.AddByte(43, (byte)anyUniqueType, 0); } in AddAnyUniqueType()
447 …ique(FlatBufferBuilder builder, int anyUniqueOffset) { builder.AddOffset(44, anyUniqueOffset, 0); } in AddAnyUnique()
448 …e.Example.AnyAmbiguousAliases anyAmbiguousType) { builder.AddByte(45, (byte)anyAmbiguousType, 0); } in AddAnyAmbiguousType()
449 …latBufferBuilder builder, int anyAmbiguousOffset) { builder.AddOffset(46, anyAmbiguousOffset, 0); } in AddAnyAmbiguous()
450 …builder, VectorOffset vectorOfEnumsOffset) { builder.AddOffset(47, vectorOfEnumsOffset.Value, 0); } in AddVectorOfEnums()
451 …] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) build… in CreateVectorOfEnumsVector()
452 …olor[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector… in CreateVectorOfEnumsVectorBlock()
453 …ame.Example.Color> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builde… in CreateVectorOfEnumsVectorBlock()
454 …int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<MyGame.Example.Color>(dataP… in CreateVectorOfEnumsVectorBlock()
455 …ctorOfEnumsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } in StartVectorOfEnumsVector()
456 …erBuilder builder, MyGame.Example.Race signedEnum) { builder.AddSbyte(48, (sbyte)signedEnum, -1); } in AddSignedEnum()
457 …irednestedflatbufferOffset) { builder.AddOffset(49, testrequirednestedflatbufferOffset.Value, 0); } in AddTestrequirednestedflatbuffer()
458 … data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builde… in CreateTestrequirednestedflatbufferVector()
459 …yte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(… in CreateTestrequirednestedflatbufferVectorBlock()
460 …rraySegment<byte> data) { builder.StartVector(1, data.Count, 1); builder.Add(data); return builder… in CreateTestrequirednestedflatbufferVectorBlock()
461 …ntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<byte>(dataPt… in CreateTestrequirednestedflatbufferVectorBlock()
462 …dflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } in StartTestrequirednestedflatbufferVector()
472 public static Offset<MyGame.Example.Monster> EndMonster(FlatBufferBuilder builder) { in EndMonster()
477 …public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> o… in FinishMonsterBuffer()
478 …inishSizePrefixedMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> offset) {… in FinishSizePrefixedMonsterBuffer()
480 …ic VectorOffset CreateSortedVectorOfMonster(FlatBufferBuilder builder, Offset<Monster>[] offsets) { in CreateSortedVectorOfMonster()
487 public static Monster? __lookup_by_key(int vectorLocation, string key, ByteBuffer bb) { in __lookup_by_key()
526 …_o.Test.Value = this.Test<MyGame.Example.Monster>().HasValue ? this.Test<MyGame.Example.Monster>()… in UnPackTo()
624 public static Offset<MyGame.Example.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) { in Pack()